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Add PlayerForgeItemEvent
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@ -14,6 +14,7 @@ import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueMan
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import emu.grasscutter.net.proto.ForgeQueueManipulateTypeOuterClass.ForgeQueueManipulateType;
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import emu.grasscutter.net.proto.ForgeStartReqOuterClass.ForgeStartReq;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.event.player.PlayerForgeItemEvent;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import java.util.ArrayList;
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@ -21,7 +22,7 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class ForgingManager extends BasePlayerManager {
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public final class ForgingManager extends BasePlayerManager {
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public ForgingManager(Player player) {
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super(player);
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@ -186,6 +187,12 @@ public class ForgingManager extends BasePlayerManager {
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int resultId = data.getResultItemId() > 0 ? data.getResultItemId() : data.getShowItemId();
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ItemData resultItemData = GameData.getItemDataMap().get(resultId);
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GameItem addItem = new GameItem(resultItemData, data.getResultItemCount() * finished);
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// Call the PlayerForgeItemEvent.
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var event = new PlayerForgeItemEvent(this.player, addItem);
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if (!event.call()) return;
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addItem = event.getItemForged();
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this.player.getInventory().addItem(addItem);
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// Battle pass trigger handler
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@ -0,0 +1,16 @@
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.types.PlayerEvent;
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import lombok.*;
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public final class PlayerForgeItemEvent extends PlayerEvent {
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@Getter @Setter private GameItem itemForged;
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public PlayerForgeItemEvent(Player player, GameItem itemForged) {
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super(player);
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this.itemForged = itemForged;
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}
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}
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