[BREAKING] Item Usage Overhaul

-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
This commit is contained in:
AnimeGitB
2022-10-14 00:00:40 +10:30
Unverified
parent 5bb43ac074
commit d1d39db56c
66 changed files with 1533 additions and 786 deletions
@@ -0,0 +1,13 @@
package emu.grasscutter.game.props.ItemUseAction;
import lombok.Getter;
public abstract class ItemUseInt extends ItemUseAction {
@Getter protected int i = 0;
public ItemUseInt(String[] useParam) {
try {
this.i = Integer.parseInt(useParam[0]);
} catch (NumberFormatException ignored) {}
}
}