2022-04-21 06:48:24 +08:00
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package emu.grasscutter.command.commands;
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2022-04-24 11:40:10 +08:00
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import emu.grasscutter.Grasscutter;
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2022-04-21 06:48:24 +08:00
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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2022-04-27 12:21:57 +08:00
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import emu.grasscutter.game.Player;
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2022-04-21 06:48:24 +08:00
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import java.util.List;
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@Command(label = "godmode", usage = "godmode [playerId]",
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description = "Prevents you from taking damage", permission = "player.godmode")
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public final class GodModeCommand implements CommandHandler {
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@Override
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2022-04-27 12:21:57 +08:00
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public void execute(Player sender, List<String> args) {
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2022-04-21 06:48:24 +08:00
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return; // TODO: toggle player's godmode statue from console or other players
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}
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2022-04-24 11:40:10 +08:00
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int target;
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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target = sender.getUid();
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}
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2022-04-27 12:21:57 +08:00
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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2022-04-24 11:40:10 +08:00
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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targetPlayer.setGodmode(!targetPlayer.inGodmode());
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sender.dropMessage("Godmode is now " + (targetPlayer.inGodmode() ? "enabled" : "disabled") +
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"for " + targetPlayer.getNickname() + " .");
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2022-04-21 06:48:24 +08:00
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}
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}
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