Merge branch 'master' of github.com:bui/taiko-web

This commit is contained in:
purerosefallen 2019-06-01 23:00:02 +08:00
commit f51574c8fb
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GPG Key ID: E6D78C90943A3185
49 changed files with 3023 additions and 1254 deletions

90
app.py
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@ -40,10 +40,10 @@ def get_config():
try:
config = json.load(open('config.json', 'r'))
except ValueError:
print 'WARNING: Invalid config.json, using default values'
print('WARNING: Invalid config.json, using default values')
config = {}
else:
print 'WARNING: No config.json found, using default values'
print('WARNING: No config.json found, using default values')
config = {}
if not config.get('songs_baseurl'):
@ -55,77 +55,6 @@ def get_config():
return config
def parse_osu(osu):
osu_lines = open(osu, 'r').read().replace('\x00', '').split('\n')
sections = {}
current_section = (None, [])
for line in osu_lines:
line = line.strip()
secm = re.match('^\[(\w+)\]$', line)
if secm:
if current_section:
sections[current_section[0]] = current_section[1]
current_section = (secm.group(1), [])
else:
if current_section:
current_section[1].append(line)
else:
current_section = ('Default', [line])
if current_section:
sections[current_section[0]] = current_section[1]
return sections
def get_osu_key(osu, section, key, default=None):
sec = osu[section]
for line in sec:
ok = line.split(':', 1)[0].strip()
ov = line.split(':', 1)[1].strip()
if ok.lower() == key.lower():
return ov
return default
def get_preview(song_id, song_type):
preview = 0
if song_type == "tja":
if os.path.isfile('public/songs/%s/main.tja' % song_id):
preview = get_tja_preview('public/songs/%s/main.tja' % song_id)
else:
osus = [osu for osu in os.listdir('public/songs/%s' % song_id) if osu in ['easy.osu', 'normal.osu', 'hard.osu', 'oni.osu']]
if osus:
osud = parse_osu('public/songs/%s/%s' % (song_id, osus[0]))
preview = int(get_osu_key(osud, 'General', 'PreviewTime', 0))
return preview
def get_tja_preview(tja):
tja_lines = open(tja, 'r').read().replace('\x00', '').split('\n')
for line in tja_lines:
line = line.strip()
if ':' in line:
name, value = line.split(':', 1)
if name.lower() == 'demostart':
value = value.strip()
try:
value = float(value)
except ValueError:
pass
else:
return int(value * 1000)
elif line.lower() == '#start':
break
return 0
def get_version():
version = {'commit': None, 'commit_short': '', 'version': None, 'url': DEFAULT_URL}
if os.path.isfile('version.json'):
@ -168,7 +97,7 @@ def route_api_preview():
abort(400)
song_type = song_row[0][12]
prev_path = make_preview(song_id, song_type)
prev_path = make_preview(song_id, song_type, song_row[0][15])
if not prev_path:
return redirect(get_config()['songs_baseurl'] + '%s/main.ogg' % song_id)
@ -182,7 +111,6 @@ def route_api_songs():
raw_categories = query_db('select * from categories')
categories = {}
def_category = {'title': None, 'title_en': None}
for cat in raw_categories:
categories[cat[0]] = cat[1]
@ -195,9 +123,9 @@ def route_api_songs():
for song in songs:
song_id = song[0]
song_type = song[12]
preview = get_preview(song_id, song_type)
preview = song[15]
category_out = categories[song[11]] if song[11] in categories else def_category
category_out = categories[song[11]] if song[11] in categories else ""
song_skin_out = song_skins[song[14]] if song[14] in song_skins else None
songs_out.append({
@ -213,7 +141,8 @@ def route_api_songs():
'category': category_out,
'type': song_type,
'offset': song[13],
'song_skin': song_skin_out
'song_skin': song_skin_out,
'volume': song[16]
})
return jsonify(songs_out)
@ -226,13 +155,12 @@ def route_api_config():
return jsonify(config)
def make_preview(song_id, song_type):
def make_preview(song_id, song_type, preview):
song_path = 'public/songs/%s/main.ogg' % song_id
prev_path = 'public/songs/%s/preview.mp3' % song_id
if os.path.isfile(song_path) and not os.path.isfile(prev_path):
preview = get_preview(song_id, song_type) / 1000
if not preview or preview <= 0.1:
if not preview or preview <= 0:
print('Skipping #%s due to no preview' % song_id)
return False

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@ -10,24 +10,16 @@
#loading-don{
background-image: url("dancing-don.gif");
}
#touch-drum-img{
background-image: url("touch_drum.png");
}
#touch-full-btn{
background-image: url("touch_fullscreen.png");
}
#touch-pause-btn{
background-image: url("touch_pause.png");
}
.song-stage-1{
background-image: url("bg_stage_1.png");
background-size: calc(100vh / 720 * 66);
.settings-outer{
background-image: url("bg_settings.png");
}
.song-stage-2{
background-image: url("bg_stage_2.png");
background-size: calc(100vh / 720 * 254);
}
.song-stage-3{
background-image: url("bg_stage_3.png");
background-size: calc(100vh / 720 * 458);
#gamepad-bg,
#gamepad-buttons{
background-image: url("settings_gamepad.png");
}

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After

Width:  |  Height:  |  Size: 490 B

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@ -66,8 +66,5 @@
"",
"logo5":
"",
"globe":
""
}

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@ -44,7 +44,8 @@
box-sizing: border-box;
}
#debug .input-slider{
#debug .input-slider,
#debug .select{
display: flex;
width: 100%;
height: 30px;
@ -59,7 +60,8 @@
padding: 2px 4px;
text-align: center;
}
#debug .input-slider>span{
#debug .input-slider>span,
#debug .select>span{
display: block;
width: 10%;
height: 100%;
@ -70,10 +72,19 @@
line-height: 2em;
cursor: pointer;
}
#debug .input-slider>span:hover{
#debug .input-slider>span:hover,
#debug .select>span:hover{
opacity: 1;
background: #333;
}
#debug .select select{
width: 90%;
height: 100%;
box-sizing: border-box;
font-size: 18px;
font-family: sans-serif;
padding: 2px 4px;
}
#debug label{
display: block;
@ -111,6 +122,7 @@
margin-left: 3px;
}
#debug .autoplay-label{
#debug .autoplay-label,
#debug .branch-hide{
display: none;
}

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@ -94,3 +94,6 @@
z-index: 2;
transition: 1s background-color linear;
}
.fix-animations *{
animation: none !important;
}

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@ -15,7 +15,7 @@ body{
margin: 0;
padding: 0;
background-color: #000;
background-position: top center;
background-position: center;
background-size: 30vh;
}
#screen.pattern-bg{
@ -29,8 +29,8 @@ body{
width:90%;
height:10%;
border:1px solid black;
position: fixed;
top:50%;
position: absolute;
top:45%;
left:5%;
background: rgba(0,0,0,0.65);
}

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@ -23,115 +23,6 @@
left: 0;
z-index: -1;
}
#tutorial-outer{
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
#tutorial{
background: rgb(246, 234, 212);
color: black;
border: 0.25em black solid;
border-radius: 0.5em;
width: 800px;
padding: 1em;
margin: 1em;
font-size: 21px;
position: relative;
}
.touch-enabled #tutorial{
font-size: 3vmin;
}
#tutorial-title{
z-index: 1;
position: absolute;
color: white;
top: -0.7em;
font-size: 1.65em;
}
#tutorial-content{
margin: 0.7em 0;
overflow-y: auto;
max-height: calc(100vh - 14em);
}
kbd{
font-family: inherit;
padding: 0.1em 0.6em;
border: 1px solid #ccc;
font-size: 0.6em;
background-color: #f7f7f7;
color: #333;
box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
border-radius: 3px;
display: inline-block;
text-shadow: 0 1px 0 #fff;
line-height: 1.4;
white-space: nowrap;
}
.taibtn{
display: inline-block;
background: #f6ead4;
padding: 0.4em 0.4em;
border-radius: 0.5em;
border: 0.1em rgba(218, 205, 178, 1) solid;
cursor: pointer;
font-size: 1.4em;
box-sizing: border-box;
color: #555;
text-align: center;
}
#tutorial-end-button{
float: right;
padding: 0.4em 1.5em;
font-weight: bold;
border-color: #000;
color: #000;
}
.taibtn:hover,
#tutorial-end-button:hover{
position: relative;
z-index: 1;
color: #fff;
background: #ffb547;
border-color: #fff;
}
.taibtn::before{
padding-left: inherit;
}
#about-link-btns{
float: left;
display: flex;
}
#about-link-btns .taibtn{
margin-right: 0.4em;
}
#diag-txt textarea,
#diag-txt iframe{
width: 100%;
height: 5em;
font-size: inherit;
resize: none;
word-break: break-all;
margin-bottom: 1em;
background: #fff;
border: 1px solid #a9a9a9;
user-select: all;
}
.text-warn{
color: #d00;
}
.link-btn a{
color: inherit;
text-decoration: none;
pointer-events: none;
}
.nowrap{
white-space: nowrap;
}
#session-invite{
width: 100%;
height: 1.9em;
@ -149,10 +40,10 @@ kbd{
}
@keyframes bgscroll{
from{
background-position: 0 top;
background-position: 50% top;
}
to{
background-position: calc(-100vh / 720 * 512) top;
background-position: calc(50% - 100vh / 720 * 512) top;
}
}
#song-select{

View File

@ -26,6 +26,7 @@
height: calc(44 / 720 * 100vh);
background-position: center bottom;
background-repeat-y: no-repeat;
background-size: auto 100%;
bottom: 0;
}
.portrait #songbg{

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@ -38,53 +38,6 @@
-webkit-text-stroke: 0.25em #f00;
filter: blur(0.3vmin);
}
#lang{
font-size: 3vmin;
position: absolute;
bottom: 0;
left: 0;
width: 7em;
height: 4em;
color: #000;
z-index: 5;
}
#lang:focus-within{
outline: #4d90fe auto 5px;
}
#lang-dropdown{
font-size: 1.7em;
font-family: Microsoft YaHei, sans-serif;
opacity: 0;
width: 100%;
height: 100%;
color: #000;
cursor: pointer;
}
#lang-id{
position: absolute;
top: 0;
bottom: 0;
left: 2.6em;
font-family: TnT, Meiryo, sans-serif;
font-size: 1.5em;
font-weight: normal;
color: #fff;
line-height: 2.75em;
z-index: 0;
}
#lang-icon{
position: absolute;
width: 2.8em;
height: 2.8em;
padding: 0.6em;
fill: currentColor;
}
#lang:hover #lang-icon{
color: #f00;
}
#lang:hover #lang-id::before {
-webkit-text-stroke: 0.25em #f00;
}
#title-disclaimer {
text-align: center;
position: absolute;

261
public/src/css/view.css Normal file
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@ -0,0 +1,261 @@
.view-outer{
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
background-position: center;
}
.view{
background: rgb(246, 234, 212);
color: black;
border: 0.25em black solid;
border-radius: 0.5em;
width: 800px;
max-width: 40em;
padding: 1em;
margin: 1em;
font-size: 21px;
position: relative;
}
@media (max-width: 950px){
.view-outer:not(.touch-enabled) .view{
font-size: 3vmin;
}
}
@media (max-height: 650px){
.view-outer:not(.touch-enabled) .view{
font-size: 3vmin;
}
}
.touch-enabled .view{
font-size: 3vmin;
}
.view-title{
z-index: 1;
position: absolute;
color: white;
top: -0.7em;
font-size: 1.65em;
}
.view-content{
margin: 0.7em 0;
overflow-y: auto;
max-height: calc(100vh - 14em);
}
kbd{
font-family: inherit;
padding: 0.1em 0.6em;
border: 1px solid #ccc;
font-size: 0.6em;
background-color: #f7f7f7;
color: #333;
box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
border-radius: 3px;
display: inline-block;
text-shadow: 0 1px 0 #fff;
line-height: 1.4;
white-space: nowrap;
}
.taibtn{
display: inline-block;
background: #f6ead4;
padding: 0.4em 0.4em;
border-radius: 0.5em;
border: 0.1em rgba(218, 205, 178, 1) solid;
cursor: pointer;
font-size: 1.4em;
box-sizing: border-box;
color: #555;
text-align: center;
}
.view-end-button{
float: right;
padding: 0.4em 1.5em;
font-weight: bold;
border-color: #000;
color: #000;
z-index: 1;
}
.taibtn:hover,
.taibtn.selected,
.view-end-button:hover,
.view-end-button.selected{
position: relative;
color: #fff;
background: #ffb547;
border-color: #fff;
}
.taibtn::before,
.view-end-button::before{
display: none;
}
.taibtn:hover::before,
.taibtn.selected::before,
.view-end-button:hover::before,
.view-end-button.selected::before{
display: block
}
.taibtn::before{
padding-left: inherit;
}
.left-buttons{
float: left;
display: flex;
}
.left-buttons .taibtn{
margin-right: 0.4em;
}
#diag-txt textarea,
#diag-txt iframe{
width: 100%;
height: 5em;
font-size: inherit;
resize: none;
word-break: break-all;
margin-bottom: 1em;
background: #fff;
border: 1px solid #a9a9a9;
user-select: all;
}
.text-warn{
color: #d00;
}
.link-btn a{
color: inherit;
text-decoration: none;
pointer-events: none;
}
.nowrap{
white-space: nowrap;
}
@keyframes border-pulse{
0%{border-color: #ff0}
50%{border-color: rgba(255, 255, 0, 0)}
100%{border-color: #ff0}
}
@keyframes border-pulse2{
0%{border-color: #e29e06}
50%{border-color: rgba(226, 158, 6, 0)}
100%{border-color: #e29e06}
}
.settings-outer{
background-size: 50vh;
}
.setting-box{
display: flex;
height: 2em;
margin-top: 1.2em;
border: 0.25em solid #000;
border-radius: 0.5em;
padding: 0.3em;
outline: none;
color: #000;
cursor: pointer;
}
.setting-box:first-child{
margin-top: 0;
}
.settings-outer .view-content:not(:hover) .setting-box.selected,
.view-outer:not(.settings-outer) .setting-box.selected,
.setting-box:hover{
background: #ffb547;
animation: 2s linear border-pulse infinite;
}
.bold-fonts .setting-box{
line-height: 1em;
}
.setting-name{
position: relative;
width: 50%;
padding: 0.3em;
font-size: 1.3em;
box-sizing: border-box;
white-space: nowrap;
overflow: hidden;
}
.view-content:not(:hover) .setting-box.selected .setting-name,
.view-outer:not(.settings-outer) .setting-box.selected .setting-name,
.setting-box:hover .setting-name,
.setting-box:hover #gamepad-value{
color: #fff;
z-index: 0;
}
.setting-name::before{
padding-left: 0.3em;
}
.setting-value{
display: flex;
background: #fff;
width: 50%;
border-radius: 0.2em;
padding: 0.5em;
box-sizing: border-box;
}
.setting-value.selected{
width: calc(50% + 0.2em);
margin: -0.1em;
border: 0.2em solid #e29e06;
padding: 0.4em;
animation: 2s linear border-pulse2 infinite;
}
.setting-value>div{
padding: 0 0.4em;
overflow: hidden;
text-overflow: ellipsis;
}
.shadow-outer{
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
background: rgba(0, 0, 0, 0.5);
z-index: 1;
}
#settings-gamepad{
display: none;
}
#settings-gamepad .view{
position: absolute;
margin: auto;
top: 0;
right: 0;
bottom: 0;
left: 0;
width: 574px;
height: 428px;
max-height: calc(100vh - 14em + 88px);
}
#settings-gamepad .setting-box{
height: auto;
}
#gamepad-bg{
position: relative;
width: 550px;
height: 317px;
max-height: none;
background-repeat: no-repeat;
text-align: center;
font-size: 1.4em;
cursor: pointer;
}
#gamepad-buttons{
position: absolute;
left: 141px;
top: 120px;
width: 282px;
height: 131px;
background-position: 0 -318px;
background-repeat: no-repeat;
pointer-events: none;
}
#gamepad-value{
position: relative;
margin-top: 1em;
}
#gamepad-value::before{
left: auto;
}

View File

@ -4,20 +4,20 @@
loader.changePage("about", true)
cancelTouch = false
this.endButton = document.getElementById("tutorial-end-button")
this.endButton = this.getElement("view-end-button")
this.diagTxt = document.getElementById("diag-txt")
this.version = document.getElementById("version-link").href
this.tutorialOuter = document.getElementById("tutorial-outer")
this.tutorialOuter = this.getElement("view-outer")
if(touchEnabled){
this.tutorialOuter.classList.add("touch-enabled")
}
this.linkIssues = document.getElementById("link-issues")
this.linkEmail = document.getElementById("link-email")
var tutorialTitle = document.getElementById("tutorial-title")
var tutorialTitle = this.getElement("view-title")
tutorialTitle.innerText = strings.aboutSimulator
tutorialTitle.setAttribute("alt", strings.aboutSimulator)
var tutorialContent = document.getElementById("tutorial-content")
var tutorialContent = this.getElement("view-content")
strings.about.bugReporting.forEach(string => {
tutorialContent.appendChild(document.createTextNode(string))
tutorialContent.appendChild(document.createElement("br"))
@ -34,20 +34,62 @@
pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
this.items = [this.linkIssues, this.linkEmail, this.endButton]
this.selected = 2
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"],
previous: ["left", "up", "ka_l"],
next: ["right", "down", "ka_r"],
back: ["escape"]
}, this.keyPressed.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
"confirm": ["b", "ls", "rs"],
"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
"back": ["start", "a"]
}, this.keyPressed.bind(this))
this.addDiag()
pageEvents.send("about", this.addDiag())
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
keyPressed(pressed, name){
if(!pressed){
return
}
var selected = this.items[this.selected]
if(name === "confirm"){
if(selected === this.endButton){
this.onEnd()
}else{
this.getLink(selected).click()
pageEvents.send("about-link", selected)
assets.sounds["se_don"].play()
}
}else if(name === "previous" || name === "next"){
selected.classList.remove("selected")
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
this.items[this.selected].classList.add("selected")
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}
}
mod(length, index){
return ((index % length) + length) % length
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
if(event){
if(event.type === "touchstart"){
event.preventDefault()
touched = true
}else if(event.which !== 1){
return
}
}
this.clean()
assets.sounds["se_don"].play()
@ -143,17 +185,24 @@
}
}
var issueBody = strings.issueTemplate + "\n\n\n\n" + diag
var issueBody = strings.about.issueTemplate + "\n\n\n\n" + diag
this.getLink(this.linkEmail).href += "?body=" + encodeURIComponent(issueBody.replace(/\n/g, "<br>\r\n"))
return diag
}
getLink(target){
return target.getElementsByTagName("a")[0]
}
linkButton(event){
this.getLink(event.currentTarget).click()
if(event.target === event.currentTarget){
this.getLink(event.currentTarget).click()
pageEvents.send("about-link", event.currentTarget)
assets.sounds["se_don"].play()
}
}
clean(){
cancelTouch = true
this.keyboard.clean()
this.gamepad.clean()
pageEvents.remove(this.linkIssues, ["click", "touchend"])
pageEvents.remove(this.linkEmail, ["click", "touchend"])
@ -161,7 +210,7 @@
if(this.textarea){
pageEvents.remove(this.textarea, ["focus", "blur"])
}
pageEvents.keyRemove(this, 13)
pageEvents.keyRemove(this, "all")
delete this.endButton
delete this.diagTxt
delete this.version

View File

@ -7,6 +7,7 @@ var assets = {
"scoresheet.js",
"songselect.js",
"keyboard.js",
"gameinput.js",
"game.js",
"controller.js",
"circle.js",
@ -27,7 +28,8 @@ var assets = {
"debug.js",
"session.js",
"importsongs.js",
"logo.js"
"logo.js",
"settings.js"
],
"css": [
"main.css",
@ -35,7 +37,8 @@ var assets = {
"loadsong.css",
"game.css",
"debug.css",
"songbg.css"
"songbg.css",
"view.css"
],
"assetsCss": [
"fonts/fonts.css",
@ -71,18 +74,15 @@ var assets = {
"bg_score_p2.png",
"bg_settings.png",
"bg_pause.png",
"bg_stage_1.png",
"bg_stage_2.png",
"bg_stage_3.png",
"badge_auto.png",
"touch_drum.png",
"touch_pause.png",
"touch_fullscreen.png",
"mimizu.png",
"results_flowers.png",
"results_mikoshi.png",
"results_tetsuohana.png",
"results_tetsuohana2.png"
"results_tetsuohana2.png",
"settings_gamepad.png"
],
"audioSfx": [
"se_cancel.wav",
@ -154,7 +154,8 @@ var assets = {
"audioMusic": [
"bgm_songsel.mp3",
"bgm_result.mp3",
"bgm_setsume.mp3"
"bgm_setsume.mp3",
"bgm_settings.mp3"
],
"fonts": [
"Kozuka",
@ -168,7 +169,8 @@ var assets = {
"tutorial.html",
"about.html",
"debug.html",
"session.html"
"session.html",
"settings.html"
],
"songs": [],

View File

@ -29,33 +29,58 @@ class CanvasCache{
return
}
var saved = false
var time = Date.now()
if(!img){
var w = config.w
var h = config.h
this.x += this.lastW + 1
this.x += this.lastW + (this.lastW ? 1 : 0)
if(this.x + w > this.w){
this.x = 0
this.y += this.lastH + 1
}
this.lastW = w
this.lastH = Math.max(this.lastH, h)
img = {
x: this.x,
y: this.y,
w: w,
h: h
if(this.y + h > this.h){
var clear = true
var oldest = {time: time}
this.map.forEach((oldImg, id) => {
if(oldImg.time < oldest.time){
oldest.id = id
oldest.time = oldImg.time
}
})
var oldImg = this.map.get(oldest.id)
this.map.delete(oldest.id)
img = {
x: oldImg.x,
y: oldImg.y,
w: w,
h: h
}
}else{
var clear = false
this.lastW = w
this.lastH = Math.max(this.lastH, h)
img = {
x: this.x,
y: this.y,
w: w,
h: h
}
}
this.map.set(config.id, img)
saved = true
this.ctx.save()
this.ctx.translate(img.x |0, img.y |0)
if(clear){
this.ctx.clearRect(0, 0, (img.w |0) + 1, (img.h |0) + 1)
}
this.ctx.beginPath()
this.ctx.rect(0, 0, img.w |0, img.h |0)
this.ctx.clip()
this.map.set(config.id, img)
callback(this.ctx)
}
img.time = time
if(setOnly){
this.ctx.restore()
return
@ -81,6 +106,10 @@ class CanvasCache{
this.ctx.clearRect(0, 0, this.w, this.h)
}
clean(){
if(!this.canvas){
return
}
this.resize(1, 1, 1)
delete this.map
delete this.ctx
delete this.canvas

View File

@ -48,9 +48,9 @@
this.regex = {
comma: /[,.]/,
ideographicComma: /[、。]/,
apostrophe: /[']/,
apostrophe: /[']/,
degree: /[゚°]/,
brackets: /[\(\)\[\]「」『』【】]/,
brackets: /[\(\)\[\]「」『』【】:;]/,
tilde: /[\-~〜_]/,
tall: /[bdfghj-l-t♪]/,
i: /[i]/,
@ -268,13 +268,16 @@
easeOut(pos){
return Math.sin(Math.PI / 2 * pos)
}
easeOutBack(pos){
return Math.sin(Math.PI / 1.74 * pos) * 1.03
}
easeInOut(pos){
return (Math.cos(Math.PI * pos) - 1) / -2
}
verticalText(config){
var ctx = config.ctx
var inputText = config.text
var inputText = config.text.toString()
var mul = config.fontSize / 40
var ura = false
var r = this.regex
@ -572,7 +575,7 @@
}
if(symbol.ura){
ctx.font = (30 * mul) + "px Meiryo, sans-serif"
ctx.textBaseline = "center"
ctx.textBaseline = "middle"
ctx.beginPath()
ctx.arc(currentX, currentY + (17 * mul), (18 * mul), 0, Math.PI * 2)
if(action === "stroke"){
@ -581,7 +584,7 @@
}else if(action === "fill"){
ctx.strokeStyle = config.fill
ctx.lineWidth = 2.5 * mul
ctx.fillText(symbol.text, currentX, currentY)
ctx.fillText(symbol.text, currentX, currentY + (17 * mul))
}
ctx.stroke()
}else{
@ -598,7 +601,7 @@
layeredText(config, layers){
var ctx = config.ctx
var inputText = config.text
var inputText = config.text.toString()
var mul = config.fontSize / 40
var ura = false
var r = this.regex
@ -622,8 +625,6 @@
drawn.push({text: symbol, x: -2, y: 0, w: 20, scale: [0.6, 0.5]})
}else if(symbol === " "){
drawn.push({text: symbol, x: 0, y: 0, w: 10})
}else if(symbol === "'"){
drawn.push({text: ",", x: 0, y: -15, w: 7, scale: [1, 0.7]})
}else if(symbol === '"'){
drawn.push({text: symbol, x: 2, y: 0, w: 10})
}else if(symbol === "∀"){
@ -634,6 +635,8 @@
}
}else if(symbol === ""){
drawn.push({text: symbol, x: -9, y: 0, w: 37})
}else if(r.apostrophe.test(symbol)){
drawn.push({text: ",", x: 0, y: -15, w: 7, scale: [1, 0.7]})
}else if(r.comma.test(symbol)){
// Comma, full stop
if(bold){
@ -788,7 +791,7 @@
}
if(symbol.ura){
ctx.font = (30 * mul) + "px Meiryo, sans-serif"
ctx.textBaseline = "center"
ctx.textBaseline = "middle"
ctx.beginPath()
ctx.arc(currentX, currentY + (17 * mul), (18 * mul), 0, Math.PI * 2)
if(action === "strokeText"){
@ -797,7 +800,7 @@
}else if(action === "fillText"){
ctx.strokeStyle = layer.fill
ctx.lineWidth = 2.5 * mul
ctx.fillText(symbol.text, currentX, currentY)
ctx.fillText(symbol.text, currentX, currentY + (17 * mul))
}
ctx.stroke()
}else{
@ -1167,6 +1170,7 @@
var firstTop = config.multiplayer ? 0 : 30
var secondTop = config.multiplayer ? 0 : 8
config.percentage = Math.max(0, Math.min(1, config.percentage))
var cleared = config.percentage - 1 / 50 >= config.clear
var gaugeW = 14 * 50

View File

@ -1,6 +1,5 @@
class Circle{
constructor(config){
// id, ms, type, text, speed, endTime, requiredHits
this.id = config.id
this.ms = config.start
this.originalMS = this.ms
@ -23,38 +22,13 @@ class Circle{
this.gogoChecked = false
this.beatMS = config.beatMS
this.fixedPos = config.fixedPos
}
getMS(){
return this.ms
}
getEndTime(){
return this.endTime
}
getType(){
return this.type
}
getLastFrame(){
return this.lastFrame
this.branch = config.branch
this.section = config.section
}
animate(ms){
this.animating = true
this.animT = ms
}
isAnimated(){
return this.animating
}
getAnimT(){
return this.animT
}
getPlayed(){
return this.isPlayed
}
isAnimationFinished(){
return this.animationEnded
}
endAnimation(){
this.animationEnded = true
}
played(score, big){
this.score = score
this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1)
@ -65,16 +39,4 @@ class Circle{
this.timesKa++
}
}
getScore(){
return this.score
}
getID(){
return this.id
}
getText(){
return this.text
}
getSpeed(){
return this.speed
}
}

View File

@ -21,13 +21,14 @@ class Controller{
assets.songs.forEach(song => {
if(song.id == this.selectedSong.folder){
this.mainAsset = song.sound
this.volume = song.volume || 1
}
})
this.game = new Game(this, this.selectedSong, this.parsedSongData)
this.view = new View(this)
this.mekadon = new Mekadon(this, this.game)
this.keyboard = new Keyboard(this)
this.keyboard = new GameInput(this)
this.playedSounds = {}
}
@ -35,6 +36,9 @@ class Controller{
if(syncWith){
this.syncWith = syncWith
}
if(this.multiplayer !== 2){
snd.musicGain.setVolumeMul(this.volume)
}
this.game.run()
this.view.run()
if(this.multiplayer === 1){
@ -58,11 +62,19 @@ class Controller{
this.viewLoop()
if(this.multiplayer !== 2){
this.gameInterval = setInterval(this.gameLoop.bind(this), 1000 / 60)
pageEvents.send("game-start", {
selectedSong: this.selectedSong,
autoPlayEnabled: this.autoPlayEnabled,
multiplayer: this.multiplayer,
touchEnabled: this.touchEnabled
})
}
}
stopMainLoop(){
this.mainLoopRunning = false
this.mainAsset.stop()
if(this.mainAsset){
this.mainAsset.stop()
}
if(this.multiplayer !== 2){
clearInterval(this.gameInterval)
}
@ -153,8 +165,26 @@ class Controller{
if(this.multiplayer){
new LoadSong(this.selectedSong, false, true, this.touchEnabled)
}else{
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
taikoGame.run()
new Promise(resolve => {
var songObj = assets.songs.find(song => song.id === this.selectedSong.folder)
if(songObj.chart){
var reader = new FileReader()
var promise = pageEvents.load(reader).then(event => {
this.songData = event.target.result.replace(/\0/g, "").split("\n")
resolve()
})
if(this.selectedSong.type === "tja"){
reader.readAsText(songObj.chart, "sjis")
}else{
reader.readAsText(songObj.chart)
}
}else{
resolve()
}
}).then(() => {
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
taikoGame.run()
})
}
}
playSound(id, time){
@ -180,11 +210,8 @@ class Controller{
getKeys(){
return this.keyboard.getKeys()
}
setKey(keyCode, down, ms){
return this.keyboard.setKey(keyCode, down, ms)
}
getBindings(){
return this.keyboard.getBindings()
setKey(pressed, name, ms){
return this.keyboard.setKey(pressed, name, ms)
}
getElapsedTime(){
return this.game.elapsedTime
@ -214,7 +241,7 @@ class Controller{
if(this.multiplayer){
p2.play(circle, this.mekadon)
}else{
this.mekadon.play(circle)
return this.mekadon.play(circle)
}
}
clean(){
@ -224,6 +251,7 @@ class Controller{
this.stopMainLoop()
this.keyboard.clean()
this.view.clean()
snd.buffer.loadSettings()
if(!this.multiplayer){
debugObj.controller = null

View File

@ -8,15 +8,20 @@ class Debug{
this.debugDiv.innerHTML = assets.pages["debug"]
document.body.appendChild(this.debugDiv)
this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
this.measureNumDiv = this.debugDiv.getElementsByClassName("measure-num")[0]
this.restartCheckbox = this.debugDiv.getElementsByClassName("change-restart")[0]
this.autoplayLabel = this.debugDiv.getElementsByClassName("autoplay-label")[0]
this.autoplayCheckbox = this.debugDiv.getElementsByClassName("autoplay")[0]
this.restartBtn = this.debugDiv.getElementsByClassName("restart-btn")[0]
this.exitBtn = this.debugDiv.getElementsByClassName("exit-btn")[0]
this.titleDiv = this.byClass("title")
this.minimiseDiv = this.byClass("minimise")
this.offsetDiv = this.byClass("offset")
this.measureNumDiv = this.byClass("measure-num")
this.branchHideDiv = this.byClass("branch-hide")
this.branchSelectDiv = this.byClass("branch-select")
this.branchSelect = this.branchSelectDiv.getElementsByTagName("select")[0]
this.branchResetBtn = this.branchSelectDiv.getElementsByClassName("reset")[0]
this.volumeDiv = this.byClass("music-volume")
this.restartCheckbox = this.byClass("change-restart")
this.autoplayLabel = this.byClass("autoplay-label")
this.autoplayCheckbox = this.byClass("autoplay")
this.restartBtn = this.byClass("restart-btn")
this.exitBtn = this.byClass("exit-btn")
this.moving = false
pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
@ -26,6 +31,8 @@ class Debug{
pageEvents.add(this.restartBtn, "click", this.restartSong.bind(this))
pageEvents.add(this.exitBtn, "click", this.clean.bind(this))
pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
pageEvents.add(this.branchSelect, "change", this.branchChange.bind(this))
pageEvents.add(this.branchResetBtn, "click", this.branchReset.bind(this))
this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
this.offsetSlider.onchange(this.offsetChange.bind(this))
@ -34,9 +41,17 @@ class Debug{
this.measureNumSlider.onchange(this.measureNumChange.bind(this))
this.measureNumSlider.set(0)
this.volumeSlider = new InputSlider(this.volumeDiv, 0, 3, 2)
this.volumeSlider.onchange(this.volumeChange.bind(this))
this.volumeSlider.set(1)
this.moveTo(100, 100)
this.restore()
this.updateStatus()
pageEvents.send("debug")
}
byClass(name){
return this.debugDiv.getElementsByClassName(name)[0]
}
startMove(event){
if(event.which === 1){
@ -87,20 +102,30 @@ class Debug{
}
updateStatus(){
if(debugObj.controller && !this.controller){
this.controller = debugObj.controller
this.restartBtn.style.display = "block"
this.autoplayLabel.style.display = "block"
if(this.controller.parsedSongData.branches){
this.branchHideDiv.style.display = "block"
}
this.controller = debugObj.controller
var selectedSong = this.controller.selectedSong
this.defaultOffset = selectedSong.offset || 0
if(this.songFolder === selectedSong.folder){
this.offsetChange(this.offsetSlider.get(), true)
this.branchChange(null, true)
this.volumeChange(this.volumeSlider.get(), true)
}else{
this.songFolder = selectedSong.folder
this.offsetSlider.set(this.defaultOffset)
this.branchReset(null, true)
this.volumeSlider.set(this.controller.volume)
}
var measures = this.controller.parsedSongData.measures
var measures = this.controller.parsedSongData.measures.filter((measure, i, array) => {
return i === 0 || Math.abs(measure.ms - array[i - 1].ms) > 0.01
})
this.measureNumSlider.setMinMax(0, measures.length - 1)
if(this.measureNum && measures.length > this.measureNum){
var measureMS = measures[this.measureNum].ms
@ -116,6 +141,7 @@ class Debug{
if(circles[i].endTime >= measureMS){
break
}
game.skipNote(circles[i])
}
if(game.mainMusicPlaying){
game.mainMusicPlaying = false
@ -127,6 +153,7 @@ class Debug{
if(this.controller && !debugObj.controller){
this.restartBtn.style.display = ""
this.autoplayLabel.style.display = ""
this.branchHideDiv.style.display = ""
this.controller = null
}
}
@ -141,6 +168,11 @@ class Debug{
songData.measures.forEach(measure => {
measure.ms = measure.originalMS + offset
})
if(songData.branches){
songData.branches.forEach(branch => {
branch.ms = branch.originalMS + offset
})
}
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
@ -152,6 +184,14 @@ class Debug{
this.restartSong()
}
}
volumeChange(value, noRestart){
if(this.controller){
snd.musicGain.setVolumeMul(value)
}
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
}
restartSong(){
if(this.controller){
this.controller.restartSong()
@ -162,29 +202,57 @@ class Debug{
this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
if(!this.controller.autoPlayEnabled){
var keyboard = debugObj.controller.keyboard
var kbd = keyboard.getBindings()
keyboard.setKey(kbd.don_l, false)
keyboard.setKey(kbd.don_r, false)
keyboard.setKey(kbd.ka_l, false)
keyboard.setKey(kbd.ka_r, false)
keyboard.setKey(false, "don_l")
keyboard.setKey(false, "don_r")
keyboard.setKey(false, "ka_l")
keyboard.setKey(false, "ka_r")
}
}
}
branchChange(event, noRestart){
if(this.controller){
var game = this.controller.game
var name = this.branchSelect.value
game.branch = name === "auto" ? false : name
game.branchSet = name === "auto"
if(noRestart){
game.branchStatic = true
}
var selectedOption = this.branchSelect.selectedOptions[0]
this.branchSelect.style.background = selectedOption.style.background
if(this.restartCheckbox.checked && !noRestart){
this.restartSong()
}
}
}
branchReset(event, noRestart){
this.branchSelect.value = "auto"
this.branchChange(null, noRestart)
}
clean(){
this.offsetSlider.clean()
this.measureNumSlider.clean()
pageEvents.remove(window, ["mousedown", "mouseup", "blur"])
pageEvents.mouseRemove(this)
pageEvents.remove(this.titleDiv, "mousedown")
pageEvents.remove(this.title, "mousedown")
pageEvents.remove(this.minimiseDiv, "click")
pageEvents.remove(this.restartBtn, "click")
pageEvents.remove(this.exitBtn, "click")
pageEvents.remove(this.autoplayCheckbox, "change")
pageEvents.remove(this.branchSelect, "change")
pageEvents.remove(this.branchResetBtn, "click")
delete this.titleDiv
delete this.minimiseDiv
delete this.offsetDiv
delete this.measureNumDiv
delete this.branchHideDiv
delete this.branchSelectDiv
delete this.branchSelect
delete this.branchResetBtn
delete this.volumeDiv
delete this.restartCheckbox
delete this.autoplayLabel
delete this.autoplayCheckbox

View File

@ -19,8 +19,8 @@ class Game{
difficulty: this.rules.difficulty
}
this.HPGain = 100 / this.songData.circles.filter(circle => {
var type = circle.getType()
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
var type = circle.type
return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
}).length
this.paused = false
this.started = false
@ -28,6 +28,9 @@ class Game{
this.musicFadeOut = 0
this.fadeOutStarted = false
this.currentTimingPoint = 0
this.branchNames = ["normal", "advanced", "master"]
this.resetSection()
this.gameLagSync = !this.controller.touchEnabled && !(/Firefox/.test(navigator.userAgent))
assets.songs.forEach(song => {
if(song.id == selectedSong.folder){
@ -69,17 +72,19 @@ class Game{
}
updateCirclesStatus(){
var nextSet = false
var ms = this.elapsedTime
var circles = this.songData.circles
var startIndex = this.currentCircle === 0 ? 0 : this.currentCircle - 1
for(var i = startIndex; i < circles.length && i < this.currentCircle + 2; i++){
var index = 0
for(var i = startIndex; i < circles.length; i++){
var circle = circles[i]
if(!circle.getPlayed()){
var ms = this.elapsedTime
var type = circle.getType()
if(circle && (!circle.branch || circle.branch.active) && !circle.isPlayed){
var type = circle.type
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
var endTime = circle.endTime + (drumrollNotes ? 0 : this.rules.bad)
if(ms >= circle.getMS()){
if(ms >= circle.ms){
if(drumrollNotes && !circle.rendaPlayed && ms < endTime){
circle.rendaPlayed = true
if(this.rules.difficulty === "easy"){
@ -97,11 +102,14 @@ class Game{
if(ms > endTime){
if(!this.controller.autoPlayEnabled){
if(drumrollNotes){
if(circle.section && circle.timesHit === 0){
this.resetSection()
}
circle.played(-1, false)
this.updateCurrentCircle()
if(this.controller.multiplayer === 1){
var value = {
pace: (ms - circle.getMS()) / circle.timesHit
pace: (ms - circle.ms) / circle.timesHit
}
if(type === "drumroll" || type === "daiDrumroll"){
value.kaAmount = circle.timesKa / circle.timesHit
@ -109,58 +117,178 @@ class Game{
p2.send("drumroll", value)
}
}else{
var currentScore = 0
circle.played(-1, type === "daiDon" || type === "daiKa")
this.controller.displayScore(currentScore, true)
this.skipNote(circle)
this.updateCurrentCircle()
this.updateCombo(currentScore)
this.updateGlobalScore(currentScore, 1)
if(this.controller.multiplayer === 1){
p2.send("note", {
score: -1
})
}
}
}
}else if(!this.controller.autoPlayEnabled && !nextSet){
nextSet = true
this.currentCircle = i
}
if(index++ > 1){
break
}
}
}
var branches = this.songData.branches
if(branches){
var force = this.controller.multiplayer === 2 ? p2 : this
var measures = this.songData.measures
if(this.controller.multiplayer === 2 || force.branch){
if(!force.branchSet){
force.branchSet = true
if(branches.length){
this.setBranch(branches[0], force.branch)
}
var view = this.controller.view
var currentMeasure = view.branch
for(var i = measures.length; i--;){
var measure = measures[i]
if(measure.nextBranch && measure.ms <= ms){
currentMeasure = measure.nextBranch.active
}
}
if(view.branch !== currentMeasure){
if(!this.branchStatic){
view.branchAnimate = {
ms: ms,
fromBranch: view.branch
}
}
this.branchStatic = false
view.branch = currentMeasure
}
}
}
for(var i = 0; i < measures.length; i++){
var measure = measures[i]
if(measure.ms > ms){
break
}else if(measure.nextBranch && !measure.gameChecked){
measure.gameChecked = true
var branch = measure.nextBranch
if(branch.type){
var accuracy = 0
if(branch.type === "drumroll"){
if(force.branch){
var accuracy = Math.max(0, branch.requirement[force.branch])
}else{
var accuracy = this.sectionDrumroll
}
}else if(this.sectionNotes.length !== 0){
if(force.branch){
var accuracy = Math.max(0, Math.min(100, branch.requirement[force.branch]))
}else{
var accuracy = this.sectionNotes.reduce((a, b) => a + b) / this.sectionNotes.length * 100
}
}
if(accuracy >= branch.requirement.master){
this.setBranch(branch, "master")
}else if(accuracy >= branch.requirement.advanced){
this.setBranch(branch, "advanced")
}else{
this.setBranch(branch, "normal")
}
}else if(this.controller.multiplayer === 1){
p2.send("branch", "normal")
}
}
}
}
}
fixNoteStream(keysDon){
var circleIsNote = circle => {
var type = circle.type
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
}
var correctNote = circle => {
var type = circle.type
return keysDon ? (type === "don" || type === "daiDon") : (type === "ka" || type === "daiKa")
}
var ms = this.elapsedTime
var circles = this.songData.circles
for(var i = this.currentCircle + 1; i < circles.length; i++){
var circle = circles[i]
var relative = ms - circle.ms
if(!circle.branch || circle.branch.active){
if((!circleIsNote(circle) || relative < -this.rules.bad)){
break
}else if(Math.abs(relative) < this.rules.ok && correctNote(circle)){
for(var j = this.currentCircle; j < i; j++){
var circle = circles[j]
if(circle && !circle.branch || circle.branch.active){
this.skipNote(circles[j])
}
}
this.currentCircle = i
return circles[i]
}
}
}
}
skipNote(circle){
if(circle.section){
this.resetSection()
}
circle.played(-1, circle.type === "daiDon" || circle.type === "daiKa")
this.sectionNotes.push(0)
this.controller.displayScore(0, true)
this.updateCombo(0)
this.updateGlobalScore(0, 1)
if(this.controller.multiplayer === 1){
p2.send("note", {
score: -1
})
}
}
checkPlays(){
var circles = this.songData.circles
var circle = circles[this.currentCircle]
if(circle && this.controller.autoPlayEnabled){
return this.controller.autoPlay(circle)
if(this.controller.autoPlayEnabled){
while(circle && this.controller.autoPlay(circle)){
circle = circles[this.currentCircle]
}
return
}
var keys = this.controller.getKeys()
var kbd = this.controller.getBindings()
var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
var don_l = keys["don_l"] && !this.controller.isWaiting("don_l", "score")
var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
if(don_l && don_r){
this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
}else if(don_l){
this.checkKey([kbd["don_l"]], circle, "don")
}else if(don_r){
this.checkKey([kbd["don_r"]], circle, "don")
var checkDon = () => {
if(don_l && don_r){
this.checkKey(["don_l", "don_r"], circle, "daiDon")
}else if(don_l){
this.checkKey(["don_l"], circle, "don")
}else if(don_r){
this.checkKey(["don_r"], circle, "don")
}
}
if(ka_l && ka_r){
this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
}else if(ka_l){
this.checkKey([kbd["ka_l"]], circle, "ka")
}else if(ka_r){
this.checkKey([kbd["ka_r"]], circle, "ka")
var checkKa = () => {
if(ka_l && ka_r){
this.checkKey(["ka_l", "ka_r"], circle, "daiKa")
}else if(ka_l){
this.checkKey(["ka_l"], circle, "ka")
}else if(ka_r){
this.checkKey(["ka_r"], circle, "ka")
}
}
var keyTime = this.controller.getKeyTime()
if(keyTime["don"] >= keyTime["ka"]){
checkDon()
checkKa()
}else{
checkKa()
checkDon()
}
}
checkKey(keyCodes, circle, check){
if(circle && !circle.getPlayed()){
if(circle && !circle.isPlayed){
if(!this.checkScore(circle, check)){
return
}
@ -171,7 +299,7 @@ class Game{
}
checkScore(circle, check){
var ms = this.elapsedTime
var type = circle.getType()
var type = circle.type
var keysDon = check === "don" || check === "daiDon"
var keysKa = check === "ka" || check === "daiKa"
@ -182,7 +310,14 @@ class Game{
var keyTime = this.controller.getKeyTime()
var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
var relative = currentTime - circle.getMS()
var relative = currentTime - circle.ms
if(relative >= this.rules.ok){
var fixedNote = this.fixNoteStream(keysDon)
if(fixedNote){
return this.checkScore(fixedNote, check)
}
}
if(typeDon || typeKa){
if(-this.rules.bad >= relative || relative >= this.rules.bad){
@ -213,17 +348,26 @@ class Game{
circle.played(score, score === 0 ? typeDai : keyDai)
this.controller.displayScore(score, false, typeDai && keyDai)
}else{
var keyTime = this.controller.getKeyTime()
var keyTimeRelative = Math.abs(keyTime.don - keyTime.ka)
if(Math.abs(relative) >= (keyTimeRelative <= 25 ? this.rules.bad : this.rules.good)){
return true
}
circle.played(-1, typeDai)
this.controller.displayScore(score, true, false)
}
this.updateCombo(score)
this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1, circle.gogoTime)
this.updateCurrentCircle()
if(this.controller.multiplayer == 1){
if(circle.section){
this.resetSection()
}
this.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
if(this.controller.multiplayer === 1){
var value = {
score: score,
ms: circle.getMS() - currentTime,
dai: typeDai ? keyDai ? 2 : 1 : 0
ms: circle.ms - currentTime,
dai: typeDai ? (keyDai ? 2 : 1) : 0
}
if((!keysDon || !typeDon) && (!keysKa || !typeKa)){
value.reverse = true
@ -231,12 +375,12 @@ class Game{
p2.send("note", value)
}
}else{
if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
if(circle.ms > currentTime || currentTime > circle.endTime){
return true
}
if(keysDon && type === "balloon"){
this.checkBalloon(circle)
if(check === "daiDon" && !circle.getPlayed()){
if(check === "daiDon" && !circle.isPlayed){
this.checkBalloon(circle)
}
}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
@ -256,24 +400,28 @@ class Game{
circle.played(score)
if(this.controller.multiplayer == 1){
p2.send("drumroll", {
pace: (this.elapsedTime - circle.getMS()) / circle.timesHit
pace: (this.elapsedTime - circle.ms) / circle.timesHit
})
}
}else{
var score = 300
circle.hit()
}
this.globalScore.drumroll ++
this.globalScore.drumroll++
this.sectionDrumroll++
this.globalScore.points += score
this.view.setDarkBg(false)
}
checkDrumroll(circle, keysKa){
var ms = this.elapsedTime
var dai = circle.getType() === "daiDrumroll"
var dai = circle.type === "daiDrumroll"
var score = 100
if(circle.section && circle.timesHit === 0){
this.resetSection()
}
circle.hit(keysKa)
var keyTime = this.controller.getKeyTime()
if(circle.getType() === "drumroll"){
if(circle.type === "drumroll"){
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
}else{
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
@ -291,6 +439,7 @@ class Game{
circleAnim.animate(ms)
this.view.drumroll.push(circleAnim)
this.globalScore.drumroll++
this.sectionDrumroll++
this.globalScore.points += score * (dai ? 2 : 1)
this.view.setDarkBg(false)
}
@ -298,11 +447,11 @@ class Game{
var ms = this.elapsedTime
if(!this.lastCircle){
var circles = this.songData.circles
this.lastCircle = circles[circles.length - 1].getEndTime()
this.lastCircle = circles[circles.length - 1].endTime
if(this.controller.multiplayer){
var syncWith = this.controller.syncWith
var syncCircles = syncWith.game.songData.circles
var syncLastCircle = syncCircles[syncCircles.length - 1].getEndTime()
var syncLastCircle = syncCircles[syncCircles.length - 1].endTime
if(syncLastCircle > this.lastCircle){
this.lastCircle = syncLastCircle
}
@ -319,7 +468,8 @@ class Game{
var started = this.fadeOutStarted
if(started){
var ms = this.elapsedTime
var musicDuration = this.controller.mainAsset.duration * 1000 - this.controller.offset
var duration = this.mainAsset ? this.mainAsset.duration : 0
var musicDuration = duration * 1000 - this.controller.offset
if(this.musicFadeOut === 0){
if(this.controller.multiplayer === 1){
p2.send("gameresults", this.getGlobalScore())
@ -345,7 +495,7 @@ class Game{
playMainMusic(){
var ms = this.elapsedTime + this.controller.offset
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms < this.fadeOutStarted + 1600)){
if(this.controller.multiplayer !== 2){
if(this.controller.multiplayer !== 2 && this.mainAsset){
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
}
this.mainMusicPlaying = true
@ -356,12 +506,15 @@ class Game{
assets.sounds["se_pause"].play()
this.paused = true
this.latestDate = Date.now()
this.mainAsset.stop()
if(this.mainAsset){
this.mainAsset.stop()
}
this.mainMusicPlaying = false
this.view.pauseMove(0, true)
this.view.gameDiv.classList.add("game-paused")
this.view.lastMousemove = this.view.getMS()
this.view.cursorHidden = false
pageEvents.send("pause")
}else{
assets.sounds["se_cancel"].play()
this.paused = false
@ -370,6 +523,7 @@ class Game{
this.sndTime = currentDate - snd.buffer.getTime() * 1000
this.view.gameDiv.classList.remove("game-paused")
this.view.pointer()
pageEvents.send("unpause", currentDate - this.latestDate)
}
}
isPaused(){
@ -385,12 +539,13 @@ class Game{
this.sndTime = this.startDate - snd.buffer.getTime() * 1000
}else if(ms < 0 || ms >= 0 && this.started){
var currentDate = Date.now()
if(!this.controller.touchEnabled){
if(this.gameLagSync){
var sndTime = currentDate - snd.buffer.getTime() * 1000
var lag = sndTime - this.sndTime
if(Math.abs(lag) >= 50){
this.startDate += lag
this.sndTime = sndTime
pageEvents.send("game-lag", lag)
}
}
this.elapsedTime = currentDate - this.startDate
@ -407,7 +562,10 @@ class Game{
return this.songData.circles
}
updateCurrentCircle(){
this.currentCircle++
var circles = this.songData.circles
do{
var circle = circles[++this.currentCircle]
}while(circle && circle.branch && !circle.branch.active)
}
getCurrentCircle(){
return this.currentCircle
@ -461,4 +619,59 @@ class Game{
}
this.globalScore.points += Math.floor(score * multiplier / 10) * 10
}
setBranch(currentBranch, activeName){
var pastActive = currentBranch.active
var ms = currentBranch.ms
for(var i = 0; i < this.songData.branches.length; i++){
var branch = this.songData.branches[i]
if(branch.ms >= ms){
var relevantName = activeName
var req = branch.requirement
var noNormal = req.advanced <= 0
var noAdvanced = req.master <= 0 || req.advanced >= req.master || branch.type === "accuracy" && req.advanced > 100
var noMaster = branch.type === "accuracy" && req.master > 100
if(relevantName === "normal" && noNormal){
relevantName = noAdvanced ? "master" : "advanced"
}
if(relevantName === "advanced" && noAdvanced){
relevantName = noMaster ? "normal" : "master"
}
if(relevantName === "master" && noMaster){
relevantName = noAdvanced ? "normal" : "advanced"
}
for(var j in this.branchNames){
var name = this.branchNames[j]
if(name in branch){
branch[name].active = name === relevantName
}
}
if(branch === currentBranch){
activeName = relevantName
}
branch.active = relevantName
}
}
var circles = this.songData.circles
var circle = circles[this.currentCircle]
if(!circle || circle.branch === currentBranch[pastActive]){
var ms = this.elapsedTime
var closestCircle = circles.findIndex(circle => {
return (!circle.branch || circle.branch.active) && circle.endTime >= ms
})
if(closestCircle !== -1){
this.currentCircle = closestCircle
}
}
this.HPGain = 100 / this.songData.circles.filter(circle => {
var type = circle.type
return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
}).length
if(this.controller.multiplayer === 1){
p2.send("branch", activeName)
}
}
resetSection(){
this.sectionNotes = []
this.sectionDrumroll = 0
}
}

247
public/src/js/gameinput.js Normal file
View File

@ -0,0 +1,247 @@
class GameInput{
constructor(controller){
this.controller = controller
this.game = this.controller.game
this.keyboard = new Keyboard({
ka_l: ["ka_l"],
don_l: ["don_l"],
don_r: ["don_r"],
ka_r: ["ka_r"],
pause: ["q", "esc"],
back: ["backspace"],
previous: ["left", "up"],
next: ["right", "down"],
confirm: ["enter", "space"]
}, this.keyPress.bind(this))
this.keys = {}
this.waitKeyupScore = {}
this.waitKeyupSound = {}
this.waitKeyupMenu = {}
this.keyTime = {
"don": -Infinity,
"ka": -Infinity
}
this.keyboardEvents = 0
var layout = settings.getItem("gamepadLayout")
if(layout === "b"){
var gameBtn = {
don_l: ["d", "r", "ls"],
don_r: ["a", "x", "rs"],
ka_l: ["u", "l", "lb", "lt"],
ka_r: ["b", "y", "rb", "rt"]
}
}else if(layout === "c"){
var gameBtn = {
don_l: ["d", "l", "ls"],
don_r: ["a", "b", "rs"],
ka_l: ["u", "r", "lb", "lt"],
ka_r: ["x", "y", "rb", "rt"]
}
}else{
var gameBtn = {
don_l: ["u", "d", "l", "r", "ls"],
don_r: ["a", "b", "x", "y", "rs"],
ka_l: ["lb", "lt"],
ka_r: ["rb", "rt"]
}
}
this.gamepad = new Gamepad(gameBtn)
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
this.gamepadMenu = new Gamepad({
cancel: ["a"],
confirm: ["b", "ls", "rs"],
previous: ["u", "l", "lb", "lt", "lsu", "lsl"],
next: ["d", "r", "rb", "rt", "lsd", "lsr"],
pause: ["start"]
})
if(controller.multiplayer === 1){
pageEvents.add(window, "beforeunload", event => {
if(p2.otherConnected){
pageEvents.send("p2-abandoned", event)
}
})
}
}
keyPress(pressed, name){
if(!this.controller.autoPlayEnabled || this.game.isPaused() || name !== "don_l" && name !== "don_r" && name !== "ka_l" && name !== "ka_r"){
this.setKey(pressed, name, this.game.getAccurateTime())
}
}
checkGameKeys(){
if(this.controller.autoPlayEnabled){
this.checkKeySound("don_l", "don")
this.checkKeySound("don_r", "don")
this.checkKeySound("ka_l", "ka")
this.checkKeySound("ka_r", "ka")
}
}
gamepadKeys(){
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
this.gamepad.play((pressed, name) => {
if(pressed){
if(this.keys[name]){
this.setKey(false, name)
}
this.setKey(true, name, this.game.getAccurateTime())
}else{
this.setKey(false, name)
}
})
}
}
checkMenuKeys(){
if(!this.controller.multiplayer && !this.locked){
var moveMenu = 0
var ms = this.game.getAccurateTime()
this.gamepadMenu.play((pressed, name) => {
if(pressed){
if(this.game.isPaused()){
if(name === "cancel"){
this.locked = true
return setTimeout(() => {
this.controller.togglePause()
this.locked = false
}, 200)
}
}
if(this.keys[name]){
this.setKey(false, name)
}
this.setKey(true, name, ms)
}else{
this.setKey(false, name)
}
})
this.checkKey("pause", "menu", () => {
this.controller.togglePause()
for(var key in this.keyTime){
this.keys[key] = null
this.keyTime[key] = -Infinity
}
})
var moveMenuMinus = () => {
moveMenu = -1
}
var moveMenuPlus = () => {
moveMenu = 1
}
var moveMenuConfirm = () => {
if(this.game.isPaused()){
this.locked = true
setTimeout(() => {
this.controller.view.pauseConfirm()
this.locked = false
}, 200)
}
}
this.checkKey("previous", "menu", moveMenuMinus)
this.checkKey("ka_l", "menu", moveMenuMinus)
this.checkKey("next", "menu", moveMenuPlus)
this.checkKey("ka_r", "menu", moveMenuPlus)
this.checkKey("confirm", "menu", moveMenuConfirm)
this.checkKey("don_l", "menu", moveMenuConfirm)
this.checkKey("don_r", "menu", moveMenuConfirm)
if(moveMenu && this.game.isPaused()){
assets.sounds["se_ka"].play()
this.controller.view.pauseMove(moveMenu)
}
}
if(this.controller.multiplayer !== 2){
this.checkKey("back", "menu", () => {
if(this.controller.multiplayer === 1 && p2.otherConnected){
p2.send("gameend")
pageEvents.send("p2-abandoned")
}
this.controller.togglePause()
this.controller.songSelection()
})
}
}
checkKey(name, type, callback){
if(this.keys[name] && !this.isWaiting(name, type)){
this.waitForKeyup(name, type)
callback()
}
}
checkKeySound(name, sound){
this.checkKey(name, "sound", () => {
var circles = this.controller.getCircles()
var circle = circles[this.controller.getCurrentCircle()]
var currentTime = this.keyTime[name]
this.keyTime[sound] = currentTime
if(circle && !circle.isPlayed){
if(circle.type === "balloon"){
if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
this.controller.playSound("se_balloon")
return
}
}
}
this.controller.playSound("neiro_1_" + sound)
})
}
getKeys(){
return this.keys
}
setKey(pressed, name, ms){
if(pressed){
this.keys[name] = true
this.waitKeyupScore[name] = false
this.waitKeyupSound[name] = false
this.waitKeyupMenu[name] = false
if(this.game.isPaused()){
return
}
this.keyTime[name] = ms
if(name == "don_l" || name == "don_r"){
this.checkKeySound(name, "don")
this.keyboardEvents++
}else if(name == "ka_l" || name == "ka_r"){
this.checkKeySound(name, "ka")
this.keyboardEvents++
}
}else{
this.keys[name] = false
this.waitKeyupScore[name] = false
this.waitKeyupSound[name] = false
this.waitKeyupMenu[name] = false
}
}
isWaiting(name, type){
if(type === "score"){
return this.waitKeyupScore[name]
}else if(type === "sound"){
return this.waitKeyupSound[name]
}else if(type === "menu"){
return this.waitKeyupMenu[name]
}
}
waitForKeyup(name, type){
if(!this.keys[name]){
return
}
if(type === "score"){
this.waitKeyupScore[name] = true
}else if(type === "sound"){
this.waitKeyupSound[name] = true
}else if(type === "menu"){
this.waitKeyupMenu[name] = true
}
}
getKeyTime(){
return this.keyTime
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.gamepadMenu.clean()
clearInterval(this.gamepadInterval)
if(this.controller.multiplayer === 1){
pageEvents.remove(window, "beforeunload")
}
}
}

View File

@ -1,6 +1,7 @@
class Gamepad{
constructor(bindings, callback){
this.bindings = bindings
this.callback = !!callback
this.b = {
"a": 0,
"b": 1,
@ -25,6 +26,7 @@ class Gamepad{
"lsl": "lsl"
}
this.btn = {}
this.gamepadEvents = 0
if(callback){
this.interval = setInterval(() => {
this.play(callback)
@ -86,6 +88,9 @@ class Gamepad{
for(var name in bindings[bind]){
var bindName = bindings[bind][name]
this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName])
if(!this.b){
return
}
}
}
break
@ -123,6 +128,7 @@ class Gamepad{
if(pressed){
callback(true, keyCode)
this.gamepadEvents++
}else if(!button){
if(released){
this.toRelease[keyCode + "released"] = true
@ -134,6 +140,11 @@ class Gamepad{
}
}
clean(){
clearInterval(this.interval)
if(this.callback){
clearInterval(this.interval)
}
delete this.bindings
delete this.b
delete this.btn
}
}

View File

@ -29,6 +29,8 @@
this.otherFiles = {}
this.songs = []
this.stylesheet = []
this.songTitle = {}
this.uraRegex = /\s*[\(]裏[\)]$/
this.courseTypes = {
"easy": 0,
"normal": 1,
@ -82,7 +84,7 @@
file: file,
index: i
})
}else if(name === "genre.ini" || name === "box.def"){
}else if(name === "genre.ini" || name === "box.def" || name === "songtitle.txt"){
var level = (file.webkitRelativePath.match(/\//g) || []).length
metaFiles.push({
file: file,
@ -154,6 +156,20 @@
break
}
}
}else if(name === "songtitle.txt"){
var lastTitle
for(var i = 0; i < data.length; i++){
var line = data[i].trim()
if(line){
var lang = line.slice(0, 2)
if(line.charAt(2) !== " " || !(lang in allStrings)){
this.songTitle[line] = {}
lastTitle = line
}else if(lastTitle){
this.songTitle[lastTitle][lang] = line.slice(3).trim()
}
}
}
}
if(category){
var metaPath = file.webkitRelativePath.toLowerCase().slice(0, file.name.length * -1)
@ -168,7 +184,11 @@
this.osuFiles.forEach(filesLoop)
}
}).catch(() => {})
reader.readAsText(file, "sjis")
if(name === "songtitle.txt"){
reader.readAsText(file)
}else{
reader.readAsText(file, "sjis")
}
return promise
}
@ -183,26 +203,27 @@
var songObj = {
id: index + 1,
type: "tja",
chart: data,
stars: []
chart: file,
stars: [],
music: "muted"
}
var titleLang = {}
var subtitleLang = {}
var dir = file.webkitRelativePath.toLowerCase()
dir = dir.slice(0, dir.lastIndexOf("/") + 1)
var hasCategory = false
for(var diff in tja.metadata){
var meta = tja.metadata[diff]
songObj.title = songObj.title_en = meta.title || file.name.slice(0, file.name.lastIndexOf("."))
songObj.title = meta.title || file.name.slice(0, file.name.lastIndexOf("."))
var subtitle = meta.subtitle || ""
if(subtitle.startsWith("--")){
subtitle = subtitle.slice(2)
}
songObj.subtitle = songObj.subtitle_en = subtitle
songObj.preview = meta.demostart ? Math.floor(meta.demostart * 1000) : 0
if(meta.level){
songObj.stars[this.courseTypes[diff]] = meta.level
if(subtitle.startsWith("--") || subtitle.startsWith("++")){
subtitle = subtitle.slice(2).trim()
}
songObj.subtitle = subtitle
songObj.preview = meta.demostart || 0
songObj.stars[this.courseTypes[diff]] = (meta.level || "0") + (meta.branch ? " B" : "")
if(meta.wave){
songObj.music = this.otherFiles[dir + meta.wave.toLowerCase()]
songObj.music = this.otherFiles[dir + meta.wave.toLowerCase()] || songObj.music
}
if(meta.genre){
songObj.category = this.categories[meta.genre.toLowerCase()] || meta.genre
@ -210,11 +231,44 @@
if(meta.taikowebskin){
songObj.song_skin = this.getSkin(dir, meta.taikowebskin)
}
for(var id in allStrings){
var songTitle = songObj.title
var ura = ""
if(songTitle){
var uraPos = songTitle.search(this.uraRegex)
if(uraPos !== -1){
ura = songTitle.slice(uraPos)
songTitle = songTitle.slice(0, uraPos)
}
}
if(meta["title" + id]){
titleLang[id] = meta["title" + id]
}else if(songTitle in this.songTitle && this.songTitle[songTitle][id]){
titleLang[id] = this.songTitle[songTitle][id] + ura
}
if(meta["subtitle" + id]){
subtitleLang[id] = meta["subtitle" + id]
}
}
}
var titleLangArray = []
for(var id in titleLang){
titleLangArray.push(id + " " + titleLang[id])
}
if(titleLangArray.length !== 0){
songObj.title_lang = titleLangArray.join("\n")
}
var subtitleLangArray = []
for(var id in subtitleLang){
subtitleLangArray.push(id + " " + subtitleLang[id])
}
if(subtitleLangArray.length !== 0){
songObj.subtitle_lang = subtitleLangArray.join("\n")
}
if(!songObj.category){
songObj.category = category || this.getCategory(file)
}
if(songObj.music && songObj.stars.filter(star => star).length !== 0){
if(songObj.stars.length !== 0){
this.songs[index] = songObj
}
}).catch(() => {})
@ -235,12 +289,12 @@
var songObj = {
id: index + 1,
type: "osu",
chart: data,
chart: file,
subtitle: osu.metadata.ArtistUnicode || osu.metadata.Artist,
subtitle_en: osu.metadata.Artist || osu.metadata.ArtistUnicode,
preview: osu.generalInfo.PreviewTime,
subtitle_lang: osu.metadata.Artist || osu.metadata.ArtistUnicode,
preview: osu.generalInfo.PreviewTime / 1000,
stars: [null, null, null, parseInt(osu.difficulty.overallDifficulty) || 1],
music: this.otherFiles[dir + osu.generalInfo.AudioFilename.toLowerCase()]
music: this.otherFiles[dir + osu.generalInfo.AudioFilename.toLowerCase()] || "muted"
}
var filename = file.name.slice(0, file.name.lastIndexOf("."))
var title = osu.metadata.TitleUnicode || osu.metadata.Title
@ -251,13 +305,11 @@
suffix = " " + matches[0]
}
songObj.title = title + suffix
songObj.title_en = (osu.metadata.Title || osu.metadata.TitleUnicode) + suffix
songObj.title_lang = (osu.metadata.Title || osu.metadata.TitleUnicode) + suffix
}else{
songObj.title = filename
}
if(songObj.music){
this.songs[index] = songObj
}
this.songs[index] = songObj
songObj.category = category || this.getCategory(file)
}).catch(() => {})
reader.readAsText(file)
@ -386,6 +438,7 @@
document.head.appendChild(style)
}
if(this.songs.length){
var length = this.songs.length
assets.songs = this.songs
assets.customSongs = true
assets.customSelected = 0
@ -395,6 +448,7 @@
loader.screen.removeChild(this.loaderDiv)
this.clean()
new SongSelect("browse", false, this.songSelect.touchEnabled)
pageEvents.send("import-songs", length)
}, 500)
}else{
loader.screen.removeChild(this.loaderDiv)

View File

@ -1,247 +1,105 @@
class Keyboard{
constructor(controller){
this.controller = controller
this.game = this.controller.game
this.kbd = {
"don_l": 70, // F
"don_r": 74, // J
"ka_l": 68, // D
"ka_r": 75, // K
"pause": 81, // Q
"back": 8, // Backspace
"previous": 37, // Left
"next": 39, // Right
"confirm": 13 // Enter
constructor(bindings, callback){
this.bindings = bindings
this.callback = callback
this.wildcard = false
this.substitute = {
"up": "arrowup",
"right": "arrowright",
"down": "arrowdown",
"left": "arrowleft",
"space": " ",
"esc": "escape",
"ctrl": "control",
"altgr": "altgraph"
}
this.kbdAlias = {
"pause": [27], // Esc
"previous": [38], // Up
"next": [40], // Down
"confirm": [32] // Space
}
this.keys = {}
this.waitKeyupScore = {}
this.waitKeyupSound = {}
this.waitKeyupMenu = {}
this.keyTime = {
"don": -Infinity,
"ka": -Infinity
}
var gameBtn = {}
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
this.gamepad = new Gamepad(gameBtn)
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
var menuBtn = {
"cancel": ["a"],
}
menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt", "lsu", "lsl"],
menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt", "lsd", "lsr"]
menuBtn[this.kbd["pause"]] = ["start"]
this.gamepadMenu = new Gamepad(menuBtn)
this.kbdSearch = {}
for(var name in this.kbdAlias){
var list = this.kbdAlias[name]
for(var i in list){
this.kbdSearch[list[i]] = this.kbd[name]
this.btn = {}
this.update()
pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
pageEvents.blurAdd(this, this.blurEvent.bind(this))
}
update(){
var kbdSettings = settings.getItem("keyboardSettings")
var drumKeys = {}
for(var name in kbdSettings){
var keys = kbdSettings[name]
for(var i in keys){
drumKeys[keys[i]] = name
}
}
for(var name in this.kbd){
this.kbdSearch[this.kbd[name]] = this.kbd[name]
}
pageEvents.keyAdd(this, "all", "both", event => {
if(event.keyCode === 8){
// Disable back navigation when pressing backspace
event.preventDefault()
}
var key = this.kbdSearch[event.keyCode]
if(key && !event.repeat && this.buttonEnabled(key)){
var ms = this.game.getAccurateTime()
this.setKey(key, event.type === "keydown", ms)
}
})
}
getBindings(){
return this.kbd
}
buttonEnabled(keyCode){
if(this.controller.autoPlayEnabled){
switch(keyCode){
case this.kbd["don_l"]:
case this.kbd["don_r"]:
case this.kbd["ka_l"]:
case this.kbd["ka_r"]:
return false
}
}
return true
}
checkGameKeys(){
if(this.controller.autoPlayEnabled){
this.checkKeySound(this.kbd["don_l"], "don")
this.checkKeySound(this.kbd["don_r"], "don")
this.checkKeySound(this.kbd["ka_l"], "ka")
this.checkKeySound(this.kbd["ka_r"], "ka")
}
}
gamepadKeys(){
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
this.gamepad.play((pressed, keyCode) => {
if(pressed){
if(this.keys[keyCode]){
this.setKey(keyCode, false)
}
this.setKey(keyCode, true, this.game.getAccurateTime())
}else{
this.setKey(keyCode, false)
this.kbd = {}
for(var name in this.bindings){
var keys = this.bindings[name]
for(var i in keys){
var key = keys[i]
if(key in drumKeys){
continue
}
})
}
}
checkMenuKeys(){
if(!this.controller.multiplayer && !this.locked){
var moveMenu = 0
var ms = this.game.getAccurateTime()
this.gamepadMenu.play((pressed, keyCode) => {
if(pressed){
if(this.game.isPaused()){
if(keyCode === "cancel"){
this.locked = true
return setTimeout(() => {
this.controller.togglePause()
this.locked = false
}, 200)
if(key in kbdSettings){
var keyArray = kbdSettings[key]
for(var j in keyArray){
key = keyArray[j]
if(!(key in this.kbd)){
this.kbd[key] = name
}
}
if(this.keys[keyCode]){
this.setKey(keyCode, false)
}
this.setKey(keyCode, true, ms)
}else{
this.setKey(keyCode, false)
}
})
this.checkKey(this.kbd["pause"], "menu", () => {
this.controller.togglePause()
for(var key in this.keyTime){
this.keys[key] = null
this.keyTime[key] = -Infinity
}
})
var moveMenuMinus = () => {
moveMenu = -1
}
var moveMenuPlus = () => {
moveMenu = 1
}
var moveMenuConfirm = () => {
if(this.game.isPaused()){
this.locked = true
setTimeout(() => {
this.controller.view.pauseConfirm()
this.locked = false
}, 200)
if(key in this.substitute){
key = this.substitute[key]
}
if(!(key in this.kbd)){
if(key === "wildcard"){
this.wildcard = true
}
this.kbd[key] = name
}
}
}
this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
if(moveMenu && this.game.isPaused()){
assets.sounds["se_ka"].play()
this.controller.view.pauseMove(moveMenu)
}
}
if(this.controller.multiplayer !== 2){
this.checkKey(this.kbd["back"], "menu", () => {
if(this.controller.multiplayer === 1){
p2.send("gameend")
}
this.controller.togglePause()
this.controller.songSelection()
})
}
}
checkKey(keyCode, type, callback){
if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){
this.waitForKeyup(keyCode, type)
callback()
keyEvent(event){
var key = event.key.toLowerCase()
if(key === "escape" || key === "backspace" || key === "tab"){
event.preventDefault()
}
}
checkKeySound(keyCode, sound){
this.checkKey(keyCode, "sound", () => {
var circles = this.controller.getCircles()
var circle = circles[this.controller.getCurrentCircle()]
if(
sound === "don"
&& circle
&& !circle.getPlayed()
&& circle.getType() === "balloon"
&& circle.requiredHits - circle.timesHit <= 1
){
this.controller.playSound("se_balloon")
if(!event.repeat){
var pressed = event.type === "keydown"
if(pressed){
this.btn[key] = true
}else{
this.controller.playSound("neiro_1_" + sound)
delete this.btn[key]
if(key in this.kbd){
for(var i in this.btn){
if(this.kbd[i] === this.kbd[key]){
return
}
}
}
}
this.keyTime[sound] = this.keyTime[keyCode]
})
}
getKeys(){
return this.keys
}
setKey(keyCode, down, ms){
if(down){
this.keys[keyCode] = true
if(this.game.isPaused()){
return
if(key in this.kbd){
this.callback(pressed, this.kbd[key], event)
}else if(this.wildcard){
this.callback(pressed, this.kbd["wildcard"], event)
}
this.keyTime[keyCode] = ms
if(keyCode == this.kbd.don_l || keyCode == this.kbd.don_r){
this.checkKeySound(keyCode, "don")
}else if(keyCode == this.kbd.ka_l || keyCode == this.kbd.ka_r){
this.checkKeySound(keyCode, "ka")
}
}else{
this.keys[keyCode] = false
this.waitKeyupScore[keyCode] = false
this.waitKeyupSound[keyCode] = false
this.waitKeyupMenu[keyCode] = false
}
}
isWaiting(keyCode, type){
if(type === "score"){
return this.waitKeyupScore[keyCode]
}else if(type === "sound"){
return this.waitKeyupSound[keyCode]
}else if(type === "menu"){
return this.waitKeyupMenu[keyCode]
blurEvent(){
for(var key in this.btn){
if(this.btn[key]){
delete this.btn[key]
var name = this.kbd[key] || (this.wildcard ? "wildcard" : false)
if(name){
this.callback(false, name)
}
}
}
}
waitForKeyup(keyCode, type){
if(type === "score"){
this.waitKeyupScore[keyCode] = true
}else if(type === "sound"){
this.waitKeyupSound[keyCode] = true
}else if(type === "menu"){
this.waitKeyupMenu[keyCode] = true
}
}
getKeyTime(){
return this.keyTime
}
clean(){
pageEvents.keyRemove(this, "all")
clearInterval(this.gamepadInterval)
pageEvents.blurRemove(this)
delete this.bindings
delete this.callback
delete this.kbd
delete this.btn
}
}

View File

@ -25,6 +25,12 @@ class Loader{
var queryString = gameConfig._version.commit_short ? "?" + gameConfig._version.commit_short : ""
if(gameConfig.custom_js){
var script = document.createElement("script")
this.addPromise(pageEvents.load(script))
script.src = gameConfig.custom_js + queryString
document.head.appendChild(script)
}
assets.js.forEach(name => {
var script = document.createElement("script")
this.addPromise(pageEvents.load(script))
@ -32,7 +38,15 @@ class Loader{
document.head.appendChild(script)
})
this.addPromise(new Promise(resolve => {
this.addPromise(new Promise((resolve, reject) => {
if(
versionLink.href !== gameConfig._version.url &&
gameConfig._version.commit &&
versionLink.href.indexOf(gameConfig._version.commit) === -1
){
// Version in the config does not match version on the page
reject()
}
var cssCount = document.styleSheets.length + assets.css.length
assets.css.forEach(name => {
var stylesheet = document.createElement("link")
@ -112,6 +126,7 @@ class Loader{
0.5
)
snd.sfxLoudGain.setVolume(1.2)
snd.buffer.saveSettings()
this.afterJSCount = 0
@ -147,17 +162,29 @@ class Loader{
}
}))
var readyEvent = "normal"
var songId
var hashLower = location.hash.toLowerCase()
p2 = new P2Connection()
if(location.hash.length === 6){
if(hashLower.startsWith("#song=")){
var number = parseInt(location.hash.slice(6))
if(number > 0){
songId = number
readyEvent = "song-id"
}
}else if(location.hash.length === 6){
p2.hashLock = true
this.addPromise(new Promise(resolve => {
p2.open()
pageEvents.add(p2, "message", response => {
if(response.type === "session"){
pageEvents.send("session-start", "invited")
readyEvent = "session-start"
resolve()
}else if(response.type === "gameend"){
p2.hash("")
p2.hashLock = false
readyEvent = "session-expired"
resolve()
}
})
@ -176,13 +203,17 @@ class Loader{
p2.hash("")
}
settings = new Settings()
pageEvents.setKbd()
Promise.all(this.promises).then(() => {
this.canvasTest.drawAllImages().then(result => {
perf.allImg = result
perf.load = Date.now() - this.startTime
this.canvasTest.clean()
this.clean()
this.callback()
this.callback(songId)
pageEvents.send("ready", readyEvent)
})
}, this.errorMsg.bind(this))
@ -192,7 +223,7 @@ class Loader{
}
addPromise(promise){
this.promises.push(promise)
promise.then(this.assetLoaded.bind(this))
promise.then(this.assetLoaded.bind(this), this.errorMsg.bind(this))
}
loadSound(name, gain){
var id = this.getFilename(name)
@ -205,6 +236,7 @@ class Loader{
}
errorMsg(error){
console.error(error)
pageEvents.send("loader-error", error)
this.error = true
this.loaderPercentage.appendChild(document.createElement("br"))
this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh"))
@ -237,7 +269,9 @@ class Loader{
}
clean(){
var fontDetectDiv = document.getElementById("fontdetectHelper")
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
if(fontDetectDiv){
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
}
delete this.loaderPercentage
delete this.loaderProgress
delete this.promises

View File

@ -4,6 +4,15 @@ class LoadSong{
this.autoPlayEnabled = autoPlayEnabled
this.multiplayer = multiplayer
this.touchEnabled = touchEnabled
var resolution = settings.getItem("resolution")
this.imgScale = 1
if(resolution === "medium"){
this.imgScale = 0.75
}else if(resolution === "low"){
this.imgScale = 0.5
}else if(resolution === "lowest"){
this.imgScale = 0.25
}
loader.changePage("loadsong", true)
var loadingText = document.getElementById("loading-text")
@ -15,6 +24,12 @@ class LoadSong{
cancel.setAttribute("alt", strings.cancel)
}
this.run()
pageEvents.send("load-song", {
selectedSong: selectedSong,
autoPlayEnabled: autoPlayEnabled,
multiplayer: multiplayer,
touchEnabled: touchEnabled
})
}
run(){
var song = this.selectedSong
@ -51,9 +66,10 @@ class LoadSong{
}
if(type === "don"){
song.donBg = null
}
if(type === "song"){
}else if(type === "song"){
song.songBg = null
}else if(type === "stage"){
song.songStage = null
}
}
}
@ -65,19 +81,14 @@ class LoadSong{
continue
}
let img = document.createElement("img")
if(!songObj.music && this.touchEnabled && imgLoad[i].type === "song"){
let force = imgLoad[i].type === "song" && this.touchEnabled
if(!songObj.music && (this.imgScale !== 1 || force)){
img.crossOrigin = "Anonymous"
}
let promise = pageEvents.load(img)
if(imgLoad[i].type === "song"){
promises.push(promise.then(() => {
return this.scaleImg(img, filename, prefix)
}))
}else{
promises.push(promise.then(() => {
assets.image[prefix + filename] = img
}))
}
promises.push(promise.then(() => {
return this.scaleImg(img, filename, prefix, force)
}))
if(songObj.music){
img.src = URL.createObjectURL(song.songSkin[filename + ".png"])
}else{
@ -91,32 +102,53 @@ class LoadSong{
if(songObj.sound){
songObj.sound.gain = snd.musicGain
resolve()
}else if(songObj.music){
}else if(!songObj.music){
snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.mp3").then(sound => {
songObj.sound = sound
resolve()
}, reject)
}else if(songObj.music !== "muted"){
snd.musicGain.load(songObj.music, true).then(sound => {
songObj.sound = sound
resolve()
}, reject)
}else{
snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.ogg").then(sound => {
songObj.sound = sound
resolve()
}, reject)
resolve()
}
}))
if(songObj.chart){
this.songData = songObj.chart
var reader = new FileReader()
promises.push(pageEvents.load(reader).then(event => {
this.songData = event.target.result.replace(/\0/g, "").split("\n")
}))
if(song.type === "tja"){
reader.readAsText(songObj.chart, "sjis")
}else{
reader.readAsText(songObj.chart)
}
}else{
promises.push(loader.ajax(this.getSongPath(song)).then(data => {
this.songData = data.replace(/\0/g, "").split("\n")
}))
}
if(this.touchEnabled && !assets.image["touch_drum"]){
let img = document.createElement("img")
if(this.imgScale !== 1){
img.crossOrigin = "Anonymous"
}
promises.push(pageEvents.load(img).then(() => {
return this.scaleImg(img, "touch_drum", "")
}))
img.src = gameConfig.assets_baseurl + "img/touch_drum.png"
}
Promise.all(promises).then(() => {
this.setupMultiplayer()
}, error => {
console.error(error)
if(Array.isArray(error) && error[1] instanceof HTMLElement){
error = error[0] + ": " + error[1].outerHTML
}
console.error(error)
pageEvents.send("load-song-error", error)
errorMessage(new Error(error).stack)
alert("An error occurred, please refresh")
})
@ -134,23 +166,23 @@ class LoadSong{
filenames.push("bg_don2_" + this.selectedSong.donBg)
}
}
if(this.selectedSong.songStage !== null){
filenames.push("bg_stage_" + this.selectedSong.songStage)
}
for(var i = 0; i < filenames.length; i++){
for(var letter = 0; letter < 2; letter++){
let filenameAb = filenames[i] + (letter === 0 ? "a" : "b")
var filename = filenames[i]
var stage = filename.startsWith("bg_stage_")
for(var letter = 0; letter < (stage ? 1 : 2); letter++){
let filenameAb = filenames[i] + (stage ? "" : (letter === 0 ? "a" : "b"))
if(!(filenameAb in assets.image)){
let img = document.createElement("img")
if(filenameAb.startsWith("bg_song_")){
if(this.touchEnabled){
img.crossOrigin = "Anonymous"
}
promises.push(pageEvents.load(img).then(() => {
return this.scaleImg(img, filenameAb, "")
}))
}else{
promises.push(pageEvents.load(img).then(() => {
assets.image[filenameAb] = img
}))
let force = filenameAb.startsWith("bg_song_") && this.touchEnabled
if(this.imgScale !== 1 || force){
img.crossOrigin = "Anonymous"
}
promises.push(pageEvents.load(img).then(() => {
return this.scaleImg(img, filenameAb, "", force)
}))
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
}
}
@ -158,12 +190,16 @@ class LoadSong{
Promise.all(promises).then(resolve, reject)
})
}
scaleImg(img, filename, prefix){
scaleImg(img, filename, prefix, force){
return new Promise((resolve, reject) => {
if(this.touchEnabled){
var scale = this.imgScale
if(force && scale > 0.5){
scale = 0.5
}
if(scale !== 1){
var canvas = document.createElement("canvas")
var w = Math.floor(img.width / 2)
var h = Math.floor(img.height / 2)
var w = Math.floor(img.width * scale)
var h = Math.floor(img.height * scale)
canvas.width = w
canvas.height = h
var ctx = canvas.getContext("2d")
@ -243,6 +279,7 @@ class LoadSong{
var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled)
var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
taikoGame1.run(taikoGame2)
pageEvents.send("load-song-player2", this.selectedSong2)
}else if(event.type === "left" || event.type === "gameend"){
this.clean()
new SongSelect(false, false, this.touchEnabled)
@ -264,6 +301,7 @@ class LoadSong{
}else{
if(!repeat){
assets.sounds["v_sanka"].play()
pageEvents.send("load-song-unfocused")
}
setTimeout(() => {
this.startMultiplayer(true)
@ -281,6 +319,7 @@ class LoadSong{
p2.send("leave")
assets.sounds["se_don"].play()
this.cancelButton.style.pointerEvents = "none"
pageEvents.send("load-song-cancel")
}
clean(){
pageEvents.remove(p2, "message")

View File

@ -2,7 +2,7 @@
constructor(){
this.canvas = document.getElementById("logo")
this.ctx = this.canvas.getContext("2d")
this.pathSvg = failedTests.indexOf("Path2D SVG") === -1
this.pathSvg = failedTests.indexOf("Path2D SVG") === -1 && vectors.logo1
this.symbolFont = "TnT, Meiryo, sans-serif"
this.symbols = [{
x: 315, y: 18, xAlt: 15, scale: true, text: "ブ",

View File

@ -82,6 +82,7 @@ var perf = {
}
var strings
var vectors
var settings
pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
if(event.cancelable && cancelTouch && event.target.tagName !== "SELECT"){
@ -90,8 +91,12 @@ pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
})
var versionDiv = document.getElementById("version")
var versionLink = document.getElementById("version-link")
pageEvents.add(versionDiv, ["click", "touchend"], () => {
versionLink.click()
versionLink.tabIndex = -1
pageEvents.add(versionDiv, ["click", "touchend"], event => {
if(event.target === versionDiv){
versionLink.click()
pageEvents.send("version-link")
}
})
resizeRoot()
setInterval(resizeRoot, 100)
@ -103,7 +108,9 @@ pageEvents.keyAdd(debugObj, "all", "down", event => {
}else if(debugObj.state === "minimised"){
debugObj.debug.restore()
}else{
debugObj.debug = new Debug()
try{
debugObj.debug = new Debug()
}catch(e){}
}
}
if(event.keyCode === 82 && debugObj.debug && debugObj.controller){
@ -112,7 +119,7 @@ pageEvents.keyAdd(debugObj, "all", "down", event => {
}
})
var loader = new Loader(() => {
new Titlescreen()
var loader = new Loader(songId => {
new Titlescreen(songId)
})

View File

@ -6,22 +6,25 @@ class Mekadon{
this.lastHit = -Infinity
}
play(circle){
var type = circle.getType()
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
var type = circle.type
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.endTime){
if(circle.section && circle.timesHit === 0){
this.game.resetSection()
}
circle.played(-1, false)
this.game.updateCurrentCircle()
}
type = circle.getType()
type = circle.type
if(type === "balloon"){
this.playDrumrollAt(circle, 0, 30)
return this.playDrumrollAt(circle, 0, 30)
}else if(type === "drumroll" || type === "daiDrumroll"){
this.playDrumrollAt(circle, 0, 60)
return this.playDrumrollAt(circle, 0, 60)
}else{
this.playAt(circle, 0, 450)
return this.playAt(circle, 0, 450)
}
}
playAt(circle, ms, score, dai, reverse){
var currentMs = circle.getMS() - this.getMS()
var currentMs = circle.ms - this.getMS()
if(ms > currentMs - 10){
return this.playNow(circle, score, dai, reverse)
}
@ -32,22 +35,22 @@ class Mekadon{
if(kaAmount > 0){
score = Math.random() > kaAmount ? 1 : 2
}
this.playAt(circle, ms, score)
return this.playAt(circle, ms, score)
}
}
miss(circle){
var currentMs = circle.getMS() - this.getMS()
var currentMs = circle.ms - this.getMS()
if(0 >= currentMs - 10){
this.controller.displayScore(0, true)
this.game.updateCurrentCircle()
this.game.updateCombo(0)
this.game.updateGlobalScore(0, 1, circle.gogoTime)
this.game.sectionNotes.push(0)
return true
}
}
playNow(circle, score, dai, reverse){
var kbd = this.controller.getBindings()
var type = circle.getType()
var type = circle.type
var keyDai = false
var playDai = !dai || dai === 2
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
@ -55,7 +58,7 @@ class Mekadon{
if(drumrollNotes){
var ms = this.getMS()
}else{
var ms = circle.getMS()
var ms = circle.ms
}
if(reverse){
@ -65,25 +68,25 @@ class Mekadon{
type = "don"
}
}
if(type == "daiDon" && playDai){
this.setKey(kbd["don_l"], ms)
this.setKey(kbd["don_r"], ms)
if(type === "daiDon" && playDai){
this.setKey("don_l", ms)
this.setKey("don_r", ms)
this.lr = false
keyDai = true
}else if(type == "don" || type == "daiDon" || drumrollNotes && score !== 2){
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
}else if(type === "don" || type === "daiDon" || drumrollNotes && score !== 2){
this.setKey(this.lr ? "don_l" : "don_r", ms)
this.lr = !this.lr
}else if(type == "daiKa" && playDai){
this.setKey(kbd["ka_l"], ms)
this.setKey(kbd["ka_r"], ms)
}else if(type === "daiKa" && playDai){
this.setKey("ka_l", ms)
this.setKey("ka_r", ms)
this.lr = false
keyDai = true
}else if(type == "ka" || type == "daiKa" || drumrollNotes){
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
}else if(type === "ka" || type === "daiKa" || drumrollNotes){
this.setKey(this.lr ? "ka_l" : "ka_r", ms)
this.lr = !this.lr
}
if(type === "balloon"){
if(circle.requiredHits == 1){
if(circle.requiredHits === 1){
assets.sounds["se_balloon"].play()
}
this.game.checkBalloon(circle)
@ -95,6 +98,10 @@ class Mekadon{
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
this.game.updateCurrentCircle()
circle.played(score, keyDai)
if(circle.section){
this.game.resetSection()
}
this.game.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
}
this.lastHit = ms
return true
@ -102,8 +109,7 @@ class Mekadon{
getMS(){
return this.controller.getElapsedTime()
}
setKey(keyCode, ms){
this.controller.setKey(keyCode, false)
this.controller.setKey(keyCode, true, ms)
setKey(name, ms){
this.controller.setKey(true, name, ms)
}
}

View File

@ -58,6 +58,7 @@ class P2Connection{
this.open()
}
}, 500)
pageEvents.send("p2-disconnected")
}
var addedType = this.allEvents.get("close")
if(addedType){
@ -108,9 +109,15 @@ class P2Connection{
this.dai = 2
this.kaAmount = 0
this.results = false
this.branch = "normal"
break
case "gameend":
this.otherConnected = false
if(this.session){
pageEvents.send("session-end")
}else if(!this.results){
pageEvents.send("p2-game-end")
}
this.session = false
if(this.hashLock){
this.hash("")
@ -135,6 +142,10 @@ class P2Connection{
this.kaAmount = response.value.kaAmount
}
break
case "branch":
this.branch = response.value
this.branchSet = false
break
case "session":
this.clearMessage("users")
this.otherConnected = true
@ -155,10 +166,10 @@ class P2Connection{
}
play(circle, mekadon){
if(this.otherConnected || this.notes.length > 0){
var type = circle.getType()
var type = circle.type
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
if(drumrollNotes && mekadon.getMS() > circle.getEndTime()){
if(drumrollNotes && mekadon.getMS() > circle.endTime){
circle.played(-1, false)
mekadon.game.updateCurrentCircle()
}
@ -171,7 +182,7 @@ class P2Connection{
var note = this.notes[0]
if(note.score >= 0){
var dai = 1
if(circle.getType() === "daiDon" || circle.getType() === "daiKa"){
if(circle.type === "daiDon" || circle.type === "daiKa"){
dai = this.dai
}
if(mekadon.playAt(circle, note.ms, note.score, dai, note.reverse)){

View File

@ -3,10 +3,13 @@ class PageEvents{
this.allEvents = new Map()
this.keyListeners = new Map()
this.mouseListeners = new Map()
this.blurListeners = new Map()
this.lastKeyEvent = -Infinity
this.add(window, "keydown", this.keyEvent.bind(this))
this.add(window, "keyup", this.keyEvent.bind(this))
this.add(window, "mousemove", this.mouseEvent.bind(this))
this.add(window, "blur", this.blurEvent.bind(this))
this.kbd = []
}
add(target, type, callback){
if(Array.isArray(type)){
@ -81,8 +84,9 @@ class PageEvents{
})
}
keyEvent(event){
if ([68, 70, 74, 75].indexOf(event.keyCode) > -1) { // D, F, J, K
if(this.kbd.indexOf(event.key.toLowerCase()) !== -1){
this.lastKeyEvent = Date.now()
event.preventDefault()
}
this.keyListeners.forEach(addedKeyCode => {
this.checkListener(addedKeyCode.get("all"), event)
@ -140,7 +144,29 @@ class PageEvents{
mouseRemove(target){
this.mouseListeners.delete(target)
}
blurEvent(event){
this.blurListeners.forEach(callback => callback(event))
}
blurAdd(target, callback){
this.blurListeners.set(target, callback)
}
blurRemove(target){
this.blurListeners.delete(target)
}
getMouse(){
return this.lastMouse
}
send(name, detail){
dispatchEvent(new CustomEvent(name, {detail: detail}))
}
setKbd(){
this.kbd = []
var kbdSettings = settings.getItem("keyboardSettings")
for(var name in kbdSettings){
var keys = kbdSettings[name]
for(var i in keys){
this.kbd.push(keys[i])
}
}
}
}

View File

@ -181,7 +181,8 @@ class ParseOsu{
measures.push({
ms: ms,
originalMS: ms,
speed: speed
speed: speed,
visible: true
})
}
}

View File

@ -10,18 +10,20 @@
this.difficulty = difficulty
this.offset = (offset || 0) * -1000
this.soundOffset = 0
this.noteTypes = [
{name: false, txt: false},
{name: "don", txt: strings.note.don},
{name: "ka", txt: strings.note.ka},
{name: "daiDon", txt: strings.note.daiDon},
{name: "daiKa", txt: strings.note.daiKa},
{name: "drumroll", txt: strings.note.drumroll},
{name: "daiDrumroll", txt: strings.note.daiDrumroll},
{name: "balloon", txt: strings.note.balloon},
{name: false, txt: false},
{name: "balloon", txt: strings.note.balloon}
]
this.noteTypes = {
"0": {name: false, txt: false},
"1": {name: "don", txt: strings.note.don},
"2": {name: "ka", txt: strings.note.ka},
"3": {name: "daiDon", txt: strings.note.daiDon},
"4": {name: "daiKa", txt: strings.note.daiKa},
"5": {name: "drumroll", txt: strings.note.drumroll},
"6": {name: "daiDrumroll", txt: strings.note.daiDrumroll},
"7": {name: "balloon", txt: strings.note.balloon},
"8": {name: false, txt: false},
"9": {name: "balloon", txt: strings.note.balloon},
"A": {name: "daiDon", txt: strings.note.daiDon},
"B": {name: "daiKa", txt: strings.note.daiKa}
}
this.courseTypes = {
"0": "easy",
"1": "normal",
@ -44,7 +46,7 @@
var hasSong = false
var courses = {}
var currentCourse = {}
var courseName = this.difficulty
var courseName = "oni"
for(var lineNum = 0; lineNum < this.data.length; lineNum++){
var line = this.data[lineNum]
@ -55,11 +57,13 @@
inSong = true
if(!hasSong){
if(!(courseName in courses)){
courses[courseName] = {}
}
for(var name in currentCourse){
if(!(courseName in courses)){
courses[courseName] = {}
if(name !== "branch"){
courses[courseName][name] = currentCourse[name]
}
courses[courseName][name] = currentCourse[name]
}
courses[courseName].start = lineNum + 1
courses[courseName].end = this.data.length
@ -70,6 +74,8 @@
hasSong = true
courses[courseName].end = lineNum
}
}else if(name.startsWith("branchstart") && inSong){
courses[courseName].branch = true
}
}else if(!inSong){
@ -114,10 +120,7 @@
parseCircles(){
var meta = this.metadata[this.difficulty]
var ms = (meta.offset || 0) * -1000 + this.offset
var bpm = meta.bpm || 0
if(bpm <= 0){
bpm = 1
}
var bpm = Math.abs(meta.bpm) || 120
var scroll = 1
var measure = 4
this.beatInfo.beatInterval = 60000 / bpm
@ -128,29 +131,36 @@
var balloons = meta.balloon || []
var lastDrumroll = false
var branch = false
var branchType
var branchPreference = "m"
var branchObj = {}
var currentBranch = false
var branchSettings = {}
var branchFirstMeasure = false
var sectionBegin = true
var currentMeasure = []
var firstNote = true
var circles = []
var circleID = 0
var regexAZ = /[A-Z]/
var pushMeasure = () => {
if(barLine){
var note = currentMeasure[0]
if(note){
var speed = note.bpm * note.scroll / 60
}else{
var speed = bpm * scroll / 60
}
this.measures.push({
ms: ms,
originalMS: ms,
speed: speed
})
var note = currentMeasure[0]
if(note){
var speed = note.bpm * note.scroll / 60
}else{
var speed = bpm * scroll / 60
}
this.measures.push({
ms: ms,
originalMS: ms,
speed: speed,
visible: barLine,
branch: currentBranch,
branchFirst: branchFirstMeasure
})
branchFirstMeasure = false
if(currentMeasure.length){
for(var i = 0; i < currentMeasure.length; i++){
var note = currentMeasure[i]
@ -182,7 +192,9 @@
gogoTime: note.gogo,
endTime: note.endTime,
requiredHits: note.requiredHits,
beatMS: 60000 / note.bpm
beatMS: 60000 / note.bpm,
branch: currentBranch,
section: note.section
})
if(lastDrumroll === note){
lastDrumroll = circleObj
@ -204,61 +216,115 @@
var line = line.slice(1).toLowerCase()
var [name, value] = this.split(line, " ")
if(!branch || branch && branchType === branchPreference){
switch(name){
case "gogostart":
gogo = true
break
case "gogoend":
gogo = false
break
case "bpmchange":
bpm = parseFloat(value)
break
case "scroll":
scroll = parseFloat(value)
break
case "measure":
var [numerator, denominator] = value.split("/")
measure = numerator / denominator * 4
break
case "delay":
ms += (parseFloat(value) || 0) * 1000
break
case "barlineon":
barLine = true
break
case "barlineoff":
barLine = false
break
}
}
switch(name){
case "gogostart":
gogo = true
break
case "gogoend":
gogo = false
break
case "bpmchange":
bpm = parseFloat(value) || bpm
break
case "scroll":
scroll = Math.abs(parseFloat(value)) || scroll
break
case "measure":
var [numerator, denominator] = value.split("/")
measure = numerator / denominator * 4 || measure
break
case "delay":
ms += (parseFloat(value) || 0) * 1000
break
case "barlineon":
barLine = true
break
case "barlineoff":
barLine = false
break
case "branchstart":
branch = true
branchType = ""
currentBranch = false
branchFirstMeasure = true
branchSettings = {
ms: ms,
gogo: gogo,
bpm: bpm,
scroll: scroll,
sectionBegin: sectionBegin
}
value = value.split(",")
var forkType = value[0].toLowerCase()
if(forkType === "r" || parseFloat(value[2]) <= 100){
branchPreference = "m"
}else if(parseFloat(value[1]) <= 100){
branchPreference = "e"
if(!this.branches){
this.branches = []
}
var req = {
advanced: parseFloat(value[1]) || 0,
master: parseFloat(value[2]) || 0
}
if(req.advanced > 0){
var active = req.master > 0 ? "normal" : "master"
}else{
branchPreference = "n"
var active = req.master > 0 ? "advanced" : "master"
}
branchObj = {
ms: ms,
originalMS: ms,
active: active,
type: value[0].trim().toLowerCase() === "r" ? "drumroll" : "accuracy",
requirement: req
}
this.branches.push(branchObj)
if(this.measures.length === 1 && branchObj.type === "drumroll"){
for(var i = circles.length; i--;){
var circle = circles[i]
if(circle.endTime && circle.type === "drumroll" || circle.type === "daiDrumroll" || circle.type === "balloon"){
this.measures.push({
ms: circle.endTime,
originalMS: circle.endTime,
speed: circle.bpm * circle.scroll / 60,
visible: false,
branch: circle.branch
})
break
}
}
}
if(this.measures.length !== 0){
this.measures[this.measures.length - 1].nextBranch = branchObj
}
break
case "branchend":
case "section":
branch = false
currentBranch = false
break
case "section":
sectionBegin = true
if(branch && !currentBranch){
branchSettings.sectionBegin = true
}
break
case "n": case "e": case "m":
branchType = name
if(!branch){
break
}
ms = branchSettings.ms
gogo = branchSettings.gogo
bpm = branchSettings.bpm
scroll = branchSettings.scroll
sectionBegin = branchSettings.sectionBegin
branchFirstMeasure = true
var branchName = name === "m" ? "master" : (name === "e" ? "advanced" : "normal")
currentBranch = {
name: branchName,
active: branchName === branchObj.active
}
branchObj[branchName] = currentBranch
break
}
}else if(!branch || branch && branchType === branchPreference){
}else{
var string = line.split("")
var string = line.toUpperCase().split("")
for(let symbol of string){
@ -271,15 +337,17 @@
scroll: scroll
})
break
case "1": case "2": case "3": case "4":
case "1": case "2": case "3": case "4": case "A": case "B":
var type = this.noteTypes[symbol]
var circleObj = {
type: type.name,
txt: type.txt,
gogo: gogo,
bpm: bpm,
scroll: scroll
scroll: scroll,
section: sectionBegin
}
sectionBegin = false
if(lastDrumroll){
circleObj.endDrumroll = lastDrumroll
lastDrumroll = false
@ -293,15 +361,19 @@
txt: type.txt,
gogo: gogo,
bpm: bpm,
scroll: scroll
scroll: scroll,
section: sectionBegin
}
sectionBegin = false
if(lastDrumroll){
if(symbol === "9"){
currentMeasure.push({
endDrumroll: lastDrumroll,
bpm: bpm,
scroll: scroll
scroll: scroll,
section: sectionBegin
})
sectionBegin = false
lastDrumroll = false
}else{
currentMeasure.push({
@ -327,8 +399,10 @@
currentMeasure.push({
endDrumroll: lastDrumroll,
bpm: bpm,
scroll: scroll
scroll: scroll,
section: sectionBegin
})
sectionBegin = false
lastDrumroll = false
}else{
currentMeasure.push({
@ -342,7 +416,14 @@
currentMeasure = []
break
default:
error = true
if(regexAZ.test(symbol)){
currentMeasure.push({
bpm: bpm,
scroll: scroll
})
}else{
error = true
}
break
}
@ -359,6 +440,11 @@
lastDrumroll.originalEndTime = ms
}
if(this.branches){
circles.sort((a, b) => a.ms > b.ms ? 1 : -1)
this.measures.sort((a, b) => a.ms > b.ms ? 1 : -1)
circles.forEach((circle, i) => circle.id = i + 1)
}
return circles
}
}

View File

@ -31,9 +31,12 @@ class Scoresheet{
this.draw = new CanvasDraw()
this.canvasCache = new CanvasCache()
this.keyboard = new Keyboard({
confirm: ["enter", "space", "esc", "don_l", "don_r"]
}, this.keyDown.bind(this))
this.gamepad = new Gamepad({
"13": ["a", "b", "start", "ls", "rs"]
})
confirm: ["a", "b", "start", "ls", "rs"]
}, this.keyDown.bind(this))
this.difficulty = {
"easy": 0,
@ -60,24 +63,20 @@ class Scoresheet{
}
})
}
pageEvents.send("scoresheet", {
selectedSong: controller.selectedSong,
autoPlayEnabled: controller.autoPlayEnabled,
multiplayer: multiplayer,
touchEnabled: touchEnabled,
results: this.results,
p2results: multiplayer ? p2.results : null,
keyboardEvents: controller.keyboard.keyboardEvents,
gamepadEvents: controller.keyboard.gamepad.gamepadEvents,
touchEvents: controller.view.touchEvents
})
}
keyDown(event, code){
if(!code){
if(event.repeat){
return
}
code = event.keyCode
}
var key = {
confirm: code == 13 || code == 32 || code == 70 || code == 74,
// Enter, Space, F, J
cancel: code == 27 || code == 8
// Esc, Backspace
}
if(key.cancel && event){
event.preventDefault()
}
if(key.confirm || key.cancel){
keyDown(pressed){
if(pressed && this.redrawing){
this.toNext()
}
}
@ -126,7 +125,6 @@ class Scoresheet{
this.winW = null
this.winH = null
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
if(!this.multiplayer){
@ -166,12 +164,6 @@ class Scoresheet{
}
var ms = this.getMS()
this.gamepad.play((pressed, keyCode) => {
if(pressed){
this.keyDown(false, keyCode)
}
})
if(!this.redrawRunning){
return
}
@ -182,6 +174,14 @@ class Scoresheet{
var winW = innerWidth
var winH = lastHeight
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
winW *= this.pixelRatio
winH *= this.pixelRatio
var ratioX = winW / 1280
@ -842,12 +842,13 @@ class Scoresheet{
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.draw.clean()
this.canvasCache.clean()
assets.sounds["bgm_result"].stop()
snd.musicGain.fadeIn()
snd.buffer.loadSettings()
this.redrawRunning = false
pageEvents.keyRemove(this, "all")
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
if(this.multiplayer !== 2 && this.touchEnabled){
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")

View File

@ -2,13 +2,13 @@ class Session{
constructor(touchEnabled){
this.touchEnabled = touchEnabled
loader.changePage("session", true)
this.endButton = document.getElementById("tutorial-end-button")
this.endButton = this.getElement("view-end-button")
if(touchEnabled){
document.getElementById("tutorial-outer").classList.add("touch-enabled")
this.getElement("view-outer").classList.add("touch-enabled")
}
this.sessionInvite = document.getElementById("session-invite")
var tutorialTitle = document.getElementById("tutorial-title")
var tutorialTitle = this.getElement("view-title")
tutorialTitle.innerText = strings.session.multiplayerSession
tutorialTitle.setAttribute("alt", strings.session.multiplayerSession)
this.sessionInvite.parentNode.insertBefore(document.createTextNode(strings.session.linkTutorial), this.sessionInvite)
@ -16,11 +16,12 @@ class Session{
this.endButton.setAttribute("alt", strings.session.cancel)
pageEvents.add(window, ["mousedown", "touchstart"], this.mouseDown.bind(this))
pageEvents.keyOnce(this, 27, "down").then(this.onEnd.bind(this))
this.keyboard = new Keyboard({
confirm: ["esc"]
}, this.keyPress.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
confirm: ["start", "b", "ls", "rs"]
}, this.keyPress.bind(this))
p2.hashLock = true
pageEvents.add(p2, "message", response => {
@ -29,12 +30,20 @@ class Session{
p2.hash(response.value)
}else if(response.type === "songsel"){
p2.clearMessage("users")
this.onEnd(false, true)
this.onEnd(true)
pageEvents.send("session-start", "host")
}
})
p2.send("invite")
pageEvents.send("session")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
mouseDown(event){
if(event.type === "mousedown" && event.which !== 1){
return
}
if(event.target === this.sessionInvite){
this.sessionInvite.focus()
}else{
@ -45,17 +54,20 @@ class Session{
this.onEnd()
}
}
onEnd(event, fromP2){
keyPress(pressed){
if(pressed){
this.onEnd()
}
}
onEnd(fromP2){
if(!p2.session){
p2.send("leave")
p2.hash("")
p2.hashLock = false
pageEvents.send("session-cancel")
}else if(!fromP2){
return p2.send("songsel")
}
if(event && event.type === "keydown"){
event.preventDefault()
}
this.clean()
assets.sounds["se_don"].play()
setTimeout(() => {
@ -63,9 +75,9 @@ class Session{
}, 500)
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
pageEvents.remove(window, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, 27)
pageEvents.remove(p2, "message")
delete this.endButton
delete this.sessionInvite

528
public/src/js/settings.js Normal file
View File

@ -0,0 +1,528 @@
class Settings{
constructor(){
var ios = /iPhone|iPad/.test(navigator.userAgent)
var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
this.items = {
language: {
type: "language",
options: ["ja", "en", "cn", "tw", "ko"],
default: this.getLang()
},
resolution: {
type: "select",
options: ["high", "medium", "low", "lowest"],
default: phone ? "medium" : "high"
},
touchAnimation: {
type: "toggle",
default: !ios,
touch: true
},
keyboardSettings: {
type: "keyboard",
default: {
ka_l: ["d"],
don_l: ["f"],
don_r: ["j"],
ka_r: ["k"]
},
touch: false
},
gamepadLayout: {
type: "gamepad",
options: ["a", "b", "c"],
default: "a",
gamepad: true
}
}
this.storage = {}
try{
var storage = JSON.parse(localStorage.getItem("settings") || "{}")
for(var i in this.items){
var current = this.items[i]
if(current.type === "language"){
this.storage[i] = localStorage.getItem("lang")
if(current.options.indexOf(this.storage[i]) === -1){
this.storage[i] = null
}
}else if(i in storage){
if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){
this.storage[i] = null
}else if(current.type === "keyboard"){
var obj = {}
for(var j in current.default){
if(storage[i] && storage[i][j] && storage[i][j][0]){
obj[j] = storage[i][j]
}else{
obj = null
break
}
}
this.storage[i] = obj
}else{
this.storage[i] = storage[i]
}
}else{
this.storage[i] = null
}
}
}catch(e){
for(var i in this.items){
this.storage[i] = null
}
}
}
getItem(name){
var value = this.storage[name]
return value === null ? this.items[name].default : value
}
setItem(name, value){
this.storage[name] = value
try{
if(name === "language"){
if(value){
localStorage.setItem("lang", value)
}else{
localStorage.removeItem("lang")
}
}else{
var language = this.storage.language
delete this.storage.language
localStorage.setItem("settings", JSON.stringify(this.storage))
this.storage.language = language
}
}catch(e){}
}
getLang(){
if("languages" in navigator){
var userLang = navigator.languages.slice()
userLang.unshift(navigator.language)
for(var i in userLang){
for(var j in allStrings){
if(allStrings[j].regex.test(userLang[i])){
return j
}
}
}
}
return "ja"
}
setLang(lang, noEvent){
strings = lang
var boldFonts = strings.font === "Microsoft YaHei, sans-serif"
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = boldFonts ? "bold" : ""
loader.screen.classList[boldFonts ? "add" : "remove"]("bold-fonts")
if(!noEvent){
pageEvents.send("language-change", lang.id)
}
}
}
class SettingsView{
constructor(touchEnabled, tutorial, songId){
this.touchEnabled = touchEnabled
this.tutorial = tutorial
this.songId = songId
loader.changePage("settings", tutorial)
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
this.defaultButton = document.getElementById("settings-default")
if(touchEnabled){
this.getElement("view-outer").classList.add("touch-enabled")
}
var gamepadEnabled = false
if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
gamepadEnabled = true
break
}
}
}
this.mode = "settings"
this.keyboard = new Keyboard({
"confirm": ["enter", "space", "don_l", "don_r"],
"up": ["up"],
"previous": ["left", "ka_l"],
"next": ["right", "down", "ka_r"],
"back": ["esc"],
"other": ["wildcard"]
}, this.keyPressed.bind(this))
this.gamepad = new Gamepad({
"confirm": ["b", "ls", "rs"],
"up": ["u", "lsu"],
"previous": ["l", "lb", "lt", "lsl"],
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
"back": ["start", "a"]
}, this.keyPressed.bind(this))
this.viewTitle = this.getElement("view-title")
this.endButton = this.getElement("view-end-button")
this.resolution = settings.getItem("resolution")
var content = this.getElement("view-content")
this.items = []
this.selected = 0
for(let i in settings.items){
var current = settings.items[i]
if(
!touchEnabled && current.touch === true ||
touchEnabled && current.touch === false ||
!gamepadEnabled && current.gamepad === true
){
continue
}
var settingBox = document.createElement("div")
settingBox.classList.add("setting-box")
var nameDiv = document.createElement("div")
nameDiv.classList.add("setting-name", "stroke-sub")
var name = strings.settings[i].name
nameDiv.innerText = name
nameDiv.setAttribute("alt", name)
settingBox.appendChild(nameDiv)
var valueDiv = document.createElement("div")
valueDiv.classList.add("setting-value")
this.getValue(i, valueDiv)
settingBox.appendChild(valueDiv)
content.appendChild(settingBox)
if(this.items.length === this.selected){
settingBox.classList.add("selected")
}
this.addTouch(settingBox, event => this.setValue(i))
this.items.push({
id: i,
settingBox: settingBox,
nameDiv: nameDiv,
valueDiv: valueDiv
})
}
this.items.push({
id: "default",
settingBox: this.defaultButton
})
this.addTouch(this.defaultButton, this.defaultSettings.bind(this))
this.items.push({
id: "back",
settingBox: this.endButton
})
this.addTouch(this.endButton, this.onEnd.bind(this))
this.gamepadSettings = document.getElementById("settings-gamepad")
this.addTouch(this.gamepadSettings, event => {
if(event.target === event.currentTarget){
this.gamepadBack()
}
})
this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0]
this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0]
this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true))
this.gamepadBox = this.gamepadSettings.getElementsByClassName("setting-box")[0]
this.addTouch(this.gamepadBox, event => this.gamepadSet(1))
this.gamepadButtons = document.getElementById("gamepad-buttons")
this.gamepadValue = document.getElementById("gamepad-value")
this.setStrings()
pageEvents.send("settings")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
addTouch(element, callback){
pageEvents.add(element, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.which !== 1){
return
}else{
this.touched = false
}
callback(event)
})
}
removeTouch(element){
pageEvents.remove(element, ["mousedown", "touchstart"])
}
getValue(name, valueDiv){
var current = settings.items[name]
var value = settings.getItem(name)
if(current.type === "language"){
value = allStrings[value].name + " (" + value + ")"
}else if(current.type === "select" || current.type === "gamepad"){
value = strings.settings[name][value]
}else if(current.type === "toggle"){
value = value ? strings.settings.on : strings.settings.off
}else if(current.type === "keyboard"){
valueDiv.innerHTML = ""
for(var i in value){
var keyDiv = document.createElement("div")
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
var key = value[i][0]
for(var j in this.keyboard.substitute){
if(this.keyboard.substitute[j] === key){
key = j
break
}
}
keyDiv.innerText = key.toUpperCase()
valueDiv.appendChild(keyDiv)
}
return
}
valueDiv.innerText = value
}
setValue(name){
var current = settings.items[name]
var value = settings.getItem(name)
var selectedIndex = this.items.findIndex(item => item.id === name)
var selected = this.items[selectedIndex]
if(this.mode !== "settings"){
if(this.selected === selectedIndex){
this.keyboardBack(selected)
}
return
}
if(this.selected !== selectedIndex){
this.items[this.selected].settingBox.classList.remove("selected")
this.selected = selectedIndex
selected.settingBox.classList.add("selected")
}
if(current.type === "language" || current.type === "select"){
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
}else if(current.type === "toggle"){
value = !value
}else if(current.type === "keyboard"){
this.mode = "keyboard"
selected.settingBox.style.animation = "none"
selected.valueDiv.classList.add("selected")
this.keyboardKeys = {}
this.keyboardSet()
assets.sounds["se_don"].play()
return
}else if(current.type === "gamepad"){
this.mode = "gamepad"
this.gamepadSelected = current.options.indexOf(value)
this.gamepadSet()
assets.sounds["se_don"].play()
return
}
settings.setItem(name, value)
this.getValue(name, this.items[this.selected].valueDiv)
assets.sounds["se_ka"].play()
if(current.type === "language"){
this.setLang(allStrings[value])
}
}
keyPressed(pressed, name, event){
if(!pressed){
return
}
this.touched = false
var selected = this.items[this.selected]
if(this.mode === "settings"){
if(name === "confirm"){
if(selected.id === "back"){
this.onEnd()
}else if(selected.id === "default"){
this.defaultSettings()
}else{
this.setValue(selected.id)
}
}else if(name === "up" || name === "previous" || name === "next"){
selected.settingBox.classList.remove("selected")
do{
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
}while(this.items[this.selected].id === "default" && name !== "previous")
selected = this.items[this.selected]
selected.settingBox.classList.add("selected")
selected.settingBox.scrollIntoView()
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}
}else if(this.mode === "gamepad"){
if(name === "confirm"){
this.gamepadBack(true)
}else if(name === "up" || name === "previous" || name === "next"){
this.gamepadSet(name === "next" ? 1 : -1)
}else if(name === "back"){
this.gamepadBack()
}
}else if(this.mode === "keyboard"){
if(name === "back"){
this.keyboardBack(selected)
assets.sounds["se_cancel"].play()
}else{
event.preventDefault()
var currentKey = event.key.toLowerCase()
for(var i in this.keyboardKeys){
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
return
}
}
var current = this.keyboardCurrent
assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
this.keyboardKeys[current] = [currentKey]
this.keyboardSet()
}
}
}
keyboardSet(){
var selected = this.items[this.selected]
var current = settings.items[selected.id]
selected.valueDiv.innerHTML = ""
for(var i in current.default){
var keyDiv = document.createElement("div")
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
if(this.keyboardKeys[i]){
var key = this.keyboardKeys[i][0]
for(var j in this.keyboard.substitute){
if(this.keyboard.substitute[j] === key){
key = j
break
}
}
keyDiv.innerText = key.toUpperCase()
selected.valueDiv.appendChild(keyDiv)
}else{
keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]"
selected.valueDiv.appendChild(keyDiv)
this.keyboardCurrent = i
return
}
}
settings.setItem(selected.id, this.keyboardKeys)
this.keyboardBack(selected)
this.keyboard.update()
pageEvents.setKbd()
}
keyboardBack(selected){
this.mode = "settings"
selected.settingBox.style.animation = ""
selected.valueDiv.classList.remove("selected")
this.getValue(selected.id, selected.valueDiv)
}
gamepadSet(diff){
if(this.mode !== "gamepad"){
return
}
var selected = this.items[this.selected]
var current = settings.items[selected.id]
if(diff){
this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
assets.sounds["se_ka"].play()
}
var opt = current.options[this.gamepadSelected]
var value = strings.settings[selected.id][opt]
this.gamepadValue.innerText = value
this.gamepadValue.setAttribute("alt", value)
this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
this.gamepadSettings.style.display = "block"
}
gamepadBack(confirm){
if(this.mode !== "gamepad"){
return
}
var selected = this.items[this.selected]
var current = settings.items[selected.id]
settings.setItem(selected.id, current.options[this.gamepadSelected])
this.getValue(selected.id, selected.valueDiv)
assets.sounds[confirm ? "se_don" : "se_cancel"].play()
this.gamepadSettings.style.display = ""
this.mode = "settings"
}
defaultSettings(){
if(this.mode === "keyboard"){
this.keyboardBack(this.items[this.selected])
}
for(var i in settings.items){
settings.setItem(i, null)
}
this.setLang(allStrings[settings.getItem("language")])
this.keyboard.update()
pageEvents.setKbd()
assets.sounds["se_don"].play()
}
onEnd(){
this.clean()
assets.sounds["se_don"].play()
setTimeout(() => {
if(this.tutorial && !this.touched){
new Tutorial(false, this.songId)
}else{
try{
localStorage.setItem("tutorial", "true")
}catch(e){}
new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId)
}
}, 500)
}
setLang(lang){
settings.setLang(lang)
if(failedTests.length !== 0){
showUnsupported(strings)
}
for(var i in this.items){
var item = this.items[i]
if(item.valueDiv){
var name = strings.settings[item.id].name
item.nameDiv.innerText = name
item.nameDiv.setAttribute("alt", name)
this.getValue(item.id, item.valueDiv)
}
}
this.setStrings()
}
setStrings(){
this.viewTitle.innerText = strings.gameSettings
this.viewTitle.setAttribute("alt", strings.gameSettings)
this.endButton.innerText = strings.settings.ok
this.endButton.setAttribute("alt", strings.settings.ok)
this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
this.gamepadEndButton.innerText = strings.settings.ok
this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
this.defaultButton.innerText = strings.settings.default
this.defaultButton.setAttribute("alt", strings.settings.default)
}
mod(length, index){
return ((index % length) + length) % length
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
assets.sounds["bgm_settings"].stop()
for(var i in this.items){
this.removeTouch(this.items[i].settingBox)
}
if(this.defaultButton){
delete this.defaultButton
}
this.removeTouch(this.gamepadSettings)
this.removeTouch(this.gamepadEndButton)
this.removeTouch(this.gamepadBox)
delete this.tutorialTitle
delete this.endButton
delete this.items
delete this.gamepadSettings
delete this.gamepadTitle
delete this.gamepadEndButton
delete this.gamepadBox
delete this.gamepadButtons
delete this.gamepadValue
if(this.resolution !== settings.getItem("resolution")){
for(var i in assets.image){
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
URL.revokeObjectURL(assets.image[i].src)
delete assets.image[i]
}
}
}
}
}

View File

@ -1,5 +1,5 @@
class SongSelect{
constructor(fromTutorial, fadeIn, touchEnabled){
constructor(fromTutorial, fadeIn, touchEnabled, songId){
this.touchEnabled = touchEnabled
loader.changePage("songselect", false)
@ -25,21 +25,27 @@ class SongSelect{
},
"tutorial": {
sort: 7,
background: "#9afbe1",
border: ["#d6ffff", "#6bae9c"],
outline: "#31ae94"
background: "#29e8aa",
border: ["#86ffbd", "#009a8c"],
outline: "#08a28c"
},
"about": {
sort: 7,
background: "#91cfff",
border: ["#dff0ff", "#6890b2"],
outline: "#217abb"
background: "#a2d0e7",
border: ["#c6dfff", "#4485d9"],
outline: "#2390d9"
},
"settings": {
sort: 7,
background: "#ce93fa",
border: ["#dec4fd", "#a543ef"],
outline: "#a741ef"
},
"browse": {
sort: 7,
background: "#9791ff",
border: ["#e2dfff", "#6d68b2"],
outline: "#5350ba"
background: "#fab5d3",
border: ["#ffe7ef", "#d36aa2"],
outline: "#d36aa2"
},
"J-POP": {
sort: 0,
@ -107,7 +113,8 @@ class SongSelect{
type: song.type,
offset: song.offset,
songSkin: song.song_skin || {},
music: song.music
music: song.music,
volume: song.volume
})
}
this.songs.sort((a, b) => {
@ -148,6 +155,12 @@ class SongSelect{
action: "about",
category: strings.random
})
this.songs.push({
title: strings.gameSettings,
skin: this.songSkin.settings,
action: "settings",
category: strings.random
})
if("webkitdirectory" in HTMLInputElement.prototype && !(/Android|iPhone|iPad/.test(navigator.userAgent))){
this.browse = document.getElementById("browse")
pageEvents.add(this.browse, "change", this.browseChange.bind(this))
@ -213,23 +226,32 @@ class SongSelect{
this.selectedDiff = 0
assets.sounds["bgm_songsel"].playLoop(0.1, false, 0, 1.442, 3.506)
if(!assets.customSongs && !fromTutorial && !("selectedSong" in localStorage)){
if(!assets.customSongs && !fromTutorial && !("selectedSong" in localStorage) && !songId){
fromTutorial = touchEnabled ? "about" : "tutorial"
}
if(p2.session){
fromTutorial = false
}
var songIdIndex = -1
if(fromTutorial){
this.selectedSong = this.songs.findIndex(song => song.action === fromTutorial)
this.playBgm(true)
}else{
if(assets.customSongs){
if(songId){
songIdIndex = this.songs.findIndex(song => song.id === songId)
if(songIdIndex === -1){
this.clearHash()
}
}
if(songIdIndex !== -1){
this.selectedSong = songIdIndex
}else if(assets.customSongs){
this.selectedSong = assets.customSelected
}else if((!p2.session || fadeIn) && "selectedSong" in localStorage){
this.selectedSong = Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length - 1)
}
assets.sounds["v_songsel"].play()
assets.sounds[songIdIndex !== -1 ? "v_diffsel" : "v_songsel"].play()
snd.musicGain.fadeOut()
this.playBgm(false)
}
@ -247,7 +269,7 @@ class SongSelect{
var skipStart = fromTutorial || p2.session
this.state = {
screen: fadeIn ? "titleFadeIn" : (skipStart ? "song" : "title"),
screen: songIdIndex !== -1 ? "difficulty" : (fadeIn ? "titleFadeIn" : (skipStart ? "song" : "title")),
screenMS: this.getMS(),
move: 0,
moveMS: 0,
@ -267,23 +289,33 @@ class SongSelect{
this.startPreview(true)
this.pressedKeys = {}
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"],
back: ["escape"],
left: ["left", "ka_l"],
right: ["right", "ka_r"],
up: ["up"],
down: ["down"],
session: ["backspace"],
ctrl: ["ctrl"],
shift: ["shift"]
}, this.keyPress.bind(this))
this.gamepad = new Gamepad({
"13": ["b", "start", "ls", "rs"],
"27": ["a"],
"37": ["l", "lb", "lt", "lsl"],
"39": ["r", "rb", "rt", "lsr"],
"38": ["u", "lsu"],
"40": ["d", "lsd"],
"8": ["back"],
"ctrl": ["y"],
"shift": ["x"]
})
confirm: ["b", "start", "ls", "rs"],
back: ["a"],
left: ["l", "lb", "lt", "lsl"],
right: ["r", "rb", "rt", "lsr"],
up: ["u", "lsu"],
down: ["d", "lsd"],
session: ["back"],
ctrl: ["y"],
shift: ["x"]
}, this.keyPress.bind(this))
if(!assets.customSongs){
this.startP2()
}
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(loader.screen, "mousemove", this.mouseMove.bind(this))
pageEvents.add(loader.screen, "mouseleave", () => {
this.state.moveHover = null
@ -302,73 +334,54 @@ class SongSelect{
this.redrawRunning = true
this.redrawBind = this.redraw.bind(this)
this.redraw()
pageEvents.send("song-select")
pageEvents.send("song-select-move", this.songs[this.selectedSong])
if(songIdIndex !== -1){
pageEvents.send("song-select-difficulty", this.songs[this.selectedSong])
}
}
keyDown(event, code){
if(code){
var modifiers = {
shift: this.pressedKeys["shift"],
ctrl: this.pressedKeys["ctrl"]
keyPress(pressed, name, event){
if(pressed){
if(!this.pressedKeys[name]){
this.pressedKeys[name] = this.getMS() + 300
}
}else{
code = event.keyCode
var modifiers = {
shift: event.shiftKey,
ctrl: event.ctrlKey
}
}
if(code === "ctrl" || code === "shift" || !this.redrawRunning){
this.pressedKeys[name] = 0
return
}
var key = {
confirm: code == 13 || code == 32 || code == 70 || code == 74,
// Enter, Space, F, J
cancel: code == 27,
// Esc
session: code == 8,
// Backspace
left: code == 37 || code == 68,
// Left, D
right: code == 39 || code == 75,
// Right, K
up: code == 38,
// Up
down: code == 40
// Down
}
if(key.cancel && event){
event.preventDefault()
if(name === "ctrl" || name === "shift" || !this.redrawRunning){
return
}
if(this.state.screen === "song"){
if(key.confirm){
if(name === "confirm"){
this.toSelectDifficulty()
}else if(key.cancel){
}else if(name === "back"){
this.toTitleScreen()
}else if(key.session){
}else if(name === "session"){
this.toSession()
}else if(key.left){
}else if(name === "left"){
this.moveToSong(-1)
}else if(key.right){
}else if(name === "right"){
this.moveToSong(1)
}
}else if(this.state.screen === "difficulty"){
if(key.confirm){
if(name === "confirm"){
if(this.selectedDiff === 0){
this.toSongSelect()
}else if(this.selectedDiff === 1){
this.toOptions(1)
}else{
this.toLoadSong(this.selectedDiff - this.diffOptions.length, modifiers.shift, modifiers.ctrl)
this.toLoadSong(this.selectedDiff - this.diffOptions.length, this.pressedKeys["shift"], this.pressedKeys["ctrl"])
}
}else if(key.cancel || key.session){
}else if(name === "back" || name === "session"){
this.toSongSelect()
}else if(key.left){
}else if(name === "left"){
this.moveToDiff(-1)
}else if(key.right){
}else if(name === "right"){
this.moveToDiff(1)
}else if(this.selectedDiff === 1 && (key.up || key.down)){
this.toOptions(key.up ? -1 : 1)
}else if(this.selectedDiff === 1 && (name === "up" || name === "down")){
this.toOptions(name === "up" ? -1 : 1)
}
}
}
@ -508,7 +521,7 @@ class SongSelect{
}else if(550 < x && x < 1050 && 95 < y && y < 524){
var moveBy = Math.floor((x - 550) / ((1050 - 550) / 5)) + this.diffOptions.length
var currentSong = this.songs[this.selectedSong]
if(this.state.ura && moveBy === this.diffOptions + 3 || currentSong.stars[moveBy - this.diffOptions.length]){
if(this.state.ura && moveBy === this.diffOptions.length + 3 || currentSong.stars[moveBy - this.diffOptions.length]){
return moveBy
}
}
@ -590,6 +603,7 @@ class SongSelect{
assets.sounds["se_don"].play()
assets.sounds["v_songsel"].stop()
assets.sounds["v_diffsel"].play(0.3)
pageEvents.send("song-select-difficulty", currentSong)
}else if(currentSong.action === "back"){
this.clean()
this.toTitleScreen()
@ -603,10 +617,13 @@ class SongSelect{
setTimeout(() => {
this.moveToSong(moveBy)
}, 200)
pageEvents.send("song-select-random")
}else if(currentSong.action === "tutorial"){
this.toTutorial()
}else if(currentSong.action === "about"){
this.toAbout()
}else if(currentSong.action === "settings"){
this.toSettings()
}else if(currentSong.action === "browse"){
this.toBrowse()
}
@ -630,6 +647,8 @@ class SongSelect{
assets.sounds["v_diffsel"].stop()
assets.sounds["se_cancel"].play()
}
this.clearHash()
pageEvents.send("song-select-back")
}
toLoadSong(difficulty, shift, ctrl, touch){
this.clean()
@ -703,6 +722,13 @@ class SongSelect{
new About(this.touchEnabled)
}, 500)
}
toSettings(){
assets.sounds["se_don"].play()
this.clean()
setTimeout(() => {
new SettingsView(this.touchEnabled)
}, 500)
}
toSession(){
if(p2.socket.readyState !== 1 || assets.customSongs){
return
@ -728,6 +754,7 @@ class SongSelect{
setTimeout(() => {
new SongSelect("browse", false, this.touchEnabled)
}, 500)
pageEvents.send("import-songs-default")
}else{
this.browse.click()
}
@ -740,20 +767,10 @@ class SongSelect{
requestAnimationFrame(this.redrawBind)
var ms = this.getMS()
this.gamepad.play((pressed, keyCode) => {
if(pressed){
if(!this.pressedKeys[keyCode]){
this.pressedKeys[keyCode] = ms + 300
this.keyDown(false, keyCode)
}
}else{
this.pressedKeys[keyCode] = 0
}
})
for(var key in this.pressedKeys){
if(this.pressedKeys[key]){
if(ms >= this.pressedKeys[key] + 50){
this.keyDown(false, key)
this.keyPress(true, key)
this.pressedKeys[key] = ms
}
}
@ -770,6 +787,14 @@ class SongSelect{
winW = winH / 9 * 32
}
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
winW *= this.pixelRatio
winH *= this.pixelRatio
var ratioX = winW / 1280
@ -783,9 +808,11 @@ class SongSelect{
this.canvas.style.height = (winH / this.pixelRatio) + "px"
var borders = (this.songAsset.border + this.songAsset.innerBorder) * 2
var songsLength = Math.ceil(winW / ratio / (this.songAsset.width + this.songAsset.marginLeft)) + 1
this.songTitleCache.resize(
(this.songAsset.width - borders + 1) * Math.ceil(this.songs.length / 3),
(this.songAsset.height - borders + 1) * 3,
(this.songAsset.width - borders + 1) * songsLength,
this.songAsset.height - borders + 1,
ratio + 0.2
)
@ -807,7 +834,7 @@ class SongSelect{
categories++
}
})
this.categoryCache.resize(280, (this.songAsset.marginTop + 1) * categories , ratio + 0.5)
this.categoryCache.resize(280, this.songAsset.marginTop + 1 , ratio + 0.5)
this.difficultyCache.resize((44 + 56 + 2) * 5, 135 + 10, ratio + 0.5)
@ -952,7 +979,11 @@ class SongSelect{
var elapsed = ms - this.state.moveMS
if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
assets.sounds["se_ka"].play()
var previousSelectedSong = this.selectedSong
this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
if(previousSelectedSong !== this.selectedSong){
pageEvents.send("song-select-move", this.songs[this.selectedSong])
}
this.state.move = 0
this.state.locked = 2
@ -1299,27 +1330,47 @@ class SongSelect{
outlineSize: currentUra ? this.songAsset.letterBorder : 0
})
})
var songStars = currentUra ? currentSong.stars[4] : currentSong.stars[i]
for(var j = 0; j < 10; j++){
if(songSel){
var yPos = _y + 113 + j * 17
}else{
var yPos = _y + 178 + j * 19.5
}
if(10 - j > songStars){
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
ctx.beginPath()
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
ctx.fill()
}else{
this.draw.diffStar({
ctx: ctx,
songSel: songSel,
ura: currentUra,
x: _x,
y: yPos,
ratio: ratio
})
var songStarsArray = (currentUra ? currentSong.stars[4] : currentSong.stars[i]).toString().split(" ")
var songStars = songStarsArray[0]
var songBranch = songStarsArray[1] === "B"
var elapsedMS = this.state.screenMS > this.state.moveMS || !songSel ? this.state.screenMS : this.state.moveMS
var fade = ((ms - elapsedMS) % 2000) / 2000
if(songBranch && fade > 0.25 && fade < 0.75){
this.draw.verticalText({
ctx: ctx,
text: strings.songBranch,
x: _x,
y: _y + (songSel ? 110 : 185),
width: songSel ? 44 : 56,
height: songSel ? 160 : 170,
fill: songSel && !currentUra ? "#c85200" : "#fff",
fontSize: songSel ? 25 : 27,
fontFamily: songSel ? "Meiryo, Microsoft YaHei, sans-serif" : this.font,
outline: songSel ? false : "#f22666",
outlineSize: songSel ? 0 : this.songAsset.letterBorder
})
}else{
for(var j = 0; j < 10; j++){
if(songSel){
var yPos = _y + 113 + j * 17
}else{
var yPos = _y + 178 + j * 19.5
}
if(10 - j > songStars){
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
ctx.beginPath()
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
ctx.fill()
}else{
this.draw.diffStar({
ctx: ctx,
songSel: songSel,
ura: currentUra,
x: _x,
y: yPos,
ratio: ratio
})
}
}
}
var currentDiff = this.selectedDiff - this.diffOptions.length
@ -1687,55 +1738,45 @@ class SongSelect{
if("id" in currentSong){
var startLoad = this.getMS()
if(loadOnly){
var resolveLoading
this.previewLoading = currentSong.id
var currentId = null
}else{
var currentId = this.previewId
this.previewing = this.selectedSong
if(this.previewLoading === currentSong.id){
this.previewLoading = null
return
}
}
var currentId = this.previewId
var songObj = this.previewList.find(song => song && song.id === id)
if(songObj){
if(!loadOnly){
this.preview = songObj.preview_sound
this.preview.gain = snd.previewGain
this.previewLoaded(startLoad, songObj.preview_time)
this.previewLoaded(startLoad, songObj.preview_time, currentSong.volume)
}
}else{
songObj = {id: id}
var previewFilename = prvTime > 0.1 ? "/preview.mp3" : "/main.ogg"
var previewFilename = prvTime > 0 ? "/preview.mp3" : "/main.ogg"
var loadPreview = previewFilename => {
return snd.previewGain.load(gameConfig.songs_baseurl + id + previewFilename)
}
new Promise((resolve, reject) => {
if(currentSong.music){
songObj.preview_time = prvTime
snd.previewGain.load(currentSong.music, true).then(resolve, reject)
}else{
if(!currentSong.music){
songObj.preview_time = 0
loadPreview(previewFilename).catch(() => {
songObj.preview_time = prvTime
return loadPreview("/main.ogg")
}).then(resolve, reject)
}else if(currentSong.music !== "muted"){
songObj.preview_time = prvTime
snd.previewGain.load(currentSong.music, true).then(resolve, reject)
}
}).then(sound => {
if(currentId === this.previewId){
songObj.preview_sound = sound
if(!loadOnly || !this.previewLoading){
this.previewing = this.selectedSong
this.preview = sound
this.previewLoaded(startLoad, songObj.preview_time)
}
if(loadOnly){
this.previewLoading = null
}
this.preview = sound
this.previewLoaded(startLoad, songObj.preview_time, currentSong.volume)
var oldPreview = this.previewList.shift()
if(oldPreview){
oldPreview.preview_sound.clean()
@ -1748,12 +1789,13 @@ class SongSelect{
}
}
}
previewLoaded(startLoad, prvTime){
previewLoaded(startLoad, prvTime, volume){
var endLoad = this.getMS()
var difference = endLoad - startLoad
var minDelay = 300
var delay = minDelay - Math.min(minDelay, difference)
this.preview.playLoop(delay / 1000, false, prvTime / 1000)
snd.previewGain.setVolumeMul(volume || 1)
this.preview.playLoop(delay / 1000, false, prvTime)
}
endPreview(){
this.previewId++
@ -1880,22 +1922,32 @@ class SongSelect{
return title
}
clearHash(){
if(location.hash.toLowerCase().startsWith("#song=")){
p2.hash("")
}
}
getMS(){
return Date.now()
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.clearHash()
this.draw.clean()
this.songTitleCache.clean()
this.selectTextCache.clean()
this.categoryCache.clean()
this.difficultyCache.clean()
this.sessionCache.clean()
this.currentSongCache.clean()
assets.sounds["bgm_songsel"].stop()
if(!this.bgmEnabled){
snd.musicGain.fadeIn()
setTimeout(() => {
snd.musicGain.fadeIn()
snd.buffer.loadSettings()
}, 500)
}
this.redrawRunning = false
@ -1905,7 +1957,6 @@ class SongSelect{
song.preview_sound.clean()
}
})
pageEvents.keyRemove(this, "all")
pageEvents.remove(loader.screen, ["mousemove", "mouseleave", "mousedown", "touchstart"])
pageEvents.remove(this.canvas, "touchend")
pageEvents.remove(p2, "message")

View File

@ -3,6 +3,7 @@
var AudioContext = window.AudioContext || window.webkitAudioContext
this.context = new AudioContext()
pageEvents.add(window, ["click", "touchend"], this.pageClicked.bind(this))
this.gainList = []
}
load(url, local, gain){
if(local){
@ -27,7 +28,9 @@
})
}
createGain(channel){
return new SoundGain(this, channel)
var gain = new SoundGain(this, channel)
this.gainList.push(gain)
return gain
}
setCrossfade(gain1, gain2, median){
if(!Array.isArray(gain1)){
@ -60,6 +63,18 @@
this.context.resume()
}
}
saveSettings(){
for(var i = 0; i < this.gainList.length; i++){
var gain = this.gainList[i]
gain.defaultVol = gain.volume
}
}
loadSettings(){
for(var i = 0; i < this.gainList.length; i++){
var gain = this.gainList[i]
gain.setVolume(gain.defaultVol)
}
}
}
class SoundGain{
constructor(soundBuffer, channel){
@ -85,8 +100,11 @@ class SoundGain{
this.gainNode.gain.value = amount * amount
this.volume = amount
}
setVolumeMul(amount){
this.setVolume(amount * this.defaultVol)
}
setCrossfade(amount){
this.setVolume(Math.pow(Math.sin(Math.PI / 2 * amount), 1 / 4))
this.setVolume(Math.sqrt(Math.sin(Math.PI / 2 * amount)))
}
fadeIn(duration, time, absolute){
this.fadeVolume(0, this.volume * this.volume, duration, time, absolute)

View File

@ -1,7 +1,7 @@
function StringsJa(){
this.id = "ja"
this.name = "日本語"
this.regex = /^ja$/
this.regex = /^ja$|^ja-/
this.font = "TnT, Meiryo, sans-serif"
this.taikoWeb = "たいこウェブ"
@ -24,6 +24,7 @@
this.randomSong = "ランダムに曲をえらぶ"
this.howToPlay = "あそびかた説明"
this.aboutSimulator = "このシミュレータについて"
this.gameSettings = "ゲーム設定"
this.browse = "参照する…"
this.defaultSongList = "デフォルト曲リスト"
this.songOptions = "演奏オプション"
@ -34,6 +35,7 @@
this.normal = "ふつう"
this.hard = "むずかしい"
this.oni = "おに"
this.songBranch = "譜面分岐あり"
this.sessionStart = "オンラインセッションを開始する!"
this.sessionEnd = "オンラインセッションを終了する"
this.loading = "ロード中..."
@ -53,6 +55,11 @@
this.good = "良"
this.ok = "可"
this.bad = "不可"
this.branch = {
"normal": "普通譜面",
"advanced": "玄人譜面",
"master": "達人譜面"
}
this.pauseOptions = [
"演奏をつづける",
"はじめからやりなおす",
@ -65,16 +72,16 @@
this.tutorial = {
basics: [
"Hit the drum when the notes reach the taiko!",
"For red notes, hit the face of the drum (%s or %s)...",
"...and for blue notes, hit the rim! (%s or %s)",
"USB controllers are also supported!"
"流れてくる音符がワクに重なったらバチで太鼓をたたこう!",
"赤い音符は面をたたこう(%sまたは%s",
"青い音符はフチをたたこう(%sまたは%s",
"USBコントローラがサポートされています!"
],
otherControls: "Other controls",
otherControls: "他のコントロール",
otherTutorial: [
"%s \u2014 pause game",
"%s while selecting difficulty \u2014 enable autoplay mode",
"%s while selecting difficulty \u2014 enable 2P mode"
"%sはゲームを一時停止します",
"むずかしさをえらぶしながら%sキーを押しながらオートモードを有効",
"むずかしさをえらぶしながら%sキーを押しながらネットプレイモードを有効"
],
ok: "OK"
}
@ -92,6 +99,38 @@
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "キャンセル"
}
this.settings = {
language: {
name: "言語"
},
resolution: {
name: "ゲームの解像度",
high: "高",
medium: "中",
low: "低",
lowest: "最低"
},
touchAnimation: {
name: "タッチアニメーション"
},
keyboardSettings: {
name: "キーボード設定",
ka_l: "ふち(左)",
don_l: "面(左)",
don_r: "面(右)",
ka_r: "ふち(右)"
},
gamepadLayout: {
name: "そうさタイプ設定",
a: "タイプA",
b: "タイプB",
c: "タイプC"
},
on: "オン",
off: "オフ",
default: "既定値にリセット",
ok: "OK"
}
this.browserSupport = {
browserWarning: "サポートされていないブラウザを実行しています (%s)",
details: "詳しく",
@ -125,6 +164,7 @@ function StringsEn(){
this.randomSong = "Random Song"
this.howToPlay = "How to Play"
this.aboutSimulator = "About Simulator"
this.gameSettings = "Game Settings"
this.browse = "Browse…"
this.defaultSongList = "Default Song List"
this.songOptions = "Song Options"
@ -135,6 +175,7 @@ function StringsEn(){
this.normal = "Normal"
this.hard = "Hard"
this.oni = "Extreme"
this.songBranch = "Diverge Notes"
this.sessionStart = "Begin an Online Session!"
this.sessionEnd = "End Online Session"
this.loading = "Loading..."
@ -154,6 +195,11 @@ function StringsEn(){
this.good = "GOOD"
this.ok = "OK"
this.bad = "BAD"
this.branch = {
"normal": "Normal",
"advanced": "Professional",
"master": "Master"
}
this.pauseOptions = [
"Continue",
"Retry",
@ -166,8 +212,8 @@ function StringsEn(){
this.tutorial = {
basics: [
"Hit the drum when the notes reach the taiko!",
"For red notes, hit the face of the drum (%s or %s)...",
"When a note overlaps the frame, that is your cue to hit the drum!",
"For red notes, hit the surface of the drum (%s or %s)...",
"...and for blue notes, hit the rim! (%s or %s)",
"USB controllers are also supported!"
],
@ -193,6 +239,38 @@ function StringsEn(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "Cancel"
}
this.settings = {
language: {
name: "Language"
},
resolution: {
name: "Game Resolution",
high: "High",
medium: "Medium",
low: "Low",
lowest: "Lowest"
},
touchAnimation: {
name: "Touch Animation"
},
keyboardSettings: {
name: "Keyboard Settings",
ka_l: "Left Rim",
don_l: "Left Surface",
don_r: "Right Surface",
ka_r: "Right Rim"
},
gamepadLayout: {
name: "Gamepad Layout",
a: "Type A",
b: "Type B",
c: "Type C"
},
on: "On",
off: "Off",
default: "Reset to Defaults",
ok: "OK"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",
@ -226,6 +304,7 @@ function StringsCn(){
this.randomSong = "随机选曲"
this.howToPlay = "操作说明"
this.aboutSimulator = "关于模拟器"
this.gameSettings = "游戏设定"
this.browse = "浏览…"
this.defaultSongList = "默认歌曲列表"
this.songOptions = "选项"
@ -236,6 +315,7 @@ function StringsCn(){
this.normal = "普通"
this.hard = "困难"
this.oni = "魔王"
this.songBranch = "有谱面分歧"
this.sessionStart = "开始在线会话!"
this.sessionEnd = "结束在线会话"
this.loading = "加载中..."
@ -255,6 +335,11 @@ function StringsCn(){
this.good = "良"
this.ok = "可"
this.bad = "不可"
this.branch = {
"normal": "一般谱面",
"advanced": "进阶谱面",
"master": "达人谱面"
}
this.pauseOptions = [
"继续演奏",
"从头开始",
@ -267,16 +352,16 @@ function StringsCn(){
this.tutorial = {
basics: [
"Hit the drum when the notes reach the taiko!",
"For red notes, hit the face of the drum (%s or %s)...",
"...and for blue notes, hit the rim! (%s or %s)",
"USB controllers are also supported!"
"当流动的音符将与框框重叠时就用鼓棒敲打太鼓吧",
"遇到红色音符要敲打鼓面(%s或%s",
"遇到蓝色音符则敲打鼓边(%s或%s",
"USB控制器也支持!"
],
otherControls: "Other controls",
otherControls: "其他控制",
otherTutorial: [
"%s \u2014 pause game",
"%s while selecting difficulty \u2014 enable autoplay mode",
"%s while selecting difficulty \u2014 enable 2P mode"
"%s暂停游戏",
"选择难度时按住%s以启用自动模式",
"选择难度时按住%s以启用网络对战模式"
],
ok: "确定"
}
@ -294,6 +379,38 @@ function StringsCn(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "取消"
}
this.settings = {
language: {
name: "语言"
},
resolution: {
name: "游戏分辨率",
high: "高",
medium: "中",
low: "低",
lowest: "最低"
},
touchAnimation: {
name: "触摸动画"
},
keyboardSettings: {
name: "键盘设置",
ka_l: "边缘(左)",
don_l: "表面(左)",
don_r: "表面(右)",
ka_r: "边缘(右)"
},
gamepadLayout: {
name: "操作类型设定",
a: "类型A",
b: "类型B",
c: "类型C"
},
on: "开",
off: "关",
default: "重置为默认值",
ok: "确定"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",
@ -327,6 +444,7 @@ function StringsTw(){
this.randomSong = "隨機選曲"
this.howToPlay = "操作說明"
this.aboutSimulator = "關於模擬器"
this.gameSettings = "遊戲設定"
this.browse = "開啟檔案…"
this.defaultSongList = "默認歌曲列表"
this.songOptions = "選項"
@ -337,6 +455,7 @@ function StringsTw(){
this.normal = "普通"
this.hard = "困難"
this.oni = "魔王"
this.songBranch = "有譜面分歧"
this.sessionStart = "開始多人模式!"
this.sessionEnd = "結束多人模式"
this.loading = "讀取中..."
@ -356,6 +475,11 @@ function StringsTw(){
this.good = "良"
this.ok = "可"
this.bad = "不可"
this.branch = {
"normal": "一般譜面",
"advanced": "進階譜面",
"master": "達人譜面"
}
this.pauseOptions = [
"繼續演奏",
"從頭開始",
@ -368,16 +492,16 @@ function StringsTw(){
this.tutorial = {
basics: [
"Hit the drum when the notes reach the taiko!",
"For red notes, hit the face of the drum (%s or %s)...",
"...and for blue notes, hit the rim! (%s or %s)",
"USB controllers are also supported!"
"當流動的音符將與框框重疊時就用鼓棒敲打太鼓吧",
"遇到紅色音符要敲打鼓面(%s或%s",
"遇到藍色音符則敲打鼓邊(%s或%s",
"USB控制器也支持!"
],
otherControls: "Other controls",
otherControls: "其他控制",
otherTutorial: [
"%s \u2014 pause game",
"%s while selecting difficulty \u2014 enable autoplay mode",
"%s while selecting difficulty \u2014 enable 2P mode"
"%s暫停遊戲",
"選擇難度時按住%s以啟用自動模式",
"選擇難度時按住%s以啟用網上對打模式"
],
ok: "確定"
}
@ -395,6 +519,38 @@ function StringsTw(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "取消"
}
this.settings = {
language: {
name: "語系"
},
resolution: {
name: "遊戲分辨率",
high: "高",
medium: "中",
low: "低",
lowest: "最低"
},
touchAnimation: {
name: "觸摸動畫"
},
keyboardSettings: {
name: "鍵盤設置",
ka_l: "邊緣(左)",
don_l: "表面(左)",
don_r: "表面(右)",
ka_r: "邊緣(右)"
},
gamepadLayout: {
name: "操作類型設定",
a: "類型A",
b: "類型B",
c: "類型C"
},
on: "開",
off: "關",
default: "重置為默認值",
ok: "確定"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",
@ -428,6 +584,7 @@ function StringsKo(){
this.randomSong = "랜덤"
this.howToPlay = "지도 시간"
this.aboutSimulator = "게임 정보"
this.gameSettings = "게임 설정"
this.browse = "찾아보기…"
this.defaultSongList = "기본 노래 목록"
this.songOptions = "옵션"
@ -438,6 +595,7 @@ function StringsKo(){
this.normal = "보통"
this.hard = "어려움"
this.oni = "귀신"
this.songBranch = "악보 분기 있습니다"
this.sessionStart = "온라인 세션 시작!"
this.sessionEnd = "온라인 세션 끝내기"
this.loading = "로딩 중..."
@ -457,6 +615,11 @@ function StringsKo(){
this.good = "얼쑤"
this.ok = "좋다"
this.bad = "에구"
this.branch = {
"normal": "보통 악보",
"advanced": "현인 악보",
"master": "달인 악보"
}
this.pauseOptions = [
"연주 계속하기",
"처음부터 다시",
@ -469,16 +632,16 @@ function StringsKo(){
this.tutorial = {
basics: [
"Hit the drum when the notes reach the taiko!",
"For red notes, hit the face of the drum (%s or %s)...",
"...and for blue notes, hit the rim! (%s or %s)",
"USB controllers are also supported!"
"이동하는 음표가 테두리와 겹쳐졌을 때 북채로 태고를 두드리자!",
"빨간 음표는 면을 두드리자 (%s 또는 %s)",
"파란 음표는 테를 두드리자 (%s 또는 %s)",
"USB 컨트롤러도 지원됩니다!"
],
otherControls: "Other controls",
otherControls: "기타 컨트롤",
otherTutorial: [
"%s \u2014 pause game",
"%s while selecting difficulty \u2014 enable autoplay mode",
"%s while selecting difficulty \u2014 enable 2P mode"
"%s \u2014 게임을 일시 중지합니다",
"난이도 선택 동안 %s 홀드 \u2014 오토 모드 활성화",
"난이도 선택 동안 %s 홀드 \u2014 넷 플레이 모드 활성화"
],
ok: "확인"
}
@ -496,6 +659,38 @@ function StringsKo(){
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
cancel: "취소"
}
this.settings = {
language: {
name: "언어"
},
resolution: {
name: "게임 해상도",
high: "높은",
medium: "중간",
low: "저",
lowest: "최저"
},
touchAnimation: {
name: "터치 애니메이션"
},
keyboardSettings: {
name: "키보드 설정",
ka_l: "가장자리 (왼쪽)",
don_l: "표면 (왼쪽)",
don_r: "표면 (오른쪽)",
ka_r: "가장자리 (오른쪽)"
},
gamepadLayout: {
name: "조작 타입 설정",
a: "타입 A",
b: "타입 B",
c: "타입 C"
},
on: "온",
off: "오프",
default: "기본값으로 재설정",
ok: "확인"
}
this.browserSupport = {
browserWarning: "You are running an unsupported browser (%s)",
details: "Details...",

View File

@ -1,146 +1,102 @@
class Titlescreen{
constructor(){
loader.changePage("titlescreen", false)
constructor(songId){
this.songId = songId
this.titleScreen = document.getElementById("title-screen")
this.proceed = document.getElementById("title-proceed")
this.langDropdown = document.getElementById("lang-dropdown")
this.langId = document.getElementById("lang-id")
this.disclaimerText = document.getElementById("title-disclaimer-text")
this.disclaimerCopyright = document.getElementById("title-disclaimer-copyright")
document.getElementById("globe-path").setAttribute("d", vectors.globe)
this.logo = new Logo()
this.lang = this.getLang()
this.setLang(allStrings[this.lang])
this.addLangs()
if(!songId){
loader.changePage("titlescreen", false)
this.titleScreen = document.getElementById("title-screen")
this.proceed = document.getElementById("title-proceed")
this.disclaimerText = document.getElementById("title-disclaimer-text")
this.disclaimerCopyright = document.getElementById("title-disclaimer-copyright")
this.logo = new Logo()
}
this.setLang(allStrings[settings.getItem("language")])
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this))
pageEvents.add(this.langDropdown, "change", this.langChange.bind(this))
assets.sounds["v_title"].play()
this.gamepad = new Gamepad({
"13": ["a", "b", "x", "y", "start", "ls", "rs"]
}, pressed => {
if(pressed){
this.onPressed()
if(songId){
if(localStorage.getItem("tutorial") === "true"){
new SongSelect(false, false, this.touched, this.songId)
}else{
new SettingsView(false, true, this.songId)
}
})
if(p2.session){
pageEvents.add(p2, "message", response => {
if(response.type === "songsel"){
this.goNext(true)
}else{
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
this.onPressed(true)
})
assets.sounds["v_title"].play()
this.keyboard = new Keyboard({
confirm: ["enter", "space", "don_l", "don_r"]
}, this.onPressed.bind(this))
this.gamepad = new Gamepad({
confirm: ["a", "b", "x", "y", "start", "ls", "rs"]
}, this.onPressed.bind(this))
if(p2.session){
pageEvents.add(p2, "message", response => {
if(response.type === "songsel"){
this.goNext(true)
}
})
}
pageEvents.send("title-screen")
}
}
keyDown(event, code){
if(event && event.target === this.langDropdown){
return
onPressed(pressed, name){
if(pressed){
this.titleScreen.style.cursor = "auto"
this.clean()
assets.sounds["se_don"].play()
this.goNext()
}
if(!code){
code = event.keyCode
}
if(code == 13 || code == 32 || code == 70 || code == 74){
// Enter, Space, F, J
this.onPressed()
}
}
onPressed(event){
if(event){
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
}
this.titleScreen.style.cursor = "auto"
this.clean()
assets.sounds["se_don"].play()
this.goNext()
}
goNext(fromP2){
if(p2.session && !fromP2){
p2.send("songsel")
}else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){
}else if(fromP2 || localStorage.getItem("tutorial") === "true"){
if(this.touched){
localStorage.setItem("tutorial", "true")
}
pageEvents.remove(p2, "message")
setTimeout(() => {
new SongSelect(false, false, this.touched)
new SongSelect(false, false, this.touched, this.songId)
}, 500)
}else{
setTimeout(() => {
new Tutorial()
new SettingsView(this.touched, true, this.songId)
}, 500)
}
}
getLang(){
if(localStorage.lang && localStorage.lang in allStrings){
return localStorage.lang
setLang(lang, noEvent){
settings.setLang(lang, true)
if(this.songId){
return
}
if("languages" in navigator){
var userLang = navigator.languages.slice()
userLang.unshift(navigator.language)
for(var i in userLang){
for(var j in allStrings){
if(allStrings[j].regex.test(userLang[i])){
return j
}
}
}
}
return "ja"
}
setLang(lang){
strings = lang
this.proceed.innerText = strings.titleProceed
this.proceed.setAttribute("alt", strings.titleProceed)
this.langId.innerText = strings.id.toUpperCase()
this.langId.setAttribute("alt", strings.id.toUpperCase())
this.disclaimerText.innerText = strings.titleDisclaimer
this.disclaimerText.setAttribute("alt", strings.titleDisclaimer)
this.disclaimerCopyright.innerText = strings.titleCopyright
this.disclaimerCopyright.setAttribute("alt", strings.titleCopyright)
loader.screen.style.fontFamily = strings.font
loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : ""
if(failedTests.length !== 0){
showUnsupported(strings)
}
this.logo.updateSubtitle()
}
addLangs(){
for(var i in allStrings){
var option = document.createElement("option")
option.value = i
if(i === this.lang){
option.selected = true
}
option.appendChild(document.createTextNode(allStrings[i].name))
this.langDropdown.appendChild(option)
}
}
langChange(){
this.lang = this.langDropdown.value
localStorage.lang = this.lang
this.setLang(allStrings[this.lang])
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
this.logo.clean()
assets.sounds["v_title"].stop()
pageEvents.keyRemove(this, "all")
pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
pageEvents.remove(this.langDropdown, "change")
delete this.titleScreen
delete this.proceed
delete this.titleDisclaimer
delete this.titleCopyright
delete this.langDropdown
}
}

View File

@ -1,15 +1,72 @@
class Tutorial{
constructor(fromSongSel){
constructor(fromSongSel, songId){
this.fromSongSel = fromSongSel
this.songId = songId
loader.changePage("tutorial", true)
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
this.endButton = this.getElement("view-end-button")
var tutorialTitle = document.getElementById("tutorial-title")
tutorialTitle.innerText = strings.howToPlay
tutorialTitle.setAttribute("alt", strings.howToPlay)
var tutorialContent = document.getElementById("tutorial-content")
var keys = ["F", "J", "D", "K", "Q", "SHIFT", "CTRL"]
this.tutorialTitle = this.getElement("view-title")
this.tutorialDiv = document.createElement("div")
this.getElement("view-content").appendChild(this.tutorialDiv)
this.setStrings()
pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
if(event.type === "touchstart"){
event.preventDefault()
this.touched = true
}else if(event.type === "mousedown" && event.which !== 1){
return
}
this.onEnd(true)
})
this.keyboard = new Keyboard({
confirm: ["enter", "space", "esc", "don_l", "don_r"]
}, this.onEnd.bind(this))
this.gamepad = new Gamepad({
confirm: ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
pageEvents.send("tutorial")
}
getElement(name){
return loader.screen.getElementsByClassName(name)[0]
}
insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
var kbd = document.createElement("kbd")
kbd.innerText = key
parent.appendChild(kbd)
}
onEnd(pressed, name){
if(pressed){
this.clean()
assets.sounds["se_don"].play()
try{
localStorage.setItem("tutorial", "true")
}catch(e){}
setTimeout(() => {
new SongSelect(this.fromSongSel ? "tutorial" : false, false, this.touched, this.songId)
}, 500)
}
}
setStrings(){
this.tutorialTitle.innerText = strings.howToPlay
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
this.tutorialDiv.innerHTML = ""
var kbdSettings = settings.getItem("keyboardSettings")
var pauseKey = pageEvents.kbd.indexOf("q") === -1 ? "Q" : "ESC"
var keys = [
kbdSettings.don_l[0].toUpperCase(),
kbdSettings.don_r[0].toUpperCase(),
kbdSettings.ka_l[0].toUpperCase(),
kbdSettings.ka_r[0].toUpperCase(),
pauseKey, "SHIFT", "CTRL"
]
var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
@ -20,7 +77,7 @@ class Tutorial{
}
this.insertText(stringKey, par)
})
tutorialContent.appendChild(par)
this.tutorialDiv.appendChild(par)
})
var par = document.createElement("p")
var span = document.createElement("span")
@ -37,43 +94,15 @@ class Tutorial{
this.insertText(stringKey, par)
})
})
tutorialContent.appendChild(par)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
}
insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
var kbd = document.createElement("kbd")
kbd.innerText = key
parent.appendChild(kbd)
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
}
this.clean()
assets.sounds["se_don"].play()
localStorage.setItem("tutorial", "true")
setTimeout(() => {
new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched)
}, 500)
this.tutorialDiv.appendChild(par)
}
clean(){
this.keyboard.clean()
this.gamepad.clean()
assets.sounds["bgm_setsume"].stop()
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, 13)
assets.sounds["bgm_setsume"].stop()
delete this.tutorialTitle
delete this.endButton
delete this.tutorialDiv
}
}

View File

@ -74,6 +74,34 @@
this.nextBeat = 0
this.gogoTime = 0
this.drumroll = []
this.touchEvents = 0
if(this.controller.parsedSongData.branches){
this.branch = "normal"
this.branchAnimate = {
ms: -Infinity,
fromBranch: "normal"
}
this.branchMap = {
"normal": {
"bg": "rgba(0, 0, 0, 0)",
"text": "#d3d3d3",
"stroke": "#393939",
"shadow": "#000"
},
"advanced": {
"bg": "rgba(29, 129, 189, 0.4)",
"text": "#94d7e7",
"stroke": "#315973",
"shadow": "#082031"
},
"master": {
"bg": "rgba(230, 29, 189, 0.4)",
"text": "#f796ef",
"stroke": "#7e2e6e",
"shadow": "#3e0836"
}
}
}
this.beatInterval = this.controller.parsedSongData.beatInfo.beatInterval
this.font = strings.font
@ -84,11 +112,13 @@
this.titleCache = new CanvasCache()
this.comboCache = new CanvasCache()
this.pauseCache = new CanvasCache()
this.branchCache = new CanvasCache()
this.multiplayer = this.controller.multiplayer
this.touchEnabled = this.controller.touchEnabled
this.touch = -Infinity
this.touchAnimation = settings.getItem("touchAnimation")
if(this.multiplayer !== 2){
@ -96,6 +126,8 @@
this.touchDrumDiv = document.getElementById("touch-drum")
this.touchDrumImg = document.getElementById("touch-drum-img")
this.setBgImage(this.touchDrumImg, assets.image["touch_drum"].src)
if(this.controller.autoPlayEnabled){
this.touchDrumDiv.style.display = "none"
}
@ -131,7 +163,8 @@
}
this.setDonBg()
this.lastMousemove = this.controller.game.getAccurateTime()
this.startTime = this.controller.game.getAccurateTime()
this.lastMousemove = this.startTime
pageEvents.mouseAdd(this, this.onmousemove.bind(this))
this.refresh()
@ -150,6 +183,14 @@
var touchMultiplayer = this.touchEnabled && this.multiplayer && !this.portrait
this.pixelRatio = window.devicePixelRatio || 1
var resolution = settings.getItem("resolution")
if(resolution === "medium"){
this.pixelRatio *= 0.75
}else if(resolution === "low"){
this.pixelRatio *= 0.5
}else if(resolution === "lowest"){
this.pixelRatio *= 0.25
}
winW *= this.pixelRatio
winH *= this.pixelRatio
if(this.portrait){
@ -161,6 +202,7 @@
}
var ratio = (ratioX < ratioY ? ratioX : ratioY)
var resized = false
if(this.winW !== winW || this.winH !== winH){
this.winW = winW
this.winH = winH
@ -180,6 +222,7 @@
}
this.fillComboCache()
this.setDonBgHeight()
resized = true
}else if(this.controller.game.paused && !document.hasFocus()){
return
}else if(this.multiplayer !== 2){
@ -668,7 +711,7 @@
}
ctx.restore()
// Bar pressed keys
// Branch background
var keyTime = this.controller.getKeyTime()
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
var padding = this.slotPos.paddingLeft
@ -676,12 +719,78 @@
var barY = this.slotPos.y - 65 * mul
var barH = 130 * mul
if(this.branchAnimate && ms <= this.branchAnimate.ms + 300){
var alpha = Math.max(0, (ms - this.branchAnimate.ms) / 300)
ctx.globalAlpha = 1 - alpha
ctx.fillStyle = this.branchMap[this.branchAnimate.fromBranch].bg
ctx.fillRect(padding, barY, winW - padding, barH)
ctx.globalAlpha = alpha
}
if(this.branch){
ctx.fillStyle = this.branchMap[this.branch].bg
ctx.fillRect(padding, barY, winW - padding, barH)
ctx.globalAlpha = 1
}
// Current branch text
if(this.branch){
if(resized){
this.fillBranchCache()
}
var textW = Math.floor(260 * mul)
var textH = Math.floor(barH)
var textX = winW - textW
var oldOffset = 0
var newOffset = 0
var elapsed = ms - this.startTime
if(elapsed < 250){
textX = winW
}else if(elapsed < 500){
textX += (1 - this.draw.easeOutBack((elapsed - 250) / 250)) * textW
}
if(this.branchAnimate && ms - this.branchAnimate.ms < 310 && ms >= this.branchAnimate.ms){
var fromBranch = this.branchAnimate.fromBranch
var elapsed = ms - this.branchAnimate.ms
var reverse = fromBranch === "master" || fromBranch === "advanced" && this.branch === "normal" ? -1 : 1
if(elapsed < 65){
oldOffset = elapsed / 65 * 12 * mul * reverse
ctx.globalAlpha = 1
var newAlpha = 0
}else if(elapsed < 215){
var animPoint = (elapsed - 65) / 150
oldOffset = (12 - animPoint * 48) * mul * reverse
newOffset = (36 - animPoint * 48) * mul * reverse
ctx.globalAlpha = this.draw.easeIn(1 - animPoint)
var newAlpha = this.draw.easeIn(animPoint)
}else{
newOffset = (1 - (elapsed - 215) / 95) * -12 * mul * reverse
ctx.globalAlpha = 0
var newAlpha = 1
}
this.branchCache.get({
ctx: ctx,
x: textX, y: barY + oldOffset,
w: textW, h: textH,
id: fromBranch
})
ctx.globalAlpha = newAlpha
}
this.branchCache.get({
ctx: ctx,
x: textX, y: barY + newOffset,
w: textW, h: textH,
id: this.branch
})
ctx.globalAlpha = 1
}
// Go go time background
if(this.gogoTime || ms <= this.gogoTimeStarted + 100){
var grd = ctx.createLinearGradient(padding, 0, winW, 0)
grd.addColorStop(0, "#512a2c")
grd.addColorStop(0.46, "#6f2a2d")
grd.addColorStop(0.76, "#8a4763")
grd.addColorStop(1, "#2c2a2c")
grd.addColorStop(0, "rgba(255, 0, 0, 0.16)")
grd.addColorStop(0.45, "rgba(255, 0, 0, 0.28)")
grd.addColorStop(0.77, "rgba(255, 83, 157, 0.4)")
grd.addColorStop(1, "rgba(255, 83, 157, 0)")
ctx.fillStyle = grd
if(!this.touchEnabled){
var alpha = Math.min(100, ms - this.gogoTimeStarted) / 100
@ -692,6 +801,8 @@
}
ctx.fillRect(padding, barY, winW - padding, barH)
}
// Bar pressed keys
if(keyTime[sound] > ms - 130){
var gradients = {
"don": "255, 0, 0",
@ -719,11 +830,10 @@
)
// Taiko pressed keys
var kbd = this.controller.getBindings()
var keys = ["ka_l", "ka_r", "don_l", "don_r"]
for(var i = 0; i < keys.length; i++){
var keyMS = ms - keyTime[kbd[keys[i]]]
var keyMS = ms - keyTime[keys[i]]
if(keyMS < 130){
if(keyMS > 70 && !this.touchEnabled){
ctx.globalAlpha = this.draw.easeOut(1 - (keyMS - 70) / 60)
@ -750,7 +860,7 @@
comboScale = this.draw.fade(scoreMS / 100)
}
var glyphW = 51
var glyphH = 64
var glyphH = 65
var letterSpacing = (comboText.length >= 4 ? 38 : 42) * mul
var orange = comboCount >= 100 ? "1" : "0"
@ -789,6 +899,7 @@
ctx.lineWidth = 7 * mul
ctx.textAlign = "center"
ctx.miterLimit = 1
ctx.strokeStyle = "#000"
ctx.strokeText(strings.combo, comboX, comboTextY)
ctx.miterLimit = 10
ctx.fillText(strings.combo, comboX, comboTextY)
@ -999,7 +1110,7 @@
var songSkinName = selectedSong.songSkin.name
var supportsBlend = "mixBlendMode" in this.songBg.style
var songLayers = [document.getElementById("layer1"), document.getElementById("layer2")]
var prefix = selectedSong.songSkin.prefix || ""
var prefix = ""
if(selectedSong.category in this.categories){
var catId = this.categories[selectedSong.category].sort
@ -1010,8 +1121,9 @@
if(!selectedSong.songSkin.song){
var id = selectedSong.songBg
this.songBg.classList.add("songbg-" + id)
this.setLayers(songLayers, prefix + "bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
this.setLayers(songLayers, "bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
}else if(selectedSong.songSkin.song !== "none"){
var prefix = selectedSong.songSkin.prefix || ""
var notStatic = selectedSong.songSkin.song !== "static"
if(notStatic){
this.songBg.classList.add("songbg-" + selectedSong.songSkin.song)
@ -1021,7 +1133,9 @@
if(!selectedSong.songSkin.stage){
this.songStage.classList.add("song-stage-" + selectedSong.songStage)
this.setBgImage(this.songStage, assets.image["bg_stage_" + selectedSong.songStage].src)
}else if(selectedSong.songSkin.stage !== "none"){
var prefix = selectedSong.songSkin.prefix || ""
this.setBgImage(this.songStage, assets.image[prefix + "bg_stage_" + songSkinName].src)
}
}
@ -1030,7 +1144,7 @@
var songSkinName = selectedSong.songSkin.name
var donLayers = []
var filename = !selectedSong.songSkin.don && this.multiplayer === 2 ? "bg_don2_" : "bg_don_"
var prefix = selectedSong.songSkin.prefix || ""
var prefix = ""
this.donBg = document.createElement("div")
this.donBg.classList.add("donbg")
@ -1049,10 +1163,11 @@
var asset1, asset2
if(!selectedSong.songSkin.don){
this.donBg.classList.add("donbg-" + selectedSong.donBg)
this.setLayers(donLayers, prefix + filename + selectedSong.donBg, true)
this.setLayers(donLayers, filename + selectedSong.donBg, true)
asset1 = filename + selectedSong.donBg + "a"
asset2 = filename + selectedSong.donBg + "b"
}else if(selectedSong.songSkin.don !== "none"){
var prefix = selectedSong.songSkin.prefix || ""
var notStatic = selectedSong.songSkin.don !== "static"
if(notStatic){
this.donBg.classList.add("donbg-" + selectedSong.songSkin.don)
@ -1076,6 +1191,11 @@
}
setDonBgHeight(){
this.donBg.style.setProperty("--h", getComputedStyle(this.donBg).height)
var gameDiv = this.gameDiv
gameDiv.classList.add("fix-animations")
setTimeout(()=>{
gameDiv.classList.remove("fix-animations")
}, 50)
}
setLayers(elements, file, ab){
if(ab){
@ -1101,15 +1221,23 @@
var timeForDistance = this.posToMs(distanceForCircle, measure.speed)
var startingTime = measure.ms - timeForDistance
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed)
if(ms >= startingTime && ms <= finishTime){
if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms, measure.speed)
this.ctx.strokeStyle = "#bdbdbd"
this.ctx.strokeStyle = measure.branchFirst ? "#ff0" : "#bdbdbd"
this.ctx.lineWidth = 3
this.ctx.beginPath()
this.ctx.moveTo(measureX, measureY)
this.ctx.lineTo(measureX, measureY + measureH)
this.ctx.stroke()
}
if(this.multiplayer !== 2 && ms >= measure.ms && measure.nextBranch && !measure.viewChecked && measure.gameChecked){
measure.viewChecked = true
if(measure.nextBranch.active !== this.branch){
this.branchAnimate.ms = ms
this.branchAnimate.fromBranch = this.branch
}
this.branch = measure.nextBranch.active
}
})
}
updateNoteFaces(){
@ -1136,21 +1264,21 @@
for(var i = circles.length; i--;){
var circle = circles[i]
var speed = circle.getSpeed()
var speed = circle.speed
var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
var startingTime = circle.getMS() - timeForDistance
var finishTime = circle.getEndTime() + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
var startingTime = circle.ms - timeForDistance
var finishTime = circle.endTime + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
if(circle.getPlayed() <= 0 || circle.getScore() === 0){
if(ms >= startingTime && ms <= finishTime && circle.getPlayed() !== -1){
if(circle.isPlayed <= 0 || circle.score === 0){
if((!circle.branch || circle.branch.active) && ms >= startingTime && ms <= finishTime && circle.isPlayed !== -1){
this.drawCircle(circle)
}
}else if(!circle.isAnimated()){
}else if(!circle.animating){
// Start animation to gauge
circle.animate(ms)
}
if(ms >= circle.ms && !circle.gogoChecked){
if(ms >= circle.ms && !circle.gogoChecked && (!circle.branch || circle.branch.active)){
if(this.gogoTime != circle.gogoTime){
this.toggleGogoTime(circle)
}
@ -1164,9 +1292,9 @@
for(var i = 0; i < circles.length; i++){
var circle = circles[i]
if(circle.isAnimated()){
if(circle.animating){
var animT = circle.getAnimT()
var animT = circle.animT
if(ms < animT + 490){
if(circle.fixedPos){
@ -1182,7 +1310,7 @@
var pos = this.animateBezier[3]
this.drawCircle(circle, pos, (ms - animT - 490) / 160)
}else{
circle.endAnimation()
circle.animationEnded = true
}
}
}
@ -1210,13 +1338,13 @@
var lyricsSize = 20 * mul
var fill, size, faceID
var type = circle.getType()
var type = circle.type
var ms = this.getMS()
var circleMs = circle.getMS()
var endTime = circle.getEndTime()
var animated = circle.isAnimated()
var speed = circle.getSpeed()
var played = circle.getPlayed()
var circleMs = circle.ms
var endTime = circle.endTime
var animated = circle.animating
var speed = circle.speed
var played = circle.isPlayed
var drumroll = 0
var endX = 0
@ -1322,9 +1450,9 @@
ctx.fill()
ctx.globalAlpha = 1
}
if(!circle.isAnimated()){
if(!circle.animating && circle.text){
// Text
var text = circle.getText()
var text = circle.text
var textX = circlePos.x
var textY = circlePos.y + 83 * mul
ctx.font = lyricsSize + "px Kozuka, Microsoft YaHei, sans-serif"
@ -1374,8 +1502,8 @@
fillComboCache(){
var fontSize = 58
var letterSpacing = fontSize * 0.67
var glyphW = 50
var glyphH = 64
var glyphW = 51
var glyphH = 65
var textX = 5
var textY = 5
var letterBorder = fontSize * 0.15
@ -1435,6 +1563,37 @@
})
this.globalAlpha = 1
}
fillBranchCache(){
var mul = this.slotPos.size / 106
var textW = Math.floor(260 * mul)
var barH = Math.floor(130 * mul)
var branchNames = this.controller.game.branchNames
var textX = textW - 33 * mul
var textY = 63 * mul
var fontSize = (strings.id === "en" ? 33 : (strings.id === "ko" ? 38 : 43)) * mul
this.branchCache.resize((textW + 1), (barH + 1) * 3, this.ratio)
for(var i in branchNames){
this.branchCache.set({
w: textW,
h: barH,
id: branchNames[i]
}, ctx => {
var currentMap = this.branchMap[branchNames[i]]
ctx.font = this.draw.bold(this.font) + fontSize + "px " + this.font
ctx.lineJoin = "round"
ctx.miterLimit = 1
ctx.textAlign = "right"
ctx.textBaseline = "middle"
ctx.lineWidth = 8 * mul
ctx.strokeStyle = currentMap.shadow
ctx.strokeText(strings.branch[branchNames[i]], textX, textY + 4 * mul)
ctx.strokeStyle = currentMap.stroke
ctx.strokeText(strings.branch[branchNames[i]], textX, textY)
ctx.fillStyle = currentMap.text
ctx.fillText(strings.branch[branchNames[i]], textX, textY)
})
}
}
toggleGogoTime(circle){
this.gogoTime = circle.gogoTime
this.gogoTimeStarted = circle.ms
@ -1465,7 +1624,7 @@
if(this.gogoTime){
var circles = this.controller.parsedSongData.circles
var lastCircle = circles[circles.length - 1]
var endTime = lastCircle.getEndTime() + 3000
var endTime = lastCircle.endTime + 3000
if(ms >= endTime){
this.toggleGogoTime({
gogoTime: 0,
@ -1553,14 +1712,16 @@
this.touchDrumDiv.style.width = drumWidth + "px"
this.touchDrumDiv.style.height = drumHeight + "px"
}
if(this.touch > ms - 100){
if(!this.drumPadding){
this.drumPadding = true
this.touchDrumImg.style.backgroundPositionY = "7px"
if(this.touchAnimation){
if(this.touch > ms - 100){
if(!this.drumPadding){
this.drumPadding = true
this.touchDrumImg.style.backgroundPositionY = "7px"
}
}else if(this.drumPadding){
this.drumPadding = false
this.touchDrumImg.style.backgroundPositionY = ""
}
}else if(this.drumPadding){
this.drumPadding = false
this.touchDrumImg.style.backgroundPositionY = ""
}
}
}
@ -1601,16 +1762,16 @@
this.touchNote("ka_r")
}
}
this.touchEvents++
}
}
}
touchNote(note){
var keyboard = this.controller.keyboard
var kbd = keyboard.getBindings()
var ms = this.controller.game.getAccurateTime()
this.touch = ms
keyboard.setKey(kbd[note], false)
keyboard.setKey(kbd[note], true, ms)
keyboard.setKey(false, note)
keyboard.setKey(true, note, ms)
}
mod(length, index){
return ((index % length) + length) % length
@ -1631,12 +1792,17 @@
switch(pos){
case 1:
assets.sounds["se_don"].play()
return this.controller.restartSong()
this.controller.restartSong()
pageEvents.send("pause-restart")
break
case 2:
assets.sounds["se_don"].play()
return this.controller.songSelection()
this.controller.songSelection()
pageEvents.send("pause-song-select")
break
default:
return this.controller.togglePause()
this.controller.togglePause()
break
}
}
onmousedown(event){
@ -1721,6 +1887,8 @@
this.assets.clean()
this.titleCache.clean()
this.comboCache.clean()
this.pauseCache.clean()
this.branchCache.clean()
if(this.multiplayer !== 2){
if(this.touchEnabled){

View File

@ -1,9 +1,9 @@
<div id="tutorial-outer">
<div id="tutorial">
<div id="tutorial-title" class="stroke-sub"></div>
<div id="tutorial-content"></div>
<div class="view-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content"></div>
<div id="diag-txt"></div>
<div id="about-link-btns">
<div class="left-buttons">
<div id="link-issues" class="taibtn stroke-sub link-btn" alt="Issues">
<a target="_blank">Issues</a>
</div>
@ -11,6 +11,6 @@
<a href="mailto:taiko@bui.pm">taiko@bui.pm</a>
</div>
</div>
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
<div class="view-end-button taibtn stroke-sub selected"></div>
</div>
</div>

View File

@ -9,6 +9,21 @@
<div class="measure-num input-slider">
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
</div>
<div class="branch-hide">
<div>Branch:</div>
<div class="branch-select select">
<span class="reset">x</span><select>
<option value="auto" selected style="background:#fff">Auto</option>
<option value="normal" style="background:#ccc">Normal</option>
<option value="advanced" style="background:#bdf">Professional</option>
<option value="master" style="background:#ebf">Master</option>
</select>
</div>
</div>
<div>Music volume:</div>
<div class="music-volume input-slider">
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
</div>
<label><input class="change-restart" type="checkbox">Restart on change</label>
<label class="autoplay-label"><input class="autoplay" type="checkbox">Auto play</label>
<div class="bottom-btns">

View File

@ -1,9 +1,9 @@
<div id="tutorial-outer">
<div id="tutorial">
<div id="tutorial-title" class="stroke-sub"></div>
<div id="tutorial-content">
<div class="view-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content">
<div id="session-invite"></div>
</div>
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
<div class="view-end-button taibtn stroke-sub"></div>
</div>
</div>

View File

@ -0,0 +1,24 @@
<div class="view-outer settings-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content"></div>
<div class="left-buttons">
<div id="settings-default" class="taibtn stroke-sub"></div>
</div>
<div class="view-end-button taibtn stroke-sub"></div>
<div class="view-outer shadow-outer" id="settings-gamepad">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content">
<div class="setting-box">
<div id="gamepad-bg">
<div id="gamepad-value" class="stroke-sub"></div>
<div id="gamepad-buttons"></div>
</div>
</div>
</div>
<div class="view-end-button taibtn stroke-sub selected"></div>
</div>
</div>
</div>
</div>

View File

@ -6,8 +6,3 @@
<span class="stroke-sub" id="title-disclaimer-copyright"></span>
</div>
</div>
<div id="lang">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38 38" id="lang-icon"><circle cx="19" cy="19" r="19"/><path id="globe-path" style="fill:none;stroke-width:2;stroke:#fff"/><circle cx="19" cy="19" r="15" style="fill:none;stroke-width:2;stroke:#fff"/></svg>
<div id="lang-id" class="stroke-sub"></div>
<select id="lang-dropdown"></select>
</div>

View File

@ -1,7 +1,7 @@
<div id="tutorial-outer">
<div id="tutorial">
<div id="tutorial-title" class="stroke-sub"></div>
<div id="tutorial-content"></div>
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
<div class="view-outer">
<div class="view">
<div class="view-title stroke-sub"></div>
<div class="view-content"></div>
<div class="view-end-button taibtn stroke-sub selected"></div>
</div>
</div>

View File

@ -185,6 +185,7 @@ async def connection(ws, path):
if "other_user" in user and "ws" in user["other_user"]:
if type == "note"\
or type == "drumroll"\
or type == "branch"\
or type == "gameresults":
await user["other_user"]["ws"].send(msgobj(type, value))
elif type == "songsel" and user["session"]:
@ -210,6 +211,7 @@ async def connection(ws, path):
user["other_user"]["ws"].send(sent_msg1),
user["other_user"]["ws"].send(sent_msg2)
])
del user["other_user"]["other_user"]
del user["other_user"]
else:
# Other user disconnected
@ -304,6 +306,7 @@ async def connection(ws, path):
user["other_user"]["ws"].send(sent_msg1),
user["other_user"]["ws"].send(sent_msg2)
])
del user["other_user"]["other_user"]
del user["other_user"]
else:
# Other user disconnected
@ -324,6 +327,7 @@ async def connection(ws, path):
user["other_user"]["ws"].send(msgobj("gameend")),
user["other_user"]["ws"].send(status_event())
])
del user["other_user"]["other_user"]
if user["action"] == "waiting":
del server_status["waiting"][user["gameid"]]
await notify_status()