Use a separate fork join pool for cache loading operations
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@@ -25,7 +25,6 @@
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package me.lucko.luckperms.bukkit.context;
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import com.github.benmanes.caffeine.cache.Caffeine;
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import com.github.benmanes.caffeine.cache.LoadingCache;
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import me.lucko.luckperms.api.Contexts;
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@@ -36,6 +35,7 @@ import me.lucko.luckperms.common.config.ConfigKeys;
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import me.lucko.luckperms.common.context.ContextManager;
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import me.lucko.luckperms.common.context.ContextsCache;
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import me.lucko.luckperms.common.context.ContextsSupplier;
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import me.lucko.luckperms.common.util.CaffeineFactory;
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import me.lucko.luckperms.common.util.LoadingMap;
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import org.bukkit.entity.Player;
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@@ -49,7 +49,7 @@ public class BukkitContextManager extends ContextManager<Player> {
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private final LoadingMap<Player, ContextsCache<Player>> onlineSubjectCaches = LoadingMap.of(key -> new ContextsCache<>(key, this));
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// cache the creation of ContextsCache instances for offline players with a 1m expiry
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private final LoadingCache<Player, ContextsCache<Player>> offlineSubjectCaches = Caffeine.newBuilder()
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private final LoadingCache<Player, ContextsCache<Player>> offlineSubjectCaches = CaffeineFactory.newBuilder()
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.expireAfterAccess(1, TimeUnit.MINUTES)
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.build(key -> {
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ContextsCache<Player> cache = this.onlineSubjectCaches.getIfPresent(key);
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