Grasscutter/src/main/java/emu/grasscutter/command/commands/GodModeCommand.java

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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import java.util.List;
@Command(label = "godmode", usage = "godmode [playerId]",
description = "Prevents you from taking damage", permission = "player.godmode")
public final class GodModeCommand implements CommandHandler {
@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (sender == null) {
CommandHandler.sendMessage(null, Grasscutter.getLanguage().Run_this_command_in_game);
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return; // TODO: toggle player's godmode statue from console or other players
}
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int target;
if (args.size() == 1) {
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = sender.getUid();
}
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Invalid_playerId);
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return;
}
} else {
target = sender.getUid();
}
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, Grasscutter.getLanguage().Player_not_found);
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return;
}
targetPlayer.setGodmode(!targetPlayer.inGodmode());
sender.dropMessage(Grasscutter.getLanguage().Godmode_status.replace("{status}", (targetPlayer.inGodmode() ? Grasscutter.getLanguage().Enabled : Grasscutter.getLanguage().Disabled)).replace("{name}", targetPlayer.getNickname()));
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}
}