Add login debug option
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39aaa8a292
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@ -71,6 +71,10 @@ public class BukkitListener implements Listener {
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ex.printStackTrace();
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}
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if (plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
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plugin.getLog().info("Processing pre-login for " + e.getUniqueId() + " - " + e.getName());
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}
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/* there was an issue connecting to the DB, performing file i/o, etc.
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we don't let players join in this case, because it means they can connect to the server without their permissions data.
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some server admins rely on negating perms to stop users from causing damage etc, so it's really important that
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@ -139,6 +143,11 @@ public class BukkitListener implements Listener {
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At this point, the users data should be present and loaded. */
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final Player player = e.getPlayer();
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if (plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
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plugin.getLog().info("Processing login for " + player.getUniqueId() + " - " + player.getName());
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}
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final User user = plugin.getUserManager().getIfLoaded(plugin.getUuidCache().getUUID(player.getUniqueId()));
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/* User instance is null for whatever reason. Could be that it was unloaded between asyncpre and now. */
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@ -70,6 +70,10 @@ use-server-uuids: true
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# in the LuckPerms cache.
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use-server-uuid-cache: false
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# If LuckPerms should produce extra logging output when it handles logins.
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# Useful if you're having issues with UUID forwarding or data not being loaded.
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debug-logins: false
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# If the plugin should send log notifications to users whenever permissions are modified.
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log-notify: true
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@ -70,6 +70,10 @@ public class BungeeListener implements Listener {
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final PendingConnection c = e.getConnection();
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if (plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
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plugin.getLog().info("Processing pre-login for " + c.getUniqueId() + " - " + c.getName());
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}
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/* there was an issue connecting to the DB, performing file i/o, etc.
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as this is bungeecord, we will still allow the login, as players can't really do much harm without permissions data.
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the proxy will just fallback to using the config file perms. */
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@ -118,6 +122,10 @@ public class BungeeListener implements Listener {
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final ProxiedPlayer player = e.getPlayer();
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final User user = plugin.getUserManager().getIfLoaded(plugin.getUuidCache().getUUID(e.getPlayer().getUniqueId()));
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if (plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
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plugin.getLog().info("Processing post-login for " + player.getUniqueId() + " - " + player.getName());
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}
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if (user == null) {
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plugin.getProxy().getScheduler().schedule(plugin, () -> {
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if (!player.isConnected()) {
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@ -73,6 +73,10 @@ use-server-uuids: true
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# try to find a uuid for a username using RedisBungee, if installed.
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use-server-uuid-cache: false
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# If LuckPerms should produce extra logging output when it handles logins.
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# Useful if you're having issues with UUID forwarding or data not being loaded.
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debug-logins: false
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# If the plugin should send log notifications to users whenever permissions are modified.
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log-notify: true
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@ -122,6 +122,11 @@ public class ConfigKeys {
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*/
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public static final ConfigKey<Boolean> USE_SERVER_UUID_CACHE = BooleanKey.of("use-server-uuid-cache", false);
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/**
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* If LuckPerms should produce extra logging output when it handles logins.
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*/
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public static final ConfigKey<Boolean> DEBUG_LOGINS = BooleanKey.of("debug-logins", false);
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/**
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* Controls how temporary add commands should behave
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*/
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@ -29,6 +29,7 @@ import lombok.RequiredArgsConstructor;
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import me.lucko.luckperms.api.caching.UserData;
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import me.lucko.luckperms.api.context.MutableContextSet;
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import me.lucko.luckperms.common.config.ConfigKeys;
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import me.lucko.luckperms.common.locale.Message;
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import me.lucko.luckperms.common.model.User;
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import me.lucko.luckperms.common.utils.LoginHelper;
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@ -72,6 +73,10 @@ public class SpongeListener {
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final GameProfile p = e.getProfile();
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if (plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
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plugin.getLog().info("Processing auth event for " + p.getUniqueId() + " - " + p.getName());
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}
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/* either the plugin hasn't finished starting yet, or there was an issue connecting to the DB, performing file i/o, etc.
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we don't let players join in this case, because it means they can connect to the server without their permissions data.
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some server admins rely on negating perms to stop users from causing damage etc, so it's really important that
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@ -142,6 +147,10 @@ public class SpongeListener {
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final GameProfile player = e.getProfile();
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if (plugin.getConfiguration().get(ConfigKeys.DEBUG_LOGINS)) {
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plugin.getLog().info("Processing login event for " + player.getUniqueId() + " - " + player.getName());
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}
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final User user = plugin.getUserManager().getIfLoaded(plugin.getUuidCache().getUUID(player.getUniqueId()));
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/* User instance is null for whatever reason. Could be that it was unloaded between asyncpre and now. */
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@ -69,6 +69,10 @@ use-server-uuids=true
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# in the LuckPerms cache.
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use-server-uuid-cache=false
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# If LuckPerms should produce extra logging output when it handles logins.
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# Useful if you're having issues with UUID forwarding or data not being loaded.
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debug-logins=false
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# If the plugin should send log notifications to users whenever permissions are modified.
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log-notify=true
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