169 lines
4.7 KiB
Python
169 lines
4.7 KiB
Python
#!/usr/bin/env python
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import asyncio
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import websockets
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import json
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users = []
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server_status = {
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"waiting": {}
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}
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def msgobj(type, value=None):
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if value == None:
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return json.dumps({"type": type})
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else:
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return json.dumps({"type": type, "value": value})
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def status_event():
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value = []
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for id, userDiff in server_status["waiting"].items():
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value.append({
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"id": id,
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"diff": userDiff["diff"]
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})
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return msgobj("users", value)
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async def notify_status():
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ready_users = [user for user in users if "ws" in user and user["action"] == "ready"]
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if ready_users:
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sent_msg = status_event()
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await asyncio.wait([user["ws"].send(sent_msg) for user in ready_users])
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async def connection(ws, path):
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# User connected
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user = {
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"ws": ws,
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"action": "ready"
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}
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users.append(user)
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try:
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# Notify user about other users
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await ws.send(status_event())
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while True:
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try:
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message = await asyncio.wait_for(ws.recv(), timeout=5)
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except asyncio.TimeoutError:
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# Keep user connected
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pong_waiter = await ws.ping()
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try:
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await asyncio.wait_for(pong_waiter, timeout=5)
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except asyncio.TimeoutError:
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# Disconnect
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break
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else:
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# Message received
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try:
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data = json.loads(message)
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except json.decoder.JSONDecodeError:
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data = {}
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action = user["action"]
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type = data["type"] if "type" in data else None
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value = data["value"] if "value" in data else None
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if action == "ready":
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# Not playing or waiting
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if type == "join":
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waiting = server_status["waiting"]
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id = value["id"] if "id" in value else None
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diff = value["diff"] if "diff" in value else None
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if not id or not diff:
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continue
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if id not in waiting:
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# Wait for another user
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user["action"] = "waiting"
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user["gameid"] = id
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waiting[id] = {
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"user": user,
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"diff": diff
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}
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await ws.send(msgobj("waiting"))
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else:
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# Join the other user and start game
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user["other_user"] = waiting[id]["user"]
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waiting_diff = waiting[id]["diff"]
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del waiting[id]
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if "ws" in user["other_user"]:
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user["action"] = "loading"
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user["other_user"]["action"] = "loading"
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user["other_user"]["other_user"] = user
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await asyncio.wait([
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ws.send(msgobj("gameload", waiting_diff)),
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user["other_user"]["ws"].send(msgobj("gameload", diff))
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])
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else:
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# Wait for another user
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user["action"] = "waiting"
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user["gameid"] = id
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waiting[id] = {
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"user": user,
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"diff": diff
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}
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await ws.send(msgobj("waiting"))
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# Update others on waiting players
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await notify_status()
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elif action == "waiting" or action == "loading" or action == "loaded":
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# Waiting for another user
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if type == "leave":
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# Stop waiting
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del server_status["waiting"][user["gameid"]]
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del user["gameid"]
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user["action"] = "ready"
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await asyncio.wait([
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ws.send(msgobj("left")),
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notify_status()
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])
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if action == "loading":
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if type == "gamestart":
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user["action"] = "loaded"
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if user["other_user"]["action"] == "loaded":
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user["action"] = "playing"
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user["other_user"]["action"] = "playing"
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sent_msg = msgobj("gamestart")
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await asyncio.wait([
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ws.send(sent_msg),
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user["other_user"]["ws"].send(sent_msg)
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])
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elif action == "playing":
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# Playing with another user
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if "other_user" in user and "ws" in user["other_user"]:
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if type == "note":
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await user["other_user"]["ws"].send(msgobj("note", value))
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if type == "gameend":
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# User wants to disconnect
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user["action"] = "ready"
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user["other_user"]["action"] = "ready"
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sent_msg1 = msgobj("gameend")
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sent_msg2 = status_event()
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await asyncio.wait([
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ws.send(sent_msg1),
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ws.send(sent_msg2),
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user["other_user"]["ws"].send(sent_msg1),
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user["other_user"]["ws"].send(sent_msg2)
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])
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del user["other_user"]
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else:
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# Other user disconnected
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user["action"] = "ready"
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await asyncio.wait([
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ws.send(msgobj("gameend")),
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ws.send(status_event())
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])
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finally:
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# User disconnected
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del user["ws"]
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del users[users.index(user)]
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if "other_user" in user and "ws" in user["other_user"]:
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user["other_user"]["action"] = "ready"
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await asyncio.wait([
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user["other_user"]["ws"].send(msgobj("gameend")),
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user["other_user"]["ws"].send(status_event())
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])
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if user["action"] == "waiting":
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del server_status["waiting"][user["gameid"]]
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await notify_status()
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asyncio.get_event_loop().run_until_complete(
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websockets.serve(connection, "localhost", 34802)
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)
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asyncio.get_event_loop().run_forever()
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