Make it so that only talks where the param matches the talkId are checked.
Multi-threaded resource loading
.utils
Position
PlayerChatEvent
PlayerMoveEvent
PlayerEnterDungeonEvent
PlayerOpenChestEvent
BeginCameraSceneLookNotify
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
also fix tailwind
removeItemById
trace
warn
debug
thanks nick!
SetPlayerPropReq