mirror of
https://github.com/Grasscutters/Grasscutter.git
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1216 lines
49 KiB
Java
1216 lines
49 KiB
Java
package emu.grasscutter.game.avatar;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.OpenConfigEntry;
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import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
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import emu.grasscutter.data.common.FightPropData;
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import emu.grasscutter.data.excels.EquipAffixData;
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import emu.grasscutter.data.excels.ItemData.WeaponProperty;
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import emu.grasscutter.data.excels.ProudSkillData;
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import emu.grasscutter.data.excels.avatar.AvatarData;
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import emu.grasscutter.data.excels.avatar.AvatarSkillData;
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import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
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import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData.InherentProudSkillOpens;
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import emu.grasscutter.data.excels.avatar.AvatarTalentData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryLevelData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
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import emu.grasscutter.data.excels.reliquary.ReliquarySetData;
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import emu.grasscutter.data.excels.trial.TrialAvatarTemplateData;
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import emu.grasscutter.data.excels.weapon.WeaponCurveData;
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import emu.grasscutter.data.excels.weapon.WeaponPromoteData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityWeapon;
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import emu.grasscutter.game.inventory.EquipType;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.FetterState;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo;
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import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo;
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import emu.grasscutter.net.proto.AvatarSkillInfoOuterClass.AvatarSkillInfo;
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import emu.grasscutter.net.proto.FetterDataOuterClass.FetterData;
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import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass;
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import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass.ShowAvatarInfo;
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import emu.grasscutter.net.proto.ShowEquipOuterClass.ShowEquip;
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import emu.grasscutter.net.proto.TrialAvatarGrantRecordOuterClass.TrialAvatarGrantRecord;
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import emu.grasscutter.net.proto.TrialAvatarInfoOuterClass.TrialAvatarInfo;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.helpers.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.*;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.val;
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import org.bson.types.ObjectId;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.*;
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import java.util.stream.Stream;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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@Entity(value = "avatars", useDiscriminator = false)
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public class Avatar {
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@Transient
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@Getter
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private final Int2ObjectMap<GameItem> equips;
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@Transient
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@Getter
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private final Int2FloatOpenHashMap fightProperties;
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@Transient
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@Getter
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private final Int2FloatOpenHashMap fightPropOverrides;
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@Id
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private ObjectId id;
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@Indexed
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@Getter
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private int ownerId; // Id of player that this avatar belongs to
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@Transient
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private Player owner;
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@Transient
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@Getter
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private AvatarData avatarData;
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@Nullable
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@Transient
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@Getter
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private AvatarSkillDepotData skillDepot;
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@Transient
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@Getter
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private long guid; // Player unique id
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@Getter
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private int avatarId; // Id of avatar
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@Getter
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@Setter
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private int level = 1;
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@Getter
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@Setter
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private int exp;
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@Getter
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@Setter
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private int promoteLevel;
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@Getter
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@Setter
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private int satiation; // Fullness
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@Getter
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@Setter
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private int satiationPenalty; // When eating too much
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@Getter
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@Setter
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private float currentHp;
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private float currentEnergy;
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@Transient
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@Getter
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private Set<String> extraAbilityEmbryos;
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private List<Integer> fetters;
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private final Map<Integer, Integer> skillLevelMap = new Int2IntArrayMap(7); // Talent levels
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@Transient
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@Getter
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private final Map<Integer, Integer> skillExtraChargeMap = new Int2IntArrayMap(2); // Charges
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@Transient
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private final Map<Integer, Integer> proudSkillBonusMap = new Int2IntArrayMap(2); // Talent bonus levels (from const)
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@Getter
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private int skillDepotId;
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private Set<Integer> talentIdList; // Constellation id list
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@Getter
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private Set<Integer> proudSkillList; // Character passives
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@Getter
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@Setter
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private int flyCloak;
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@Getter
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@Setter
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private int costume;
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@Getter
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private int bornTime;
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@Getter
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@Setter
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private int fetterLevel = 1;
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@Getter
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@Setter
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private int fetterExp;
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@Getter
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@Setter
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private int nameCardRewardId;
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@Getter
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@Setter
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private int nameCardId;
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// trial avatar property
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@Getter
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@Setter
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private int trialAvatarId = 0;
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// cannot store to db if grant reason is not integer
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@Getter
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@Setter
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private int grantReason = TrialAvatarGrantRecord.GrantReason.GRANT_REASON_INVALID.getNumber();
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@Getter
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@Setter
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private int fromParentQuestId = 0;
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// so far no outer class or prop value has information of this, but from packet:
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// 1 = normal, 2 = trial avatar
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@Transient
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@Getter
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@Setter
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private int avatarType = Type.NORMAL.getNumber();
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@Deprecated // Do not use. Morhpia only!
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public Avatar() {
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this.equips = new Int2ObjectOpenHashMap<>();
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this.fightProperties = new Int2FloatOpenHashMap();
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this.fightPropOverrides = new Int2FloatOpenHashMap();
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this.extraAbilityEmbryos = new HashSet<>();
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this.fetters = new ArrayList<>(); // TODO Move to avatar
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}
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// On creation
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public Avatar(int avatarId) {
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this(GameData.getAvatarDataMap().get(avatarId));
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}
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public Avatar(AvatarData data) {
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this();
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this.avatarId = data.getId();
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this.nameCardRewardId = data.getNameCardRewardId();
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this.nameCardId = data.getNameCardId();
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this.avatarData = data;
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this.bornTime = (int) (System.currentTimeMillis() / 1000);
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this.flyCloak = 140001;
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this.talentIdList = new HashSet<>();
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this.proudSkillList = new HashSet<>();
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// Combat properties
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Stream.of(FightProperty.values()).map(FightProperty::getId).filter(id -> (id > 0) && (id < 3000)).forEach(id -> this.setFightProperty(id, 0f));
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this.setSkillDepotData(switch (this.getAvatarId()) {
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case GameConstants.MAIN_CHARACTER_MALE -> GameData.getAvatarSkillDepotDataMap().get(501);
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case GameConstants.MAIN_CHARACTER_FEMALE -> GameData.getAvatarSkillDepotDataMap().get(701);
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default -> data.getSkillDepot();
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});
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// Set stats
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this.recalcStats();
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this.currentHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.currentHp);
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this.currentEnergy = 0f;
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// Load handler
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this.onLoad();
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}
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public static int getMinPromoteLevel(int level) {
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if (level > 80) {
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return 6;
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} else if (level > 70) {
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return 5;
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} else if (level > 60) {
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return 4;
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} else if (level > 50) {
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return 3;
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} else if (level > 40) {
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return 2;
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} else if (level > 20) {
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return 1;
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}
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return 0;
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}
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/**
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* @return True if the avatar is a main character.
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*/
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public boolean isMainCharacter() {
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return List.of(GameConstants.MAIN_CHARACTER_MALE, GameConstants.MAIN_CHARACTER_FEMALE).contains(this.getAvatarId());
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}
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public Player getPlayer() {
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return this.owner;
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}
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public ObjectId getObjectId() {
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return this.id;
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}
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protected void setAvatarData(AvatarData data) {
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if (this.avatarData != null) return;
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this.avatarData = data; // Used while loading this from the database
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}
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public void setOwner(Player player) {
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this.owner = player;
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this.ownerId = player.getUid();
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this.guid = player.getNextGameGuid();
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if (this.getAvatarId() == player.getMainCharacterId()) {
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// Apply skill depot based on player resonance.
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this.changeElement(player.getMainCharacterElement(), false);
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}
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}
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public boolean addSatiation(int value) {
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if (this.satiation >= 10000) return false;
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this.satiation += value;
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return true;
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}
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public float reduceSatiation(int value) {
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if (this.satiation == 0) return 0;
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this.satiation -= value;
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if (this.satiation < 0) {
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this.satiation = 0;
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}
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return this.satiation;
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}
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public float reduceSatiationPenalty(int value) {
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if (this.satiationPenalty == 0) return 0;
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this.satiationPenalty -= value;
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if (this.satiationPenalty < 0) {
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this.satiationPenalty = 0;
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}
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return this.satiationPenalty;
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}
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public GameItem getEquipBySlot(EquipType slot) {
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return this.getEquips().get(slot.getValue());
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}
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private GameItem getEquipBySlot(int slotId) {
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return this.getEquips().get(slotId);
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}
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/**
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* @return The avatar's equipped weapon.
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*/
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@Nullable
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public GameItem getWeapon() {
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return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
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}
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/**
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* @return The avatar's equipped weapon.
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* @throws NullPointerException If the avatar does not have a weapon.
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*/
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public GameItem getWeaponNotNull() {
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return Objects.requireNonNull(this.getWeapon(), "Avatar does not have a weapon.");
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}
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protected void setSkillDepot(AvatarSkillDepotData skillDepot) {
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if (this.skillDepot != null) return;
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this.skillDepot = skillDepot; // Used while loading this from the database
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}
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/**
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* Changes this avatar's skill depot. Does not notify the player of the change.
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*
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* @param skillDepot The new skill depot.
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*/
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public void setSkillDepotData(AvatarSkillDepotData skillDepot) {
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this.setSkillDepotData(skillDepot, false);
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}
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/**
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* Changes this avatar's skill depot.
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*
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* @param skillDepot The new skill depot.
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* @param notify Whether to notify the player of the change.
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*/
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public void setSkillDepotData(AvatarSkillDepotData skillDepot, boolean notify) {
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// Set id and depot
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this.skillDepotId = skillDepot.getId();
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this.skillDepot = skillDepot;
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// Add any missing skills
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this.skillDepot.getSkillsAndEnergySkill().forEach(skillId -> this.skillLevelMap.putIfAbsent(skillId, 1));
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// Add proud skills
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this.proudSkillList.clear();
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skillDepot.getInherentProudSkillOpens().stream().filter(openData -> openData.getProudSkillGroupId() > 0).filter(openData -> openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()).mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1).filter(proudSkillId -> GameData.getProudSkillDataMap().containsKey(proudSkillId)).forEach(proudSkillId -> this.proudSkillList.add(proudSkillId));
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this.recalcStats();
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if (notify) {
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owner.sendPacket(new PacketAvatarSkillDepotChangeNotify(this));
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}
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}
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/**
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* Changes the avatar's element to the target element. Only applies if the avatar has the element
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* in its 'candSkillDepot's.
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*
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* @param newElement The new element to change to.
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* @return True if the element was changed, false otherwise.
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*/
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public boolean changeElement(@Nonnull ElementType newElement) {
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return this.changeElement(newElement, true);
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}
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/**
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* Changes the avatar's element to the target element. Only applies if the avatar has the element
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* in its 'candSkillDepot's.
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*
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* @param elementTypeToChange The new element to change to.
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* @param notify Whether to notify the player of the change.
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* @return True if the element was changed, false otherwise.
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*/
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public boolean changeElement(@Nonnull ElementType elementTypeToChange, boolean notify) {
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var candSkillDepotIdsList = this.getAvatarData().getCandSkillDepotIds();
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var candSkillDepotIndex = elementTypeToChange.getDepotIndex();
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// if no candidate skill to change or index out of bound
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if (candSkillDepotIdsList == null || candSkillDepotIndex >= candSkillDepotIdsList.size()) {
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return false;
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}
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var candSkillDepotId = candSkillDepotIdsList.get(candSkillDepotIndex);
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// Sanity checks for skill depots
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val skillDepot = GameData.getAvatarSkillDepotDataMap().get((int) candSkillDepotId);
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if (skillDepot == null || skillDepot.getId() == skillDepotId) {
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return false;
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}
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// Set skill depot
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this.setSkillDepotData(skillDepot, notify);
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this.recalcStats(true);
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// Set element.
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this.getPlayer().setMainCharacterElement(elementTypeToChange);
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return true;
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}
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public List<Integer> getFetterList() {
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return fetters;
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}
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public void setFetterList(List<Integer> fetterList) {
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this.fetters = fetterList;
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}
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public void setCurrentEnergy() {
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if (GAME_OPTIONS.energyUsage) {
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this.setCurrentEnergy(this.currentEnergy);
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}
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}
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public void setCurrentEnergy(float currentEnergy) {
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var depot = this.skillDepot;
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if (depot != null && depot.getEnergySkillData() != null) {
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ElementType element = depot.getElementType();
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var maxEnergy = depot.getEnergySkillData().getCostElemVal();
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this.setFightProperty(element.getMaxEnergyProp(), maxEnergy);
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this.setFightProperty(element.getCurEnergyProp(), GAME_OPTIONS.energyUsage ? currentEnergy : maxEnergy);
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}
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}
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public void setCurrentEnergy(FightProperty curEnergyProp, float currentEnergy) {
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if (GAME_OPTIONS.energyUsage) {
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this.setFightProperty(curEnergyProp, currentEnergy);
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this.currentEnergy = currentEnergy;
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this.save();
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}
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}
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public void setFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), value);
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}
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private void setFightProperty(int id, float value) {
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this.getFightProperties().put(id, value);
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}
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public void addFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
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}
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public float getFightProperty(FightProperty prop) {
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return getFightProperties().getOrDefault(prop.getId(), 0f);
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}
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public Map<Integer, Integer> getSkillLevelMap() { // Returns a copy of the skill levels for the current skillDepot.
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var map = new Int2IntOpenHashMap();
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if (this.skillDepot == null) return map;
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this.skillDepot.getSkillsAndEnergySkill().forEach(skillId -> map.put(skillId, this.skillLevelMap.putIfAbsent(skillId, 1).intValue()));
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return map;
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}
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// Returns a copy of the skill bonus levels for the current skillDepot, capped to avoid invalid
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// levels.
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public Map<Integer, Integer> getProudSkillBonusMap() {
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var map = new Int2IntArrayMap();
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if (this.skillDepot == null) return map;
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this.skillDepot.getSkillsAndEnergySkill().forEach(skillId -> {
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val skillData = GameData.getAvatarSkillDataMap().get(skillId);
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if (skillData == null) return;
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int proudSkillGroupId = skillData.getProudSkillGroupId();
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int bonus = this.proudSkillBonusMap.getOrDefault(proudSkillGroupId, 0);
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int maxLevel = GameData.getProudSkillGroupMaxLevel(proudSkillGroupId);
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int curLevel = this.skillLevelMap.getOrDefault(skillId, 0);
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if (maxLevel > 0) {
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bonus = Math.min(bonus, maxLevel - curLevel);
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}
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map.put(proudSkillGroupId, bonus);
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});
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return map;
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}
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public IntSet getTalentIdList() { // Returns a copy of the unlocked constellations for the current
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if (this.getSkillDepot() != null) {
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// skillDepot.
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var talents = new IntOpenHashSet(this.getSkillDepot().getTalents());
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talents.removeIf(id -> !this.talentIdList.contains(id));
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return talents;
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} else return new IntOpenHashSet();
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}
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public int getCoreProudSkillLevel() {
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if (this.getSkillDepot() != null) {
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var lockedTalents = new IntOpenHashSet(this.getSkillDepot().getTalents());
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lockedTalents.removeAll(this.getTalentIdList());
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// One below the lowest locked talent, or 6 if there are no locked talents.
|
|
return lockedTalents.intStream().map(i -> i % 10).min().orElse(7) - 1;
|
|
} else return 0;
|
|
}
|
|
|
|
public boolean equipItem(GameItem item, boolean shouldRecalc) {
|
|
// Sanity check equip type
|
|
EquipType itemEquipType = item.getItemData().getEquipType();
|
|
if (itemEquipType == EquipType.EQUIP_NONE) {
|
|
return false;
|
|
}
|
|
|
|
// Check if other avatars have this item equipped
|
|
Avatar otherAvatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
|
|
if (otherAvatar != null) {
|
|
// Unequip other avatar's item
|
|
if (otherAvatar.unequipItem(item.getItemData().getEquipType())) {
|
|
getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(otherAvatar, item.getItemData().getEquipType()));
|
|
}
|
|
// Swap with other avatar
|
|
if (getEquips().containsKey(itemEquipType.getValue())) {
|
|
GameItem toSwap = this.getEquipBySlot(itemEquipType);
|
|
otherAvatar.equipItem(toSwap, false);
|
|
}
|
|
// Recalc
|
|
otherAvatar.recalcStats();
|
|
} else if (getEquips().containsKey(itemEquipType.getValue())) {
|
|
// Unequip item in current slot if it exists
|
|
unequipItem(itemEquipType);
|
|
}
|
|
|
|
// Set equip
|
|
this.getEquips().put(itemEquipType.getValue(), item);
|
|
|
|
if (itemEquipType == EquipType.EQUIP_WEAPON && getPlayer().getWorld() != null) {
|
|
if (!(item.getWeaponEntity() != null && item.getWeaponEntity().getScene() == getPlayer().getScene())) {
|
|
item.setWeaponEntity(new EntityWeapon(this.getPlayer().getScene(), item.getItemData().getGadgetId()));
|
|
this.getPlayer().getScene().getWeaponEntities().put(item.getWeaponEntity().getId(), item.getWeaponEntity());
|
|
}
|
|
// item.setWeaponEntityId(this.getPlayer().getWorld().getNextEntityId(EntityIdType.WEAPON));
|
|
}
|
|
|
|
item.setEquipCharacter(this.getAvatarId());
|
|
item.save();
|
|
|
|
if (this.getPlayer().hasSentLoginPackets()) {
|
|
this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
|
|
}
|
|
|
|
if (shouldRecalc) {
|
|
this.recalcStats();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public boolean unequipItem(EquipType slot) {
|
|
GameItem item = getEquips().remove(slot.getValue());
|
|
|
|
if (item != null) {
|
|
item.setEquipCharacter(0);
|
|
item.save();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void recalcStats() {
|
|
recalcStats(false);
|
|
}
|
|
|
|
public void recalcStats(boolean forceSendAbilityChange) {
|
|
// Setup
|
|
var data = this.getAvatarData();
|
|
var promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
|
|
var setMap = new Int2IntOpenHashMap();
|
|
|
|
// Extra ability embryos
|
|
Set<String> prevExtraAbilityEmbryos = this.getExtraAbilityEmbryos();
|
|
this.extraAbilityEmbryos = new HashSet<>();
|
|
|
|
// Fetters
|
|
this.setFetterList(data.getFetters());
|
|
this.setNameCardRewardId(data.getNameCardRewardId());
|
|
this.setNameCardId(data.getNameCardId());
|
|
|
|
// Get hp percent, set to 100% if none
|
|
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
|
|
|
|
// Store current energy value for later
|
|
float currentEnergy = (this.getSkillDepot() != null) ? this.getFightProperty(this.getSkillDepot().getElementType().getCurEnergyProp()) : 0f;
|
|
|
|
// Clear properties
|
|
this.getFightProperties().clear();
|
|
|
|
// Base stats
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp(this.getLevel()));
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel()));
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel()));
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, data.getBaseCritical());
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, data.getBaseCriticalHurt());
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 1f);
|
|
|
|
if (promoteData != null) {
|
|
for (FightPropData fightPropData : promoteData.getAddProps()) {
|
|
this.addFightProperty(fightPropData.getProp(), fightPropData.getValue());
|
|
}
|
|
}
|
|
|
|
// Set energy usage
|
|
setCurrentEnergy(currentEnergy);
|
|
|
|
// Artifacts
|
|
for (int slotId = 1; slotId <= 5; slotId++) {
|
|
// Get artifact
|
|
GameItem equip = this.getEquipBySlot(slotId);
|
|
if (equip == null) {
|
|
continue;
|
|
}
|
|
// Artifact main stat
|
|
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
|
|
if (mainPropData != null) {
|
|
ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
|
|
if (levelData != null) {
|
|
this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
|
|
}
|
|
}
|
|
// Artifact sub stats
|
|
for (int appendPropId : equip.getAppendPropIdList()) {
|
|
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
|
|
if (affixData != null) {
|
|
this.addFightProperty(affixData.getFightProp(), affixData.getPropValue());
|
|
}
|
|
}
|
|
// Set bonus
|
|
if (equip.getItemData().getSetId() > 0) {
|
|
setMap.addTo(equip.getItemData().getSetId(), 1);
|
|
}
|
|
}
|
|
|
|
// Set stuff
|
|
setMap.forEach((setId, amount) -> {
|
|
ReliquarySetData setData = GameData.getReliquarySetDataMap().get((int) setId);
|
|
if (setData == null) return;
|
|
|
|
// Calculate how many items are from the set
|
|
// Add affix data from set bonus
|
|
val setNeedNum = setData.getSetNeedNum();
|
|
for (int setIndex = 0; setIndex < setNeedNum.length; setIndex++) {
|
|
if (amount < setNeedNum[setIndex]) break;
|
|
|
|
int affixId = (setData.getEquipAffixId() * 10) + setIndex;
|
|
EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
|
|
if (affix == null) {
|
|
continue;
|
|
}
|
|
|
|
// Add properties from this affix to our avatar
|
|
for (FightPropData prop : affix.getAddProps()) {
|
|
this.addFightProperty(prop.getProp(), prop.getValue());
|
|
}
|
|
|
|
// Add any skill strings from this affix
|
|
this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
|
|
}
|
|
});
|
|
|
|
// Weapon
|
|
GameItem weapon = this.getWeapon();
|
|
if (weapon != null) {
|
|
// Add stats
|
|
WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
|
|
if (curveData != null) {
|
|
for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
|
|
this.addFightProperty(weaponProperty.getPropType(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
|
|
}
|
|
}
|
|
// Weapon promotion stats
|
|
WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
|
if (wepPromoteData != null) {
|
|
for (FightPropData prop : wepPromoteData.getAddProps()) {
|
|
if (prop.getValue() == 0f || prop.getProp() == null) {
|
|
continue;
|
|
}
|
|
this.addFightProperty(prop.getProp(), prop.getValue());
|
|
}
|
|
}
|
|
// Add weapon skill from affixes
|
|
if (weapon.getAffixes() != null && !weapon.getAffixes().isEmpty()) {
|
|
// Weapons usually dont have more than one affix but just in case...
|
|
for (int af : weapon.getAffixes()) {
|
|
if (af == 0) {
|
|
continue;
|
|
}
|
|
// Calculate affix id
|
|
int affixId = (af * 10) + weapon.getRefinement();
|
|
EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
|
|
if (affix == null) {
|
|
continue;
|
|
}
|
|
|
|
// Add properties from this affix to our avatar
|
|
for (FightPropData prop : affix.getAddProps()) {
|
|
this.addFightProperty(prop.getProp(), prop.getValue());
|
|
}
|
|
|
|
// Add any skill strings from this affix
|
|
this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add proud skills and unlock them if needed
|
|
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
|
|
this.getProudSkillList().clear();
|
|
if (skillDepot != null) {
|
|
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
|
|
if (openData.getProudSkillGroupId() == 0) {
|
|
continue;
|
|
}
|
|
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
|
|
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
|
|
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
|
this.getProudSkillList().add(proudSkillId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Proud skills
|
|
for (int proudSkillId : this.getProudSkillList()) {
|
|
ProudSkillData proudSkillData = GameData.getProudSkillDataMap().get(proudSkillId);
|
|
if (proudSkillData == null) {
|
|
continue;
|
|
}
|
|
|
|
// Add properties from this proud skill to our avatar
|
|
for (FightPropData prop : proudSkillData.getAddProps()) {
|
|
this.addFightProperty(prop.getProp(), prop.getValue());
|
|
}
|
|
|
|
// Add any embryos from this proud skill
|
|
this.addToExtraAbilityEmbryos(proudSkillData.getOpenConfig());
|
|
}
|
|
|
|
// Constellations
|
|
this.getTalentIdList().intStream().mapToObj(GameData.getAvatarTalentDataMap()::get).filter(Objects::nonNull).map(AvatarTalentData::getOpenConfig).filter(Objects::nonNull).forEach(this::addToExtraAbilityEmbryos);
|
|
// Add any skill strings from this constellation
|
|
|
|
// Set % stats
|
|
FightProperty.forEachCompoundProperty(c -> this.setFightProperty(c.getResult(), this.getFightProperty(c.getFlat()) + (this.getFightProperty(c.getBase()) * (1f + this.getFightProperty(c.getPercent())))));
|
|
|
|
// Reapply all overrides
|
|
this.fightProperties.putAll(this.fightPropOverrides);
|
|
|
|
// Set current hp
|
|
this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
|
|
|
|
// Packet
|
|
if (getPlayer() != null && getPlayer().hasSentLoginPackets()) {
|
|
// Update stats for client
|
|
getPlayer().sendPacket(new PacketAvatarFightPropNotify(this));
|
|
// Update client abilities
|
|
EntityAvatar entity = this.getAsEntity();
|
|
if (entity != null && (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos) || forceSendAbilityChange)) {
|
|
getPlayer().sendPacket(new PacketAbilityChangeNotify(entity));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void addToExtraAbilityEmbryos(String openConfig) {
|
|
this.addToExtraAbilityEmbryos(openConfig, false);
|
|
}
|
|
|
|
public void addToExtraAbilityEmbryos(String openConfig, boolean forceAdd) {
|
|
if (openConfig == null || openConfig.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(openConfig);
|
|
if (entry == null) {
|
|
if (forceAdd) {
|
|
// Add config string to ability skill list anyways
|
|
this.getExtraAbilityEmbryos().add(openConfig);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (entry.getAddAbilities() != null) {
|
|
for (String ability : entry.getAddAbilities()) {
|
|
this.getExtraAbilityEmbryos().add(ability);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void calcConstellation(OpenConfigEntry entry, boolean notifyClient) {
|
|
if (entry == null) return;
|
|
if (this.getPlayer() == null) notifyClient = false;
|
|
|
|
// Check if new constellation adds +3 to a skill level
|
|
if (this.calcConstellationExtraLevels(entry) && notifyClient) {
|
|
// Packet
|
|
this.getPlayer().sendPacket(new PacketProudSkillExtraLevelNotify(this, entry.getExtraTalentIndex()));
|
|
}
|
|
// Check if new constellation adds skill charges
|
|
if (this.calcConstellationExtraCharges(entry) && notifyClient) {
|
|
// Packet
|
|
Stream.of(entry.getSkillPointModifiers()).mapToInt(SkillPointModifier::getSkillId).forEach(skillId -> this.getPlayer().sendPacket(new PacketAvatarSkillMaxChargeCountNotify(this, skillId, this.getSkillExtraChargeMap().getOrDefault(skillId, 0))));
|
|
}
|
|
}
|
|
|
|
public void recalcConstellations() {
|
|
// Clear first
|
|
this.proudSkillBonusMap.clear();
|
|
this.skillExtraChargeMap.clear();
|
|
|
|
// Sanity checks
|
|
if (this.avatarData == null || this.skillDepot == null) {
|
|
return;
|
|
}
|
|
|
|
this.getTalentIdList().intStream().mapToObj(GameData.getAvatarTalentDataMap()::get).filter(Objects::nonNull).map(AvatarTalentData::getOpenConfig).filter(Objects::nonNull).filter(openConfig -> !openConfig.isEmpty()).map(GameData.getOpenConfigEntries()::get).filter(Objects::nonNull).forEach(e -> this.calcConstellation(e, false));
|
|
}
|
|
|
|
private boolean calcConstellationExtraCharges(OpenConfigEntry entry) {
|
|
var skillPointModifiers = entry.getSkillPointModifiers();
|
|
if (skillPointModifiers == null) return false;
|
|
|
|
for (var mod : skillPointModifiers) {
|
|
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(mod.getSkillId());
|
|
|
|
if (skillData == null) continue;
|
|
|
|
int charges = skillData.getMaxChargeNum() + mod.getDelta();
|
|
|
|
this.getSkillExtraChargeMap().put(mod.getSkillId(), charges);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private boolean calcConstellationExtraLevels(OpenConfigEntry entry) {
|
|
if(this.skillDepot == null) return false;
|
|
int skillId = switch (entry.getExtraTalentIndex()) {
|
|
case 9 -> this.skillDepot.getEnergySkill(); // Ult skill
|
|
case 2 -> (this.skillDepot.getSkills().size() >= 2) ? this.skillDepot.getSkills().get(1) : 0; // E skill
|
|
case 1 ->
|
|
(!this.skillDepot.getSkills().isEmpty()) ? this.skillDepot.getSkills().get(0) : 0; // Normal Attack (Liney)
|
|
default -> 0;
|
|
};
|
|
// Sanity check
|
|
if (skillId == 0) {
|
|
return false;
|
|
}
|
|
|
|
// Get proud skill group id
|
|
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
|
|
|
if (skillData == null) {
|
|
return false;
|
|
}
|
|
|
|
// Add to bonus list
|
|
this.addProudSkillLevelBonus(skillData.getProudSkillGroupId(), 3);
|
|
return true;
|
|
}
|
|
|
|
private int addProudSkillLevelBonus(int proudSkillGroupId, int bonus) {
|
|
return this.proudSkillBonusMap.compute(proudSkillGroupId, (k, v) -> (v == null) ? bonus : v + bonus);
|
|
}
|
|
|
|
public boolean upgradeSkill(int skillId) {
|
|
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
|
if (skillData == null) return false;
|
|
|
|
// Get data for next skill level
|
|
int newLevel = this.skillLevelMap.getOrDefault(skillId, 0) + 1;
|
|
if (newLevel > 10) return false;
|
|
|
|
// Proud skill data
|
|
int proudSkillId = (skillData.getProudSkillGroupId() * 100) + newLevel;
|
|
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
|
|
if (proudSkill == null) return false;
|
|
|
|
// Make sure break level is correct
|
|
if (this.getPromoteLevel() < proudSkill.getBreakLevel()) return false;
|
|
|
|
// Pay materials and mora if possible
|
|
if (!this.getPlayer().getInventory().payItems(proudSkill.getTotalCostItems())) return false;
|
|
|
|
// Upgrade skill
|
|
this.setSkillLevel(skillId, newLevel);
|
|
return true;
|
|
}
|
|
|
|
public boolean setSkillLevel(int skillId, int level) {
|
|
if (level < 0 || level > 15) return false;
|
|
var validLevels = GameData.getAvatarSkillLevels(skillId);
|
|
if (validLevels != null && !validLevels.contains(level)) return false;
|
|
int oldLevel = this.skillLevelMap.getOrDefault(skillId, 0); // just taking the return value of put would have null concerns
|
|
this.skillLevelMap.put(skillId, level);
|
|
this.save();
|
|
|
|
// Packet
|
|
val player = this.getPlayer();
|
|
if (player != null) {
|
|
player.sendPacket(new PacketAvatarSkillChangeNotify(this, skillId, oldLevel, level));
|
|
player.sendPacket(new PacketAvatarSkillUpgradeRsp(this, skillId, oldLevel, level));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public boolean unlockConstellation() {
|
|
return this.unlockConstellation(false);
|
|
}
|
|
|
|
public boolean unlockConstellation(boolean skipPayment) {
|
|
int currentTalentLevel = this.getCoreProudSkillLevel();
|
|
if (currentTalentLevel < 0 || this.skillDepot == null) return false;
|
|
int talentId = this.skillDepot.getTalents().get(currentTalentLevel);
|
|
return this.unlockConstellation(talentId, skipPayment);
|
|
}
|
|
|
|
public boolean unlockConstellation(int talentId) {
|
|
return unlockConstellation(talentId, false);
|
|
}
|
|
|
|
public boolean unlockConstellation(int talentId, boolean skipPayment) {
|
|
// Get talent
|
|
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(talentId);
|
|
if (talentData == null) return false;
|
|
var player = this.getPlayer();
|
|
|
|
// Pay constellation item if possible
|
|
if (!skipPayment && (player != null) && !player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
|
|
return false;
|
|
}
|
|
|
|
// Apply + recalc
|
|
this.talentIdList.add(talentData.getId());
|
|
|
|
// Packet
|
|
if (player != null) {
|
|
player.sendPacket(new PacketAvatarUnlockTalentNotify(this, talentId));
|
|
player.sendPacket(new PacketUnlockAvatarTalentRsp(this, talentId));
|
|
}
|
|
|
|
// Proud skill bonus map (Extra skills)
|
|
this.calcConstellation(GameData.getOpenConfigEntries().get(talentData.getOpenConfig()), true);
|
|
|
|
// Recalc + save avatar
|
|
this.recalcStats(true);
|
|
this.save();
|
|
return true;
|
|
}
|
|
|
|
public void forceConstellationLevel(int level) {
|
|
if (level > 6) return; // Sanity check
|
|
|
|
if (level < 0) { // Special case for resetConst to remove inactive depots too
|
|
this.talentIdList.clear();
|
|
this.recalcStats();
|
|
this.save();
|
|
return;
|
|
}
|
|
this.talentIdList.removeAll(this.getTalentIdList()); // Only remove constellations from active depot
|
|
for (int i = 0; i < level; i++) this.unlockConstellation(true);
|
|
this.recalcStats();
|
|
this.save();
|
|
}
|
|
|
|
public boolean sendSkillExtraChargeMap() {
|
|
val map = this.getSkillExtraChargeMap();
|
|
if (map.isEmpty()) return false;
|
|
this.getPlayer().sendPacket(new PacketAvatarSkillInfoNotify(this.guid, new Int2IntArrayMap(map))); // TODO: Remove this allocation when updating interfaces to FastUtils
|
|
// later
|
|
return true;
|
|
}
|
|
|
|
public EntityAvatar getAsEntity() {
|
|
for (EntityAvatar entity : getPlayer().getTeamManager().getActiveTeam()) {
|
|
if (entity.getAvatar() == this) {
|
|
return entity;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public int getEntityId() {
|
|
EntityAvatar entity = getAsEntity();
|
|
return entity != null ? entity.getId() : 0;
|
|
}
|
|
|
|
public void save() {
|
|
DatabaseHelper.saveAvatar(this);
|
|
}
|
|
|
|
public AvatarInfo toProto() {
|
|
int fetterLevel = this.getFetterLevel();
|
|
AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder().setExpLevel(fetterLevel);
|
|
|
|
if (fetterLevel != 10) {
|
|
avatarFetter.setExpNumber(this.getFetterExp());
|
|
}
|
|
|
|
if (this.fetters != null) {
|
|
this.fetters.forEach(fetterId -> avatarFetter.addFetterList(FetterData.newBuilder().setFetterId(fetterId).setFetterState(FetterState.FINISH.getValue())));
|
|
}
|
|
|
|
int cardId = this.getNameCardId();
|
|
|
|
if (this.getPlayer().getNameCardList().contains(cardId)) {
|
|
avatarFetter.addRewardedFetterLevelList(10);
|
|
}
|
|
|
|
AvatarInfo.Builder avatarInfo = AvatarInfo.newBuilder().setAvatarId(this.getAvatarId()).setGuid(this.getGuid()).setLifeState(1).addAllTalentIdList(this.getTalentIdList()).putAllFightPropMap(this.getFightProperties()).setSkillDepotId(this.getSkillDepotId()).setCoreProudSkillLevel(this.getCoreProudSkillLevel()).putAllSkillLevelMap(this.getSkillLevelMap()).addAllInherentProudSkillList(this.getProudSkillList()).putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap()).setAvatarType(this.getAvatarType()).setBornTime(this.getBornTime()).setFetterInfo(avatarFetter).setWearingFlycloakId(this.getFlyCloak()).setCostumeId(this.getCostume());
|
|
|
|
this.getSkillExtraChargeMap().forEach((skillId, count) -> avatarInfo.putSkillMap(skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build()));
|
|
|
|
this.getEquips().forEach((k, item) -> avatarInfo.addEquipGuidList(item.getGuid()));
|
|
|
|
avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
|
avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
|
avatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
|
|
avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
|
|
avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
|
|
|
|
return avatarInfo.build();
|
|
}
|
|
|
|
// used only in character showcase
|
|
public ShowAvatarInfo toShowAvatarInfoProto() {
|
|
AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder().setExpLevel(this.getFetterLevel());
|
|
|
|
ShowAvatarInfo.Builder showAvatarInfo = ShowAvatarInfoOuterClass.ShowAvatarInfo.newBuilder().setAvatarId(avatarId).addAllTalentIdList(this.getTalentIdList()).putAllFightPropMap(this.getFightProperties()).setSkillDepotId(this.getSkillDepotId()).setCoreProudSkillLevel(this.getCoreProudSkillLevel()).addAllInherentProudSkillList(this.getProudSkillList()).putAllSkillLevelMap(this.getSkillLevelMap()).putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap()).setFetterInfo(avatarFetter).setCostumeId(this.getCostume());
|
|
|
|
showAvatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
|
showAvatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
|
showAvatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
|
|
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
|
|
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
|
|
int maxStamina = this.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
|
|
showAvatarInfo.putPropMap(PlayerProperty.PROP_MAX_STAMINA.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_MAX_STAMINA, maxStamina));
|
|
|
|
for (GameItem item : this.getEquips().values()) {
|
|
if (item.getItemType() == ItemType.ITEM_RELIQUARY) {
|
|
showAvatarInfo.addEquipList(ShowEquip.newBuilder().setItemId(item.getItemId()).setReliquary(item.toReliquaryProto()));
|
|
} else if (item.getItemType() == ItemType.ITEM_WEAPON) {
|
|
showAvatarInfo.addEquipList(ShowEquip.newBuilder().setItemId(item.getItemId()).setWeapon(item.toWeaponProto()));
|
|
}
|
|
}
|
|
|
|
return showAvatarInfo.build();
|
|
}
|
|
|
|
/**
|
|
* Converts this avatar into a trial avatar.
|
|
*
|
|
* @param level The avatar's level.
|
|
* @param avatarId The ID of the avatar.
|
|
* @param grantReason The reason for granting the avatar.
|
|
* @param questId The ID of the quest that granted the avatar.
|
|
*/
|
|
public void setTrialAvatarInfo(int level, int avatarId, TrialAvatarGrantRecord.GrantReason grantReason, int questId) {
|
|
this.setLevel(level);
|
|
this.setPromoteLevel(getMinPromoteLevel(level));
|
|
this.setTrialAvatarId(avatarId);
|
|
this.setGrantReason(grantReason.getNumber());
|
|
this.setFromParentQuestId(questId);
|
|
this.setAvatarType(Type.TRIAL.getNumber());
|
|
this.applyTrialSkillLevels();
|
|
this.applyTrialItems();
|
|
}
|
|
|
|
/**
|
|
* Gets the gear template based on the avatar's level.
|
|
*
|
|
* @return The avatar's template.
|
|
*/
|
|
private int getTrialTemplate() {
|
|
return this.getLevel() <= 9 ? 1 : (int) (Math.floor(this.getLevel() / 10f) * 10); // round trial level to fit template levels
|
|
}
|
|
|
|
/**
|
|
* @return The level to be used for the avatar's skills (talents).
|
|
*/
|
|
public int getTrialSkillLevel() {
|
|
// Use default data if custom data not available.
|
|
if (GameData.getTrialAvatarCustomData().isEmpty()) {
|
|
var template = getTrialTemplate(); // round trial level to fit template levels
|
|
|
|
var templateData = GameData.getTrialAvatarTemplateDataMap().get(template);
|
|
return templateData == null ? 1 : templateData.getTrialAvatarSkillLevel();
|
|
}
|
|
|
|
// Use custom data.
|
|
var trialData = GameData.getTrialAvatarCustomData().get(this.getTrialAvatarId());
|
|
if (trialData == null) return 1;
|
|
|
|
return trialData.getCoreProudSkillLevel(); // enhanced version of weapon
|
|
}
|
|
|
|
/**
|
|
* Applies the correct skill level for the trial avatar.
|
|
*/
|
|
public void applyTrialSkillLevels() {
|
|
this.getSkillLevelMap().keySet().forEach(skill -> this.setSkillLevel(skill, this.getTrialSkillLevel()));
|
|
}
|
|
|
|
/**
|
|
* @return The weapon to use with the avatar.
|
|
*/
|
|
public int getTrialWeaponId() {
|
|
// Use default data if custom data not available.
|
|
if (GameData.getTrialAvatarCustomData().isEmpty()) {
|
|
if (GameData.getTrialAvatarDataMap().get(this.getTrialAvatarId()) == null)
|
|
return this.getAvatarData().getInitialWeapon();
|
|
|
|
return GameData.getItemDataMap().get(this.getAvatarData().getInitialWeapon() + 100) == null ? getAvatarData().getInitialWeapon() : getAvatarData().getInitialWeapon() + 100; // enhanced version of weapon
|
|
}
|
|
|
|
// Use custom data.
|
|
var trialData = GameData.getTrialAvatarCustomData().get(this.getTrialAvatarId());
|
|
if (trialData == null) return 0;
|
|
|
|
var trialCustomParams = trialData.getTrialAvatarParamList();
|
|
return trialCustomParams.size() < 2 ? getAvatarData().getInitialWeapon() : Integer.parseInt(trialCustomParams.get(1).split(";")[0]);
|
|
}
|
|
|
|
/**
|
|
* @return A list of artifact IDs to use with the avatar.
|
|
*/
|
|
public List<Integer> getTrialReliquary() {
|
|
// Use default data if custom data not available.
|
|
if (GameData.getTrialAvatarCustomData().isEmpty()) {
|
|
int trialAvatarTemplateLevel = getTrialTemplate();
|
|
|
|
TrialAvatarTemplateData templateData = GameData.getTrialAvatarTemplateDataMap().get(trialAvatarTemplateLevel);
|
|
return templateData == null ? List.of() : templateData.getTrialReliquaryList();
|
|
}
|
|
|
|
// Use custom data.
|
|
var trialData = GameData.getTrialAvatarCustomData().get(this.getTrialAvatarId());
|
|
if (trialData == null) return List.of();
|
|
|
|
var trialCustomParams = GameData.getTrialAvatarCustomData().get(getTrialAvatarId()).getTrialAvatarParamList();
|
|
return trialCustomParams.size() < 3 ? List.of() : Stream.of(trialCustomParams.get(2).split(";")).map(Integer::parseInt).toList();
|
|
}
|
|
|
|
/**
|
|
* Applies the correct items for the trial avatar.
|
|
*/
|
|
public void applyTrialItems() {
|
|
// Use an enhanced version of the weapon if available.
|
|
var weapon = new GameItem(this.getTrialWeaponId());
|
|
weapon.setLevel(this.getLevel());
|
|
weapon.setExp(0);
|
|
weapon.setPromoteLevel(getMinPromoteLevel(this.getLevel()));
|
|
this.getEquips().put(weapon.getEquipSlot(), weapon);
|
|
|
|
// Add artifacts for the trial avatar.
|
|
this.getTrialReliquary().forEach(id -> {
|
|
var reliquaryData = GameData.getTrialReliquaryDataMap().get((int) id);
|
|
if (reliquaryData == null) return;
|
|
|
|
var relic = new GameItem(reliquaryData.getReliquaryId());
|
|
relic.setLevel(reliquaryData.getLevel());
|
|
relic.setMainPropId(reliquaryData.getMainPropId());
|
|
relic.getAppendPropIdList().addAll(reliquaryData.getAppendPropList());
|
|
this.getEquips().put(relic.getEquipSlot(), relic);
|
|
});
|
|
|
|
// Add costume if avatar has a costume.
|
|
if (GAME_OPTIONS.trialCostumes) {
|
|
GameData.getAvatarCostumeDataItemIdMap().values().forEach(costumeData -> {
|
|
if (costumeData.getCharacterId() != this.getAvatarId()) return;
|
|
this.setCostume(costumeData.getId());
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Equips the items applied from {@link Avatar#applyTrialItems()}.
|
|
*/
|
|
public void equipTrialItems() {
|
|
var player = this.getPlayer();
|
|
|
|
this.getEquips().values().forEach(item -> {
|
|
item.setEquipCharacter(this.getAvatarId());
|
|
item.setOwner(player);
|
|
if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
|
|
if (!(item.getWeaponEntity() != null && item.getWeaponEntity().getScene() == player.getScene())) {
|
|
item.setWeaponEntity(new EntityWeapon(player.getScene(), item.getItemData().getGadgetId()));
|
|
player.getScene().getWeaponEntities().put(item.getWeaponEntity().getId(), item.getWeaponEntity());
|
|
}
|
|
|
|
player.sendPacket(new PacketAvatarEquipChangeNotify(this, item));
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Converts this (trial) avatar into a trial info protocol buffer.
|
|
*
|
|
* @return The trial info protocol buffer.
|
|
*/
|
|
public TrialAvatarInfo toTrialInfo() {
|
|
var trialAvatar = TrialAvatarInfo.newBuilder().setTrialAvatarId(this.getTrialAvatarId()).setGrantRecord(TrialAvatarGrantRecord.newBuilder().setGrantReason(this.getGrantReason()).setFromParentQuestId(this.getFromParentQuestId()));
|
|
|
|
// Check if the avatar is a trial avatar.
|
|
if (this.getTrialAvatarId() > 0) {
|
|
// Add the artifacts and weapons for the avatar.
|
|
trialAvatar.addAllTrialEquipList(this.getEquips().values().stream().map(GameItem::toProto).toList());
|
|
}
|
|
|
|
return trialAvatar.build();
|
|
}
|
|
|
|
@PostLoad
|
|
private void onLoad() {
|
|
}
|
|
|
|
@PrePersist
|
|
private void prePersist() {
|
|
this.currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
|
}
|
|
|
|
@AllArgsConstructor
|
|
@Getter
|
|
enum Type {
|
|
NORMAL(1), TRIAL(2);
|
|
|
|
final int number;
|
|
}
|
|
}
|