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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
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package emu.grasscutter.game.props.ItemUseAction;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ItemUseTarget;
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public class UseItemParams {
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// Don't want to change 40 method signatures when this gets extended!
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public Player player;
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public ItemUseTarget itemUseTarget;
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public Avatar targetAvatar = null;
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public int count = 1;
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public int optionId = 0;
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public boolean isEnterMpDungeonTeam = false;
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public UseItemParams(Player player, ItemUseTarget itemUseTarget, Avatar targetAvatar, int count, int optionId, boolean isEnterMpDungeonTeam) {
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this.player = player;
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this.itemUseTarget = itemUseTarget;
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this.targetAvatar = targetAvatar;
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this.count = count;
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this.optionId = optionId;
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this.isEnterMpDungeonTeam = isEnterMpDungeonTeam;
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}
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public UseItemParams(Player player, ItemUseTarget itemUseTarget) {
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this.player = player;
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this.itemUseTarget = itemUseTarget;
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}
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}
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