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ConcurrentModificationException
also a few formatting changes and sort data by logical sense
* unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
# Conflicts: # src/main/java/emu/grasscutter/game/talk/TalkManager.java
KcpTunnel
trace
EqualsAndHashCode
ResourceLoader#loadAll
Player#updatePlayerGameTime
* Fix scene transition * fully fix fairy clock