[BREAKING] Item Usage Overhaul

-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
This commit is contained in:
AnimeGitB
2022-10-14 00:00:40 +10:30
Unverified
parent 5bb43ac074
commit d1d39db56c
66 changed files with 1533 additions and 786 deletions
@@ -7,7 +7,6 @@ import emu.grasscutter.net.proto.Unk2700BEDLIGJANCJClientReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketChangeHomeBgmNotify;
import emu.grasscutter.server.packet.send.PacketChangeHomeBgmRsp;
import emu.grasscutter.server.packet.send.PacketUnlockedHomeBgmNotify;
@Opcodes(PacketOpcodes.Unk2700_BEDLIGJANCJ_ClientReq)
public class HandlerChangeHomeBgmReq extends PacketHandler {
@@ -17,11 +16,8 @@ public class HandlerChangeHomeBgmReq extends PacketHandler {
int homeBgmId = req.getUnk2700BJHAMKKECEI();
var home = session.getPlayer().getHome();
if (!home.getUnlockedHomeBgmListInfo().contains(homeBgmId)) {
home.addUnlockedHomeBgm(homeBgmId);
session.send(new PacketUnlockedHomeBgmNotify(session.getPlayer()));
}
home.addUnlockedHomeBgm(homeBgmId); // Not sure if this is sane
home.getHomeSceneItem(session.getPlayer().getSceneId()).setHomeBgmId(homeBgmId);
home.save();