1) The behaviour of online player lookups is unchanged - this only affects offline player data lookups.
2) If a 'offline player' request is made from an async task, it is executed normally. (the data is loaded)
3) If a 'offline player' request that cannot be immediately fulfilled is made from the main server thread, an exception is thrown.
The exception thrown as a result of 3) can be disabled in the config. In this case, the query is performed anyway. The main server thread will block until the request is complete.
* Event instances are now generated dynamically at runtime. The performance hit of creating proxies at runtime is negligible in this case.
* A better EventBus implementation is now being used internally, API contracts are unaffected.
* This change isn't backwards compatible with previous builds, this version (& onwards) won't be able to "communicate" with old versions, and vice versa.
* MC 1.13 requires plugin message channel names to be namespaced, so 'lpuc' has been changed to 'luckperms:update'
* The channel names for Redis/Lily types have also changed, I've been wanting to change the encoded format to something a bit saner for a while, and this seemed like a good time. Changing the channel names a) keeps things consistent and b) means I don't have to worry about old versions interpreting the new format.
* Removed the ascii text from the startup output
* Log messages (but not command output) is now sent through the standard server logger, and isn't colored