mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-01-07 00:03:04 +08:00
refactor: fix nullable params
This commit is contained in:
parent
3b68645330
commit
d4ce7aac08
@ -231,6 +231,10 @@ public class Achievements {
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});
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var a = this.getAchievement(i);
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if(a == null) {
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Grasscutter.getLogger().warn("null returned while getting achievement!");
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return;
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}
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a.setStatus(Status.STATUS_REWARD_TAKEN);
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this.save();
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this.sendUpdatePacket(a);
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@ -25,7 +25,7 @@ public class AllActivityConditionBuilder {
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private Map<ActivityConditions, ActivityConditionBaseHandler> initActivityConditions() {
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Reflections reflector = Grasscutter.reflector;
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return reflector.getTypesAnnotatedWith(ActivityCondition.class).stream()
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.map(this::newInstance)
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.map(this::newInstance).filter(Objects::nonNull)
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.map(h -> new AbstractMap.SimpleEntry<>(extractActionType(h), h))
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.collect(
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Collectors.toMap(AbstractMap.SimpleEntry::getKey, AbstractMap.SimpleEntry::getValue));
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@ -1,25 +1,37 @@
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package emu.grasscutter.game.avatar;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.OpenConfigEntry;
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import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
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import emu.grasscutter.data.common.FightPropData;
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import emu.grasscutter.data.excels.*;
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import emu.grasscutter.data.excels.EquipAffixData;
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import emu.grasscutter.data.excels.ItemData.WeaponProperty;
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import emu.grasscutter.data.excels.avatar.*;
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import emu.grasscutter.data.excels.ProudSkillData;
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import emu.grasscutter.data.excels.avatar.AvatarData;
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import emu.grasscutter.data.excels.avatar.AvatarSkillData;
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import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
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import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData.InherentProudSkillOpens;
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import emu.grasscutter.data.excels.reliquary.*;
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import emu.grasscutter.data.excels.avatar.AvatarTalentData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryLevelData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
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import emu.grasscutter.data.excels.reliquary.ReliquarySetData;
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import emu.grasscutter.data.excels.trial.TrialAvatarTemplateData;
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import emu.grasscutter.data.excels.weapon.*;
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import emu.grasscutter.data.excels.weapon.WeaponCurveData;
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import emu.grasscutter.data.excels.weapon.WeaponPromoteData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.entity.*;
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import emu.grasscutter.game.inventory.*;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityWeapon;
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import emu.grasscutter.game.inventory.EquipType;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.FetterState;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo;
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import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo;
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import emu.grasscutter.net.proto.AvatarSkillInfoOuterClass.AvatarSkillInfo;
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@ -32,68 +44,130 @@ import emu.grasscutter.net.proto.TrialAvatarInfoOuterClass.TrialAvatarInfo;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.helpers.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.val;
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import org.bson.types.ObjectId;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.stream.Stream;
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import javax.annotation.*;
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import lombok.*;
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import org.bson.types.ObjectId;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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@Entity(value = "avatars", useDiscriminator = false)
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public class Avatar {
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@Transient @Getter private final Int2ObjectMap<GameItem> equips;
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@Transient @Getter private final Int2FloatOpenHashMap fightProperties;
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@Transient @Getter private final Int2FloatOpenHashMap fightPropOverrides;
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@Id private ObjectId id;
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@Indexed @Getter private int ownerId; // Id of player that this avatar belongs to
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@Transient private Player owner;
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@Transient @Getter private AvatarData avatarData;
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@Nullable @Transient @Getter private AvatarSkillDepotData skillDepot;
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@Transient @Getter private long guid; // Player unique id
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@Getter private int avatarId; // Id of avatar
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@Getter @Setter private int level = 1;
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@Getter @Setter private int exp;
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@Getter @Setter private int promoteLevel;
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@Getter @Setter private int satiation; // Fullness
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@Getter @Setter private int satiationPenalty; // When eating too much
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@Getter @Setter private float currentHp;
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@Transient
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@Getter
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private final Int2ObjectMap<GameItem> equips;
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@Transient
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@Getter
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private final Int2FloatOpenHashMap fightProperties;
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@Transient
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@Getter
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private final Int2FloatOpenHashMap fightPropOverrides;
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@Id
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private ObjectId id;
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@Indexed
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@Getter
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private int ownerId; // Id of player that this avatar belongs to
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@Transient
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private Player owner;
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@Transient
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@Getter
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private AvatarData avatarData;
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@Nullable
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@Transient
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@Getter
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private AvatarSkillDepotData skillDepot;
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@Transient
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@Getter
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private long guid; // Player unique id
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@Getter
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private int avatarId; // Id of avatar
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@Getter
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@Setter
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private int level = 1;
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@Getter
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@Setter
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private int exp;
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@Getter
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@Setter
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private int promoteLevel;
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@Getter
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@Setter
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private int satiation; // Fullness
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@Getter
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@Setter
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private int satiationPenalty; // When eating too much
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@Getter
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@Setter
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private float currentHp;
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private float currentEnergy;
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@Transient @Getter private Set<String> extraAbilityEmbryos;
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@Transient
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@Getter
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private Set<String> extraAbilityEmbryos;
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private List<Integer> fetters;
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private final Map<Integer, Integer> skillLevelMap = new Int2IntArrayMap(7); // Talent levels
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@Transient @Getter
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@Transient
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@Getter
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private final Map<Integer, Integer> skillExtraChargeMap = new Int2IntArrayMap(2); // Charges
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@Transient
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private final Map<Integer, Integer> proudSkillBonusMap =
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new Int2IntArrayMap(2); // Talent bonus levels (from const)
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private final Map<Integer, Integer> proudSkillBonusMap = new Int2IntArrayMap(2); // Talent bonus levels (from const)
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@Getter private int skillDepotId;
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@Getter
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private int skillDepotId;
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private Set<Integer> talentIdList; // Constellation id list
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@Getter private Set<Integer> proudSkillList; // Character passives
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@Getter
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private Set<Integer> proudSkillList; // Character passives
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@Getter @Setter private int flyCloak;
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@Getter @Setter private int costume;
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@Getter private int bornTime;
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@Getter
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@Setter
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private int flyCloak;
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@Getter
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@Setter
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private int costume;
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@Getter
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private int bornTime;
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@Getter @Setter private int fetterLevel = 1;
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@Getter @Setter private int fetterExp;
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@Getter
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@Setter
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private int fetterLevel = 1;
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@Getter
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@Setter
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private int fetterExp;
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@Getter @Setter private int nameCardRewardId;
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@Getter @Setter private int nameCardId;
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@Getter
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@Setter
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private int nameCardRewardId;
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@Getter
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@Setter
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private int nameCardId;
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// trial avatar property
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@Getter @Setter private int trialAvatarId = 0;
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@Getter
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@Setter
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private int trialAvatarId = 0;
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// cannot store to db if grant reason is not integer
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@Getter @Setter
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@Getter
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@Setter
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private int grantReason = TrialAvatarGrantRecord.GrantReason.GRANT_REASON_INVALID.getNumber();
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@Getter @Setter private int fromParentQuestId = 0;
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@Getter
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@Setter
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private int fromParentQuestId = 0;
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// so far no outer class or prop value has information of this, but from packet:
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// 1 = normal, 2 = trial avatar
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@Transient @Getter @Setter private int avatarType = Type.NORMAL.getNumber();
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@Transient
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@Getter
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@Setter
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private int avatarType = Type.NORMAL.getNumber();
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@Deprecated // Do not use. Morhpia only!
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public Avatar() {
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@ -123,16 +197,11 @@ public class Avatar {
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this.proudSkillList = new HashSet<>();
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// Combat properties
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Stream.of(FightProperty.values())
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.map(FightProperty::getId)
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.filter(id -> (id > 0) && (id < 3000))
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.forEach(id -> this.setFightProperty(id, 0f));
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Stream.of(FightProperty.values()).map(FightProperty::getId).filter(id -> (id > 0) && (id < 3000)).forEach(id -> this.setFightProperty(id, 0f));
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this.setSkillDepotData(
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switch (this.getAvatarId()) {
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this.setSkillDepotData(switch (this.getAvatarId()) {
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case GameConstants.MAIN_CHARACTER_MALE -> GameData.getAvatarSkillDepotDataMap().get(501);
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case GameConstants.MAIN_CHARACTER_FEMALE -> GameData.getAvatarSkillDepotDataMap()
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.get(701);
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case GameConstants.MAIN_CHARACTER_FEMALE -> GameData.getAvatarSkillDepotDataMap().get(701);
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default -> data.getSkillDepot();
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});
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@ -166,8 +235,7 @@ public class Avatar {
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* @return True if the avatar is a main character.
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*/
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public boolean isMainCharacter() {
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return List.of(GameConstants.MAIN_CHARACTER_MALE, GameConstants.MAIN_CHARACTER_FEMALE)
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.contains(this.getAvatarId());
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return List.of(GameConstants.MAIN_CHARACTER_MALE, GameConstants.MAIN_CHARACTER_FEMALE).contains(this.getAvatarId());
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}
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public Player getPlayer() {
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@ -229,7 +297,8 @@ public class Avatar {
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/**
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* @return The avatar's equipped weapon.
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*/
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@Nullable public GameItem getWeapon() {
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@Nullable
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public GameItem getWeapon() {
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return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
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}
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@ -266,17 +335,10 @@ public class Avatar {
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this.skillDepotId = skillDepot.getId();
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this.skillDepot = skillDepot;
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// Add any missing skills
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this.skillDepot
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.getSkillsAndEnergySkill()
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.forEach(skillId -> this.skillLevelMap.putIfAbsent(skillId, 1));
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this.skillDepot.getSkillsAndEnergySkill().forEach(skillId -> this.skillLevelMap.putIfAbsent(skillId, 1));
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// Add proud skills
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this.proudSkillList.clear();
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skillDepot.getInherentProudSkillOpens().stream()
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.filter(openData -> openData.getProudSkillGroupId() > 0)
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.filter(openData -> openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel())
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.mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1)
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.filter(proudSkillId -> GameData.getProudSkillDataMap().containsKey(proudSkillId))
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.forEach(proudSkillId -> this.proudSkillList.add(proudSkillId));
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skillDepot.getInherentProudSkillOpens().stream().filter(openData -> openData.getProudSkillGroupId() > 0).filter(openData -> openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()).mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1).filter(proudSkillId -> GameData.getProudSkillDataMap().containsKey(proudSkillId)).forEach(proudSkillId -> this.proudSkillList.add(proudSkillId));
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this.recalcStats();
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if (notify) {
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@ -348,8 +410,7 @@ public class Avatar {
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ElementType element = depot.getElementType();
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var maxEnergy = depot.getEnergySkillData().getCostElemVal();
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this.setFightProperty(element.getMaxEnergyProp(), maxEnergy);
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this.setFightProperty(
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element.getCurEnergyProp(), GAME_OPTIONS.energyUsage ? currentEnergy : maxEnergy);
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this.setFightProperty(element.getCurEnergyProp(), GAME_OPTIONS.energyUsage ? currentEnergy : maxEnergy);
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}
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}
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@ -377,13 +438,10 @@ public class Avatar {
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return getFightProperties().getOrDefault(prop.getId(), 0f);
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}
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public Map<Integer, Integer>
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getSkillLevelMap() { // Returns a copy of the skill levels for the current skillDepot.
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public Map<Integer, Integer> getSkillLevelMap() { // Returns a copy of the skill levels for the current skillDepot.
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var map = new Int2IntOpenHashMap();
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this.skillDepot
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.getSkillsAndEnergySkill()
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.forEach(
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skillId -> map.put(skillId, this.skillLevelMap.putIfAbsent(skillId, 1).intValue()));
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if (this.skillDepot == null) return map;
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this.skillDepot.getSkillsAndEnergySkill().forEach(skillId -> map.put(skillId, this.skillLevelMap.putIfAbsent(skillId, 1).intValue()));
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return map;
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}
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@ -391,10 +449,8 @@ public class Avatar {
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// levels.
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public Map<Integer, Integer> getProudSkillBonusMap() {
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var map = new Int2IntArrayMap();
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this.skillDepot
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.getSkillsAndEnergySkill()
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.forEach(
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skillId -> {
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if (this.skillDepot == null) return map;
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this.skillDepot.getSkillsAndEnergySkill().forEach(skillId -> {
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val skillData = GameData.getAvatarSkillDataMap().get(skillId);
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if (skillData == null) return;
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int proudSkillGroupId = skillData.getProudSkillGroupId();
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@ -439,9 +495,7 @@ public class Avatar {
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if (otherAvatar != null) {
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// Unequip other avatar's item
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if (otherAvatar.unequipItem(item.getItemData().getEquipType())) {
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getPlayer()
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.sendPacket(
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new PacketAvatarEquipChangeNotify(otherAvatar, item.getItemData().getEquipType()));
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getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(otherAvatar, item.getItemData().getEquipType()));
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}
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// Swap with other avatar
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if (getEquips().containsKey(itemEquipType.getValue())) {
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@ -459,14 +513,9 @@ public class Avatar {
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this.getEquips().put(itemEquipType.getValue(), item);
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if (itemEquipType == EquipType.EQUIP_WEAPON && getPlayer().getWorld() != null) {
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if (!(item.getWeaponEntity() != null
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&& item.getWeaponEntity().getScene() == getPlayer().getScene())) {
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item.setWeaponEntity(
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new EntityWeapon(this.getPlayer().getScene(), item.getItemData().getGadgetId()));
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this.getPlayer()
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.getScene()
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.getWeaponEntities()
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.put(item.getWeaponEntity().getId(), item.getWeaponEntity());
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if (!(item.getWeaponEntity() != null && item.getWeaponEntity().getScene() == getPlayer().getScene())) {
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item.setWeaponEntity(new EntityWeapon(this.getPlayer().getScene(), item.getItemData().getGadgetId()));
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this.getPlayer().getScene().getWeaponEntities().put(item.getWeaponEntity().getId(), item.getWeaponEntity());
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}
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// item.setWeaponEntityId(this.getPlayer().getWorld().getNextEntityId(EntityIdType.WEAPON));
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}
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@ -504,8 +553,7 @@ public class Avatar {
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public void recalcStats(boolean forceSendAbilityChange) {
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// Setup
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var data = this.getAvatarData();
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var promoteData =
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GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
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var promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
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var setMap = new Int2IntOpenHashMap();
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// Extra ability embryos
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@ -518,27 +566,18 @@ public class Avatar {
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this.setNameCardId(data.getNameCardId());
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// Get hp percent, set to 100% if none
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float hpPercent =
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this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0
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? 1f
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: this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP)
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/ this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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// Store current energy value for later
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float currentEnergy =
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(this.getSkillDepot() != null)
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? this.getFightProperty(this.getSkillDepot().getElementType().getCurEnergyProp())
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: 0f;
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float currentEnergy = (this.getSkillDepot() != null) ? this.getFightProperty(this.getSkillDepot().getElementType().getCurEnergyProp()) : 0f;
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// Clear properties
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this.getFightProperties().clear();
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// Base stats
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp(this.getLevel()));
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this.setFightProperty(
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FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel()));
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this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel()));
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel()));
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel()));
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, data.getBaseCritical());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, data.getBaseCriticalHurt());
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 1f);
|
||||
@ -560,14 +599,11 @@ public class Avatar {
|
||||
continue;
|
||||
}
|
||||
// Artifact main stat
|
||||
ReliquaryMainPropData mainPropData =
|
||||
GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
|
||||
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
|
||||
if (mainPropData != null) {
|
||||
ReliquaryLevelData levelData =
|
||||
GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
|
||||
ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
|
||||
if (levelData != null) {
|
||||
this.addFightProperty(
|
||||
mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
|
||||
this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
|
||||
}
|
||||
}
|
||||
// Artifact sub stats
|
||||
@ -584,8 +620,7 @@ public class Avatar {
|
||||
}
|
||||
|
||||
// Set stuff
|
||||
setMap.forEach(
|
||||
(setId, amount) -> {
|
||||
setMap.forEach((setId, amount) -> {
|
||||
ReliquarySetData setData = GameData.getReliquarySetDataMap().get((int) setId);
|
||||
if (setData == null) return;
|
||||
|
||||
@ -618,15 +653,11 @@ public class Avatar {
|
||||
WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
|
||||
if (curveData != null) {
|
||||
for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
|
||||
this.addFightProperty(
|
||||
weaponProperty.getPropType(),
|
||||
weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
|
||||
this.addFightProperty(weaponProperty.getPropType(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
|
||||
}
|
||||
}
|
||||
// Weapon promotion stats
|
||||
WeaponPromoteData wepPromoteData =
|
||||
GameData.getWeaponPromoteData(
|
||||
weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
if (wepPromoteData != null) {
|
||||
for (FightPropData prop : wepPromoteData.getAddProps()) {
|
||||
if (prop.getValue() == 0f || prop.getProp() == null) {
|
||||
@ -661,8 +692,7 @@ public class Avatar {
|
||||
}
|
||||
|
||||
// Add proud skills and unlock them if needed
|
||||
AvatarSkillDepotData skillDepot =
|
||||
GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
|
||||
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
|
||||
this.getProudSkillList().clear();
|
||||
if (skillDepot != null) {
|
||||
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
|
||||
@ -695,31 +725,17 @@ public class Avatar {
|
||||
}
|
||||
|
||||
// Constellations
|
||||
this.getTalentIdList()
|
||||
.intStream()
|
||||
.mapToObj(GameData.getAvatarTalentDataMap()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.map(AvatarTalentData::getOpenConfig)
|
||||
.filter(Objects::nonNull)
|
||||
.forEach(this::addToExtraAbilityEmbryos);
|
||||
this.getTalentIdList().intStream().mapToObj(GameData.getAvatarTalentDataMap()::get).filter(Objects::nonNull).map(AvatarTalentData::getOpenConfig).filter(Objects::nonNull).forEach(this::addToExtraAbilityEmbryos);
|
||||
// Add any skill strings from this constellation
|
||||
|
||||
// Set % stats
|
||||
FightProperty.forEachCompoundProperty(
|
||||
c ->
|
||||
this.setFightProperty(
|
||||
c.getResult(),
|
||||
this.getFightProperty(c.getFlat())
|
||||
+ (this.getFightProperty(c.getBase())
|
||||
* (1f + this.getFightProperty(c.getPercent())))));
|
||||
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(), this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
|
||||
|
||||
// Reapply all overrides
|
||||
this.fightProperties.putAll(this.fightPropOverrides);
|
||||
|
||||
// Set current hp
|
||||
this.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
||||
|
||||
// Packet
|
||||
if (getPlayer() != null && getPlayer().hasSentLoginPackets()) {
|
||||
@ -727,9 +743,7 @@ public class Avatar {
|
||||
getPlayer().sendPacket(new PacketAvatarFightPropNotify(this));
|
||||
// Update client abilities
|
||||
EntityAvatar entity = this.getAsEntity();
|
||||
if (entity != null
|
||||
&& (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos)
|
||||
|| forceSendAbilityChange)) {
|
||||
if (entity != null && (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos) || forceSendAbilityChange)) {
|
||||
getPlayer().sendPacket(new PacketAbilityChangeNotify(entity));
|
||||
}
|
||||
}
|
||||
@ -767,19 +781,12 @@ public class Avatar {
|
||||
// Check if new constellation adds +3 to a skill level
|
||||
if (this.calcConstellationExtraLevels(entry) && notifyClient) {
|
||||
// Packet
|
||||
this.getPlayer()
|
||||
.sendPacket(new PacketProudSkillExtraLevelNotify(this, entry.getExtraTalentIndex()));
|
||||
this.getPlayer().sendPacket(new PacketProudSkillExtraLevelNotify(this, entry.getExtraTalentIndex()));
|
||||
}
|
||||
// Check if new constellation adds skill charges
|
||||
if (this.calcConstellationExtraCharges(entry) && notifyClient) {
|
||||
// Packet
|
||||
Stream.of(entry.getSkillPointModifiers())
|
||||
.mapToInt(SkillPointModifier::getSkillId)
|
||||
.forEach(
|
||||
skillId -> this.getPlayer()
|
||||
.sendPacket(
|
||||
new PacketAvatarSkillMaxChargeCountNotify(
|
||||
this, skillId, this.getSkillExtraChargeMap().getOrDefault(skillId, 0))));
|
||||
Stream.of(entry.getSkillPointModifiers()).mapToInt(SkillPointModifier::getSkillId).forEach(skillId -> this.getPlayer().sendPacket(new PacketAvatarSkillMaxChargeCountNotify(this, skillId, this.getSkillExtraChargeMap().getOrDefault(skillId, 0))));
|
||||
}
|
||||
}
|
||||
|
||||
@ -793,16 +800,7 @@ public class Avatar {
|
||||
return;
|
||||
}
|
||||
|
||||
this.getTalentIdList()
|
||||
.intStream()
|
||||
.mapToObj(GameData.getAvatarTalentDataMap()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.map(AvatarTalentData::getOpenConfig)
|
||||
.filter(Objects::nonNull)
|
||||
.filter(openConfig -> !openConfig.isEmpty())
|
||||
.map(GameData.getOpenConfigEntries()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.forEach(e -> this.calcConstellation(e, false));
|
||||
this.getTalentIdList().intStream().mapToObj(GameData.getAvatarTalentDataMap()::get).filter(Objects::nonNull).map(AvatarTalentData::getOpenConfig).filter(Objects::nonNull).filter(openConfig -> !openConfig.isEmpty()).map(GameData.getOpenConfigEntries()::get).filter(Objects::nonNull).forEach(e -> this.calcConstellation(e, false));
|
||||
}
|
||||
|
||||
private boolean calcConstellationExtraCharges(OpenConfigEntry entry) {
|
||||
@ -822,15 +820,12 @@ public class Avatar {
|
||||
}
|
||||
|
||||
private boolean calcConstellationExtraLevels(OpenConfigEntry entry) {
|
||||
int skillId =
|
||||
switch (entry.getExtraTalentIndex()) {
|
||||
if(this.skillDepot == null) return false;
|
||||
int skillId = switch (entry.getExtraTalentIndex()) {
|
||||
case 9 -> this.skillDepot.getEnergySkill(); // Ult skill
|
||||
case 2 -> (this.skillDepot.getSkills().size() >= 2)
|
||||
? this.skillDepot.getSkills().get(1)
|
||||
: 0; // E skill
|
||||
case 1 -> (!this.skillDepot.getSkills().isEmpty())
|
||||
? this.skillDepot.getSkills().get(0)
|
||||
: 0; // Normal Attack (Liney)
|
||||
case 2 -> (this.skillDepot.getSkills().size() >= 2) ? this.skillDepot.getSkills().get(1) : 0; // E skill
|
||||
case 1 ->
|
||||
(!this.skillDepot.getSkills().isEmpty()) ? this.skillDepot.getSkills().get(0) : 0; // Normal Attack (Liney)
|
||||
default -> 0;
|
||||
};
|
||||
// Sanity check
|
||||
@ -851,8 +846,7 @@ public class Avatar {
|
||||
}
|
||||
|
||||
private int addProudSkillLevelBonus(int proudSkillGroupId, int bonus) {
|
||||
return this.proudSkillBonusMap.compute(
|
||||
proudSkillGroupId, (k, v) -> (v == null) ? bonus : v + bonus);
|
||||
return this.proudSkillBonusMap.compute(proudSkillGroupId, (k, v) -> (v == null) ? bonus : v + bonus);
|
||||
}
|
||||
|
||||
public boolean upgradeSkill(int skillId) {
|
||||
@ -883,9 +877,7 @@ public class Avatar {
|
||||
if (level < 0 || level > 15) return false;
|
||||
var validLevels = GameData.getAvatarSkillLevels(skillId);
|
||||
if (validLevels != null && !validLevels.contains(level)) return false;
|
||||
int oldLevel =
|
||||
this.skillLevelMap.getOrDefault(
|
||||
skillId, 0); // just taking the return value of put would have null concerns
|
||||
int oldLevel = this.skillLevelMap.getOrDefault(skillId, 0); // just taking the return value of put would have null concerns
|
||||
this.skillLevelMap.put(skillId, level);
|
||||
this.save();
|
||||
|
||||
@ -904,7 +896,7 @@ public class Avatar {
|
||||
|
||||
public boolean unlockConstellation(boolean skipPayment) {
|
||||
int currentTalentLevel = this.getCoreProudSkillLevel();
|
||||
if (currentTalentLevel < 0) return false;
|
||||
if (currentTalentLevel < 0 || this.skillDepot == null) return false;
|
||||
int talentId = this.skillDepot.getTalents().get(currentTalentLevel);
|
||||
return this.unlockConstellation(talentId, skipPayment);
|
||||
}
|
||||
@ -920,9 +912,7 @@ public class Avatar {
|
||||
var player = this.getPlayer();
|
||||
|
||||
// Pay constellation item if possible
|
||||
if (!skipPayment
|
||||
&& (player != null)
|
||||
&& !player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
|
||||
if (!skipPayment && (player != null) && !player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -953,8 +943,7 @@ public class Avatar {
|
||||
this.save();
|
||||
return;
|
||||
}
|
||||
this.talentIdList.removeAll(
|
||||
this.getTalentIdList()); // Only remove constellations from active depot
|
||||
this.talentIdList.removeAll(this.getTalentIdList()); // Only remove constellations from active depot
|
||||
for (int i = 0; i < level; i++) this.unlockConstellation(true);
|
||||
this.recalcStats();
|
||||
this.save();
|
||||
@ -963,12 +952,7 @@ public class Avatar {
|
||||
public boolean sendSkillExtraChargeMap() {
|
||||
val map = this.getSkillExtraChargeMap();
|
||||
if (map.isEmpty()) return false;
|
||||
this.getPlayer()
|
||||
.sendPacket(
|
||||
new PacketAvatarSkillInfoNotify(
|
||||
this.guid,
|
||||
new Int2IntArrayMap(
|
||||
map))); // TODO: Remove this allocation when updating interfaces to FastUtils
|
||||
this.getPlayer().sendPacket(new PacketAvatarSkillInfoNotify(this.guid, new Int2IntArrayMap(map))); // TODO: Remove this allocation when updating interfaces to FastUtils
|
||||
// later
|
||||
return true;
|
||||
}
|
||||
@ -1000,12 +984,7 @@ public class Avatar {
|
||||
}
|
||||
|
||||
if (this.fetters != null) {
|
||||
this.fetters.forEach(
|
||||
fetterId ->
|
||||
avatarFetter.addFetterList(
|
||||
FetterData.newBuilder()
|
||||
.setFetterId(fetterId)
|
||||
.setFetterState(FetterState.FINISH.getValue())));
|
||||
this.fetters.forEach(fetterId -> avatarFetter.addFetterList(FetterData.newBuilder().setFetterId(fetterId).setFetterState(FetterState.FINISH.getValue())));
|
||||
}
|
||||
|
||||
int cardId = this.getNameCardId();
|
||||
@ -1014,100 +993,40 @@ public class Avatar {
|
||||
avatarFetter.addRewardedFetterLevelList(10);
|
||||
}
|
||||
|
||||
AvatarInfo.Builder avatarInfo =
|
||||
AvatarInfo.newBuilder()
|
||||
.setAvatarId(this.getAvatarId())
|
||||
.setGuid(this.getGuid())
|
||||
.setLifeState(1)
|
||||
.addAllTalentIdList(this.getTalentIdList())
|
||||
.putAllFightPropMap(this.getFightProperties())
|
||||
.setSkillDepotId(this.getSkillDepotId())
|
||||
.setCoreProudSkillLevel(this.getCoreProudSkillLevel())
|
||||
.putAllSkillLevelMap(this.getSkillLevelMap())
|
||||
.addAllInherentProudSkillList(this.getProudSkillList())
|
||||
.putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap())
|
||||
.setAvatarType(this.getAvatarType())
|
||||
.setBornTime(this.getBornTime())
|
||||
.setFetterInfo(avatarFetter)
|
||||
.setWearingFlycloakId(this.getFlyCloak())
|
||||
.setCostumeId(this.getCostume());
|
||||
AvatarInfo.Builder avatarInfo = AvatarInfo.newBuilder().setAvatarId(this.getAvatarId()).setGuid(this.getGuid()).setLifeState(1).addAllTalentIdList(this.getTalentIdList()).putAllFightPropMap(this.getFightProperties()).setSkillDepotId(this.getSkillDepotId()).setCoreProudSkillLevel(this.getCoreProudSkillLevel()).putAllSkillLevelMap(this.getSkillLevelMap()).addAllInherentProudSkillList(this.getProudSkillList()).putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap()).setAvatarType(this.getAvatarType()).setBornTime(this.getBornTime()).setFetterInfo(avatarFetter).setWearingFlycloakId(this.getFlyCloak()).setCostumeId(this.getCostume());
|
||||
|
||||
this.getSkillExtraChargeMap()
|
||||
.forEach(
|
||||
(skillId, count) ->
|
||||
avatarInfo.putSkillMap(
|
||||
skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build()));
|
||||
this.getSkillExtraChargeMap().forEach((skillId, count) -> avatarInfo.putSkillMap(skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build()));
|
||||
|
||||
this.getEquips().forEach((k, item) -> avatarInfo.addEquipGuidList(item.getGuid()));
|
||||
|
||||
avatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_LEVEL.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
||||
avatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_EXP.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
||||
avatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_BREAK_LEVEL.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
|
||||
avatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_SATIATION_VAL.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
|
||||
avatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(),
|
||||
ProtoHelper.newPropValue(
|
||||
PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
|
||||
|
||||
return avatarInfo.build();
|
||||
}
|
||||
|
||||
// used only in character showcase
|
||||
public ShowAvatarInfo toShowAvatarInfoProto() {
|
||||
AvatarFetterInfo.Builder avatarFetter =
|
||||
AvatarFetterInfo.newBuilder().setExpLevel(this.getFetterLevel());
|
||||
AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder().setExpLevel(this.getFetterLevel());
|
||||
|
||||
ShowAvatarInfo.Builder showAvatarInfo =
|
||||
ShowAvatarInfoOuterClass.ShowAvatarInfo.newBuilder()
|
||||
.setAvatarId(avatarId)
|
||||
.addAllTalentIdList(this.getTalentIdList())
|
||||
.putAllFightPropMap(this.getFightProperties())
|
||||
.setSkillDepotId(this.getSkillDepotId())
|
||||
.setCoreProudSkillLevel(this.getCoreProudSkillLevel())
|
||||
.addAllInherentProudSkillList(this.getProudSkillList())
|
||||
.putAllSkillLevelMap(this.getSkillLevelMap())
|
||||
.putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap())
|
||||
.setFetterInfo(avatarFetter)
|
||||
.setCostumeId(this.getCostume());
|
||||
ShowAvatarInfo.Builder showAvatarInfo = ShowAvatarInfoOuterClass.ShowAvatarInfo.newBuilder().setAvatarId(avatarId).addAllTalentIdList(this.getTalentIdList()).putAllFightPropMap(this.getFightProperties()).setSkillDepotId(this.getSkillDepotId()).setCoreProudSkillLevel(this.getCoreProudSkillLevel()).addAllInherentProudSkillList(this.getProudSkillList()).putAllSkillLevelMap(this.getSkillLevelMap()).putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap()).setFetterInfo(avatarFetter).setCostumeId(this.getCostume());
|
||||
|
||||
showAvatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_LEVEL.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
||||
showAvatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_EXP.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
||||
showAvatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_BREAK_LEVEL.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
|
||||
showAvatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_SATIATION_VAL.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
|
||||
showAvatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(),
|
||||
ProtoHelper.newPropValue(
|
||||
PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
|
||||
showAvatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
||||
showAvatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
||||
showAvatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
|
||||
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
|
||||
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
|
||||
int maxStamina = this.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
|
||||
showAvatarInfo.putPropMap(
|
||||
PlayerProperty.PROP_MAX_STAMINA.getId(),
|
||||
ProtoHelper.newPropValue(PlayerProperty.PROP_MAX_STAMINA, maxStamina));
|
||||
showAvatarInfo.putPropMap(PlayerProperty.PROP_MAX_STAMINA.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_MAX_STAMINA, maxStamina));
|
||||
|
||||
for (GameItem item : this.getEquips().values()) {
|
||||
if (item.getItemType() == ItemType.ITEM_RELIQUARY) {
|
||||
showAvatarInfo.addEquipList(
|
||||
ShowEquip.newBuilder()
|
||||
.setItemId(item.getItemId())
|
||||
.setReliquary(item.toReliquaryProto()));
|
||||
showAvatarInfo.addEquipList(ShowEquip.newBuilder().setItemId(item.getItemId()).setReliquary(item.toReliquaryProto()));
|
||||
} else if (item.getItemType() == ItemType.ITEM_WEAPON) {
|
||||
showAvatarInfo.addEquipList(
|
||||
ShowEquip.newBuilder().setItemId(item.getItemId()).setWeapon(item.toWeaponProto()));
|
||||
showAvatarInfo.addEquipList(ShowEquip.newBuilder().setItemId(item.getItemId()).setWeapon(item.toWeaponProto()));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1122,8 +1041,7 @@ public class Avatar {
|
||||
* @param grantReason The reason for granting the avatar.
|
||||
* @param questId The ID of the quest that granted the avatar.
|
||||
*/
|
||||
public void setTrialAvatarInfo(
|
||||
int level, int avatarId, TrialAvatarGrantRecord.GrantReason grantReason, int questId) {
|
||||
public void setTrialAvatarInfo(int level, int avatarId, TrialAvatarGrantRecord.GrantReason grantReason, int questId) {
|
||||
this.setLevel(level);
|
||||
this.setPromoteLevel(getMinPromoteLevel(level));
|
||||
this.setTrialAvatarId(avatarId);
|
||||
@ -1140,10 +1058,7 @@ public class Avatar {
|
||||
* @return The avatar's template.
|
||||
*/
|
||||
private int getTrialTemplate() {
|
||||
return this.getLevel() <= 9
|
||||
? 1
|
||||
: (int)
|
||||
(Math.floor(this.getLevel() / 10f) * 10); // round trial level to fit template levels
|
||||
return this.getLevel() <= 9 ? 1 : (int) (Math.floor(this.getLevel() / 10f) * 10); // round trial level to fit template levels
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1165,11 +1080,11 @@ public class Avatar {
|
||||
return trialData.getCoreProudSkillLevel(); // enhanced version of weapon
|
||||
}
|
||||
|
||||
/** Applies the correct skill level for the trial avatar. */
|
||||
/**
|
||||
* Applies the correct skill level for the trial avatar.
|
||||
*/
|
||||
public void applyTrialSkillLevels() {
|
||||
this.getSkillLevelMap()
|
||||
.keySet()
|
||||
.forEach(skill -> this.setSkillLevel(skill, this.getTrialSkillLevel()));
|
||||
this.getSkillLevelMap().keySet().forEach(skill -> this.setSkillLevel(skill, this.getTrialSkillLevel()));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1181,9 +1096,7 @@ public class Avatar {
|
||||
if (GameData.getTrialAvatarDataMap().get(this.getTrialAvatarId()) == null)
|
||||
return this.getAvatarData().getInitialWeapon();
|
||||
|
||||
return GameData.getItemDataMap().get(this.getAvatarData().getInitialWeapon() + 100) == null
|
||||
? getAvatarData().getInitialWeapon()
|
||||
: getAvatarData().getInitialWeapon() + 100; // enhanced version of weapon
|
||||
return GameData.getItemDataMap().get(this.getAvatarData().getInitialWeapon() + 100) == null ? getAvatarData().getInitialWeapon() : getAvatarData().getInitialWeapon() + 100; // enhanced version of weapon
|
||||
}
|
||||
|
||||
// Use custom data.
|
||||
@ -1191,9 +1104,7 @@ public class Avatar {
|
||||
if (trialData == null) return 0;
|
||||
|
||||
var trialCustomParams = trialData.getTrialAvatarParamList();
|
||||
return trialCustomParams.size() < 2
|
||||
? getAvatarData().getInitialWeapon()
|
||||
: Integer.parseInt(trialCustomParams.get(1).split(";")[0]);
|
||||
return trialCustomParams.size() < 2 ? getAvatarData().getInitialWeapon() : Integer.parseInt(trialCustomParams.get(1).split(";")[0]);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1204,8 +1115,7 @@ public class Avatar {
|
||||
if (GameData.getTrialAvatarCustomData().isEmpty()) {
|
||||
int trialAvatarTemplateLevel = getTrialTemplate();
|
||||
|
||||
TrialAvatarTemplateData templateData =
|
||||
GameData.getTrialAvatarTemplateDataMap().get(trialAvatarTemplateLevel);
|
||||
TrialAvatarTemplateData templateData = GameData.getTrialAvatarTemplateDataMap().get(trialAvatarTemplateLevel);
|
||||
return templateData == null ? List.of() : templateData.getTrialReliquaryList();
|
||||
}
|
||||
|
||||
@ -1213,14 +1123,13 @@ public class Avatar {
|
||||
var trialData = GameData.getTrialAvatarCustomData().get(this.getTrialAvatarId());
|
||||
if (trialData == null) return List.of();
|
||||
|
||||
var trialCustomParams =
|
||||
GameData.getTrialAvatarCustomData().get(getTrialAvatarId()).getTrialAvatarParamList();
|
||||
return trialCustomParams.size() < 3
|
||||
? List.of()
|
||||
: Stream.of(trialCustomParams.get(2).split(";")).map(Integer::parseInt).toList();
|
||||
var trialCustomParams = GameData.getTrialAvatarCustomData().get(getTrialAvatarId()).getTrialAvatarParamList();
|
||||
return trialCustomParams.size() < 3 ? List.of() : Stream.of(trialCustomParams.get(2).split(";")).map(Integer::parseInt).toList();
|
||||
}
|
||||
|
||||
/** Applies the correct items for the trial avatar. */
|
||||
/**
|
||||
* Applies the correct items for the trial avatar.
|
||||
*/
|
||||
public void applyTrialItems() {
|
||||
// Use an enhanced version of the weapon if available.
|
||||
var weapon = new GameItem(this.getTrialWeaponId());
|
||||
@ -1230,9 +1139,7 @@ public class Avatar {
|
||||
this.getEquips().put(weapon.getEquipSlot(), weapon);
|
||||
|
||||
// Add artifacts for the trial avatar.
|
||||
this.getTrialReliquary()
|
||||
.forEach(
|
||||
id -> {
|
||||
this.getTrialReliquary().forEach(id -> {
|
||||
var reliquaryData = GameData.getTrialReliquaryDataMap().get((int) id);
|
||||
if (reliquaryData == null) return;
|
||||
|
||||
@ -1245,35 +1152,26 @@ public class Avatar {
|
||||
|
||||
// Add costume if avatar has a costume.
|
||||
if (GAME_OPTIONS.trialCostumes) {
|
||||
GameData.getAvatarCostumeDataItemIdMap()
|
||||
.values()
|
||||
.forEach(
|
||||
costumeData -> {
|
||||
GameData.getAvatarCostumeDataItemIdMap().values().forEach(costumeData -> {
|
||||
if (costumeData.getCharacterId() != this.getAvatarId()) return;
|
||||
this.setCostume(costumeData.getId());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/** Equips the items applied from {@link Avatar#applyTrialItems()}. */
|
||||
/**
|
||||
* Equips the items applied from {@link Avatar#applyTrialItems()}.
|
||||
*/
|
||||
public void equipTrialItems() {
|
||||
var player = this.getPlayer();
|
||||
|
||||
this.getEquips()
|
||||
.values()
|
||||
.forEach(
|
||||
item -> {
|
||||
this.getEquips().values().forEach(item -> {
|
||||
item.setEquipCharacter(this.getAvatarId());
|
||||
item.setOwner(player);
|
||||
if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
|
||||
if (!(item.getWeaponEntity() != null
|
||||
&& item.getWeaponEntity().getScene() == player.getScene())) {
|
||||
item.setWeaponEntity(
|
||||
new EntityWeapon(player.getScene(), item.getItemData().getGadgetId()));
|
||||
player
|
||||
.getScene()
|
||||
.getWeaponEntities()
|
||||
.put(item.getWeaponEntity().getId(), item.getWeaponEntity());
|
||||
if (!(item.getWeaponEntity() != null && item.getWeaponEntity().getScene() == player.getScene())) {
|
||||
item.setWeaponEntity(new EntityWeapon(player.getScene(), item.getItemData().getGadgetId()));
|
||||
player.getScene().getWeaponEntities().put(item.getWeaponEntity().getId(), item.getWeaponEntity());
|
||||
}
|
||||
|
||||
player.sendPacket(new PacketAvatarEquipChangeNotify(this, item));
|
||||
@ -1287,26 +1185,20 @@ public class Avatar {
|
||||
* @return The trial info protocol buffer.
|
||||
*/
|
||||
public TrialAvatarInfo toTrialInfo() {
|
||||
var trialAvatar =
|
||||
TrialAvatarInfo.newBuilder()
|
||||
.setTrialAvatarId(this.getTrialAvatarId())
|
||||
.setGrantRecord(
|
||||
TrialAvatarGrantRecord.newBuilder()
|
||||
.setGrantReason(this.getGrantReason())
|
||||
.setFromParentQuestId(this.getFromParentQuestId()));
|
||||
var trialAvatar = TrialAvatarInfo.newBuilder().setTrialAvatarId(this.getTrialAvatarId()).setGrantRecord(TrialAvatarGrantRecord.newBuilder().setGrantReason(this.getGrantReason()).setFromParentQuestId(this.getFromParentQuestId()));
|
||||
|
||||
// Check if the avatar is a trial avatar.
|
||||
if (this.getTrialAvatarId() > 0) {
|
||||
// Add the artifacts and weapons for the avatar.
|
||||
trialAvatar.addAllTrialEquipList(
|
||||
this.getEquips().values().stream().map(GameItem::toProto).toList());
|
||||
trialAvatar.addAllTrialEquipList(this.getEquips().values().stream().map(GameItem::toProto).toList());
|
||||
}
|
||||
|
||||
return trialAvatar.build();
|
||||
}
|
||||
|
||||
@PostLoad
|
||||
private void onLoad() {}
|
||||
private void onLoad() {
|
||||
}
|
||||
|
||||
@PrePersist
|
||||
private void prePersist() {
|
||||
@ -1316,8 +1208,7 @@ public class Avatar {
|
||||
@AllArgsConstructor
|
||||
@Getter
|
||||
enum Type {
|
||||
NORMAL(1),
|
||||
TRIAL(2);
|
||||
NORMAL(1), TRIAL(2);
|
||||
|
||||
final int number;
|
||||
}
|
||||
|
@ -347,7 +347,7 @@ public final class Language {
|
||||
return Files.getLastModifiedTime(path).toMillis();
|
||||
} catch (Exception ignored) {
|
||||
Grasscutter.getLogger()
|
||||
.debug("Exception while checking modified time: ", path);
|
||||
.debug("Exception while checking modified time: {}", path);
|
||||
return Long.MAX_VALUE; // Don't use cache, something has gone wrong
|
||||
}
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user