Implement default assignment system (#25)
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@@ -34,6 +34,7 @@ import java.io.IOException;
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import java.io.InputStream;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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@@ -97,9 +98,33 @@ class SpongeConfig extends AbstractConfiguration<LPSpongePlugin> {
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return getNode(path).getBoolean(def);
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}
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@Override
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protected List<String> getList(String path, List<String> def) {
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ConfigurationNode node = getNode(path);
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if (node.isVirtual()) {
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return def;
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}
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return node.getList(Object::toString);
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}
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@Override
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protected List<String> getObjectList(String path, List<String> def) {
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ConfigurationNode node = getNode(path);
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if (node.isVirtual()) {
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return def;
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}
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return node.getChildrenList().stream().map(n -> (String) n.getKey()).collect(Collectors.toList());
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}
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@Override
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protected Map<String, String> getMap(String path, Map<String, String> def) {
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ConfigurationNode node = getNode(path);
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if (node.isVirtual()) {
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return def;
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}
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return node.getChildrenList().stream().collect(Collectors.toMap(n -> (String) n.getKey(), ConfigurationNode::getString));
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}
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}
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@@ -5,6 +5,10 @@
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# +------------------------------------------------------------------------+ #
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##############################################################################
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# +------------------------------------------------------------------------+ #
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# | General | #
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# +------------------------------------------------------------------------+ #
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# The name of the server, used for server specific permissions. Set to 'global' to disable.
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server="global"
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@@ -24,17 +28,42 @@ apply-global-world-groups=true
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# If this server is in offline or online mode.
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# This setting allows a player to have the same UUID across a network of offline mode/mixed servers.
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#
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# You should generally reflect the setting in server.properties here. Except when...
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# 1. You have Spigot servers connected to a BungeeCord proxy, with online-mode set to false, but 'bungeecord' set to
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# true in the spigot.yml AND 'ip-forward' set to true in the BungeeCord config.yml
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#
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# 1. You have Sponge servers connected to a BungeeCord proxy, with online-mode set to false, but 'bungeecord ip-forwarding'
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# set to true in the sponge/global.conf AND 'ip-forward' set to true in the BungeeCord config.yml
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# In this case, set online-mode in LuckPerms to true, despite the server being in offline mode.
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#
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# 2. You are only running one server instance using LuckPerms, (not a network) In this case, set online-mode to true no
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# matter what is set in server.properties. (we can just fallback to the servers uuid cache)
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online-mode=true
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# If the plugin should send log notifications to users whenever permissions are modified.
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log-notify=true
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# If LuckPerms should print to console every time a plugin checks if a player has a permission
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debug-permission-checks=false
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# Mirrors world names. Whenever LuckPerms checks what world a user is in, if the world name is in this list, the value assigned
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# will be sent forward for permission calculation instead.
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world-rewrite {
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# world_nether="world"
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# world_the_end="world"
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}
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# Rewrites group names. The underlying name of the group does not change, just the output in commands / placeholders / Vault.
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group-name-rewrite {
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# default="Member"
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}
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# +------------------------------------------------------------------------+ #
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# | Permission Calculation | #
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# +------------------------------------------------------------------------+ #
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# If the plugin should apply wildcard permissions.
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# If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered permissions matching
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# the wildcard.
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@@ -49,23 +78,12 @@ apply-regex=true
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# If set to true, LuckPerms will detect and expand shorthand node patterns.
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apply-shorthand=true
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# If LuckPerms should print to console every time a plugin checks if a player has a permission
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debug-permission-checks=false
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# If the plugin should send log notifications to users whenever permissions are modified.
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log-notify=true
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# Mirrors world names. Whenever LuckPerms checks what world a user is in, if the world name is in this list, the value assigned
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# will be sent forward for permission calculation instead.
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world-rewrite: {
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#world_nether="world"
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#world_the_end="world"
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}
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# Rewrites group names. The underlying name of the group does not change, just the output in commands / placeholders / Vault.
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group-name-rewrite: {
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#default: "Member"
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}
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# +------------------------------------------------------------------------+ #
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# | Storage | #
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# +------------------------------------------------------------------------+ #
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# Which storage method the plugin should use.
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# Currently supported: mysql, sqlite, h2, json, yaml, mongodb
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@@ -73,9 +91,9 @@ group-name-rewrite: {
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storage-method="h2"
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# This block enables support for split datastores.
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split-storage: {
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split-storage {
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enabled=false
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methods: {
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methods {
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user="h2"
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group="h2"
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track="h2"
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@@ -84,7 +102,7 @@ split-storage: {
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}
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}
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data: {
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data {
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address="localhost:3306"
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database="minecraft"
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username="root"
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@@ -94,3 +112,70 @@ data: {
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# e.g. if you're using sqlite or flatfile, this can be set to -1 to save resources.
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sync-minutes=3
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}
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# +------------------------------------------------------------------------+ #
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# | Default Assignments | #
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# +------------------------------------------------------------------------+ #
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# This section allows you to define defaults to give users whenever they connect to the server.
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# The default assignments are highly configurable and conditional.
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#
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# There is one default assignment built into LuckPerms, which will add all users to the "default" group if they
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# are not a member of any other group. This setting cannot be disabled. However, you can use this section to add more of
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# your own.
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#
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# IMPORTANT:
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# In order to save storage space, LuckPerms does not store users who have no permissions defined, and are only a member
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# of the default group. Adding default assignments to this section will negate this effect. It is HIGHLY RECCOMENDED
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# that instead of assigning defaults here, you add permissions to the "default" group, or set the "default" group to inherit
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# other groups, and then use the group-name-rewrite rule above.
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#
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# It is also important to note that these rules are considered every time a player logs into the server, and are applied
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# directly to the user's data. Simply removing a rule here will not reserse the effect of that rule on any users who have
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# already had it applied to them.
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#
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# The "has" and "lacks" conditions below support standard boolean logic, using the 'and' & 'or' characters used in Java.
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# e.g. "(some.other.permission | some.permission.other) & some.thing.else" == a user has 'some.other.permission', or
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# 'some.permission.other', and they also have 'some.thing.else'
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#
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# Groups are represented by the permission node: group.<group name>
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# Per server and per world nodes are represented by: "server-world/permission" or "server/permission"
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#
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# Within conditions, permission nodes MUST be escaped using "<" and ">". See the example below.
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#
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# Explaination of the examples below: (they're just to demonstrate the features & use cases)
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#
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# rule1:
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# If a user is either in the vip or vip+ group, and they have the "titles.titlecollector" permission set to true, and the
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# "some.random.permission" set to false... if they're not in the group "prison_titlepack" on the "prison" server, then
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# give add them to the "prison_titlepack" group on the "prison" server, and remove "some.random.permission".
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#
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# rule2:
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# If the user isn't in any of the following groups on the skyblock server: sb_level1, sb_level2, sb_level3, then add
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# them to sb_level1 on the skyblock server.
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default-assignments {
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# rule1 {
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# if {
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# has-true="(<group.vip> | <group.vip+>) & <titles.tilecollector>"
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# has-false="<some.random.permission>"
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# lacks="<prison/group.prison_titlepack>"
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# }
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# give = [
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# "prison/group.prison_titlepack"
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# ]
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# take = [
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# "some.random.permission"
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# ]
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# }
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# rule2 {
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# if {
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# lacks="<skyblock/group.sb_level1> & <skyblock/group.sb_level2> & <skyblock/group.sb_level3>"
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# }
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# give = [
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# "skyblock/group.sb_level1"
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# ]
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# }
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}
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