Per-world permissions
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@@ -151,7 +151,7 @@ public class LPBukkitPlugin extends JavaPlugin implements LuckPermsPlugin {
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@Override
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public String getPlayerStatus(UUID uuid) {
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return getServer().getPlayer(uuid) != null ? "&aOnline" : "&cOffline";
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return getServer().getPlayer(getUuidCache().getExternalUUID(uuid)) != null ? "&aOnline" : "&cOffline";
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}
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@Override
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@@ -1,6 +1,6 @@
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package me.lucko.luckperms.listeners;
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import lombok.RequiredArgsConstructor;
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import lombok.AllArgsConstructor;
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import me.lucko.luckperms.LPBukkitPlugin;
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import me.lucko.luckperms.commands.Util;
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import me.lucko.luckperms.constants.Message;
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@@ -10,38 +10,15 @@ import me.lucko.luckperms.utils.UuidCache;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.*;
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import java.util.UUID;
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@RequiredArgsConstructor
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@AllArgsConstructor
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public class PlayerListener implements Listener {
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private static final String KICK_MESSAGE = Util.color(Message.PREFIX + "User data could not be loaded. Please contact an administrator.");
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private final LPBukkitPlugin plugin;
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/*
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cache: username --> uuid
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returns mojang if not in offline mode
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if server in offline mode:
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go to datastore, look for uuid, add to cache.
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*** player prelogin, load or create, using CACHE uuid
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*** player login, we get their username and check if it's there
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*** player join, save uuid data and refresh
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*** player quit, unload
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*/
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@EventHandler
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public void onPlayerPreLogin(AsyncPlayerPreLoginEvent e) {
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if (!plugin.getDatastore().isAcceptingLogins()) {
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@@ -54,22 +31,24 @@ public class PlayerListener implements Listener {
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if (!cache.isOnlineMode()) {
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UUID uuid = plugin.getDatastore().getUUID(e.getName());
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if (uuid != null) {
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cache.addToCache(e.getName(), uuid);
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cache.addToCache(e.getUniqueId(), uuid);
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} else {
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cache.addToCache(e.getName(), e.getUniqueId());
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// No previous data for this player
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cache.addToCache(e.getUniqueId(), e.getUniqueId());
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plugin.getDatastore().saveUUIDData(e.getName(), e.getUniqueId(), b -> {});
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}
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} else {
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// Online mode, no cache needed. This is just for name -> uuid lookup.
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plugin.getDatastore().saveUUIDData(e.getName(), e.getUniqueId(), b -> {});
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}
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plugin.getDatastore().loadOrCreateUser(cache.getUUID(e.getName(), e.getUniqueId()), e.getName());
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plugin.getDatastore().loadOrCreateUser(cache.getUUID(e.getUniqueId()), e.getName());
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}
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@EventHandler
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public void onPlayerLogin(PlayerLoginEvent e) {
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final Player player = e.getPlayer();
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final User user = plugin.getUserManager().getUser(plugin.getUuidCache().getUUID(e.getPlayer().getName(), e.getPlayer().getUniqueId()));
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final User user = plugin.getUserManager().getUser(plugin.getUuidCache().getUUID(e.getPlayer().getUniqueId()));
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if (user == null) {
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e.disallow(PlayerLoginEvent.Result.KICK_OTHER, KICK_MESSAGE);
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@@ -87,10 +66,7 @@ public class PlayerListener implements Listener {
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@EventHandler
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public void onPlayerJoin(PlayerJoinEvent e) {
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// Refresh permissions again
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final User user = plugin.getUserManager().getUser(plugin.getUuidCache().getUUID(e.getPlayer().getName(), e.getPlayer().getUniqueId()));
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if (user != null) {
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user.refreshPermissions();
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}
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refreshPlayer(e.getPlayer());
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}
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@EventHandler
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@@ -99,10 +75,22 @@ public class PlayerListener implements Listener {
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final UuidCache cache = plugin.getUuidCache();
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// Unload the user from memory when they disconnect;
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cache.clearCache(player.getName());
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cache.clearCache(player.getUniqueId());
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final User user = plugin.getUserManager().getUser(cache.getUUID(player.getName(), player.getUniqueId()));
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final User user = plugin.getUserManager().getUser(cache.getUUID(player.getUniqueId()));
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plugin.getUserManager().unloadUser(user);
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}
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@EventHandler
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public void onPlayerChangedWorld(PlayerChangedWorldEvent e) {
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refreshPlayer(e.getPlayer());
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}
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private void refreshPlayer(Player p) {
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final User user = plugin.getUserManager().getUser(plugin.getUuidCache().getUUID(p.getUniqueId()));
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if (user != null) {
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user.refreshPermissions();
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}
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}
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}
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@@ -30,7 +30,7 @@ public class BukkitUser extends User {
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@Override
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public void refreshPermissions() {
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plugin.doSync(() -> {
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final Player player = plugin.getServer().getPlayer(getUuid());
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final Player player = plugin.getServer().getPlayer(plugin.getUuidCache().getExternalUUID(getUuid()));
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if (player == null) return;
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if (attachment == null) {
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@@ -42,7 +42,7 @@ public class BukkitUser extends User {
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attachment.getPermissions().keySet().forEach(p -> attachment.setPermission(p, false));
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// Re-add all defined permissions for the user
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Map<String, Boolean> local = getLocalPermissions(getPlugin().getConfiguration().getServer(), null);
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Map<String, Boolean> local = getLocalPermissions(getPlugin().getConfiguration().getServer(), player.getWorld().getName(), null);
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local.entrySet().forEach(e -> attachment.setPermission(e.getKey(), e.getValue()));
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});
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}
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@@ -23,7 +23,7 @@ public class BukkitUserManager extends UserManager {
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BukkitUser u = (BukkitUser) user;
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if (u.getAttachment() != null) {
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Player player = plugin.getServer().getPlayer(u.getUuid());
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Player player = plugin.getServer().getPlayer(plugin.getUuidCache().getExternalUUID(u.getUuid()));
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if (player != null) {
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player.removeAttachment(u.getAttachment());
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@@ -38,7 +38,7 @@ public class BukkitUserManager extends UserManager {
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@Override
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public void cleanupUser(User user) {
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if (plugin.getServer().getPlayer(user.getUuid()) == null) {
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if (plugin.getServer().getPlayer(plugin.getUuidCache().getExternalUUID(user.getUuid())) == null) {
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unloadUser(user);
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}
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}
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@@ -58,7 +58,7 @@ public class BukkitUserManager extends UserManager {
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// Sometimes called async, so we need to get the players on the Bukkit thread.
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plugin.doSync(() -> {
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Set<UUID> players = plugin.getServer().getOnlinePlayers().stream()
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.map(p -> plugin.getUuidCache().getUUID(p.getName(), p.getUniqueId()))
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.map(p -> plugin.getUuidCache().getUUID(p.getUniqueId()))
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.collect(Collectors.toSet());
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plugin.doAsync(() -> players.forEach(u -> plugin.getDatastore().loadUser(u)));
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});
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