Apply PermissionAttachment permissions at a higher priority than normal nodes using the transient system (#515)
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/*
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* This file is part of LuckPerms, licensed under the MIT License.
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*
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* Copyright (c) lucko (Luck) <luck@lucko.me>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package me.lucko.luckperms.common.node;
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import lombok.AccessLevel;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.NonNull;
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import lombok.ToString;
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import lombok.experimental.Delegate;
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import me.lucko.luckperms.api.Node;
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/**
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* Holds a Node and plus an owning object. All calls are passed onto the contained Node instance.
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*/
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@Getter
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@ToString
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@AllArgsConstructor(access = AccessLevel.PRIVATE)
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public final class ImmutableTransientNode implements Node {
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public static ImmutableTransientNode of(@NonNull Node node, @NonNull Object owner) {
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return new ImmutableTransientNode(node, owner);
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}
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@Delegate
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private final Node node;
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private final Object owner;
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@Override
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public int hashCode() {
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return node.hashCode();
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}
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@Override
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public boolean equals(Object obj) {
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return this == obj || node.equals(obj);
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}
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}
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