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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
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package emu.grasscutter.game.props.ItemUseAction;
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import emu.grasscutter.game.props.ItemUseOp;
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public class ItemUseGainNameCard extends ItemUseAction {
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@Override
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public ItemUseOp getItemUseOp() {
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return ItemUseOp.ITEM_USE_GAIN_NAME_CARD;
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}
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public ItemUseGainNameCard(String[] useParam) {
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}
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@Override
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public boolean useItem(UseItemParams params) {
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return false; // TODO: work out if this is actually used and how to get the namecard id
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}
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}
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