* Deserialization support for tsv files
* Benchmarking
* Apparently moving the setter out of the lambda fixed the setAccessible issue
* Thread it
* Use AllArgsConstructor instead of field reflection
* Clean up AllArgsConstructor TSV deserialization
* Refactor TsvUtils
* Remove AllArgsConstructors from Excels
* Set field accessible
* [WIP] TSJ improvements
* [WIP] More TSV stuff
* [WIP] More TSV stuff
* Working TSV parser (slow)
* Load Excels in TSJ > JSON > TSV priority
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
* Move Data, Plugin, Script, Packet access from Strings to Paths
- No longer dump default Data files to folder on launch
- Allow Scripts to be loaded from Resources zip
- Lay groundwork for Plugins to be loaded from zip
* fixed gadget hp properties and invincibility handling
* Allow killing of hp locked entities, if the damage is higher then the hp
Co-authored-by: hartie95 <mail@hartie95.de>
Original commits:
* Add necessary protos for scene point/area unlocking.
* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
* Handle unlocking of waypoints.
* Add primo rewards for waypoint unlock.
* Statue unlocking.
* Add statue quest on player login.
* I forgor to add an unlock command.
* Give EXP as reward, fire quest trigger, make EXP UI show up.
Original commits:
* Clean-up
* Introduce a new application arguments parser & handler
* Clean-up and deprecate `Tools#getLanguageOption`
* Fix `-debug` and `-debugall` parameters
* found this while debugging, ...why
* Remove deprecated parameters
* Invoke startup argument parser before handbook generation
* Move command map instantiation to `Grasscutter `(prevent making 3 instances on startup)
* Ensure \n at EOF
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
* init
* init
* init
* revoke
* fix error
* mining support
* mining support
* Roks endurance support
* Roks endurance support
* Timed refresh
* upgrade resource data
* Timed refresh support
* remove null gadget
* Coordination
* full synchronized
* oh no, my math teacher will hit me!
* synchronized onInteract
* remove break;
* supply re-spawn time , thanks to @wl23333
* Clean up and integrate collection spawns into SpawnDataEntries
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>