Merge branch 'master' of github.com:bui/taiko-web
This commit is contained in:
commit
f51574c8fb
90
app.py
90
app.py
@ -40,10 +40,10 @@ def get_config():
|
||||
try:
|
||||
config = json.load(open('config.json', 'r'))
|
||||
except ValueError:
|
||||
print 'WARNING: Invalid config.json, using default values'
|
||||
print('WARNING: Invalid config.json, using default values')
|
||||
config = {}
|
||||
else:
|
||||
print 'WARNING: No config.json found, using default values'
|
||||
print('WARNING: No config.json found, using default values')
|
||||
config = {}
|
||||
|
||||
if not config.get('songs_baseurl'):
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@ -55,77 +55,6 @@ def get_config():
|
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return config
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||||
|
||||
|
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def parse_osu(osu):
|
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osu_lines = open(osu, 'r').read().replace('\x00', '').split('\n')
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sections = {}
|
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current_section = (None, [])
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||||
|
||||
for line in osu_lines:
|
||||
line = line.strip()
|
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secm = re.match('^\[(\w+)\]$', line)
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if secm:
|
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if current_section:
|
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sections[current_section[0]] = current_section[1]
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current_section = (secm.group(1), [])
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else:
|
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if current_section:
|
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current_section[1].append(line)
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else:
|
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current_section = ('Default', [line])
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|
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if current_section:
|
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sections[current_section[0]] = current_section[1]
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|
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return sections
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def get_osu_key(osu, section, key, default=None):
|
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sec = osu[section]
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for line in sec:
|
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ok = line.split(':', 1)[0].strip()
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ov = line.split(':', 1)[1].strip()
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||||
|
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if ok.lower() == key.lower():
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return ov
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|
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return default
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|
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|
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def get_preview(song_id, song_type):
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preview = 0
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if song_type == "tja":
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if os.path.isfile('public/songs/%s/main.tja' % song_id):
|
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preview = get_tja_preview('public/songs/%s/main.tja' % song_id)
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else:
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osus = [osu for osu in os.listdir('public/songs/%s' % song_id) if osu in ['easy.osu', 'normal.osu', 'hard.osu', 'oni.osu']]
|
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if osus:
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osud = parse_osu('public/songs/%s/%s' % (song_id, osus[0]))
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preview = int(get_osu_key(osud, 'General', 'PreviewTime', 0))
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||||
|
||||
return preview
|
||||
|
||||
|
||||
def get_tja_preview(tja):
|
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tja_lines = open(tja, 'r').read().replace('\x00', '').split('\n')
|
||||
|
||||
for line in tja_lines:
|
||||
line = line.strip()
|
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if ':' in line:
|
||||
name, value = line.split(':', 1)
|
||||
if name.lower() == 'demostart':
|
||||
value = value.strip()
|
||||
try:
|
||||
value = float(value)
|
||||
except ValueError:
|
||||
pass
|
||||
else:
|
||||
return int(value * 1000)
|
||||
elif line.lower() == '#start':
|
||||
break
|
||||
return 0
|
||||
|
||||
|
||||
def get_version():
|
||||
version = {'commit': None, 'commit_short': '', 'version': None, 'url': DEFAULT_URL}
|
||||
if os.path.isfile('version.json'):
|
||||
@ -168,7 +97,7 @@ def route_api_preview():
|
||||
abort(400)
|
||||
|
||||
song_type = song_row[0][12]
|
||||
prev_path = make_preview(song_id, song_type)
|
||||
prev_path = make_preview(song_id, song_type, song_row[0][15])
|
||||
if not prev_path:
|
||||
return redirect(get_config()['songs_baseurl'] + '%s/main.ogg' % song_id)
|
||||
|
||||
@ -182,7 +111,6 @@ def route_api_songs():
|
||||
|
||||
raw_categories = query_db('select * from categories')
|
||||
categories = {}
|
||||
def_category = {'title': None, 'title_en': None}
|
||||
for cat in raw_categories:
|
||||
categories[cat[0]] = cat[1]
|
||||
|
||||
@ -195,9 +123,9 @@ def route_api_songs():
|
||||
for song in songs:
|
||||
song_id = song[0]
|
||||
song_type = song[12]
|
||||
preview = get_preview(song_id, song_type)
|
||||
preview = song[15]
|
||||
|
||||
category_out = categories[song[11]] if song[11] in categories else def_category
|
||||
category_out = categories[song[11]] if song[11] in categories else ""
|
||||
song_skin_out = song_skins[song[14]] if song[14] in song_skins else None
|
||||
|
||||
songs_out.append({
|
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@ -213,7 +141,8 @@ def route_api_songs():
|
||||
'category': category_out,
|
||||
'type': song_type,
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||||
'offset': song[13],
|
||||
'song_skin': song_skin_out
|
||||
'song_skin': song_skin_out,
|
||||
'volume': song[16]
|
||||
})
|
||||
|
||||
return jsonify(songs_out)
|
||||
@ -226,13 +155,12 @@ def route_api_config():
|
||||
return jsonify(config)
|
||||
|
||||
|
||||
def make_preview(song_id, song_type):
|
||||
def make_preview(song_id, song_type, preview):
|
||||
song_path = 'public/songs/%s/main.ogg' % song_id
|
||||
prev_path = 'public/songs/%s/preview.mp3' % song_id
|
||||
|
||||
if os.path.isfile(song_path) and not os.path.isfile(prev_path):
|
||||
preview = get_preview(song_id, song_type) / 1000
|
||||
if not preview or preview <= 0.1:
|
||||
if not preview or preview <= 0:
|
||||
print('Skipping #%s due to no preview' % song_id)
|
||||
return False
|
||||
|
||||
|
BIN
public/assets/audio/bgm_settings.mp3
Normal file
BIN
public/assets/audio/bgm_settings.mp3
Normal file
Binary file not shown.
@ -10,24 +10,16 @@
|
||||
#loading-don{
|
||||
background-image: url("dancing-don.gif");
|
||||
}
|
||||
#touch-drum-img{
|
||||
background-image: url("touch_drum.png");
|
||||
}
|
||||
#touch-full-btn{
|
||||
background-image: url("touch_fullscreen.png");
|
||||
}
|
||||
#touch-pause-btn{
|
||||
background-image: url("touch_pause.png");
|
||||
}
|
||||
.song-stage-1{
|
||||
background-image: url("bg_stage_1.png");
|
||||
background-size: calc(100vh / 720 * 66);
|
||||
.settings-outer{
|
||||
background-image: url("bg_settings.png");
|
||||
}
|
||||
.song-stage-2{
|
||||
background-image: url("bg_stage_2.png");
|
||||
background-size: calc(100vh / 720 * 254);
|
||||
}
|
||||
.song-stage-3{
|
||||
background-image: url("bg_stage_3.png");
|
||||
background-size: calc(100vh / 720 * 458);
|
||||
#gamepad-bg,
|
||||
#gamepad-buttons{
|
||||
background-image: url("settings_gamepad.png");
|
||||
}
|
||||
|
BIN
public/assets/img/settings_gamepad.png
Normal file
BIN
public/assets/img/settings_gamepad.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 490 B |
@ -66,8 +66,5 @@
|
||||
"",
|
||||
|
||||
"logo5":
|
||||
"",
|
||||
|
||||
"globe":
|
||||
""
|
||||
}
|
||||
|
@ -44,7 +44,8 @@
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
#debug .input-slider{
|
||||
#debug .input-slider,
|
||||
#debug .select{
|
||||
display: flex;
|
||||
width: 100%;
|
||||
height: 30px;
|
||||
@ -59,7 +60,8 @@
|
||||
padding: 2px 4px;
|
||||
text-align: center;
|
||||
}
|
||||
#debug .input-slider>span{
|
||||
#debug .input-slider>span,
|
||||
#debug .select>span{
|
||||
display: block;
|
||||
width: 10%;
|
||||
height: 100%;
|
||||
@ -70,10 +72,19 @@
|
||||
line-height: 2em;
|
||||
cursor: pointer;
|
||||
}
|
||||
#debug .input-slider>span:hover{
|
||||
#debug .input-slider>span:hover,
|
||||
#debug .select>span:hover{
|
||||
opacity: 1;
|
||||
background: #333;
|
||||
}
|
||||
#debug .select select{
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||||
width: 90%;
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||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
font-size: 18px;
|
||||
font-family: sans-serif;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
|
||||
#debug label{
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||||
display: block;
|
||||
@ -111,6 +122,7 @@
|
||||
margin-left: 3px;
|
||||
}
|
||||
|
||||
#debug .autoplay-label{
|
||||
#debug .autoplay-label,
|
||||
#debug .branch-hide{
|
||||
display: none;
|
||||
}
|
||||
|
@ -94,3 +94,6 @@
|
||||
z-index: 2;
|
||||
transition: 1s background-color linear;
|
||||
}
|
||||
.fix-animations *{
|
||||
animation: none !important;
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ body{
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background-color: #000;
|
||||
background-position: top center;
|
||||
background-position: center;
|
||||
background-size: 30vh;
|
||||
}
|
||||
#screen.pattern-bg{
|
||||
@ -29,8 +29,8 @@ body{
|
||||
width:90%;
|
||||
height:10%;
|
||||
border:1px solid black;
|
||||
position: fixed;
|
||||
top:50%;
|
||||
position: absolute;
|
||||
top:45%;
|
||||
left:5%;
|
||||
background: rgba(0,0,0,0.65);
|
||||
}
|
||||
|
@ -23,115 +23,6 @@
|
||||
left: 0;
|
||||
z-index: -1;
|
||||
}
|
||||
#tutorial-outer{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
#tutorial{
|
||||
background: rgb(246, 234, 212);
|
||||
color: black;
|
||||
border: 0.25em black solid;
|
||||
border-radius: 0.5em;
|
||||
width: 800px;
|
||||
padding: 1em;
|
||||
margin: 1em;
|
||||
font-size: 21px;
|
||||
position: relative;
|
||||
}
|
||||
.touch-enabled #tutorial{
|
||||
font-size: 3vmin;
|
||||
}
|
||||
#tutorial-title{
|
||||
z-index: 1;
|
||||
position: absolute;
|
||||
color: white;
|
||||
top: -0.7em;
|
||||
font-size: 1.65em;
|
||||
}
|
||||
#tutorial-content{
|
||||
margin: 0.7em 0;
|
||||
overflow-y: auto;
|
||||
max-height: calc(100vh - 14em);
|
||||
}
|
||||
kbd{
|
||||
font-family: inherit;
|
||||
padding: 0.1em 0.6em;
|
||||
border: 1px solid #ccc;
|
||||
font-size: 0.6em;
|
||||
background-color: #f7f7f7;
|
||||
color: #333;
|
||||
box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
|
||||
border-radius: 3px;
|
||||
display: inline-block;
|
||||
text-shadow: 0 1px 0 #fff;
|
||||
line-height: 1.4;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.taibtn{
|
||||
display: inline-block;
|
||||
background: #f6ead4;
|
||||
padding: 0.4em 0.4em;
|
||||
border-radius: 0.5em;
|
||||
border: 0.1em rgba(218, 205, 178, 1) solid;
|
||||
cursor: pointer;
|
||||
font-size: 1.4em;
|
||||
box-sizing: border-box;
|
||||
color: #555;
|
||||
text-align: center;
|
||||
}
|
||||
#tutorial-end-button{
|
||||
float: right;
|
||||
padding: 0.4em 1.5em;
|
||||
font-weight: bold;
|
||||
border-color: #000;
|
||||
color: #000;
|
||||
}
|
||||
.taibtn:hover,
|
||||
#tutorial-end-button:hover{
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
color: #fff;
|
||||
background: #ffb547;
|
||||
border-color: #fff;
|
||||
}
|
||||
.taibtn::before{
|
||||
padding-left: inherit;
|
||||
}
|
||||
#about-link-btns{
|
||||
float: left;
|
||||
display: flex;
|
||||
}
|
||||
#about-link-btns .taibtn{
|
||||
margin-right: 0.4em;
|
||||
}
|
||||
#diag-txt textarea,
|
||||
#diag-txt iframe{
|
||||
width: 100%;
|
||||
height: 5em;
|
||||
font-size: inherit;
|
||||
resize: none;
|
||||
word-break: break-all;
|
||||
margin-bottom: 1em;
|
||||
background: #fff;
|
||||
border: 1px solid #a9a9a9;
|
||||
user-select: all;
|
||||
}
|
||||
.text-warn{
|
||||
color: #d00;
|
||||
}
|
||||
.link-btn a{
|
||||
color: inherit;
|
||||
text-decoration: none;
|
||||
pointer-events: none;
|
||||
}
|
||||
.nowrap{
|
||||
white-space: nowrap;
|
||||
}
|
||||
#session-invite{
|
||||
width: 100%;
|
||||
height: 1.9em;
|
||||
@ -149,10 +40,10 @@ kbd{
|
||||
}
|
||||
@keyframes bgscroll{
|
||||
from{
|
||||
background-position: 0 top;
|
||||
background-position: 50% top;
|
||||
}
|
||||
to{
|
||||
background-position: calc(-100vh / 720 * 512) top;
|
||||
background-position: calc(50% - 100vh / 720 * 512) top;
|
||||
}
|
||||
}
|
||||
#song-select{
|
||||
|
@ -26,6 +26,7 @@
|
||||
height: calc(44 / 720 * 100vh);
|
||||
background-position: center bottom;
|
||||
background-repeat-y: no-repeat;
|
||||
background-size: auto 100%;
|
||||
bottom: 0;
|
||||
}
|
||||
.portrait #songbg{
|
||||
|
@ -38,53 +38,6 @@
|
||||
-webkit-text-stroke: 0.25em #f00;
|
||||
filter: blur(0.3vmin);
|
||||
}
|
||||
#lang{
|
||||
font-size: 3vmin;
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 7em;
|
||||
height: 4em;
|
||||
color: #000;
|
||||
z-index: 5;
|
||||
}
|
||||
#lang:focus-within{
|
||||
outline: #4d90fe auto 5px;
|
||||
}
|
||||
#lang-dropdown{
|
||||
font-size: 1.7em;
|
||||
font-family: Microsoft YaHei, sans-serif;
|
||||
opacity: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
color: #000;
|
||||
cursor: pointer;
|
||||
}
|
||||
#lang-id{
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 2.6em;
|
||||
font-family: TnT, Meiryo, sans-serif;
|
||||
font-size: 1.5em;
|
||||
font-weight: normal;
|
||||
color: #fff;
|
||||
line-height: 2.75em;
|
||||
z-index: 0;
|
||||
}
|
||||
#lang-icon{
|
||||
position: absolute;
|
||||
width: 2.8em;
|
||||
height: 2.8em;
|
||||
padding: 0.6em;
|
||||
fill: currentColor;
|
||||
}
|
||||
#lang:hover #lang-icon{
|
||||
color: #f00;
|
||||
}
|
||||
#lang:hover #lang-id::before {
|
||||
-webkit-text-stroke: 0.25em #f00;
|
||||
}
|
||||
#title-disclaimer {
|
||||
text-align: center;
|
||||
position: absolute;
|
||||
|
261
public/src/css/view.css
Normal file
261
public/src/css/view.css
Normal file
@ -0,0 +1,261 @@
|
||||
.view-outer{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
overflow: hidden;
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-position: center;
|
||||
}
|
||||
.view{
|
||||
background: rgb(246, 234, 212);
|
||||
color: black;
|
||||
border: 0.25em black solid;
|
||||
border-radius: 0.5em;
|
||||
width: 800px;
|
||||
max-width: 40em;
|
||||
padding: 1em;
|
||||
margin: 1em;
|
||||
font-size: 21px;
|
||||
position: relative;
|
||||
}
|
||||
@media (max-width: 950px){
|
||||
.view-outer:not(.touch-enabled) .view{
|
||||
font-size: 3vmin;
|
||||
}
|
||||
}
|
||||
@media (max-height: 650px){
|
||||
.view-outer:not(.touch-enabled) .view{
|
||||
font-size: 3vmin;
|
||||
}
|
||||
}
|
||||
.touch-enabled .view{
|
||||
font-size: 3vmin;
|
||||
}
|
||||
.view-title{
|
||||
z-index: 1;
|
||||
position: absolute;
|
||||
color: white;
|
||||
top: -0.7em;
|
||||
font-size: 1.65em;
|
||||
}
|
||||
.view-content{
|
||||
margin: 0.7em 0;
|
||||
overflow-y: auto;
|
||||
max-height: calc(100vh - 14em);
|
||||
}
|
||||
kbd{
|
||||
font-family: inherit;
|
||||
padding: 0.1em 0.6em;
|
||||
border: 1px solid #ccc;
|
||||
font-size: 0.6em;
|
||||
background-color: #f7f7f7;
|
||||
color: #333;
|
||||
box-shadow: 0 1px 0px rgba(0, 0, 0, 0.2), 0 0 0 2px #ffffff inset;
|
||||
border-radius: 3px;
|
||||
display: inline-block;
|
||||
text-shadow: 0 1px 0 #fff;
|
||||
line-height: 1.4;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.taibtn{
|
||||
display: inline-block;
|
||||
background: #f6ead4;
|
||||
padding: 0.4em 0.4em;
|
||||
border-radius: 0.5em;
|
||||
border: 0.1em rgba(218, 205, 178, 1) solid;
|
||||
cursor: pointer;
|
||||
font-size: 1.4em;
|
||||
box-sizing: border-box;
|
||||
color: #555;
|
||||
text-align: center;
|
||||
}
|
||||
.view-end-button{
|
||||
float: right;
|
||||
padding: 0.4em 1.5em;
|
||||
font-weight: bold;
|
||||
border-color: #000;
|
||||
color: #000;
|
||||
z-index: 1;
|
||||
}
|
||||
.taibtn:hover,
|
||||
.taibtn.selected,
|
||||
.view-end-button:hover,
|
||||
.view-end-button.selected{
|
||||
position: relative;
|
||||
color: #fff;
|
||||
background: #ffb547;
|
||||
border-color: #fff;
|
||||
}
|
||||
.taibtn::before,
|
||||
.view-end-button::before{
|
||||
display: none;
|
||||
}
|
||||
.taibtn:hover::before,
|
||||
.taibtn.selected::before,
|
||||
.view-end-button:hover::before,
|
||||
.view-end-button.selected::before{
|
||||
display: block
|
||||
}
|
||||
.taibtn::before{
|
||||
padding-left: inherit;
|
||||
}
|
||||
.left-buttons{
|
||||
float: left;
|
||||
display: flex;
|
||||
}
|
||||
.left-buttons .taibtn{
|
||||
margin-right: 0.4em;
|
||||
}
|
||||
#diag-txt textarea,
|
||||
#diag-txt iframe{
|
||||
width: 100%;
|
||||
height: 5em;
|
||||
font-size: inherit;
|
||||
resize: none;
|
||||
word-break: break-all;
|
||||
margin-bottom: 1em;
|
||||
background: #fff;
|
||||
border: 1px solid #a9a9a9;
|
||||
user-select: all;
|
||||
}
|
||||
.text-warn{
|
||||
color: #d00;
|
||||
}
|
||||
.link-btn a{
|
||||
color: inherit;
|
||||
text-decoration: none;
|
||||
pointer-events: none;
|
||||
}
|
||||
.nowrap{
|
||||
white-space: nowrap;
|
||||
}
|
||||
@keyframes border-pulse{
|
||||
0%{border-color: #ff0}
|
||||
50%{border-color: rgba(255, 255, 0, 0)}
|
||||
100%{border-color: #ff0}
|
||||
}
|
||||
@keyframes border-pulse2{
|
||||
0%{border-color: #e29e06}
|
||||
50%{border-color: rgba(226, 158, 6, 0)}
|
||||
100%{border-color: #e29e06}
|
||||
}
|
||||
.settings-outer{
|
||||
background-size: 50vh;
|
||||
}
|
||||
.setting-box{
|
||||
display: flex;
|
||||
height: 2em;
|
||||
margin-top: 1.2em;
|
||||
border: 0.25em solid #000;
|
||||
border-radius: 0.5em;
|
||||
padding: 0.3em;
|
||||
outline: none;
|
||||
color: #000;
|
||||
cursor: pointer;
|
||||
}
|
||||
.setting-box:first-child{
|
||||
margin-top: 0;
|
||||
}
|
||||
.settings-outer .view-content:not(:hover) .setting-box.selected,
|
||||
.view-outer:not(.settings-outer) .setting-box.selected,
|
||||
.setting-box:hover{
|
||||
background: #ffb547;
|
||||
animation: 2s linear border-pulse infinite;
|
||||
}
|
||||
.bold-fonts .setting-box{
|
||||
line-height: 1em;
|
||||
}
|
||||
.setting-name{
|
||||
position: relative;
|
||||
width: 50%;
|
||||
padding: 0.3em;
|
||||
font-size: 1.3em;
|
||||
box-sizing: border-box;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
}
|
||||
.view-content:not(:hover) .setting-box.selected .setting-name,
|
||||
.view-outer:not(.settings-outer) .setting-box.selected .setting-name,
|
||||
.setting-box:hover .setting-name,
|
||||
.setting-box:hover #gamepad-value{
|
||||
color: #fff;
|
||||
z-index: 0;
|
||||
}
|
||||
.setting-name::before{
|
||||
padding-left: 0.3em;
|
||||
}
|
||||
.setting-value{
|
||||
display: flex;
|
||||
background: #fff;
|
||||
width: 50%;
|
||||
border-radius: 0.2em;
|
||||
padding: 0.5em;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.setting-value.selected{
|
||||
width: calc(50% + 0.2em);
|
||||
margin: -0.1em;
|
||||
border: 0.2em solid #e29e06;
|
||||
padding: 0.4em;
|
||||
animation: 2s linear border-pulse2 infinite;
|
||||
}
|
||||
.setting-value>div{
|
||||
padding: 0 0.4em;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.shadow-outer{
|
||||
position: fixed;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
z-index: 1;
|
||||
}
|
||||
#settings-gamepad{
|
||||
display: none;
|
||||
}
|
||||
#settings-gamepad .view{
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 574px;
|
||||
height: 428px;
|
||||
max-height: calc(100vh - 14em + 88px);
|
||||
}
|
||||
#settings-gamepad .setting-box{
|
||||
height: auto;
|
||||
}
|
||||
#gamepad-bg{
|
||||
position: relative;
|
||||
width: 550px;
|
||||
height: 317px;
|
||||
max-height: none;
|
||||
background-repeat: no-repeat;
|
||||
text-align: center;
|
||||
font-size: 1.4em;
|
||||
cursor: pointer;
|
||||
}
|
||||
#gamepad-buttons{
|
||||
position: absolute;
|
||||
left: 141px;
|
||||
top: 120px;
|
||||
width: 282px;
|
||||
height: 131px;
|
||||
background-position: 0 -318px;
|
||||
background-repeat: no-repeat;
|
||||
pointer-events: none;
|
||||
}
|
||||
#gamepad-value{
|
||||
position: relative;
|
||||
margin-top: 1em;
|
||||
}
|
||||
#gamepad-value::before{
|
||||
left: auto;
|
||||
}
|
@ -4,20 +4,20 @@
|
||||
loader.changePage("about", true)
|
||||
cancelTouch = false
|
||||
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
this.diagTxt = document.getElementById("diag-txt")
|
||||
this.version = document.getElementById("version-link").href
|
||||
this.tutorialOuter = document.getElementById("tutorial-outer")
|
||||
this.tutorialOuter = this.getElement("view-outer")
|
||||
if(touchEnabled){
|
||||
this.tutorialOuter.classList.add("touch-enabled")
|
||||
}
|
||||
this.linkIssues = document.getElementById("link-issues")
|
||||
this.linkEmail = document.getElementById("link-email")
|
||||
|
||||
var tutorialTitle = document.getElementById("tutorial-title")
|
||||
var tutorialTitle = this.getElement("view-title")
|
||||
tutorialTitle.innerText = strings.aboutSimulator
|
||||
tutorialTitle.setAttribute("alt", strings.aboutSimulator)
|
||||
var tutorialContent = document.getElementById("tutorial-content")
|
||||
var tutorialContent = this.getElement("view-content")
|
||||
strings.about.bugReporting.forEach(string => {
|
||||
tutorialContent.appendChild(document.createTextNode(string))
|
||||
tutorialContent.appendChild(document.createElement("br"))
|
||||
@ -34,20 +34,62 @@
|
||||
|
||||
pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
|
||||
pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
|
||||
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
|
||||
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
|
||||
this.items = [this.linkIssues, this.linkEmail, this.endButton]
|
||||
this.selected = 2
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "don_l", "don_r"],
|
||||
previous: ["left", "up", "ka_l"],
|
||||
next: ["right", "down", "ka_r"],
|
||||
back: ["escape"]
|
||||
}, this.keyPressed.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
"confirm": ["b", "ls", "rs"],
|
||||
"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
|
||||
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
"back": ["start", "a"]
|
||||
}, this.keyPressed.bind(this))
|
||||
|
||||
this.addDiag()
|
||||
pageEvents.send("about", this.addDiag())
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
keyPressed(pressed, name){
|
||||
if(!pressed){
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
if(name === "confirm"){
|
||||
if(selected === this.endButton){
|
||||
this.onEnd()
|
||||
}else{
|
||||
this.getLink(selected).click()
|
||||
pageEvents.send("about-link", selected)
|
||||
assets.sounds["se_don"].play()
|
||||
}
|
||||
}else if(name === "previous" || name === "next"){
|
||||
selected.classList.remove("selected")
|
||||
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
|
||||
this.items[this.selected].classList.add("selected")
|
||||
assets.sounds["se_ka"].play()
|
||||
}else if(name === "back"){
|
||||
this.onEnd()
|
||||
}
|
||||
}
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
}
|
||||
onEnd(event){
|
||||
var touched = false
|
||||
if(event && event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
@ -143,17 +185,24 @@
|
||||
}
|
||||
}
|
||||
|
||||
var issueBody = strings.issueTemplate + "\n\n\n\n" + diag
|
||||
var issueBody = strings.about.issueTemplate + "\n\n\n\n" + diag
|
||||
this.getLink(this.linkEmail).href += "?body=" + encodeURIComponent(issueBody.replace(/\n/g, "<br>\r\n"))
|
||||
|
||||
return diag
|
||||
}
|
||||
getLink(target){
|
||||
return target.getElementsByTagName("a")[0]
|
||||
}
|
||||
linkButton(event){
|
||||
this.getLink(event.currentTarget).click()
|
||||
if(event.target === event.currentTarget){
|
||||
this.getLink(event.currentTarget).click()
|
||||
pageEvents.send("about-link", event.currentTarget)
|
||||
assets.sounds["se_don"].play()
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
cancelTouch = true
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(this.linkIssues, ["click", "touchend"])
|
||||
pageEvents.remove(this.linkEmail, ["click", "touchend"])
|
||||
@ -161,7 +210,7 @@
|
||||
if(this.textarea){
|
||||
pageEvents.remove(this.textarea, ["focus", "blur"])
|
||||
}
|
||||
pageEvents.keyRemove(this, 13)
|
||||
pageEvents.keyRemove(this, "all")
|
||||
delete this.endButton
|
||||
delete this.diagTxt
|
||||
delete this.version
|
||||
|
@ -7,6 +7,7 @@ var assets = {
|
||||
"scoresheet.js",
|
||||
"songselect.js",
|
||||
"keyboard.js",
|
||||
"gameinput.js",
|
||||
"game.js",
|
||||
"controller.js",
|
||||
"circle.js",
|
||||
@ -27,7 +28,8 @@ var assets = {
|
||||
"debug.js",
|
||||
"session.js",
|
||||
"importsongs.js",
|
||||
"logo.js"
|
||||
"logo.js",
|
||||
"settings.js"
|
||||
],
|
||||
"css": [
|
||||
"main.css",
|
||||
@ -35,7 +37,8 @@ var assets = {
|
||||
"loadsong.css",
|
||||
"game.css",
|
||||
"debug.css",
|
||||
"songbg.css"
|
||||
"songbg.css",
|
||||
"view.css"
|
||||
],
|
||||
"assetsCss": [
|
||||
"fonts/fonts.css",
|
||||
@ -71,18 +74,15 @@ var assets = {
|
||||
"bg_score_p2.png",
|
||||
"bg_settings.png",
|
||||
"bg_pause.png",
|
||||
"bg_stage_1.png",
|
||||
"bg_stage_2.png",
|
||||
"bg_stage_3.png",
|
||||
"badge_auto.png",
|
||||
"touch_drum.png",
|
||||
"touch_pause.png",
|
||||
"touch_fullscreen.png",
|
||||
"mimizu.png",
|
||||
"results_flowers.png",
|
||||
"results_mikoshi.png",
|
||||
"results_tetsuohana.png",
|
||||
"results_tetsuohana2.png"
|
||||
"results_tetsuohana2.png",
|
||||
"settings_gamepad.png"
|
||||
],
|
||||
"audioSfx": [
|
||||
"se_cancel.wav",
|
||||
@ -154,7 +154,8 @@ var assets = {
|
||||
"audioMusic": [
|
||||
"bgm_songsel.mp3",
|
||||
"bgm_result.mp3",
|
||||
"bgm_setsume.mp3"
|
||||
"bgm_setsume.mp3",
|
||||
"bgm_settings.mp3"
|
||||
],
|
||||
"fonts": [
|
||||
"Kozuka",
|
||||
@ -168,7 +169,8 @@ var assets = {
|
||||
"tutorial.html",
|
||||
"about.html",
|
||||
"debug.html",
|
||||
"session.html"
|
||||
"session.html",
|
||||
"settings.html"
|
||||
],
|
||||
|
||||
"songs": [],
|
||||
|
@ -29,33 +29,58 @@ class CanvasCache{
|
||||
return
|
||||
}
|
||||
var saved = false
|
||||
var time = Date.now()
|
||||
if(!img){
|
||||
var w = config.w
|
||||
var h = config.h
|
||||
this.x += this.lastW + 1
|
||||
this.x += this.lastW + (this.lastW ? 1 : 0)
|
||||
if(this.x + w > this.w){
|
||||
this.x = 0
|
||||
this.y += this.lastH + 1
|
||||
}
|
||||
this.lastW = w
|
||||
this.lastH = Math.max(this.lastH, h)
|
||||
img = {
|
||||
x: this.x,
|
||||
y: this.y,
|
||||
w: w,
|
||||
h: h
|
||||
if(this.y + h > this.h){
|
||||
var clear = true
|
||||
var oldest = {time: time}
|
||||
this.map.forEach((oldImg, id) => {
|
||||
if(oldImg.time < oldest.time){
|
||||
oldest.id = id
|
||||
oldest.time = oldImg.time
|
||||
}
|
||||
})
|
||||
var oldImg = this.map.get(oldest.id)
|
||||
this.map.delete(oldest.id)
|
||||
img = {
|
||||
x: oldImg.x,
|
||||
y: oldImg.y,
|
||||
w: w,
|
||||
h: h
|
||||
}
|
||||
}else{
|
||||
var clear = false
|
||||
this.lastW = w
|
||||
this.lastH = Math.max(this.lastH, h)
|
||||
img = {
|
||||
x: this.x,
|
||||
y: this.y,
|
||||
w: w,
|
||||
h: h
|
||||
}
|
||||
}
|
||||
this.map.set(config.id, img)
|
||||
|
||||
saved = true
|
||||
this.ctx.save()
|
||||
this.ctx.translate(img.x |0, img.y |0)
|
||||
if(clear){
|
||||
this.ctx.clearRect(0, 0, (img.w |0) + 1, (img.h |0) + 1)
|
||||
}
|
||||
this.ctx.beginPath()
|
||||
this.ctx.rect(0, 0, img.w |0, img.h |0)
|
||||
this.ctx.clip()
|
||||
|
||||
this.map.set(config.id, img)
|
||||
callback(this.ctx)
|
||||
}
|
||||
img.time = time
|
||||
if(setOnly){
|
||||
this.ctx.restore()
|
||||
return
|
||||
@ -81,6 +106,10 @@ class CanvasCache{
|
||||
this.ctx.clearRect(0, 0, this.w, this.h)
|
||||
}
|
||||
clean(){
|
||||
if(!this.canvas){
|
||||
return
|
||||
}
|
||||
this.resize(1, 1, 1)
|
||||
delete this.map
|
||||
delete this.ctx
|
||||
delete this.canvas
|
||||
|
@ -48,9 +48,9 @@
|
||||
this.regex = {
|
||||
comma: /[,.]/,
|
||||
ideographicComma: /[、。]/,
|
||||
apostrophe: /['']/,
|
||||
apostrophe: /[''’]/,
|
||||
degree: /[゚°]/,
|
||||
brackets: /[\((\))\[\]「」『』【】]/,
|
||||
brackets: /[\((\))\[\]「」『』【】::;;]/,
|
||||
tilde: /[\--~~〜_]/,
|
||||
tall: /[bbddffgghhj-lj-ltt♪]/,
|
||||
i: /[ii]/,
|
||||
@ -268,13 +268,16 @@
|
||||
easeOut(pos){
|
||||
return Math.sin(Math.PI / 2 * pos)
|
||||
}
|
||||
easeOutBack(pos){
|
||||
return Math.sin(Math.PI / 1.74 * pos) * 1.03
|
||||
}
|
||||
easeInOut(pos){
|
||||
return (Math.cos(Math.PI * pos) - 1) / -2
|
||||
}
|
||||
|
||||
verticalText(config){
|
||||
var ctx = config.ctx
|
||||
var inputText = config.text
|
||||
var inputText = config.text.toString()
|
||||
var mul = config.fontSize / 40
|
||||
var ura = false
|
||||
var r = this.regex
|
||||
@ -572,7 +575,7 @@
|
||||
}
|
||||
if(symbol.ura){
|
||||
ctx.font = (30 * mul) + "px Meiryo, sans-serif"
|
||||
ctx.textBaseline = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.beginPath()
|
||||
ctx.arc(currentX, currentY + (17 * mul), (18 * mul), 0, Math.PI * 2)
|
||||
if(action === "stroke"){
|
||||
@ -581,7 +584,7 @@
|
||||
}else if(action === "fill"){
|
||||
ctx.strokeStyle = config.fill
|
||||
ctx.lineWidth = 2.5 * mul
|
||||
ctx.fillText(symbol.text, currentX, currentY)
|
||||
ctx.fillText(symbol.text, currentX, currentY + (17 * mul))
|
||||
}
|
||||
ctx.stroke()
|
||||
}else{
|
||||
@ -598,7 +601,7 @@
|
||||
|
||||
layeredText(config, layers){
|
||||
var ctx = config.ctx
|
||||
var inputText = config.text
|
||||
var inputText = config.text.toString()
|
||||
var mul = config.fontSize / 40
|
||||
var ura = false
|
||||
var r = this.regex
|
||||
@ -622,8 +625,6 @@
|
||||
drawn.push({text: symbol, x: -2, y: 0, w: 20, scale: [0.6, 0.5]})
|
||||
}else if(symbol === " "){
|
||||
drawn.push({text: symbol, x: 0, y: 0, w: 10})
|
||||
}else if(symbol === "'"){
|
||||
drawn.push({text: ",", x: 0, y: -15, w: 7, scale: [1, 0.7]})
|
||||
}else if(symbol === '"'){
|
||||
drawn.push({text: symbol, x: 2, y: 0, w: 10})
|
||||
}else if(symbol === "∀"){
|
||||
@ -634,6 +635,8 @@
|
||||
}
|
||||
}else if(symbol === "."){
|
||||
drawn.push({text: symbol, x: -9, y: 0, w: 37})
|
||||
}else if(r.apostrophe.test(symbol)){
|
||||
drawn.push({text: ",", x: 0, y: -15, w: 7, scale: [1, 0.7]})
|
||||
}else if(r.comma.test(symbol)){
|
||||
// Comma, full stop
|
||||
if(bold){
|
||||
@ -788,7 +791,7 @@
|
||||
}
|
||||
if(symbol.ura){
|
||||
ctx.font = (30 * mul) + "px Meiryo, sans-serif"
|
||||
ctx.textBaseline = "center"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.beginPath()
|
||||
ctx.arc(currentX, currentY + (17 * mul), (18 * mul), 0, Math.PI * 2)
|
||||
if(action === "strokeText"){
|
||||
@ -797,7 +800,7 @@
|
||||
}else if(action === "fillText"){
|
||||
ctx.strokeStyle = layer.fill
|
||||
ctx.lineWidth = 2.5 * mul
|
||||
ctx.fillText(symbol.text, currentX, currentY)
|
||||
ctx.fillText(symbol.text, currentX, currentY + (17 * mul))
|
||||
}
|
||||
ctx.stroke()
|
||||
}else{
|
||||
@ -1167,6 +1170,7 @@
|
||||
var firstTop = config.multiplayer ? 0 : 30
|
||||
var secondTop = config.multiplayer ? 0 : 8
|
||||
|
||||
config.percentage = Math.max(0, Math.min(1, config.percentage))
|
||||
var cleared = config.percentage - 1 / 50 >= config.clear
|
||||
|
||||
var gaugeW = 14 * 50
|
||||
|
@ -1,6 +1,5 @@
|
||||
class Circle{
|
||||
constructor(config){
|
||||
// id, ms, type, text, speed, endTime, requiredHits
|
||||
this.id = config.id
|
||||
this.ms = config.start
|
||||
this.originalMS = this.ms
|
||||
@ -23,38 +22,13 @@ class Circle{
|
||||
this.gogoChecked = false
|
||||
this.beatMS = config.beatMS
|
||||
this.fixedPos = config.fixedPos
|
||||
}
|
||||
getMS(){
|
||||
return this.ms
|
||||
}
|
||||
getEndTime(){
|
||||
return this.endTime
|
||||
}
|
||||
getType(){
|
||||
return this.type
|
||||
}
|
||||
getLastFrame(){
|
||||
return this.lastFrame
|
||||
this.branch = config.branch
|
||||
this.section = config.section
|
||||
}
|
||||
animate(ms){
|
||||
this.animating = true
|
||||
this.animT = ms
|
||||
}
|
||||
isAnimated(){
|
||||
return this.animating
|
||||
}
|
||||
getAnimT(){
|
||||
return this.animT
|
||||
}
|
||||
getPlayed(){
|
||||
return this.isPlayed
|
||||
}
|
||||
isAnimationFinished(){
|
||||
return this.animationEnded
|
||||
}
|
||||
endAnimation(){
|
||||
this.animationEnded = true
|
||||
}
|
||||
played(score, big){
|
||||
this.score = score
|
||||
this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1)
|
||||
@ -65,16 +39,4 @@ class Circle{
|
||||
this.timesKa++
|
||||
}
|
||||
}
|
||||
getScore(){
|
||||
return this.score
|
||||
}
|
||||
getID(){
|
||||
return this.id
|
||||
}
|
||||
getText(){
|
||||
return this.text
|
||||
}
|
||||
getSpeed(){
|
||||
return this.speed
|
||||
}
|
||||
}
|
@ -21,13 +21,14 @@ class Controller{
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == this.selectedSong.folder){
|
||||
this.mainAsset = song.sound
|
||||
this.volume = song.volume || 1
|
||||
}
|
||||
})
|
||||
|
||||
this.game = new Game(this, this.selectedSong, this.parsedSongData)
|
||||
this.view = new View(this)
|
||||
this.mekadon = new Mekadon(this, this.game)
|
||||
this.keyboard = new Keyboard(this)
|
||||
this.keyboard = new GameInput(this)
|
||||
|
||||
this.playedSounds = {}
|
||||
}
|
||||
@ -35,6 +36,9 @@ class Controller{
|
||||
if(syncWith){
|
||||
this.syncWith = syncWith
|
||||
}
|
||||
if(this.multiplayer !== 2){
|
||||
snd.musicGain.setVolumeMul(this.volume)
|
||||
}
|
||||
this.game.run()
|
||||
this.view.run()
|
||||
if(this.multiplayer === 1){
|
||||
@ -58,11 +62,19 @@ class Controller{
|
||||
this.viewLoop()
|
||||
if(this.multiplayer !== 2){
|
||||
this.gameInterval = setInterval(this.gameLoop.bind(this), 1000 / 60)
|
||||
pageEvents.send("game-start", {
|
||||
selectedSong: this.selectedSong,
|
||||
autoPlayEnabled: this.autoPlayEnabled,
|
||||
multiplayer: this.multiplayer,
|
||||
touchEnabled: this.touchEnabled
|
||||
})
|
||||
}
|
||||
}
|
||||
stopMainLoop(){
|
||||
this.mainLoopRunning = false
|
||||
this.mainAsset.stop()
|
||||
if(this.mainAsset){
|
||||
this.mainAsset.stop()
|
||||
}
|
||||
if(this.multiplayer !== 2){
|
||||
clearInterval(this.gameInterval)
|
||||
}
|
||||
@ -153,8 +165,26 @@ class Controller{
|
||||
if(this.multiplayer){
|
||||
new LoadSong(this.selectedSong, false, true, this.touchEnabled)
|
||||
}else{
|
||||
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
|
||||
taikoGame.run()
|
||||
new Promise(resolve => {
|
||||
var songObj = assets.songs.find(song => song.id === this.selectedSong.folder)
|
||||
if(songObj.chart){
|
||||
var reader = new FileReader()
|
||||
var promise = pageEvents.load(reader).then(event => {
|
||||
this.songData = event.target.result.replace(/\0/g, "").split("\n")
|
||||
resolve()
|
||||
})
|
||||
if(this.selectedSong.type === "tja"){
|
||||
reader.readAsText(songObj.chart, "sjis")
|
||||
}else{
|
||||
reader.readAsText(songObj.chart)
|
||||
}
|
||||
}else{
|
||||
resolve()
|
||||
}
|
||||
}).then(() => {
|
||||
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
|
||||
taikoGame.run()
|
||||
})
|
||||
}
|
||||
}
|
||||
playSound(id, time){
|
||||
@ -180,11 +210,8 @@ class Controller{
|
||||
getKeys(){
|
||||
return this.keyboard.getKeys()
|
||||
}
|
||||
setKey(keyCode, down, ms){
|
||||
return this.keyboard.setKey(keyCode, down, ms)
|
||||
}
|
||||
getBindings(){
|
||||
return this.keyboard.getBindings()
|
||||
setKey(pressed, name, ms){
|
||||
return this.keyboard.setKey(pressed, name, ms)
|
||||
}
|
||||
getElapsedTime(){
|
||||
return this.game.elapsedTime
|
||||
@ -214,7 +241,7 @@ class Controller{
|
||||
if(this.multiplayer){
|
||||
p2.play(circle, this.mekadon)
|
||||
}else{
|
||||
this.mekadon.play(circle)
|
||||
return this.mekadon.play(circle)
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
@ -224,6 +251,7 @@ class Controller{
|
||||
this.stopMainLoop()
|
||||
this.keyboard.clean()
|
||||
this.view.clean()
|
||||
snd.buffer.loadSettings()
|
||||
|
||||
if(!this.multiplayer){
|
||||
debugObj.controller = null
|
||||
|
@ -8,15 +8,20 @@ class Debug{
|
||||
this.debugDiv.innerHTML = assets.pages["debug"]
|
||||
document.body.appendChild(this.debugDiv)
|
||||
|
||||
this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
|
||||
this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
|
||||
this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
|
||||
this.measureNumDiv = this.debugDiv.getElementsByClassName("measure-num")[0]
|
||||
this.restartCheckbox = this.debugDiv.getElementsByClassName("change-restart")[0]
|
||||
this.autoplayLabel = this.debugDiv.getElementsByClassName("autoplay-label")[0]
|
||||
this.autoplayCheckbox = this.debugDiv.getElementsByClassName("autoplay")[0]
|
||||
this.restartBtn = this.debugDiv.getElementsByClassName("restart-btn")[0]
|
||||
this.exitBtn = this.debugDiv.getElementsByClassName("exit-btn")[0]
|
||||
this.titleDiv = this.byClass("title")
|
||||
this.minimiseDiv = this.byClass("minimise")
|
||||
this.offsetDiv = this.byClass("offset")
|
||||
this.measureNumDiv = this.byClass("measure-num")
|
||||
this.branchHideDiv = this.byClass("branch-hide")
|
||||
this.branchSelectDiv = this.byClass("branch-select")
|
||||
this.branchSelect = this.branchSelectDiv.getElementsByTagName("select")[0]
|
||||
this.branchResetBtn = this.branchSelectDiv.getElementsByClassName("reset")[0]
|
||||
this.volumeDiv = this.byClass("music-volume")
|
||||
this.restartCheckbox = this.byClass("change-restart")
|
||||
this.autoplayLabel = this.byClass("autoplay-label")
|
||||
this.autoplayCheckbox = this.byClass("autoplay")
|
||||
this.restartBtn = this.byClass("restart-btn")
|
||||
this.exitBtn = this.byClass("exit-btn")
|
||||
|
||||
this.moving = false
|
||||
pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
|
||||
@ -26,6 +31,8 @@ class Debug{
|
||||
pageEvents.add(this.restartBtn, "click", this.restartSong.bind(this))
|
||||
pageEvents.add(this.exitBtn, "click", this.clean.bind(this))
|
||||
pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
|
||||
pageEvents.add(this.branchSelect, "change", this.branchChange.bind(this))
|
||||
pageEvents.add(this.branchResetBtn, "click", this.branchReset.bind(this))
|
||||
|
||||
this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
|
||||
this.offsetSlider.onchange(this.offsetChange.bind(this))
|
||||
@ -34,9 +41,17 @@ class Debug{
|
||||
this.measureNumSlider.onchange(this.measureNumChange.bind(this))
|
||||
this.measureNumSlider.set(0)
|
||||
|
||||
this.volumeSlider = new InputSlider(this.volumeDiv, 0, 3, 2)
|
||||
this.volumeSlider.onchange(this.volumeChange.bind(this))
|
||||
this.volumeSlider.set(1)
|
||||
|
||||
this.moveTo(100, 100)
|
||||
this.restore()
|
||||
this.updateStatus()
|
||||
pageEvents.send("debug")
|
||||
}
|
||||
byClass(name){
|
||||
return this.debugDiv.getElementsByClassName(name)[0]
|
||||
}
|
||||
startMove(event){
|
||||
if(event.which === 1){
|
||||
@ -87,20 +102,30 @@ class Debug{
|
||||
}
|
||||
updateStatus(){
|
||||
if(debugObj.controller && !this.controller){
|
||||
this.controller = debugObj.controller
|
||||
|
||||
this.restartBtn.style.display = "block"
|
||||
this.autoplayLabel.style.display = "block"
|
||||
if(this.controller.parsedSongData.branches){
|
||||
this.branchHideDiv.style.display = "block"
|
||||
}
|
||||
|
||||
this.controller = debugObj.controller
|
||||
var selectedSong = this.controller.selectedSong
|
||||
this.defaultOffset = selectedSong.offset || 0
|
||||
if(this.songFolder === selectedSong.folder){
|
||||
this.offsetChange(this.offsetSlider.get(), true)
|
||||
this.branchChange(null, true)
|
||||
this.volumeChange(this.volumeSlider.get(), true)
|
||||
}else{
|
||||
this.songFolder = selectedSong.folder
|
||||
this.offsetSlider.set(this.defaultOffset)
|
||||
this.branchReset(null, true)
|
||||
this.volumeSlider.set(this.controller.volume)
|
||||
}
|
||||
|
||||
var measures = this.controller.parsedSongData.measures
|
||||
var measures = this.controller.parsedSongData.measures.filter((measure, i, array) => {
|
||||
return i === 0 || Math.abs(measure.ms - array[i - 1].ms) > 0.01
|
||||
})
|
||||
this.measureNumSlider.setMinMax(0, measures.length - 1)
|
||||
if(this.measureNum && measures.length > this.measureNum){
|
||||
var measureMS = measures[this.measureNum].ms
|
||||
@ -116,6 +141,7 @@ class Debug{
|
||||
if(circles[i].endTime >= measureMS){
|
||||
break
|
||||
}
|
||||
game.skipNote(circles[i])
|
||||
}
|
||||
if(game.mainMusicPlaying){
|
||||
game.mainMusicPlaying = false
|
||||
@ -127,6 +153,7 @@ class Debug{
|
||||
if(this.controller && !debugObj.controller){
|
||||
this.restartBtn.style.display = ""
|
||||
this.autoplayLabel.style.display = ""
|
||||
this.branchHideDiv.style.display = ""
|
||||
this.controller = null
|
||||
}
|
||||
}
|
||||
@ -141,6 +168,11 @@ class Debug{
|
||||
songData.measures.forEach(measure => {
|
||||
measure.ms = measure.originalMS + offset
|
||||
})
|
||||
if(songData.branches){
|
||||
songData.branches.forEach(branch => {
|
||||
branch.ms = branch.originalMS + offset
|
||||
})
|
||||
}
|
||||
if(this.restartCheckbox.checked && !noRestart){
|
||||
this.restartSong()
|
||||
}
|
||||
@ -152,6 +184,14 @@ class Debug{
|
||||
this.restartSong()
|
||||
}
|
||||
}
|
||||
volumeChange(value, noRestart){
|
||||
if(this.controller){
|
||||
snd.musicGain.setVolumeMul(value)
|
||||
}
|
||||
if(this.restartCheckbox.checked && !noRestart){
|
||||
this.restartSong()
|
||||
}
|
||||
}
|
||||
restartSong(){
|
||||
if(this.controller){
|
||||
this.controller.restartSong()
|
||||
@ -162,29 +202,57 @@ class Debug{
|
||||
this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
|
||||
if(!this.controller.autoPlayEnabled){
|
||||
var keyboard = debugObj.controller.keyboard
|
||||
var kbd = keyboard.getBindings()
|
||||
keyboard.setKey(kbd.don_l, false)
|
||||
keyboard.setKey(kbd.don_r, false)
|
||||
keyboard.setKey(kbd.ka_l, false)
|
||||
keyboard.setKey(kbd.ka_r, false)
|
||||
keyboard.setKey(false, "don_l")
|
||||
keyboard.setKey(false, "don_r")
|
||||
keyboard.setKey(false, "ka_l")
|
||||
keyboard.setKey(false, "ka_r")
|
||||
}
|
||||
}
|
||||
}
|
||||
branchChange(event, noRestart){
|
||||
if(this.controller){
|
||||
var game = this.controller.game
|
||||
var name = this.branchSelect.value
|
||||
game.branch = name === "auto" ? false : name
|
||||
game.branchSet = name === "auto"
|
||||
if(noRestart){
|
||||
game.branchStatic = true
|
||||
}
|
||||
var selectedOption = this.branchSelect.selectedOptions[0]
|
||||
this.branchSelect.style.background = selectedOption.style.background
|
||||
if(this.restartCheckbox.checked && !noRestart){
|
||||
this.restartSong()
|
||||
}
|
||||
}
|
||||
}
|
||||
branchReset(event, noRestart){
|
||||
this.branchSelect.value = "auto"
|
||||
this.branchChange(null, noRestart)
|
||||
}
|
||||
clean(){
|
||||
this.offsetSlider.clean()
|
||||
this.measureNumSlider.clean()
|
||||
|
||||
pageEvents.remove(window, ["mousedown", "mouseup", "blur"])
|
||||
pageEvents.mouseRemove(this)
|
||||
pageEvents.remove(this.titleDiv, "mousedown")
|
||||
pageEvents.remove(this.title, "mousedown")
|
||||
pageEvents.remove(this.minimiseDiv, "click")
|
||||
pageEvents.remove(this.restartBtn, "click")
|
||||
pageEvents.remove(this.exitBtn, "click")
|
||||
pageEvents.remove(this.autoplayCheckbox, "change")
|
||||
pageEvents.remove(this.branchSelect, "change")
|
||||
pageEvents.remove(this.branchResetBtn, "click")
|
||||
|
||||
delete this.titleDiv
|
||||
delete this.minimiseDiv
|
||||
delete this.offsetDiv
|
||||
delete this.measureNumDiv
|
||||
delete this.branchHideDiv
|
||||
delete this.branchSelectDiv
|
||||
delete this.branchSelect
|
||||
delete this.branchResetBtn
|
||||
delete this.volumeDiv
|
||||
delete this.restartCheckbox
|
||||
delete this.autoplayLabel
|
||||
delete this.autoplayCheckbox
|
||||
|
@ -19,8 +19,8 @@ class Game{
|
||||
difficulty: this.rules.difficulty
|
||||
}
|
||||
this.HPGain = 100 / this.songData.circles.filter(circle => {
|
||||
var type = circle.getType()
|
||||
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
|
||||
var type = circle.type
|
||||
return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
|
||||
}).length
|
||||
this.paused = false
|
||||
this.started = false
|
||||
@ -28,6 +28,9 @@ class Game{
|
||||
this.musicFadeOut = 0
|
||||
this.fadeOutStarted = false
|
||||
this.currentTimingPoint = 0
|
||||
this.branchNames = ["normal", "advanced", "master"]
|
||||
this.resetSection()
|
||||
this.gameLagSync = !this.controller.touchEnabled && !(/Firefox/.test(navigator.userAgent))
|
||||
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == selectedSong.folder){
|
||||
@ -69,17 +72,19 @@ class Game{
|
||||
}
|
||||
updateCirclesStatus(){
|
||||
var nextSet = false
|
||||
var ms = this.elapsedTime
|
||||
var circles = this.songData.circles
|
||||
var startIndex = this.currentCircle === 0 ? 0 : this.currentCircle - 1
|
||||
for(var i = startIndex; i < circles.length && i < this.currentCircle + 2; i++){
|
||||
var index = 0
|
||||
|
||||
for(var i = startIndex; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
if(!circle.getPlayed()){
|
||||
var ms = this.elapsedTime
|
||||
var type = circle.getType()
|
||||
if(circle && (!circle.branch || circle.branch.active) && !circle.isPlayed){
|
||||
var type = circle.type
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
|
||||
var endTime = circle.endTime + (drumrollNotes ? 0 : this.rules.bad)
|
||||
|
||||
if(ms >= circle.getMS()){
|
||||
if(ms >= circle.ms){
|
||||
if(drumrollNotes && !circle.rendaPlayed && ms < endTime){
|
||||
circle.rendaPlayed = true
|
||||
if(this.rules.difficulty === "easy"){
|
||||
@ -97,11 +102,14 @@ class Game{
|
||||
if(ms > endTime){
|
||||
if(!this.controller.autoPlayEnabled){
|
||||
if(drumrollNotes){
|
||||
if(circle.section && circle.timesHit === 0){
|
||||
this.resetSection()
|
||||
}
|
||||
circle.played(-1, false)
|
||||
this.updateCurrentCircle()
|
||||
if(this.controller.multiplayer === 1){
|
||||
var value = {
|
||||
pace: (ms - circle.getMS()) / circle.timesHit
|
||||
pace: (ms - circle.ms) / circle.timesHit
|
||||
}
|
||||
if(type === "drumroll" || type === "daiDrumroll"){
|
||||
value.kaAmount = circle.timesKa / circle.timesHit
|
||||
@ -109,58 +117,178 @@ class Game{
|
||||
p2.send("drumroll", value)
|
||||
}
|
||||
}else{
|
||||
var currentScore = 0
|
||||
circle.played(-1, type === "daiDon" || type === "daiKa")
|
||||
this.controller.displayScore(currentScore, true)
|
||||
this.skipNote(circle)
|
||||
this.updateCurrentCircle()
|
||||
this.updateCombo(currentScore)
|
||||
this.updateGlobalScore(currentScore, 1)
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("note", {
|
||||
score: -1
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if(!this.controller.autoPlayEnabled && !nextSet){
|
||||
nextSet = true
|
||||
this.currentCircle = i
|
||||
}
|
||||
if(index++ > 1){
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var branches = this.songData.branches
|
||||
if(branches){
|
||||
var force = this.controller.multiplayer === 2 ? p2 : this
|
||||
var measures = this.songData.measures
|
||||
if(this.controller.multiplayer === 2 || force.branch){
|
||||
if(!force.branchSet){
|
||||
force.branchSet = true
|
||||
if(branches.length){
|
||||
this.setBranch(branches[0], force.branch)
|
||||
}
|
||||
var view = this.controller.view
|
||||
var currentMeasure = view.branch
|
||||
for(var i = measures.length; i--;){
|
||||
var measure = measures[i]
|
||||
if(measure.nextBranch && measure.ms <= ms){
|
||||
currentMeasure = measure.nextBranch.active
|
||||
}
|
||||
}
|
||||
if(view.branch !== currentMeasure){
|
||||
if(!this.branchStatic){
|
||||
view.branchAnimate = {
|
||||
ms: ms,
|
||||
fromBranch: view.branch
|
||||
}
|
||||
}
|
||||
this.branchStatic = false
|
||||
view.branch = currentMeasure
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i = 0; i < measures.length; i++){
|
||||
var measure = measures[i]
|
||||
if(measure.ms > ms){
|
||||
break
|
||||
}else if(measure.nextBranch && !measure.gameChecked){
|
||||
measure.gameChecked = true
|
||||
var branch = measure.nextBranch
|
||||
if(branch.type){
|
||||
var accuracy = 0
|
||||
if(branch.type === "drumroll"){
|
||||
if(force.branch){
|
||||
var accuracy = Math.max(0, branch.requirement[force.branch])
|
||||
}else{
|
||||
var accuracy = this.sectionDrumroll
|
||||
}
|
||||
}else if(this.sectionNotes.length !== 0){
|
||||
if(force.branch){
|
||||
var accuracy = Math.max(0, Math.min(100, branch.requirement[force.branch]))
|
||||
}else{
|
||||
var accuracy = this.sectionNotes.reduce((a, b) => a + b) / this.sectionNotes.length * 100
|
||||
}
|
||||
}
|
||||
if(accuracy >= branch.requirement.master){
|
||||
this.setBranch(branch, "master")
|
||||
}else if(accuracy >= branch.requirement.advanced){
|
||||
this.setBranch(branch, "advanced")
|
||||
}else{
|
||||
this.setBranch(branch, "normal")
|
||||
}
|
||||
}else if(this.controller.multiplayer === 1){
|
||||
p2.send("branch", "normal")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fixNoteStream(keysDon){
|
||||
var circleIsNote = circle => {
|
||||
var type = circle.type
|
||||
return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
|
||||
}
|
||||
var correctNote = circle => {
|
||||
var type = circle.type
|
||||
return keysDon ? (type === "don" || type === "daiDon") : (type === "ka" || type === "daiKa")
|
||||
}
|
||||
var ms = this.elapsedTime
|
||||
var circles = this.songData.circles
|
||||
|
||||
for(var i = this.currentCircle + 1; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
var relative = ms - circle.ms
|
||||
if(!circle.branch || circle.branch.active){
|
||||
if((!circleIsNote(circle) || relative < -this.rules.bad)){
|
||||
break
|
||||
}else if(Math.abs(relative) < this.rules.ok && correctNote(circle)){
|
||||
for(var j = this.currentCircle; j < i; j++){
|
||||
var circle = circles[j]
|
||||
if(circle && !circle.branch || circle.branch.active){
|
||||
this.skipNote(circles[j])
|
||||
}
|
||||
}
|
||||
this.currentCircle = i
|
||||
return circles[i]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
skipNote(circle){
|
||||
if(circle.section){
|
||||
this.resetSection()
|
||||
}
|
||||
circle.played(-1, circle.type === "daiDon" || circle.type === "daiKa")
|
||||
this.sectionNotes.push(0)
|
||||
this.controller.displayScore(0, true)
|
||||
this.updateCombo(0)
|
||||
this.updateGlobalScore(0, 1)
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("note", {
|
||||
score: -1
|
||||
})
|
||||
}
|
||||
}
|
||||
checkPlays(){
|
||||
var circles = this.songData.circles
|
||||
var circle = circles[this.currentCircle]
|
||||
|
||||
if(circle && this.controller.autoPlayEnabled){
|
||||
return this.controller.autoPlay(circle)
|
||||
if(this.controller.autoPlayEnabled){
|
||||
while(circle && this.controller.autoPlay(circle)){
|
||||
circle = circles[this.currentCircle]
|
||||
}
|
||||
return
|
||||
}
|
||||
var keys = this.controller.getKeys()
|
||||
var kbd = this.controller.getBindings()
|
||||
|
||||
var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
|
||||
var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
|
||||
var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
|
||||
var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
|
||||
var don_l = keys["don_l"] && !this.controller.isWaiting("don_l", "score")
|
||||
var don_r = keys["don_r"] && !this.controller.isWaiting("don_r", "score")
|
||||
var ka_l = keys["ka_l"] && !this.controller.isWaiting("ka_l", "score")
|
||||
var ka_r = keys["ka_r"] && !this.controller.isWaiting("ka_r", "score")
|
||||
|
||||
if(don_l && don_r){
|
||||
this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
|
||||
}else if(don_l){
|
||||
this.checkKey([kbd["don_l"]], circle, "don")
|
||||
}else if(don_r){
|
||||
this.checkKey([kbd["don_r"]], circle, "don")
|
||||
var checkDon = () => {
|
||||
if(don_l && don_r){
|
||||
this.checkKey(["don_l", "don_r"], circle, "daiDon")
|
||||
}else if(don_l){
|
||||
this.checkKey(["don_l"], circle, "don")
|
||||
}else if(don_r){
|
||||
this.checkKey(["don_r"], circle, "don")
|
||||
}
|
||||
}
|
||||
if(ka_l && ka_r){
|
||||
this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
|
||||
}else if(ka_l){
|
||||
this.checkKey([kbd["ka_l"]], circle, "ka")
|
||||
}else if(ka_r){
|
||||
this.checkKey([kbd["ka_r"]], circle, "ka")
|
||||
var checkKa = () => {
|
||||
if(ka_l && ka_r){
|
||||
this.checkKey(["ka_l", "ka_r"], circle, "daiKa")
|
||||
}else if(ka_l){
|
||||
this.checkKey(["ka_l"], circle, "ka")
|
||||
}else if(ka_r){
|
||||
this.checkKey(["ka_r"], circle, "ka")
|
||||
}
|
||||
}
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
if(keyTime["don"] >= keyTime["ka"]){
|
||||
checkDon()
|
||||
checkKa()
|
||||
}else{
|
||||
checkKa()
|
||||
checkDon()
|
||||
}
|
||||
}
|
||||
checkKey(keyCodes, circle, check){
|
||||
if(circle && !circle.getPlayed()){
|
||||
if(circle && !circle.isPlayed){
|
||||
if(!this.checkScore(circle, check)){
|
||||
return
|
||||
}
|
||||
@ -171,7 +299,7 @@ class Game{
|
||||
}
|
||||
checkScore(circle, check){
|
||||
var ms = this.elapsedTime
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
|
||||
var keysDon = check === "don" || check === "daiDon"
|
||||
var keysKa = check === "ka" || check === "daiKa"
|
||||
@ -182,7 +310,14 @@ class Game{
|
||||
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
|
||||
var relative = currentTime - circle.getMS()
|
||||
var relative = currentTime - circle.ms
|
||||
|
||||
if(relative >= this.rules.ok){
|
||||
var fixedNote = this.fixNoteStream(keysDon)
|
||||
if(fixedNote){
|
||||
return this.checkScore(fixedNote, check)
|
||||
}
|
||||
}
|
||||
|
||||
if(typeDon || typeKa){
|
||||
if(-this.rules.bad >= relative || relative >= this.rules.bad){
|
||||
@ -213,17 +348,26 @@ class Game{
|
||||
circle.played(score, score === 0 ? typeDai : keyDai)
|
||||
this.controller.displayScore(score, false, typeDai && keyDai)
|
||||
}else{
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
var keyTimeRelative = Math.abs(keyTime.don - keyTime.ka)
|
||||
if(Math.abs(relative) >= (keyTimeRelative <= 25 ? this.rules.bad : this.rules.good)){
|
||||
return true
|
||||
}
|
||||
circle.played(-1, typeDai)
|
||||
this.controller.displayScore(score, true, false)
|
||||
}
|
||||
this.updateCombo(score)
|
||||
this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1, circle.gogoTime)
|
||||
this.updateCurrentCircle()
|
||||
if(this.controller.multiplayer == 1){
|
||||
if(circle.section){
|
||||
this.resetSection()
|
||||
}
|
||||
this.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
|
||||
if(this.controller.multiplayer === 1){
|
||||
var value = {
|
||||
score: score,
|
||||
ms: circle.getMS() - currentTime,
|
||||
dai: typeDai ? keyDai ? 2 : 1 : 0
|
||||
ms: circle.ms - currentTime,
|
||||
dai: typeDai ? (keyDai ? 2 : 1) : 0
|
||||
}
|
||||
if((!keysDon || !typeDon) && (!keysKa || !typeKa)){
|
||||
value.reverse = true
|
||||
@ -231,12 +375,12 @@ class Game{
|
||||
p2.send("note", value)
|
||||
}
|
||||
}else{
|
||||
if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
|
||||
if(circle.ms > currentTime || currentTime > circle.endTime){
|
||||
return true
|
||||
}
|
||||
if(keysDon && type === "balloon"){
|
||||
this.checkBalloon(circle)
|
||||
if(check === "daiDon" && !circle.getPlayed()){
|
||||
if(check === "daiDon" && !circle.isPlayed){
|
||||
this.checkBalloon(circle)
|
||||
}
|
||||
}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
|
||||
@ -256,24 +400,28 @@ class Game{
|
||||
circle.played(score)
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("drumroll", {
|
||||
pace: (this.elapsedTime - circle.getMS()) / circle.timesHit
|
||||
pace: (this.elapsedTime - circle.ms) / circle.timesHit
|
||||
})
|
||||
}
|
||||
}else{
|
||||
var score = 300
|
||||
circle.hit()
|
||||
}
|
||||
this.globalScore.drumroll ++
|
||||
this.globalScore.drumroll++
|
||||
this.sectionDrumroll++
|
||||
this.globalScore.points += score
|
||||
this.view.setDarkBg(false)
|
||||
}
|
||||
checkDrumroll(circle, keysKa){
|
||||
var ms = this.elapsedTime
|
||||
var dai = circle.getType() === "daiDrumroll"
|
||||
var dai = circle.type === "daiDrumroll"
|
||||
var score = 100
|
||||
if(circle.section && circle.timesHit === 0){
|
||||
this.resetSection()
|
||||
}
|
||||
circle.hit(keysKa)
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
if(circle.getType() === "drumroll"){
|
||||
if(circle.type === "drumroll"){
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
||||
}else{
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
|
||||
@ -291,6 +439,7 @@ class Game{
|
||||
circleAnim.animate(ms)
|
||||
this.view.drumroll.push(circleAnim)
|
||||
this.globalScore.drumroll++
|
||||
this.sectionDrumroll++
|
||||
this.globalScore.points += score * (dai ? 2 : 1)
|
||||
this.view.setDarkBg(false)
|
||||
}
|
||||
@ -298,11 +447,11 @@ class Game{
|
||||
var ms = this.elapsedTime
|
||||
if(!this.lastCircle){
|
||||
var circles = this.songData.circles
|
||||
this.lastCircle = circles[circles.length - 1].getEndTime()
|
||||
this.lastCircle = circles[circles.length - 1].endTime
|
||||
if(this.controller.multiplayer){
|
||||
var syncWith = this.controller.syncWith
|
||||
var syncCircles = syncWith.game.songData.circles
|
||||
var syncLastCircle = syncCircles[syncCircles.length - 1].getEndTime()
|
||||
var syncLastCircle = syncCircles[syncCircles.length - 1].endTime
|
||||
if(syncLastCircle > this.lastCircle){
|
||||
this.lastCircle = syncLastCircle
|
||||
}
|
||||
@ -319,7 +468,8 @@ class Game{
|
||||
var started = this.fadeOutStarted
|
||||
if(started){
|
||||
var ms = this.elapsedTime
|
||||
var musicDuration = this.controller.mainAsset.duration * 1000 - this.controller.offset
|
||||
var duration = this.mainAsset ? this.mainAsset.duration : 0
|
||||
var musicDuration = duration * 1000 - this.controller.offset
|
||||
if(this.musicFadeOut === 0){
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("gameresults", this.getGlobalScore())
|
||||
@ -345,7 +495,7 @@ class Game{
|
||||
playMainMusic(){
|
||||
var ms = this.elapsedTime + this.controller.offset
|
||||
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms < this.fadeOutStarted + 1600)){
|
||||
if(this.controller.multiplayer !== 2){
|
||||
if(this.controller.multiplayer !== 2 && this.mainAsset){
|
||||
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
|
||||
}
|
||||
this.mainMusicPlaying = true
|
||||
@ -356,12 +506,15 @@ class Game{
|
||||
assets.sounds["se_pause"].play()
|
||||
this.paused = true
|
||||
this.latestDate = Date.now()
|
||||
this.mainAsset.stop()
|
||||
if(this.mainAsset){
|
||||
this.mainAsset.stop()
|
||||
}
|
||||
this.mainMusicPlaying = false
|
||||
this.view.pauseMove(0, true)
|
||||
this.view.gameDiv.classList.add("game-paused")
|
||||
this.view.lastMousemove = this.view.getMS()
|
||||
this.view.cursorHidden = false
|
||||
pageEvents.send("pause")
|
||||
}else{
|
||||
assets.sounds["se_cancel"].play()
|
||||
this.paused = false
|
||||
@ -370,6 +523,7 @@ class Game{
|
||||
this.sndTime = currentDate - snd.buffer.getTime() * 1000
|
||||
this.view.gameDiv.classList.remove("game-paused")
|
||||
this.view.pointer()
|
||||
pageEvents.send("unpause", currentDate - this.latestDate)
|
||||
}
|
||||
}
|
||||
isPaused(){
|
||||
@ -385,12 +539,13 @@ class Game{
|
||||
this.sndTime = this.startDate - snd.buffer.getTime() * 1000
|
||||
}else if(ms < 0 || ms >= 0 && this.started){
|
||||
var currentDate = Date.now()
|
||||
if(!this.controller.touchEnabled){
|
||||
if(this.gameLagSync){
|
||||
var sndTime = currentDate - snd.buffer.getTime() * 1000
|
||||
var lag = sndTime - this.sndTime
|
||||
if(Math.abs(lag) >= 50){
|
||||
this.startDate += lag
|
||||
this.sndTime = sndTime
|
||||
pageEvents.send("game-lag", lag)
|
||||
}
|
||||
}
|
||||
this.elapsedTime = currentDate - this.startDate
|
||||
@ -407,7 +562,10 @@ class Game{
|
||||
return this.songData.circles
|
||||
}
|
||||
updateCurrentCircle(){
|
||||
this.currentCircle++
|
||||
var circles = this.songData.circles
|
||||
do{
|
||||
var circle = circles[++this.currentCircle]
|
||||
}while(circle && circle.branch && !circle.branch.active)
|
||||
}
|
||||
getCurrentCircle(){
|
||||
return this.currentCircle
|
||||
@ -461,4 +619,59 @@ class Game{
|
||||
}
|
||||
this.globalScore.points += Math.floor(score * multiplier / 10) * 10
|
||||
}
|
||||
setBranch(currentBranch, activeName){
|
||||
var pastActive = currentBranch.active
|
||||
var ms = currentBranch.ms
|
||||
for(var i = 0; i < this.songData.branches.length; i++){
|
||||
var branch = this.songData.branches[i]
|
||||
if(branch.ms >= ms){
|
||||
var relevantName = activeName
|
||||
var req = branch.requirement
|
||||
var noNormal = req.advanced <= 0
|
||||
var noAdvanced = req.master <= 0 || req.advanced >= req.master || branch.type === "accuracy" && req.advanced > 100
|
||||
var noMaster = branch.type === "accuracy" && req.master > 100
|
||||
if(relevantName === "normal" && noNormal){
|
||||
relevantName = noAdvanced ? "master" : "advanced"
|
||||
}
|
||||
if(relevantName === "advanced" && noAdvanced){
|
||||
relevantName = noMaster ? "normal" : "master"
|
||||
}
|
||||
if(relevantName === "master" && noMaster){
|
||||
relevantName = noAdvanced ? "normal" : "advanced"
|
||||
}
|
||||
for(var j in this.branchNames){
|
||||
var name = this.branchNames[j]
|
||||
if(name in branch){
|
||||
branch[name].active = name === relevantName
|
||||
}
|
||||
}
|
||||
if(branch === currentBranch){
|
||||
activeName = relevantName
|
||||
}
|
||||
branch.active = relevantName
|
||||
}
|
||||
}
|
||||
var circles = this.songData.circles
|
||||
var circle = circles[this.currentCircle]
|
||||
if(!circle || circle.branch === currentBranch[pastActive]){
|
||||
var ms = this.elapsedTime
|
||||
var closestCircle = circles.findIndex(circle => {
|
||||
return (!circle.branch || circle.branch.active) && circle.endTime >= ms
|
||||
})
|
||||
if(closestCircle !== -1){
|
||||
this.currentCircle = closestCircle
|
||||
}
|
||||
}
|
||||
this.HPGain = 100 / this.songData.circles.filter(circle => {
|
||||
var type = circle.type
|
||||
return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
|
||||
}).length
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("branch", activeName)
|
||||
}
|
||||
}
|
||||
resetSection(){
|
||||
this.sectionNotes = []
|
||||
this.sectionDrumroll = 0
|
||||
}
|
||||
}
|
||||
|
247
public/src/js/gameinput.js
Normal file
247
public/src/js/gameinput.js
Normal file
@ -0,0 +1,247 @@
|
||||
class GameInput{
|
||||
constructor(controller){
|
||||
this.controller = controller
|
||||
this.game = this.controller.game
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
ka_l: ["ka_l"],
|
||||
don_l: ["don_l"],
|
||||
don_r: ["don_r"],
|
||||
ka_r: ["ka_r"],
|
||||
pause: ["q", "esc"],
|
||||
back: ["backspace"],
|
||||
previous: ["left", "up"],
|
||||
next: ["right", "down"],
|
||||
confirm: ["enter", "space"]
|
||||
}, this.keyPress.bind(this))
|
||||
this.keys = {}
|
||||
this.waitKeyupScore = {}
|
||||
this.waitKeyupSound = {}
|
||||
this.waitKeyupMenu = {}
|
||||
this.keyTime = {
|
||||
"don": -Infinity,
|
||||
"ka": -Infinity
|
||||
}
|
||||
this.keyboardEvents = 0
|
||||
|
||||
var layout = settings.getItem("gamepadLayout")
|
||||
if(layout === "b"){
|
||||
var gameBtn = {
|
||||
don_l: ["d", "r", "ls"],
|
||||
don_r: ["a", "x", "rs"],
|
||||
ka_l: ["u", "l", "lb", "lt"],
|
||||
ka_r: ["b", "y", "rb", "rt"]
|
||||
}
|
||||
}else if(layout === "c"){
|
||||
var gameBtn = {
|
||||
don_l: ["d", "l", "ls"],
|
||||
don_r: ["a", "b", "rs"],
|
||||
ka_l: ["u", "r", "lb", "lt"],
|
||||
ka_r: ["x", "y", "rb", "rt"]
|
||||
}
|
||||
}else{
|
||||
var gameBtn = {
|
||||
don_l: ["u", "d", "l", "r", "ls"],
|
||||
don_r: ["a", "b", "x", "y", "rs"],
|
||||
ka_l: ["lb", "lt"],
|
||||
ka_r: ["rb", "rt"]
|
||||
}
|
||||
}
|
||||
this.gamepad = new Gamepad(gameBtn)
|
||||
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
|
||||
|
||||
this.gamepadMenu = new Gamepad({
|
||||
cancel: ["a"],
|
||||
confirm: ["b", "ls", "rs"],
|
||||
previous: ["u", "l", "lb", "lt", "lsu", "lsl"],
|
||||
next: ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
pause: ["start"]
|
||||
})
|
||||
|
||||
if(controller.multiplayer === 1){
|
||||
pageEvents.add(window, "beforeunload", event => {
|
||||
if(p2.otherConnected){
|
||||
pageEvents.send("p2-abandoned", event)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
keyPress(pressed, name){
|
||||
if(!this.controller.autoPlayEnabled || this.game.isPaused() || name !== "don_l" && name !== "don_r" && name !== "ka_l" && name !== "ka_r"){
|
||||
this.setKey(pressed, name, this.game.getAccurateTime())
|
||||
}
|
||||
}
|
||||
checkGameKeys(){
|
||||
if(this.controller.autoPlayEnabled){
|
||||
this.checkKeySound("don_l", "don")
|
||||
this.checkKeySound("don_r", "don")
|
||||
this.checkKeySound("ka_l", "ka")
|
||||
this.checkKeySound("ka_r", "ka")
|
||||
}
|
||||
}
|
||||
gamepadKeys(){
|
||||
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
|
||||
this.gamepad.play((pressed, name) => {
|
||||
if(pressed){
|
||||
if(this.keys[name]){
|
||||
this.setKey(false, name)
|
||||
}
|
||||
this.setKey(true, name, this.game.getAccurateTime())
|
||||
}else{
|
||||
this.setKey(false, name)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
checkMenuKeys(){
|
||||
if(!this.controller.multiplayer && !this.locked){
|
||||
var moveMenu = 0
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.gamepadMenu.play((pressed, name) => {
|
||||
if(pressed){
|
||||
if(this.game.isPaused()){
|
||||
if(name === "cancel"){
|
||||
this.locked = true
|
||||
return setTimeout(() => {
|
||||
this.controller.togglePause()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
}
|
||||
}
|
||||
if(this.keys[name]){
|
||||
this.setKey(false, name)
|
||||
}
|
||||
this.setKey(true, name, ms)
|
||||
}else{
|
||||
this.setKey(false, name)
|
||||
}
|
||||
})
|
||||
this.checkKey("pause", "menu", () => {
|
||||
this.controller.togglePause()
|
||||
for(var key in this.keyTime){
|
||||
this.keys[key] = null
|
||||
this.keyTime[key] = -Infinity
|
||||
}
|
||||
})
|
||||
var moveMenuMinus = () => {
|
||||
moveMenu = -1
|
||||
}
|
||||
var moveMenuPlus = () => {
|
||||
moveMenu = 1
|
||||
}
|
||||
var moveMenuConfirm = () => {
|
||||
if(this.game.isPaused()){
|
||||
this.locked = true
|
||||
setTimeout(() => {
|
||||
this.controller.view.pauseConfirm()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
}
|
||||
}
|
||||
this.checkKey("previous", "menu", moveMenuMinus)
|
||||
this.checkKey("ka_l", "menu", moveMenuMinus)
|
||||
this.checkKey("next", "menu", moveMenuPlus)
|
||||
this.checkKey("ka_r", "menu", moveMenuPlus)
|
||||
this.checkKey("confirm", "menu", moveMenuConfirm)
|
||||
this.checkKey("don_l", "menu", moveMenuConfirm)
|
||||
this.checkKey("don_r", "menu", moveMenuConfirm)
|
||||
if(moveMenu && this.game.isPaused()){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.controller.view.pauseMove(moveMenu)
|
||||
}
|
||||
}
|
||||
if(this.controller.multiplayer !== 2){
|
||||
this.checkKey("back", "menu", () => {
|
||||
if(this.controller.multiplayer === 1 && p2.otherConnected){
|
||||
p2.send("gameend")
|
||||
pageEvents.send("p2-abandoned")
|
||||
}
|
||||
this.controller.togglePause()
|
||||
this.controller.songSelection()
|
||||
})
|
||||
}
|
||||
}
|
||||
checkKey(name, type, callback){
|
||||
if(this.keys[name] && !this.isWaiting(name, type)){
|
||||
this.waitForKeyup(name, type)
|
||||
callback()
|
||||
}
|
||||
}
|
||||
checkKeySound(name, sound){
|
||||
this.checkKey(name, "sound", () => {
|
||||
var circles = this.controller.getCircles()
|
||||
var circle = circles[this.controller.getCurrentCircle()]
|
||||
var currentTime = this.keyTime[name]
|
||||
this.keyTime[sound] = currentTime
|
||||
if(circle && !circle.isPlayed){
|
||||
if(circle.type === "balloon"){
|
||||
if(sound === "don" && circle.requiredHits - circle.timesHit <= 1){
|
||||
this.controller.playSound("se_balloon")
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
this.controller.playSound("neiro_1_" + sound)
|
||||
})
|
||||
}
|
||||
getKeys(){
|
||||
return this.keys
|
||||
}
|
||||
setKey(pressed, name, ms){
|
||||
if(pressed){
|
||||
this.keys[name] = true
|
||||
this.waitKeyupScore[name] = false
|
||||
this.waitKeyupSound[name] = false
|
||||
this.waitKeyupMenu[name] = false
|
||||
if(this.game.isPaused()){
|
||||
return
|
||||
}
|
||||
this.keyTime[name] = ms
|
||||
if(name == "don_l" || name == "don_r"){
|
||||
this.checkKeySound(name, "don")
|
||||
this.keyboardEvents++
|
||||
}else if(name == "ka_l" || name == "ka_r"){
|
||||
this.checkKeySound(name, "ka")
|
||||
this.keyboardEvents++
|
||||
}
|
||||
}else{
|
||||
this.keys[name] = false
|
||||
this.waitKeyupScore[name] = false
|
||||
this.waitKeyupSound[name] = false
|
||||
this.waitKeyupMenu[name] = false
|
||||
}
|
||||
}
|
||||
isWaiting(name, type){
|
||||
if(type === "score"){
|
||||
return this.waitKeyupScore[name]
|
||||
}else if(type === "sound"){
|
||||
return this.waitKeyupSound[name]
|
||||
}else if(type === "menu"){
|
||||
return this.waitKeyupMenu[name]
|
||||
}
|
||||
}
|
||||
waitForKeyup(name, type){
|
||||
if(!this.keys[name]){
|
||||
return
|
||||
}
|
||||
if(type === "score"){
|
||||
this.waitKeyupScore[name] = true
|
||||
}else if(type === "sound"){
|
||||
this.waitKeyupSound[name] = true
|
||||
}else if(type === "menu"){
|
||||
this.waitKeyupMenu[name] = true
|
||||
}
|
||||
}
|
||||
getKeyTime(){
|
||||
return this.keyTime
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.gamepadMenu.clean()
|
||||
clearInterval(this.gamepadInterval)
|
||||
if(this.controller.multiplayer === 1){
|
||||
pageEvents.remove(window, "beforeunload")
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
class Gamepad{
|
||||
constructor(bindings, callback){
|
||||
this.bindings = bindings
|
||||
this.callback = !!callback
|
||||
this.b = {
|
||||
"a": 0,
|
||||
"b": 1,
|
||||
@ -25,6 +26,7 @@ class Gamepad{
|
||||
"lsl": "lsl"
|
||||
}
|
||||
this.btn = {}
|
||||
this.gamepadEvents = 0
|
||||
if(callback){
|
||||
this.interval = setInterval(() => {
|
||||
this.play(callback)
|
||||
@ -86,6 +88,9 @@ class Gamepad{
|
||||
for(var name in bindings[bind]){
|
||||
var bindName = bindings[bind][name]
|
||||
this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName])
|
||||
if(!this.b){
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
break
|
||||
@ -123,6 +128,7 @@ class Gamepad{
|
||||
|
||||
if(pressed){
|
||||
callback(true, keyCode)
|
||||
this.gamepadEvents++
|
||||
}else if(!button){
|
||||
if(released){
|
||||
this.toRelease[keyCode + "released"] = true
|
||||
@ -134,6 +140,11 @@ class Gamepad{
|
||||
}
|
||||
}
|
||||
clean(){
|
||||
clearInterval(this.interval)
|
||||
if(this.callback){
|
||||
clearInterval(this.interval)
|
||||
}
|
||||
delete this.bindings
|
||||
delete this.b
|
||||
delete this.btn
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,8 @@
|
||||
this.otherFiles = {}
|
||||
this.songs = []
|
||||
this.stylesheet = []
|
||||
this.songTitle = {}
|
||||
this.uraRegex = /\s*[\((]裏[\))]$/
|
||||
this.courseTypes = {
|
||||
"easy": 0,
|
||||
"normal": 1,
|
||||
@ -82,7 +84,7 @@
|
||||
file: file,
|
||||
index: i
|
||||
})
|
||||
}else if(name === "genre.ini" || name === "box.def"){
|
||||
}else if(name === "genre.ini" || name === "box.def" || name === "songtitle.txt"){
|
||||
var level = (file.webkitRelativePath.match(/\//g) || []).length
|
||||
metaFiles.push({
|
||||
file: file,
|
||||
@ -154,6 +156,20 @@
|
||||
break
|
||||
}
|
||||
}
|
||||
}else if(name === "songtitle.txt"){
|
||||
var lastTitle
|
||||
for(var i = 0; i < data.length; i++){
|
||||
var line = data[i].trim()
|
||||
if(line){
|
||||
var lang = line.slice(0, 2)
|
||||
if(line.charAt(2) !== " " || !(lang in allStrings)){
|
||||
this.songTitle[line] = {}
|
||||
lastTitle = line
|
||||
}else if(lastTitle){
|
||||
this.songTitle[lastTitle][lang] = line.slice(3).trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(category){
|
||||
var metaPath = file.webkitRelativePath.toLowerCase().slice(0, file.name.length * -1)
|
||||
@ -168,7 +184,11 @@
|
||||
this.osuFiles.forEach(filesLoop)
|
||||
}
|
||||
}).catch(() => {})
|
||||
reader.readAsText(file, "sjis")
|
||||
if(name === "songtitle.txt"){
|
||||
reader.readAsText(file)
|
||||
}else{
|
||||
reader.readAsText(file, "sjis")
|
||||
}
|
||||
return promise
|
||||
}
|
||||
|
||||
@ -183,26 +203,27 @@
|
||||
var songObj = {
|
||||
id: index + 1,
|
||||
type: "tja",
|
||||
chart: data,
|
||||
stars: []
|
||||
chart: file,
|
||||
stars: [],
|
||||
music: "muted"
|
||||
}
|
||||
var titleLang = {}
|
||||
var subtitleLang = {}
|
||||
var dir = file.webkitRelativePath.toLowerCase()
|
||||
dir = dir.slice(0, dir.lastIndexOf("/") + 1)
|
||||
var hasCategory = false
|
||||
for(var diff in tja.metadata){
|
||||
var meta = tja.metadata[diff]
|
||||
songObj.title = songObj.title_en = meta.title || file.name.slice(0, file.name.lastIndexOf("."))
|
||||
songObj.title = meta.title || file.name.slice(0, file.name.lastIndexOf("."))
|
||||
var subtitle = meta.subtitle || ""
|
||||
if(subtitle.startsWith("--")){
|
||||
subtitle = subtitle.slice(2)
|
||||
}
|
||||
songObj.subtitle = songObj.subtitle_en = subtitle
|
||||
songObj.preview = meta.demostart ? Math.floor(meta.demostart * 1000) : 0
|
||||
if(meta.level){
|
||||
songObj.stars[this.courseTypes[diff]] = meta.level
|
||||
if(subtitle.startsWith("--") || subtitle.startsWith("++")){
|
||||
subtitle = subtitle.slice(2).trim()
|
||||
}
|
||||
songObj.subtitle = subtitle
|
||||
songObj.preview = meta.demostart || 0
|
||||
songObj.stars[this.courseTypes[diff]] = (meta.level || "0") + (meta.branch ? " B" : "")
|
||||
if(meta.wave){
|
||||
songObj.music = this.otherFiles[dir + meta.wave.toLowerCase()]
|
||||
songObj.music = this.otherFiles[dir + meta.wave.toLowerCase()] || songObj.music
|
||||
}
|
||||
if(meta.genre){
|
||||
songObj.category = this.categories[meta.genre.toLowerCase()] || meta.genre
|
||||
@ -210,11 +231,44 @@
|
||||
if(meta.taikowebskin){
|
||||
songObj.song_skin = this.getSkin(dir, meta.taikowebskin)
|
||||
}
|
||||
for(var id in allStrings){
|
||||
var songTitle = songObj.title
|
||||
var ura = ""
|
||||
if(songTitle){
|
||||
var uraPos = songTitle.search(this.uraRegex)
|
||||
if(uraPos !== -1){
|
||||
ura = songTitle.slice(uraPos)
|
||||
songTitle = songTitle.slice(0, uraPos)
|
||||
}
|
||||
}
|
||||
if(meta["title" + id]){
|
||||
titleLang[id] = meta["title" + id]
|
||||
}else if(songTitle in this.songTitle && this.songTitle[songTitle][id]){
|
||||
titleLang[id] = this.songTitle[songTitle][id] + ura
|
||||
}
|
||||
if(meta["subtitle" + id]){
|
||||
subtitleLang[id] = meta["subtitle" + id]
|
||||
}
|
||||
}
|
||||
}
|
||||
var titleLangArray = []
|
||||
for(var id in titleLang){
|
||||
titleLangArray.push(id + " " + titleLang[id])
|
||||
}
|
||||
if(titleLangArray.length !== 0){
|
||||
songObj.title_lang = titleLangArray.join("\n")
|
||||
}
|
||||
var subtitleLangArray = []
|
||||
for(var id in subtitleLang){
|
||||
subtitleLangArray.push(id + " " + subtitleLang[id])
|
||||
}
|
||||
if(subtitleLangArray.length !== 0){
|
||||
songObj.subtitle_lang = subtitleLangArray.join("\n")
|
||||
}
|
||||
if(!songObj.category){
|
||||
songObj.category = category || this.getCategory(file)
|
||||
}
|
||||
if(songObj.music && songObj.stars.filter(star => star).length !== 0){
|
||||
if(songObj.stars.length !== 0){
|
||||
this.songs[index] = songObj
|
||||
}
|
||||
}).catch(() => {})
|
||||
@ -235,12 +289,12 @@
|
||||
var songObj = {
|
||||
id: index + 1,
|
||||
type: "osu",
|
||||
chart: data,
|
||||
chart: file,
|
||||
subtitle: osu.metadata.ArtistUnicode || osu.metadata.Artist,
|
||||
subtitle_en: osu.metadata.Artist || osu.metadata.ArtistUnicode,
|
||||
preview: osu.generalInfo.PreviewTime,
|
||||
subtitle_lang: osu.metadata.Artist || osu.metadata.ArtistUnicode,
|
||||
preview: osu.generalInfo.PreviewTime / 1000,
|
||||
stars: [null, null, null, parseInt(osu.difficulty.overallDifficulty) || 1],
|
||||
music: this.otherFiles[dir + osu.generalInfo.AudioFilename.toLowerCase()]
|
||||
music: this.otherFiles[dir + osu.generalInfo.AudioFilename.toLowerCase()] || "muted"
|
||||
}
|
||||
var filename = file.name.slice(0, file.name.lastIndexOf("."))
|
||||
var title = osu.metadata.TitleUnicode || osu.metadata.Title
|
||||
@ -251,13 +305,11 @@
|
||||
suffix = " " + matches[0]
|
||||
}
|
||||
songObj.title = title + suffix
|
||||
songObj.title_en = (osu.metadata.Title || osu.metadata.TitleUnicode) + suffix
|
||||
songObj.title_lang = (osu.metadata.Title || osu.metadata.TitleUnicode) + suffix
|
||||
}else{
|
||||
songObj.title = filename
|
||||
}
|
||||
if(songObj.music){
|
||||
this.songs[index] = songObj
|
||||
}
|
||||
this.songs[index] = songObj
|
||||
songObj.category = category || this.getCategory(file)
|
||||
}).catch(() => {})
|
||||
reader.readAsText(file)
|
||||
@ -386,6 +438,7 @@
|
||||
document.head.appendChild(style)
|
||||
}
|
||||
if(this.songs.length){
|
||||
var length = this.songs.length
|
||||
assets.songs = this.songs
|
||||
assets.customSongs = true
|
||||
assets.customSelected = 0
|
||||
@ -395,6 +448,7 @@
|
||||
loader.screen.removeChild(this.loaderDiv)
|
||||
this.clean()
|
||||
new SongSelect("browse", false, this.songSelect.touchEnabled)
|
||||
pageEvents.send("import-songs", length)
|
||||
}, 500)
|
||||
}else{
|
||||
loader.screen.removeChild(this.loaderDiv)
|
||||
|
@ -1,247 +1,105 @@
|
||||
class Keyboard{
|
||||
constructor(controller){
|
||||
this.controller = controller
|
||||
this.game = this.controller.game
|
||||
|
||||
this.kbd = {
|
||||
"don_l": 70, // F
|
||||
"don_r": 74, // J
|
||||
"ka_l": 68, // D
|
||||
"ka_r": 75, // K
|
||||
"pause": 81, // Q
|
||||
"back": 8, // Backspace
|
||||
"previous": 37, // Left
|
||||
"next": 39, // Right
|
||||
"confirm": 13 // Enter
|
||||
constructor(bindings, callback){
|
||||
this.bindings = bindings
|
||||
this.callback = callback
|
||||
this.wildcard = false
|
||||
this.substitute = {
|
||||
"up": "arrowup",
|
||||
"right": "arrowright",
|
||||
"down": "arrowdown",
|
||||
"left": "arrowleft",
|
||||
"space": " ",
|
||||
"esc": "escape",
|
||||
"ctrl": "control",
|
||||
"altgr": "altgraph"
|
||||
}
|
||||
this.kbdAlias = {
|
||||
"pause": [27], // Esc
|
||||
"previous": [38], // Up
|
||||
"next": [40], // Down
|
||||
"confirm": [32] // Space
|
||||
}
|
||||
this.keys = {}
|
||||
this.waitKeyupScore = {}
|
||||
this.waitKeyupSound = {}
|
||||
this.waitKeyupMenu = {}
|
||||
this.keyTime = {
|
||||
"don": -Infinity,
|
||||
"ka": -Infinity
|
||||
}
|
||||
|
||||
var gameBtn = {}
|
||||
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
|
||||
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
|
||||
gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
|
||||
gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
|
||||
this.gamepad = new Gamepad(gameBtn)
|
||||
this.gamepadInterval = setInterval(this.gamepadKeys.bind(this), 1000 / 60 / 2)
|
||||
|
||||
var menuBtn = {
|
||||
"cancel": ["a"],
|
||||
}
|
||||
menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
|
||||
menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt", "lsu", "lsl"],
|
||||
menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt", "lsd", "lsr"]
|
||||
menuBtn[this.kbd["pause"]] = ["start"]
|
||||
this.gamepadMenu = new Gamepad(menuBtn)
|
||||
|
||||
this.kbdSearch = {}
|
||||
for(var name in this.kbdAlias){
|
||||
var list = this.kbdAlias[name]
|
||||
for(var i in list){
|
||||
this.kbdSearch[list[i]] = this.kbd[name]
|
||||
this.btn = {}
|
||||
this.update()
|
||||
pageEvents.keyAdd(this, "all", "both", this.keyEvent.bind(this))
|
||||
pageEvents.blurAdd(this, this.blurEvent.bind(this))
|
||||
}
|
||||
update(){
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
var drumKeys = {}
|
||||
for(var name in kbdSettings){
|
||||
var keys = kbdSettings[name]
|
||||
for(var i in keys){
|
||||
drumKeys[keys[i]] = name
|
||||
}
|
||||
}
|
||||
for(var name in this.kbd){
|
||||
this.kbdSearch[this.kbd[name]] = this.kbd[name]
|
||||
}
|
||||
|
||||
pageEvents.keyAdd(this, "all", "both", event => {
|
||||
if(event.keyCode === 8){
|
||||
// Disable back navigation when pressing backspace
|
||||
event.preventDefault()
|
||||
}
|
||||
var key = this.kbdSearch[event.keyCode]
|
||||
if(key && !event.repeat && this.buttonEnabled(key)){
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.setKey(key, event.type === "keydown", ms)
|
||||
}
|
||||
})
|
||||
}
|
||||
getBindings(){
|
||||
return this.kbd
|
||||
}
|
||||
buttonEnabled(keyCode){
|
||||
if(this.controller.autoPlayEnabled){
|
||||
switch(keyCode){
|
||||
case this.kbd["don_l"]:
|
||||
case this.kbd["don_r"]:
|
||||
case this.kbd["ka_l"]:
|
||||
case this.kbd["ka_r"]:
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
checkGameKeys(){
|
||||
if(this.controller.autoPlayEnabled){
|
||||
this.checkKeySound(this.kbd["don_l"], "don")
|
||||
this.checkKeySound(this.kbd["don_r"], "don")
|
||||
this.checkKeySound(this.kbd["ka_l"], "ka")
|
||||
this.checkKeySound(this.kbd["ka_r"], "ka")
|
||||
}
|
||||
}
|
||||
gamepadKeys(){
|
||||
if(!this.game.isPaused() && !this.controller.autoPlayEnabled){
|
||||
this.gamepad.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
if(this.keys[keyCode]){
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
this.setKey(keyCode, true, this.game.getAccurateTime())
|
||||
}else{
|
||||
this.setKey(keyCode, false)
|
||||
this.kbd = {}
|
||||
for(var name in this.bindings){
|
||||
var keys = this.bindings[name]
|
||||
for(var i in keys){
|
||||
var key = keys[i]
|
||||
if(key in drumKeys){
|
||||
continue
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
checkMenuKeys(){
|
||||
if(!this.controller.multiplayer && !this.locked){
|
||||
var moveMenu = 0
|
||||
var ms = this.game.getAccurateTime()
|
||||
this.gamepadMenu.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
if(this.game.isPaused()){
|
||||
if(keyCode === "cancel"){
|
||||
this.locked = true
|
||||
return setTimeout(() => {
|
||||
this.controller.togglePause()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
if(key in kbdSettings){
|
||||
var keyArray = kbdSettings[key]
|
||||
for(var j in keyArray){
|
||||
key = keyArray[j]
|
||||
if(!(key in this.kbd)){
|
||||
this.kbd[key] = name
|
||||
}
|
||||
}
|
||||
if(this.keys[keyCode]){
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
this.setKey(keyCode, true, ms)
|
||||
}else{
|
||||
this.setKey(keyCode, false)
|
||||
}
|
||||
})
|
||||
this.checkKey(this.kbd["pause"], "menu", () => {
|
||||
this.controller.togglePause()
|
||||
for(var key in this.keyTime){
|
||||
this.keys[key] = null
|
||||
this.keyTime[key] = -Infinity
|
||||
}
|
||||
})
|
||||
var moveMenuMinus = () => {
|
||||
moveMenu = -1
|
||||
}
|
||||
var moveMenuPlus = () => {
|
||||
moveMenu = 1
|
||||
}
|
||||
var moveMenuConfirm = () => {
|
||||
if(this.game.isPaused()){
|
||||
this.locked = true
|
||||
setTimeout(() => {
|
||||
this.controller.view.pauseConfirm()
|
||||
this.locked = false
|
||||
}, 200)
|
||||
if(key in this.substitute){
|
||||
key = this.substitute[key]
|
||||
}
|
||||
if(!(key in this.kbd)){
|
||||
if(key === "wildcard"){
|
||||
this.wildcard = true
|
||||
}
|
||||
this.kbd[key] = name
|
||||
}
|
||||
}
|
||||
}
|
||||
this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
|
||||
this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
|
||||
this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
|
||||
this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
|
||||
this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
|
||||
this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
|
||||
this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
|
||||
if(moveMenu && this.game.isPaused()){
|
||||
assets.sounds["se_ka"].play()
|
||||
this.controller.view.pauseMove(moveMenu)
|
||||
}
|
||||
}
|
||||
if(this.controller.multiplayer !== 2){
|
||||
this.checkKey(this.kbd["back"], "menu", () => {
|
||||
if(this.controller.multiplayer === 1){
|
||||
p2.send("gameend")
|
||||
}
|
||||
this.controller.togglePause()
|
||||
this.controller.songSelection()
|
||||
})
|
||||
}
|
||||
}
|
||||
checkKey(keyCode, type, callback){
|
||||
if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){
|
||||
this.waitForKeyup(keyCode, type)
|
||||
callback()
|
||||
keyEvent(event){
|
||||
var key = event.key.toLowerCase()
|
||||
if(key === "escape" || key === "backspace" || key === "tab"){
|
||||
event.preventDefault()
|
||||
}
|
||||
}
|
||||
checkKeySound(keyCode, sound){
|
||||
this.checkKey(keyCode, "sound", () => {
|
||||
var circles = this.controller.getCircles()
|
||||
var circle = circles[this.controller.getCurrentCircle()]
|
||||
if(
|
||||
sound === "don"
|
||||
&& circle
|
||||
&& !circle.getPlayed()
|
||||
&& circle.getType() === "balloon"
|
||||
&& circle.requiredHits - circle.timesHit <= 1
|
||||
){
|
||||
this.controller.playSound("se_balloon")
|
||||
if(!event.repeat){
|
||||
var pressed = event.type === "keydown"
|
||||
if(pressed){
|
||||
this.btn[key] = true
|
||||
}else{
|
||||
this.controller.playSound("neiro_1_" + sound)
|
||||
delete this.btn[key]
|
||||
if(key in this.kbd){
|
||||
for(var i in this.btn){
|
||||
if(this.kbd[i] === this.kbd[key]){
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.keyTime[sound] = this.keyTime[keyCode]
|
||||
})
|
||||
}
|
||||
getKeys(){
|
||||
return this.keys
|
||||
}
|
||||
setKey(keyCode, down, ms){
|
||||
if(down){
|
||||
this.keys[keyCode] = true
|
||||
if(this.game.isPaused()){
|
||||
return
|
||||
if(key in this.kbd){
|
||||
this.callback(pressed, this.kbd[key], event)
|
||||
}else if(this.wildcard){
|
||||
this.callback(pressed, this.kbd["wildcard"], event)
|
||||
}
|
||||
this.keyTime[keyCode] = ms
|
||||
if(keyCode == this.kbd.don_l || keyCode == this.kbd.don_r){
|
||||
this.checkKeySound(keyCode, "don")
|
||||
}else if(keyCode == this.kbd.ka_l || keyCode == this.kbd.ka_r){
|
||||
this.checkKeySound(keyCode, "ka")
|
||||
}
|
||||
}else{
|
||||
this.keys[keyCode] = false
|
||||
this.waitKeyupScore[keyCode] = false
|
||||
this.waitKeyupSound[keyCode] = false
|
||||
this.waitKeyupMenu[keyCode] = false
|
||||
}
|
||||
}
|
||||
isWaiting(keyCode, type){
|
||||
if(type === "score"){
|
||||
return this.waitKeyupScore[keyCode]
|
||||
}else if(type === "sound"){
|
||||
return this.waitKeyupSound[keyCode]
|
||||
}else if(type === "menu"){
|
||||
return this.waitKeyupMenu[keyCode]
|
||||
blurEvent(){
|
||||
for(var key in this.btn){
|
||||
if(this.btn[key]){
|
||||
delete this.btn[key]
|
||||
var name = this.kbd[key] || (this.wildcard ? "wildcard" : false)
|
||||
if(name){
|
||||
this.callback(false, name)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
waitForKeyup(keyCode, type){
|
||||
if(type === "score"){
|
||||
this.waitKeyupScore[keyCode] = true
|
||||
}else if(type === "sound"){
|
||||
this.waitKeyupSound[keyCode] = true
|
||||
}else if(type === "menu"){
|
||||
this.waitKeyupMenu[keyCode] = true
|
||||
}
|
||||
}
|
||||
getKeyTime(){
|
||||
return this.keyTime
|
||||
}
|
||||
clean(){
|
||||
pageEvents.keyRemove(this, "all")
|
||||
clearInterval(this.gamepadInterval)
|
||||
pageEvents.blurRemove(this)
|
||||
delete this.bindings
|
||||
delete this.callback
|
||||
delete this.kbd
|
||||
delete this.btn
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,12 @@ class Loader{
|
||||
|
||||
var queryString = gameConfig._version.commit_short ? "?" + gameConfig._version.commit_short : ""
|
||||
|
||||
if(gameConfig.custom_js){
|
||||
var script = document.createElement("script")
|
||||
this.addPromise(pageEvents.load(script))
|
||||
script.src = gameConfig.custom_js + queryString
|
||||
document.head.appendChild(script)
|
||||
}
|
||||
assets.js.forEach(name => {
|
||||
var script = document.createElement("script")
|
||||
this.addPromise(pageEvents.load(script))
|
||||
@ -32,7 +38,15 @@ class Loader{
|
||||
document.head.appendChild(script)
|
||||
})
|
||||
|
||||
this.addPromise(new Promise(resolve => {
|
||||
this.addPromise(new Promise((resolve, reject) => {
|
||||
if(
|
||||
versionLink.href !== gameConfig._version.url &&
|
||||
gameConfig._version.commit &&
|
||||
versionLink.href.indexOf(gameConfig._version.commit) === -1
|
||||
){
|
||||
// Version in the config does not match version on the page
|
||||
reject()
|
||||
}
|
||||
var cssCount = document.styleSheets.length + assets.css.length
|
||||
assets.css.forEach(name => {
|
||||
var stylesheet = document.createElement("link")
|
||||
@ -112,6 +126,7 @@ class Loader{
|
||||
0.5
|
||||
)
|
||||
snd.sfxLoudGain.setVolume(1.2)
|
||||
snd.buffer.saveSettings()
|
||||
|
||||
this.afterJSCount = 0
|
||||
|
||||
@ -147,17 +162,29 @@ class Loader{
|
||||
}
|
||||
}))
|
||||
|
||||
var readyEvent = "normal"
|
||||
var songId
|
||||
var hashLower = location.hash.toLowerCase()
|
||||
p2 = new P2Connection()
|
||||
if(location.hash.length === 6){
|
||||
if(hashLower.startsWith("#song=")){
|
||||
var number = parseInt(location.hash.slice(6))
|
||||
if(number > 0){
|
||||
songId = number
|
||||
readyEvent = "song-id"
|
||||
}
|
||||
}else if(location.hash.length === 6){
|
||||
p2.hashLock = true
|
||||
this.addPromise(new Promise(resolve => {
|
||||
p2.open()
|
||||
pageEvents.add(p2, "message", response => {
|
||||
if(response.type === "session"){
|
||||
pageEvents.send("session-start", "invited")
|
||||
readyEvent = "session-start"
|
||||
resolve()
|
||||
}else if(response.type === "gameend"){
|
||||
p2.hash("")
|
||||
p2.hashLock = false
|
||||
readyEvent = "session-expired"
|
||||
resolve()
|
||||
}
|
||||
})
|
||||
@ -176,13 +203,17 @@ class Loader{
|
||||
p2.hash("")
|
||||
}
|
||||
|
||||
settings = new Settings()
|
||||
pageEvents.setKbd()
|
||||
|
||||
Promise.all(this.promises).then(() => {
|
||||
this.canvasTest.drawAllImages().then(result => {
|
||||
perf.allImg = result
|
||||
perf.load = Date.now() - this.startTime
|
||||
this.canvasTest.clean()
|
||||
this.clean()
|
||||
this.callback()
|
||||
this.callback(songId)
|
||||
pageEvents.send("ready", readyEvent)
|
||||
})
|
||||
}, this.errorMsg.bind(this))
|
||||
|
||||
@ -192,7 +223,7 @@ class Loader{
|
||||
}
|
||||
addPromise(promise){
|
||||
this.promises.push(promise)
|
||||
promise.then(this.assetLoaded.bind(this))
|
||||
promise.then(this.assetLoaded.bind(this), this.errorMsg.bind(this))
|
||||
}
|
||||
loadSound(name, gain){
|
||||
var id = this.getFilename(name)
|
||||
@ -205,6 +236,7 @@ class Loader{
|
||||
}
|
||||
errorMsg(error){
|
||||
console.error(error)
|
||||
pageEvents.send("loader-error", error)
|
||||
this.error = true
|
||||
this.loaderPercentage.appendChild(document.createElement("br"))
|
||||
this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh"))
|
||||
@ -237,7 +269,9 @@ class Loader{
|
||||
}
|
||||
clean(){
|
||||
var fontDetectDiv = document.getElementById("fontdetectHelper")
|
||||
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
|
||||
if(fontDetectDiv){
|
||||
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
|
||||
}
|
||||
delete this.loaderPercentage
|
||||
delete this.loaderProgress
|
||||
delete this.promises
|
||||
|
@ -4,6 +4,15 @@ class LoadSong{
|
||||
this.autoPlayEnabled = autoPlayEnabled
|
||||
this.multiplayer = multiplayer
|
||||
this.touchEnabled = touchEnabled
|
||||
var resolution = settings.getItem("resolution")
|
||||
this.imgScale = 1
|
||||
if(resolution === "medium"){
|
||||
this.imgScale = 0.75
|
||||
}else if(resolution === "low"){
|
||||
this.imgScale = 0.5
|
||||
}else if(resolution === "lowest"){
|
||||
this.imgScale = 0.25
|
||||
}
|
||||
|
||||
loader.changePage("loadsong", true)
|
||||
var loadingText = document.getElementById("loading-text")
|
||||
@ -15,6 +24,12 @@ class LoadSong{
|
||||
cancel.setAttribute("alt", strings.cancel)
|
||||
}
|
||||
this.run()
|
||||
pageEvents.send("load-song", {
|
||||
selectedSong: selectedSong,
|
||||
autoPlayEnabled: autoPlayEnabled,
|
||||
multiplayer: multiplayer,
|
||||
touchEnabled: touchEnabled
|
||||
})
|
||||
}
|
||||
run(){
|
||||
var song = this.selectedSong
|
||||
@ -51,9 +66,10 @@ class LoadSong{
|
||||
}
|
||||
if(type === "don"){
|
||||
song.donBg = null
|
||||
}
|
||||
if(type === "song"){
|
||||
}else if(type === "song"){
|
||||
song.songBg = null
|
||||
}else if(type === "stage"){
|
||||
song.songStage = null
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -65,19 +81,14 @@ class LoadSong{
|
||||
continue
|
||||
}
|
||||
let img = document.createElement("img")
|
||||
if(!songObj.music && this.touchEnabled && imgLoad[i].type === "song"){
|
||||
let force = imgLoad[i].type === "song" && this.touchEnabled
|
||||
if(!songObj.music && (this.imgScale !== 1 || force)){
|
||||
img.crossOrigin = "Anonymous"
|
||||
}
|
||||
let promise = pageEvents.load(img)
|
||||
if(imgLoad[i].type === "song"){
|
||||
promises.push(promise.then(() => {
|
||||
return this.scaleImg(img, filename, prefix)
|
||||
}))
|
||||
}else{
|
||||
promises.push(promise.then(() => {
|
||||
assets.image[prefix + filename] = img
|
||||
}))
|
||||
}
|
||||
promises.push(promise.then(() => {
|
||||
return this.scaleImg(img, filename, prefix, force)
|
||||
}))
|
||||
if(songObj.music){
|
||||
img.src = URL.createObjectURL(song.songSkin[filename + ".png"])
|
||||
}else{
|
||||
@ -91,32 +102,53 @@ class LoadSong{
|
||||
if(songObj.sound){
|
||||
songObj.sound.gain = snd.musicGain
|
||||
resolve()
|
||||
}else if(songObj.music){
|
||||
}else if(!songObj.music){
|
||||
snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.mp3").then(sound => {
|
||||
songObj.sound = sound
|
||||
resolve()
|
||||
}, reject)
|
||||
}else if(songObj.music !== "muted"){
|
||||
snd.musicGain.load(songObj.music, true).then(sound => {
|
||||
songObj.sound = sound
|
||||
resolve()
|
||||
}, reject)
|
||||
}else{
|
||||
snd.musicGain.load(gameConfig.songs_baseurl + id + "/main.ogg").then(sound => {
|
||||
songObj.sound = sound
|
||||
resolve()
|
||||
}, reject)
|
||||
resolve()
|
||||
}
|
||||
}))
|
||||
if(songObj.chart){
|
||||
this.songData = songObj.chart
|
||||
var reader = new FileReader()
|
||||
promises.push(pageEvents.load(reader).then(event => {
|
||||
this.songData = event.target.result.replace(/\0/g, "").split("\n")
|
||||
}))
|
||||
if(song.type === "tja"){
|
||||
reader.readAsText(songObj.chart, "sjis")
|
||||
}else{
|
||||
reader.readAsText(songObj.chart)
|
||||
}
|
||||
}else{
|
||||
promises.push(loader.ajax(this.getSongPath(song)).then(data => {
|
||||
this.songData = data.replace(/\0/g, "").split("\n")
|
||||
}))
|
||||
}
|
||||
if(this.touchEnabled && !assets.image["touch_drum"]){
|
||||
let img = document.createElement("img")
|
||||
if(this.imgScale !== 1){
|
||||
img.crossOrigin = "Anonymous"
|
||||
}
|
||||
promises.push(pageEvents.load(img).then(() => {
|
||||
return this.scaleImg(img, "touch_drum", "")
|
||||
}))
|
||||
img.src = gameConfig.assets_baseurl + "img/touch_drum.png"
|
||||
}
|
||||
Promise.all(promises).then(() => {
|
||||
this.setupMultiplayer()
|
||||
}, error => {
|
||||
console.error(error)
|
||||
if(Array.isArray(error) && error[1] instanceof HTMLElement){
|
||||
error = error[0] + ": " + error[1].outerHTML
|
||||
}
|
||||
console.error(error)
|
||||
pageEvents.send("load-song-error", error)
|
||||
errorMessage(new Error(error).stack)
|
||||
alert("An error occurred, please refresh")
|
||||
})
|
||||
@ -134,23 +166,23 @@ class LoadSong{
|
||||
filenames.push("bg_don2_" + this.selectedSong.donBg)
|
||||
}
|
||||
}
|
||||
if(this.selectedSong.songStage !== null){
|
||||
filenames.push("bg_stage_" + this.selectedSong.songStage)
|
||||
}
|
||||
for(var i = 0; i < filenames.length; i++){
|
||||
for(var letter = 0; letter < 2; letter++){
|
||||
let filenameAb = filenames[i] + (letter === 0 ? "a" : "b")
|
||||
var filename = filenames[i]
|
||||
var stage = filename.startsWith("bg_stage_")
|
||||
for(var letter = 0; letter < (stage ? 1 : 2); letter++){
|
||||
let filenameAb = filenames[i] + (stage ? "" : (letter === 0 ? "a" : "b"))
|
||||
if(!(filenameAb in assets.image)){
|
||||
let img = document.createElement("img")
|
||||
if(filenameAb.startsWith("bg_song_")){
|
||||
if(this.touchEnabled){
|
||||
img.crossOrigin = "Anonymous"
|
||||
}
|
||||
promises.push(pageEvents.load(img).then(() => {
|
||||
return this.scaleImg(img, filenameAb, "")
|
||||
}))
|
||||
}else{
|
||||
promises.push(pageEvents.load(img).then(() => {
|
||||
assets.image[filenameAb] = img
|
||||
}))
|
||||
let force = filenameAb.startsWith("bg_song_") && this.touchEnabled
|
||||
if(this.imgScale !== 1 || force){
|
||||
img.crossOrigin = "Anonymous"
|
||||
}
|
||||
promises.push(pageEvents.load(img).then(() => {
|
||||
return this.scaleImg(img, filenameAb, "", force)
|
||||
}))
|
||||
img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
|
||||
}
|
||||
}
|
||||
@ -158,12 +190,16 @@ class LoadSong{
|
||||
Promise.all(promises).then(resolve, reject)
|
||||
})
|
||||
}
|
||||
scaleImg(img, filename, prefix){
|
||||
scaleImg(img, filename, prefix, force){
|
||||
return new Promise((resolve, reject) => {
|
||||
if(this.touchEnabled){
|
||||
var scale = this.imgScale
|
||||
if(force && scale > 0.5){
|
||||
scale = 0.5
|
||||
}
|
||||
if(scale !== 1){
|
||||
var canvas = document.createElement("canvas")
|
||||
var w = Math.floor(img.width / 2)
|
||||
var h = Math.floor(img.height / 2)
|
||||
var w = Math.floor(img.width * scale)
|
||||
var h = Math.floor(img.height * scale)
|
||||
canvas.width = w
|
||||
canvas.height = h
|
||||
var ctx = canvas.getContext("2d")
|
||||
@ -243,6 +279,7 @@ class LoadSong{
|
||||
var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled)
|
||||
var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
|
||||
taikoGame1.run(taikoGame2)
|
||||
pageEvents.send("load-song-player2", this.selectedSong2)
|
||||
}else if(event.type === "left" || event.type === "gameend"){
|
||||
this.clean()
|
||||
new SongSelect(false, false, this.touchEnabled)
|
||||
@ -264,6 +301,7 @@ class LoadSong{
|
||||
}else{
|
||||
if(!repeat){
|
||||
assets.sounds["v_sanka"].play()
|
||||
pageEvents.send("load-song-unfocused")
|
||||
}
|
||||
setTimeout(() => {
|
||||
this.startMultiplayer(true)
|
||||
@ -281,6 +319,7 @@ class LoadSong{
|
||||
p2.send("leave")
|
||||
assets.sounds["se_don"].play()
|
||||
this.cancelButton.style.pointerEvents = "none"
|
||||
pageEvents.send("load-song-cancel")
|
||||
}
|
||||
clean(){
|
||||
pageEvents.remove(p2, "message")
|
||||
|
@ -2,7 +2,7 @@
|
||||
constructor(){
|
||||
this.canvas = document.getElementById("logo")
|
||||
this.ctx = this.canvas.getContext("2d")
|
||||
this.pathSvg = failedTests.indexOf("Path2D SVG") === -1
|
||||
this.pathSvg = failedTests.indexOf("Path2D SVG") === -1 && vectors.logo1
|
||||
this.symbolFont = "TnT, Meiryo, sans-serif"
|
||||
this.symbols = [{
|
||||
x: 315, y: 18, xAlt: 15, scale: true, text: "ブ",
|
||||
|
@ -82,6 +82,7 @@ var perf = {
|
||||
}
|
||||
var strings
|
||||
var vectors
|
||||
var settings
|
||||
|
||||
pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
|
||||
if(event.cancelable && cancelTouch && event.target.tagName !== "SELECT"){
|
||||
@ -90,8 +91,12 @@ pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
|
||||
})
|
||||
var versionDiv = document.getElementById("version")
|
||||
var versionLink = document.getElementById("version-link")
|
||||
pageEvents.add(versionDiv, ["click", "touchend"], () => {
|
||||
versionLink.click()
|
||||
versionLink.tabIndex = -1
|
||||
pageEvents.add(versionDiv, ["click", "touchend"], event => {
|
||||
if(event.target === versionDiv){
|
||||
versionLink.click()
|
||||
pageEvents.send("version-link")
|
||||
}
|
||||
})
|
||||
resizeRoot()
|
||||
setInterval(resizeRoot, 100)
|
||||
@ -103,7 +108,9 @@ pageEvents.keyAdd(debugObj, "all", "down", event => {
|
||||
}else if(debugObj.state === "minimised"){
|
||||
debugObj.debug.restore()
|
||||
}else{
|
||||
debugObj.debug = new Debug()
|
||||
try{
|
||||
debugObj.debug = new Debug()
|
||||
}catch(e){}
|
||||
}
|
||||
}
|
||||
if(event.keyCode === 82 && debugObj.debug && debugObj.controller){
|
||||
@ -112,7 +119,7 @@ pageEvents.keyAdd(debugObj, "all", "down", event => {
|
||||
}
|
||||
})
|
||||
|
||||
var loader = new Loader(() => {
|
||||
new Titlescreen()
|
||||
var loader = new Loader(songId => {
|
||||
new Titlescreen(songId)
|
||||
})
|
||||
|
||||
|
@ -6,22 +6,25 @@ class Mekadon{
|
||||
this.lastHit = -Infinity
|
||||
}
|
||||
play(circle){
|
||||
var type = circle.getType()
|
||||
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
|
||||
var type = circle.type
|
||||
if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.endTime){
|
||||
if(circle.section && circle.timesHit === 0){
|
||||
this.game.resetSection()
|
||||
}
|
||||
circle.played(-1, false)
|
||||
this.game.updateCurrentCircle()
|
||||
}
|
||||
type = circle.getType()
|
||||
type = circle.type
|
||||
if(type === "balloon"){
|
||||
this.playDrumrollAt(circle, 0, 30)
|
||||
return this.playDrumrollAt(circle, 0, 30)
|
||||
}else if(type === "drumroll" || type === "daiDrumroll"){
|
||||
this.playDrumrollAt(circle, 0, 60)
|
||||
return this.playDrumrollAt(circle, 0, 60)
|
||||
}else{
|
||||
this.playAt(circle, 0, 450)
|
||||
return this.playAt(circle, 0, 450)
|
||||
}
|
||||
}
|
||||
playAt(circle, ms, score, dai, reverse){
|
||||
var currentMs = circle.getMS() - this.getMS()
|
||||
var currentMs = circle.ms - this.getMS()
|
||||
if(ms > currentMs - 10){
|
||||
return this.playNow(circle, score, dai, reverse)
|
||||
}
|
||||
@ -32,22 +35,22 @@ class Mekadon{
|
||||
if(kaAmount > 0){
|
||||
score = Math.random() > kaAmount ? 1 : 2
|
||||
}
|
||||
this.playAt(circle, ms, score)
|
||||
return this.playAt(circle, ms, score)
|
||||
}
|
||||
}
|
||||
miss(circle){
|
||||
var currentMs = circle.getMS() - this.getMS()
|
||||
var currentMs = circle.ms - this.getMS()
|
||||
if(0 >= currentMs - 10){
|
||||
this.controller.displayScore(0, true)
|
||||
this.game.updateCurrentCircle()
|
||||
this.game.updateCombo(0)
|
||||
this.game.updateGlobalScore(0, 1, circle.gogoTime)
|
||||
this.game.sectionNotes.push(0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
playNow(circle, score, dai, reverse){
|
||||
var kbd = this.controller.getBindings()
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
var keyDai = false
|
||||
var playDai = !dai || dai === 2
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
@ -55,7 +58,7 @@ class Mekadon{
|
||||
if(drumrollNotes){
|
||||
var ms = this.getMS()
|
||||
}else{
|
||||
var ms = circle.getMS()
|
||||
var ms = circle.ms
|
||||
}
|
||||
|
||||
if(reverse){
|
||||
@ -65,25 +68,25 @@ class Mekadon{
|
||||
type = "don"
|
||||
}
|
||||
}
|
||||
if(type == "daiDon" && playDai){
|
||||
this.setKey(kbd["don_l"], ms)
|
||||
this.setKey(kbd["don_r"], ms)
|
||||
if(type === "daiDon" && playDai){
|
||||
this.setKey("don_l", ms)
|
||||
this.setKey("don_r", ms)
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type == "don" || type == "daiDon" || drumrollNotes && score !== 2){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
|
||||
}else if(type === "don" || type === "daiDon" || drumrollNotes && score !== 2){
|
||||
this.setKey(this.lr ? "don_l" : "don_r", ms)
|
||||
this.lr = !this.lr
|
||||
}else if(type == "daiKa" && playDai){
|
||||
this.setKey(kbd["ka_l"], ms)
|
||||
this.setKey(kbd["ka_r"], ms)
|
||||
}else if(type === "daiKa" && playDai){
|
||||
this.setKey("ka_l", ms)
|
||||
this.setKey("ka_r", ms)
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type == "ka" || type == "daiKa" || drumrollNotes){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
|
||||
}else if(type === "ka" || type === "daiKa" || drumrollNotes){
|
||||
this.setKey(this.lr ? "ka_l" : "ka_r", ms)
|
||||
this.lr = !this.lr
|
||||
}
|
||||
if(type === "balloon"){
|
||||
if(circle.requiredHits == 1){
|
||||
if(circle.requiredHits === 1){
|
||||
assets.sounds["se_balloon"].play()
|
||||
}
|
||||
this.game.checkBalloon(circle)
|
||||
@ -95,6 +98,10 @@ class Mekadon{
|
||||
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
|
||||
this.game.updateCurrentCircle()
|
||||
circle.played(score, keyDai)
|
||||
if(circle.section){
|
||||
this.game.resetSection()
|
||||
}
|
||||
this.game.sectionNotes.push(score === 450 ? 1 : (score === 230 ? 0.5 : 0))
|
||||
}
|
||||
this.lastHit = ms
|
||||
return true
|
||||
@ -102,8 +109,7 @@ class Mekadon{
|
||||
getMS(){
|
||||
return this.controller.getElapsedTime()
|
||||
}
|
||||
setKey(keyCode, ms){
|
||||
this.controller.setKey(keyCode, false)
|
||||
this.controller.setKey(keyCode, true, ms)
|
||||
setKey(name, ms){
|
||||
this.controller.setKey(true, name, ms)
|
||||
}
|
||||
}
|
||||
|
@ -58,6 +58,7 @@ class P2Connection{
|
||||
this.open()
|
||||
}
|
||||
}, 500)
|
||||
pageEvents.send("p2-disconnected")
|
||||
}
|
||||
var addedType = this.allEvents.get("close")
|
||||
if(addedType){
|
||||
@ -108,9 +109,15 @@ class P2Connection{
|
||||
this.dai = 2
|
||||
this.kaAmount = 0
|
||||
this.results = false
|
||||
this.branch = "normal"
|
||||
break
|
||||
case "gameend":
|
||||
this.otherConnected = false
|
||||
if(this.session){
|
||||
pageEvents.send("session-end")
|
||||
}else if(!this.results){
|
||||
pageEvents.send("p2-game-end")
|
||||
}
|
||||
this.session = false
|
||||
if(this.hashLock){
|
||||
this.hash("")
|
||||
@ -135,6 +142,10 @@ class P2Connection{
|
||||
this.kaAmount = response.value.kaAmount
|
||||
}
|
||||
break
|
||||
case "branch":
|
||||
this.branch = response.value
|
||||
this.branchSet = false
|
||||
break
|
||||
case "session":
|
||||
this.clearMessage("users")
|
||||
this.otherConnected = true
|
||||
@ -155,10 +166,10 @@ class P2Connection{
|
||||
}
|
||||
play(circle, mekadon){
|
||||
if(this.otherConnected || this.notes.length > 0){
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
|
||||
if(drumrollNotes && mekadon.getMS() > circle.getEndTime()){
|
||||
if(drumrollNotes && mekadon.getMS() > circle.endTime){
|
||||
circle.played(-1, false)
|
||||
mekadon.game.updateCurrentCircle()
|
||||
}
|
||||
@ -171,7 +182,7 @@ class P2Connection{
|
||||
var note = this.notes[0]
|
||||
if(note.score >= 0){
|
||||
var dai = 1
|
||||
if(circle.getType() === "daiDon" || circle.getType() === "daiKa"){
|
||||
if(circle.type === "daiDon" || circle.type === "daiKa"){
|
||||
dai = this.dai
|
||||
}
|
||||
if(mekadon.playAt(circle, note.ms, note.score, dai, note.reverse)){
|
||||
|
@ -3,10 +3,13 @@ class PageEvents{
|
||||
this.allEvents = new Map()
|
||||
this.keyListeners = new Map()
|
||||
this.mouseListeners = new Map()
|
||||
this.blurListeners = new Map()
|
||||
this.lastKeyEvent = -Infinity
|
||||
this.add(window, "keydown", this.keyEvent.bind(this))
|
||||
this.add(window, "keyup", this.keyEvent.bind(this))
|
||||
this.add(window, "mousemove", this.mouseEvent.bind(this))
|
||||
this.add(window, "blur", this.blurEvent.bind(this))
|
||||
this.kbd = []
|
||||
}
|
||||
add(target, type, callback){
|
||||
if(Array.isArray(type)){
|
||||
@ -81,8 +84,9 @@ class PageEvents{
|
||||
})
|
||||
}
|
||||
keyEvent(event){
|
||||
if ([68, 70, 74, 75].indexOf(event.keyCode) > -1) { // D, F, J, K
|
||||
if(this.kbd.indexOf(event.key.toLowerCase()) !== -1){
|
||||
this.lastKeyEvent = Date.now()
|
||||
event.preventDefault()
|
||||
}
|
||||
this.keyListeners.forEach(addedKeyCode => {
|
||||
this.checkListener(addedKeyCode.get("all"), event)
|
||||
@ -140,7 +144,29 @@ class PageEvents{
|
||||
mouseRemove(target){
|
||||
this.mouseListeners.delete(target)
|
||||
}
|
||||
blurEvent(event){
|
||||
this.blurListeners.forEach(callback => callback(event))
|
||||
}
|
||||
blurAdd(target, callback){
|
||||
this.blurListeners.set(target, callback)
|
||||
}
|
||||
blurRemove(target){
|
||||
this.blurListeners.delete(target)
|
||||
}
|
||||
getMouse(){
|
||||
return this.lastMouse
|
||||
}
|
||||
send(name, detail){
|
||||
dispatchEvent(new CustomEvent(name, {detail: detail}))
|
||||
}
|
||||
setKbd(){
|
||||
this.kbd = []
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
for(var name in kbdSettings){
|
||||
var keys = kbdSettings[name]
|
||||
for(var i in keys){
|
||||
this.kbd.push(keys[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -181,7 +181,8 @@ class ParseOsu{
|
||||
measures.push({
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
speed: speed
|
||||
speed: speed,
|
||||
visible: true
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -10,18 +10,20 @@
|
||||
this.difficulty = difficulty
|
||||
this.offset = (offset || 0) * -1000
|
||||
this.soundOffset = 0
|
||||
this.noteTypes = [
|
||||
{name: false, txt: false},
|
||||
{name: "don", txt: strings.note.don},
|
||||
{name: "ka", txt: strings.note.ka},
|
||||
{name: "daiDon", txt: strings.note.daiDon},
|
||||
{name: "daiKa", txt: strings.note.daiKa},
|
||||
{name: "drumroll", txt: strings.note.drumroll},
|
||||
{name: "daiDrumroll", txt: strings.note.daiDrumroll},
|
||||
{name: "balloon", txt: strings.note.balloon},
|
||||
{name: false, txt: false},
|
||||
{name: "balloon", txt: strings.note.balloon}
|
||||
]
|
||||
this.noteTypes = {
|
||||
"0": {name: false, txt: false},
|
||||
"1": {name: "don", txt: strings.note.don},
|
||||
"2": {name: "ka", txt: strings.note.ka},
|
||||
"3": {name: "daiDon", txt: strings.note.daiDon},
|
||||
"4": {name: "daiKa", txt: strings.note.daiKa},
|
||||
"5": {name: "drumroll", txt: strings.note.drumroll},
|
||||
"6": {name: "daiDrumroll", txt: strings.note.daiDrumroll},
|
||||
"7": {name: "balloon", txt: strings.note.balloon},
|
||||
"8": {name: false, txt: false},
|
||||
"9": {name: "balloon", txt: strings.note.balloon},
|
||||
"A": {name: "daiDon", txt: strings.note.daiDon},
|
||||
"B": {name: "daiKa", txt: strings.note.daiKa}
|
||||
}
|
||||
this.courseTypes = {
|
||||
"0": "easy",
|
||||
"1": "normal",
|
||||
@ -44,7 +46,7 @@
|
||||
var hasSong = false
|
||||
var courses = {}
|
||||
var currentCourse = {}
|
||||
var courseName = this.difficulty
|
||||
var courseName = "oni"
|
||||
for(var lineNum = 0; lineNum < this.data.length; lineNum++){
|
||||
var line = this.data[lineNum]
|
||||
|
||||
@ -55,11 +57,13 @@
|
||||
|
||||
inSong = true
|
||||
if(!hasSong){
|
||||
if(!(courseName in courses)){
|
||||
courses[courseName] = {}
|
||||
}
|
||||
for(var name in currentCourse){
|
||||
if(!(courseName in courses)){
|
||||
courses[courseName] = {}
|
||||
if(name !== "branch"){
|
||||
courses[courseName][name] = currentCourse[name]
|
||||
}
|
||||
courses[courseName][name] = currentCourse[name]
|
||||
}
|
||||
courses[courseName].start = lineNum + 1
|
||||
courses[courseName].end = this.data.length
|
||||
@ -70,6 +74,8 @@
|
||||
hasSong = true
|
||||
courses[courseName].end = lineNum
|
||||
}
|
||||
}else if(name.startsWith("branchstart") && inSong){
|
||||
courses[courseName].branch = true
|
||||
}
|
||||
|
||||
}else if(!inSong){
|
||||
@ -114,10 +120,7 @@
|
||||
parseCircles(){
|
||||
var meta = this.metadata[this.difficulty]
|
||||
var ms = (meta.offset || 0) * -1000 + this.offset
|
||||
var bpm = meta.bpm || 0
|
||||
if(bpm <= 0){
|
||||
bpm = 1
|
||||
}
|
||||
var bpm = Math.abs(meta.bpm) || 120
|
||||
var scroll = 1
|
||||
var measure = 4
|
||||
this.beatInfo.beatInterval = 60000 / bpm
|
||||
@ -128,29 +131,36 @@
|
||||
var balloons = meta.balloon || []
|
||||
|
||||
var lastDrumroll = false
|
||||
|
||||
var branch = false
|
||||
var branchType
|
||||
var branchPreference = "m"
|
||||
var branchObj = {}
|
||||
var currentBranch = false
|
||||
var branchSettings = {}
|
||||
var branchFirstMeasure = false
|
||||
var sectionBegin = true
|
||||
|
||||
var currentMeasure = []
|
||||
var firstNote = true
|
||||
var circles = []
|
||||
var circleID = 0
|
||||
var regexAZ = /[A-Z]/
|
||||
|
||||
var pushMeasure = () => {
|
||||
if(barLine){
|
||||
var note = currentMeasure[0]
|
||||
if(note){
|
||||
var speed = note.bpm * note.scroll / 60
|
||||
}else{
|
||||
var speed = bpm * scroll / 60
|
||||
}
|
||||
this.measures.push({
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
speed: speed
|
||||
})
|
||||
var note = currentMeasure[0]
|
||||
if(note){
|
||||
var speed = note.bpm * note.scroll / 60
|
||||
}else{
|
||||
var speed = bpm * scroll / 60
|
||||
}
|
||||
this.measures.push({
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
speed: speed,
|
||||
visible: barLine,
|
||||
branch: currentBranch,
|
||||
branchFirst: branchFirstMeasure
|
||||
})
|
||||
branchFirstMeasure = false
|
||||
if(currentMeasure.length){
|
||||
for(var i = 0; i < currentMeasure.length; i++){
|
||||
var note = currentMeasure[i]
|
||||
@ -182,7 +192,9 @@
|
||||
gogoTime: note.gogo,
|
||||
endTime: note.endTime,
|
||||
requiredHits: note.requiredHits,
|
||||
beatMS: 60000 / note.bpm
|
||||
beatMS: 60000 / note.bpm,
|
||||
branch: currentBranch,
|
||||
section: note.section
|
||||
})
|
||||
if(lastDrumroll === note){
|
||||
lastDrumroll = circleObj
|
||||
@ -204,61 +216,115 @@
|
||||
var line = line.slice(1).toLowerCase()
|
||||
var [name, value] = this.split(line, " ")
|
||||
|
||||
if(!branch || branch && branchType === branchPreference){
|
||||
switch(name){
|
||||
case "gogostart":
|
||||
gogo = true
|
||||
break
|
||||
case "gogoend":
|
||||
gogo = false
|
||||
break
|
||||
case "bpmchange":
|
||||
bpm = parseFloat(value)
|
||||
break
|
||||
case "scroll":
|
||||
scroll = parseFloat(value)
|
||||
break
|
||||
case "measure":
|
||||
var [numerator, denominator] = value.split("/")
|
||||
measure = numerator / denominator * 4
|
||||
break
|
||||
case "delay":
|
||||
ms += (parseFloat(value) || 0) * 1000
|
||||
break
|
||||
case "barlineon":
|
||||
barLine = true
|
||||
break
|
||||
case "barlineoff":
|
||||
barLine = false
|
||||
break
|
||||
}
|
||||
}
|
||||
switch(name){
|
||||
case "gogostart":
|
||||
gogo = true
|
||||
break
|
||||
case "gogoend":
|
||||
gogo = false
|
||||
break
|
||||
case "bpmchange":
|
||||
bpm = parseFloat(value) || bpm
|
||||
break
|
||||
case "scroll":
|
||||
scroll = Math.abs(parseFloat(value)) || scroll
|
||||
break
|
||||
case "measure":
|
||||
var [numerator, denominator] = value.split("/")
|
||||
measure = numerator / denominator * 4 || measure
|
||||
break
|
||||
case "delay":
|
||||
ms += (parseFloat(value) || 0) * 1000
|
||||
break
|
||||
case "barlineon":
|
||||
barLine = true
|
||||
break
|
||||
case "barlineoff":
|
||||
barLine = false
|
||||
break
|
||||
case "branchstart":
|
||||
branch = true
|
||||
branchType = ""
|
||||
currentBranch = false
|
||||
branchFirstMeasure = true
|
||||
branchSettings = {
|
||||
ms: ms,
|
||||
gogo: gogo,
|
||||
bpm: bpm,
|
||||
scroll: scroll,
|
||||
sectionBegin: sectionBegin
|
||||
}
|
||||
value = value.split(",")
|
||||
var forkType = value[0].toLowerCase()
|
||||
if(forkType === "r" || parseFloat(value[2]) <= 100){
|
||||
branchPreference = "m"
|
||||
}else if(parseFloat(value[1]) <= 100){
|
||||
branchPreference = "e"
|
||||
if(!this.branches){
|
||||
this.branches = []
|
||||
}
|
||||
var req = {
|
||||
advanced: parseFloat(value[1]) || 0,
|
||||
master: parseFloat(value[2]) || 0
|
||||
}
|
||||
if(req.advanced > 0){
|
||||
var active = req.master > 0 ? "normal" : "master"
|
||||
}else{
|
||||
branchPreference = "n"
|
||||
var active = req.master > 0 ? "advanced" : "master"
|
||||
}
|
||||
branchObj = {
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
active: active,
|
||||
type: value[0].trim().toLowerCase() === "r" ? "drumroll" : "accuracy",
|
||||
requirement: req
|
||||
}
|
||||
this.branches.push(branchObj)
|
||||
if(this.measures.length === 1 && branchObj.type === "drumroll"){
|
||||
for(var i = circles.length; i--;){
|
||||
var circle = circles[i]
|
||||
if(circle.endTime && circle.type === "drumroll" || circle.type === "daiDrumroll" || circle.type === "balloon"){
|
||||
this.measures.push({
|
||||
ms: circle.endTime,
|
||||
originalMS: circle.endTime,
|
||||
speed: circle.bpm * circle.scroll / 60,
|
||||
visible: false,
|
||||
branch: circle.branch
|
||||
})
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.measures.length !== 0){
|
||||
this.measures[this.measures.length - 1].nextBranch = branchObj
|
||||
}
|
||||
break
|
||||
case "branchend":
|
||||
case "section":
|
||||
branch = false
|
||||
currentBranch = false
|
||||
break
|
||||
case "section":
|
||||
sectionBegin = true
|
||||
if(branch && !currentBranch){
|
||||
branchSettings.sectionBegin = true
|
||||
}
|
||||
break
|
||||
case "n": case "e": case "m":
|
||||
branchType = name
|
||||
if(!branch){
|
||||
break
|
||||
}
|
||||
ms = branchSettings.ms
|
||||
gogo = branchSettings.gogo
|
||||
bpm = branchSettings.bpm
|
||||
scroll = branchSettings.scroll
|
||||
sectionBegin = branchSettings.sectionBegin
|
||||
branchFirstMeasure = true
|
||||
var branchName = name === "m" ? "master" : (name === "e" ? "advanced" : "normal")
|
||||
currentBranch = {
|
||||
name: branchName,
|
||||
active: branchName === branchObj.active
|
||||
}
|
||||
branchObj[branchName] = currentBranch
|
||||
break
|
||||
}
|
||||
|
||||
}else if(!branch || branch && branchType === branchPreference){
|
||||
}else{
|
||||
|
||||
var string = line.split("")
|
||||
var string = line.toUpperCase().split("")
|
||||
|
||||
for(let symbol of string){
|
||||
|
||||
@ -271,15 +337,17 @@
|
||||
scroll: scroll
|
||||
})
|
||||
break
|
||||
case "1": case "2": case "3": case "4":
|
||||
case "1": case "2": case "3": case "4": case "A": case "B":
|
||||
var type = this.noteTypes[symbol]
|
||||
var circleObj = {
|
||||
type: type.name,
|
||||
txt: type.txt,
|
||||
gogo: gogo,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
}
|
||||
sectionBegin = false
|
||||
if(lastDrumroll){
|
||||
circleObj.endDrumroll = lastDrumroll
|
||||
lastDrumroll = false
|
||||
@ -293,15 +361,19 @@
|
||||
txt: type.txt,
|
||||
gogo: gogo,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
}
|
||||
sectionBegin = false
|
||||
if(lastDrumroll){
|
||||
if(symbol === "9"){
|
||||
currentMeasure.push({
|
||||
endDrumroll: lastDrumroll,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
})
|
||||
sectionBegin = false
|
||||
lastDrumroll = false
|
||||
}else{
|
||||
currentMeasure.push({
|
||||
@ -327,8 +399,10 @@
|
||||
currentMeasure.push({
|
||||
endDrumroll: lastDrumroll,
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
scroll: scroll,
|
||||
section: sectionBegin
|
||||
})
|
||||
sectionBegin = false
|
||||
lastDrumroll = false
|
||||
}else{
|
||||
currentMeasure.push({
|
||||
@ -342,7 +416,14 @@
|
||||
currentMeasure = []
|
||||
break
|
||||
default:
|
||||
error = true
|
||||
if(regexAZ.test(symbol)){
|
||||
currentMeasure.push({
|
||||
bpm: bpm,
|
||||
scroll: scroll
|
||||
})
|
||||
}else{
|
||||
error = true
|
||||
}
|
||||
break
|
||||
|
||||
}
|
||||
@ -359,6 +440,11 @@
|
||||
lastDrumroll.originalEndTime = ms
|
||||
}
|
||||
|
||||
if(this.branches){
|
||||
circles.sort((a, b) => a.ms > b.ms ? 1 : -1)
|
||||
this.measures.sort((a, b) => a.ms > b.ms ? 1 : -1)
|
||||
circles.forEach((circle, i) => circle.id = i + 1)
|
||||
}
|
||||
return circles
|
||||
}
|
||||
}
|
||||
|
@ -31,9 +31,12 @@ class Scoresheet{
|
||||
this.draw = new CanvasDraw()
|
||||
this.canvasCache = new CanvasCache()
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "esc", "don_l", "don_r"]
|
||||
}, this.keyDown.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"13": ["a", "b", "start", "ls", "rs"]
|
||||
})
|
||||
confirm: ["a", "b", "start", "ls", "rs"]
|
||||
}, this.keyDown.bind(this))
|
||||
|
||||
this.difficulty = {
|
||||
"easy": 0,
|
||||
@ -60,24 +63,20 @@ class Scoresheet{
|
||||
}
|
||||
})
|
||||
}
|
||||
pageEvents.send("scoresheet", {
|
||||
selectedSong: controller.selectedSong,
|
||||
autoPlayEnabled: controller.autoPlayEnabled,
|
||||
multiplayer: multiplayer,
|
||||
touchEnabled: touchEnabled,
|
||||
results: this.results,
|
||||
p2results: multiplayer ? p2.results : null,
|
||||
keyboardEvents: controller.keyboard.keyboardEvents,
|
||||
gamepadEvents: controller.keyboard.gamepad.gamepadEvents,
|
||||
touchEvents: controller.view.touchEvents
|
||||
})
|
||||
}
|
||||
keyDown(event, code){
|
||||
if(!code){
|
||||
if(event.repeat){
|
||||
return
|
||||
}
|
||||
code = event.keyCode
|
||||
}
|
||||
var key = {
|
||||
confirm: code == 13 || code == 32 || code == 70 || code == 74,
|
||||
// Enter, Space, F, J
|
||||
cancel: code == 27 || code == 8
|
||||
// Esc, Backspace
|
||||
}
|
||||
if(key.cancel && event){
|
||||
event.preventDefault()
|
||||
}
|
||||
if(key.confirm || key.cancel){
|
||||
keyDown(pressed){
|
||||
if(pressed && this.redrawing){
|
||||
this.toNext()
|
||||
}
|
||||
}
|
||||
@ -126,7 +125,6 @@ class Scoresheet{
|
||||
this.winW = null
|
||||
this.winH = null
|
||||
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
|
||||
|
||||
if(!this.multiplayer){
|
||||
@ -166,12 +164,6 @@ class Scoresheet{
|
||||
}
|
||||
var ms = this.getMS()
|
||||
|
||||
this.gamepad.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
this.keyDown(false, keyCode)
|
||||
}
|
||||
})
|
||||
|
||||
if(!this.redrawRunning){
|
||||
return
|
||||
}
|
||||
@ -182,6 +174,14 @@ class Scoresheet{
|
||||
var winW = innerWidth
|
||||
var winH = lastHeight
|
||||
this.pixelRatio = window.devicePixelRatio || 1
|
||||
var resolution = settings.getItem("resolution")
|
||||
if(resolution === "medium"){
|
||||
this.pixelRatio *= 0.75
|
||||
}else if(resolution === "low"){
|
||||
this.pixelRatio *= 0.5
|
||||
}else if(resolution === "lowest"){
|
||||
this.pixelRatio *= 0.25
|
||||
}
|
||||
winW *= this.pixelRatio
|
||||
winH *= this.pixelRatio
|
||||
var ratioX = winW / 1280
|
||||
@ -842,12 +842,13 @@ class Scoresheet{
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.draw.clean()
|
||||
this.canvasCache.clean()
|
||||
assets.sounds["bgm_result"].stop()
|
||||
snd.musicGain.fadeIn()
|
||||
snd.buffer.loadSettings()
|
||||
this.redrawRunning = false
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||
if(this.multiplayer !== 2 && this.touchEnabled){
|
||||
pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")
|
||||
|
@ -2,13 +2,13 @@ class Session{
|
||||
constructor(touchEnabled){
|
||||
this.touchEnabled = touchEnabled
|
||||
loader.changePage("session", true)
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
if(touchEnabled){
|
||||
document.getElementById("tutorial-outer").classList.add("touch-enabled")
|
||||
this.getElement("view-outer").classList.add("touch-enabled")
|
||||
}
|
||||
this.sessionInvite = document.getElementById("session-invite")
|
||||
|
||||
var tutorialTitle = document.getElementById("tutorial-title")
|
||||
var tutorialTitle = this.getElement("view-title")
|
||||
tutorialTitle.innerText = strings.session.multiplayerSession
|
||||
tutorialTitle.setAttribute("alt", strings.session.multiplayerSession)
|
||||
this.sessionInvite.parentNode.insertBefore(document.createTextNode(strings.session.linkTutorial), this.sessionInvite)
|
||||
@ -16,11 +16,12 @@ class Session{
|
||||
this.endButton.setAttribute("alt", strings.session.cancel)
|
||||
|
||||
pageEvents.add(window, ["mousedown", "touchstart"], this.mouseDown.bind(this))
|
||||
pageEvents.keyOnce(this, 27, "down").then(this.onEnd.bind(this))
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["esc"]
|
||||
}, this.keyPress.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
confirm: ["start", "b", "ls", "rs"]
|
||||
}, this.keyPress.bind(this))
|
||||
|
||||
p2.hashLock = true
|
||||
pageEvents.add(p2, "message", response => {
|
||||
@ -29,12 +30,20 @@ class Session{
|
||||
p2.hash(response.value)
|
||||
}else if(response.type === "songsel"){
|
||||
p2.clearMessage("users")
|
||||
this.onEnd(false, true)
|
||||
this.onEnd(true)
|
||||
pageEvents.send("session-start", "host")
|
||||
}
|
||||
})
|
||||
p2.send("invite")
|
||||
pageEvents.send("session")
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
mouseDown(event){
|
||||
if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
if(event.target === this.sessionInvite){
|
||||
this.sessionInvite.focus()
|
||||
}else{
|
||||
@ -45,17 +54,20 @@ class Session{
|
||||
this.onEnd()
|
||||
}
|
||||
}
|
||||
onEnd(event, fromP2){
|
||||
keyPress(pressed){
|
||||
if(pressed){
|
||||
this.onEnd()
|
||||
}
|
||||
}
|
||||
onEnd(fromP2){
|
||||
if(!p2.session){
|
||||
p2.send("leave")
|
||||
p2.hash("")
|
||||
p2.hashLock = false
|
||||
pageEvents.send("session-cancel")
|
||||
}else if(!fromP2){
|
||||
return p2.send("songsel")
|
||||
}
|
||||
if(event && event.type === "keydown"){
|
||||
event.preventDefault()
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
setTimeout(() => {
|
||||
@ -63,9 +75,9 @@ class Session{
|
||||
}, 500)
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
pageEvents.remove(window, ["mousedown", "touchstart"])
|
||||
pageEvents.keyRemove(this, 27)
|
||||
pageEvents.remove(p2, "message")
|
||||
delete this.endButton
|
||||
delete this.sessionInvite
|
||||
|
528
public/src/js/settings.js
Normal file
528
public/src/js/settings.js
Normal file
@ -0,0 +1,528 @@
|
||||
class Settings{
|
||||
constructor(){
|
||||
var ios = /iPhone|iPad/.test(navigator.userAgent)
|
||||
var phone = /Android|iPhone|iPad/.test(navigator.userAgent)
|
||||
|
||||
this.items = {
|
||||
language: {
|
||||
type: "language",
|
||||
options: ["ja", "en", "cn", "tw", "ko"],
|
||||
default: this.getLang()
|
||||
},
|
||||
resolution: {
|
||||
type: "select",
|
||||
options: ["high", "medium", "low", "lowest"],
|
||||
default: phone ? "medium" : "high"
|
||||
},
|
||||
touchAnimation: {
|
||||
type: "toggle",
|
||||
default: !ios,
|
||||
touch: true
|
||||
},
|
||||
keyboardSettings: {
|
||||
type: "keyboard",
|
||||
default: {
|
||||
ka_l: ["d"],
|
||||
don_l: ["f"],
|
||||
don_r: ["j"],
|
||||
ka_r: ["k"]
|
||||
},
|
||||
touch: false
|
||||
},
|
||||
gamepadLayout: {
|
||||
type: "gamepad",
|
||||
options: ["a", "b", "c"],
|
||||
default: "a",
|
||||
gamepad: true
|
||||
}
|
||||
}
|
||||
|
||||
this.storage = {}
|
||||
try{
|
||||
var storage = JSON.parse(localStorage.getItem("settings") || "{}")
|
||||
for(var i in this.items){
|
||||
var current = this.items[i]
|
||||
if(current.type === "language"){
|
||||
this.storage[i] = localStorage.getItem("lang")
|
||||
if(current.options.indexOf(this.storage[i]) === -1){
|
||||
this.storage[i] = null
|
||||
}
|
||||
}else if(i in storage){
|
||||
if((current.type === "select" || current.type === "gamepad") && current.options.indexOf(storage[i]) === -1){
|
||||
this.storage[i] = null
|
||||
}else if(current.type === "keyboard"){
|
||||
var obj = {}
|
||||
for(var j in current.default){
|
||||
if(storage[i] && storage[i][j] && storage[i][j][0]){
|
||||
obj[j] = storage[i][j]
|
||||
}else{
|
||||
obj = null
|
||||
break
|
||||
}
|
||||
}
|
||||
this.storage[i] = obj
|
||||
}else{
|
||||
this.storage[i] = storage[i]
|
||||
}
|
||||
}else{
|
||||
this.storage[i] = null
|
||||
}
|
||||
}
|
||||
}catch(e){
|
||||
for(var i in this.items){
|
||||
this.storage[i] = null
|
||||
}
|
||||
}
|
||||
}
|
||||
getItem(name){
|
||||
var value = this.storage[name]
|
||||
return value === null ? this.items[name].default : value
|
||||
}
|
||||
setItem(name, value){
|
||||
this.storage[name] = value
|
||||
try{
|
||||
if(name === "language"){
|
||||
if(value){
|
||||
localStorage.setItem("lang", value)
|
||||
}else{
|
||||
localStorage.removeItem("lang")
|
||||
}
|
||||
}else{
|
||||
var language = this.storage.language
|
||||
delete this.storage.language
|
||||
localStorage.setItem("settings", JSON.stringify(this.storage))
|
||||
this.storage.language = language
|
||||
}
|
||||
}catch(e){}
|
||||
}
|
||||
getLang(){
|
||||
if("languages" in navigator){
|
||||
var userLang = navigator.languages.slice()
|
||||
userLang.unshift(navigator.language)
|
||||
for(var i in userLang){
|
||||
for(var j in allStrings){
|
||||
if(allStrings[j].regex.test(userLang[i])){
|
||||
return j
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return "ja"
|
||||
}
|
||||
setLang(lang, noEvent){
|
||||
strings = lang
|
||||
var boldFonts = strings.font === "Microsoft YaHei, sans-serif"
|
||||
loader.screen.style.fontFamily = strings.font
|
||||
loader.screen.style.fontWeight = boldFonts ? "bold" : ""
|
||||
loader.screen.classList[boldFonts ? "add" : "remove"]("bold-fonts")
|
||||
if(!noEvent){
|
||||
pageEvents.send("language-change", lang.id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SettingsView{
|
||||
constructor(touchEnabled, tutorial, songId){
|
||||
this.touchEnabled = touchEnabled
|
||||
this.tutorial = tutorial
|
||||
this.songId = songId
|
||||
|
||||
loader.changePage("settings", tutorial)
|
||||
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
|
||||
this.defaultButton = document.getElementById("settings-default")
|
||||
if(touchEnabled){
|
||||
this.getElement("view-outer").classList.add("touch-enabled")
|
||||
}
|
||||
var gamepadEnabled = false
|
||||
if("getGamepads" in navigator){
|
||||
var gamepads = navigator.getGamepads()
|
||||
for(var i = 0; i < gamepads.length; i++){
|
||||
if(gamepads[i]){
|
||||
gamepadEnabled = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
this.mode = "settings"
|
||||
|
||||
this.keyboard = new Keyboard({
|
||||
"confirm": ["enter", "space", "don_l", "don_r"],
|
||||
"up": ["up"],
|
||||
"previous": ["left", "ka_l"],
|
||||
"next": ["right", "down", "ka_r"],
|
||||
"back": ["esc"],
|
||||
"other": ["wildcard"]
|
||||
}, this.keyPressed.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["b", "ls", "rs"],
|
||||
"up": ["u", "lsu"],
|
||||
"previous": ["l", "lb", "lt", "lsl"],
|
||||
"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
|
||||
"back": ["start", "a"]
|
||||
}, this.keyPressed.bind(this))
|
||||
|
||||
this.viewTitle = this.getElement("view-title")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
this.resolution = settings.getItem("resolution")
|
||||
|
||||
var content = this.getElement("view-content")
|
||||
this.items = []
|
||||
this.selected = 0
|
||||
for(let i in settings.items){
|
||||
var current = settings.items[i]
|
||||
if(
|
||||
!touchEnabled && current.touch === true ||
|
||||
touchEnabled && current.touch === false ||
|
||||
!gamepadEnabled && current.gamepad === true
|
||||
){
|
||||
continue
|
||||
}
|
||||
var settingBox = document.createElement("div")
|
||||
settingBox.classList.add("setting-box")
|
||||
var nameDiv = document.createElement("div")
|
||||
nameDiv.classList.add("setting-name", "stroke-sub")
|
||||
var name = strings.settings[i].name
|
||||
nameDiv.innerText = name
|
||||
nameDiv.setAttribute("alt", name)
|
||||
settingBox.appendChild(nameDiv)
|
||||
var valueDiv = document.createElement("div")
|
||||
valueDiv.classList.add("setting-value")
|
||||
this.getValue(i, valueDiv)
|
||||
settingBox.appendChild(valueDiv)
|
||||
content.appendChild(settingBox)
|
||||
if(this.items.length === this.selected){
|
||||
settingBox.classList.add("selected")
|
||||
}
|
||||
this.addTouch(settingBox, event => this.setValue(i))
|
||||
this.items.push({
|
||||
id: i,
|
||||
settingBox: settingBox,
|
||||
nameDiv: nameDiv,
|
||||
valueDiv: valueDiv
|
||||
})
|
||||
}
|
||||
this.items.push({
|
||||
id: "default",
|
||||
settingBox: this.defaultButton
|
||||
})
|
||||
this.addTouch(this.defaultButton, this.defaultSettings.bind(this))
|
||||
this.items.push({
|
||||
id: "back",
|
||||
settingBox: this.endButton
|
||||
})
|
||||
this.addTouch(this.endButton, this.onEnd.bind(this))
|
||||
|
||||
this.gamepadSettings = document.getElementById("settings-gamepad")
|
||||
this.addTouch(this.gamepadSettings, event => {
|
||||
if(event.target === event.currentTarget){
|
||||
this.gamepadBack()
|
||||
}
|
||||
})
|
||||
this.gamepadTitle = this.gamepadSettings.getElementsByClassName("view-title")[0]
|
||||
this.gamepadEndButton = this.gamepadSettings.getElementsByClassName("view-end-button")[0]
|
||||
this.addTouch(this.gamepadEndButton, event => this.gamepadBack(true))
|
||||
this.gamepadBox = this.gamepadSettings.getElementsByClassName("setting-box")[0]
|
||||
this.addTouch(this.gamepadBox, event => this.gamepadSet(1))
|
||||
this.gamepadButtons = document.getElementById("gamepad-buttons")
|
||||
this.gamepadValue = document.getElementById("gamepad-value")
|
||||
|
||||
this.setStrings()
|
||||
|
||||
pageEvents.send("settings")
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
addTouch(element, callback){
|
||||
pageEvents.add(element, ["mousedown", "touchstart"], event => {
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.which !== 1){
|
||||
return
|
||||
}else{
|
||||
this.touched = false
|
||||
}
|
||||
callback(event)
|
||||
})
|
||||
}
|
||||
removeTouch(element){
|
||||
pageEvents.remove(element, ["mousedown", "touchstart"])
|
||||
}
|
||||
getValue(name, valueDiv){
|
||||
var current = settings.items[name]
|
||||
var value = settings.getItem(name)
|
||||
if(current.type === "language"){
|
||||
value = allStrings[value].name + " (" + value + ")"
|
||||
}else if(current.type === "select" || current.type === "gamepad"){
|
||||
value = strings.settings[name][value]
|
||||
}else if(current.type === "toggle"){
|
||||
value = value ? strings.settings.on : strings.settings.off
|
||||
}else if(current.type === "keyboard"){
|
||||
valueDiv.innerHTML = ""
|
||||
for(var i in value){
|
||||
var keyDiv = document.createElement("div")
|
||||
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
var key = value[i][0]
|
||||
for(var j in this.keyboard.substitute){
|
||||
if(this.keyboard.substitute[j] === key){
|
||||
key = j
|
||||
break
|
||||
}
|
||||
}
|
||||
keyDiv.innerText = key.toUpperCase()
|
||||
valueDiv.appendChild(keyDiv)
|
||||
}
|
||||
return
|
||||
}
|
||||
valueDiv.innerText = value
|
||||
}
|
||||
setValue(name){
|
||||
var current = settings.items[name]
|
||||
var value = settings.getItem(name)
|
||||
var selectedIndex = this.items.findIndex(item => item.id === name)
|
||||
var selected = this.items[selectedIndex]
|
||||
if(this.mode !== "settings"){
|
||||
if(this.selected === selectedIndex){
|
||||
this.keyboardBack(selected)
|
||||
}
|
||||
return
|
||||
}
|
||||
if(this.selected !== selectedIndex){
|
||||
this.items[this.selected].settingBox.classList.remove("selected")
|
||||
this.selected = selectedIndex
|
||||
selected.settingBox.classList.add("selected")
|
||||
}
|
||||
if(current.type === "language" || current.type === "select"){
|
||||
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
|
||||
}else if(current.type === "toggle"){
|
||||
value = !value
|
||||
}else if(current.type === "keyboard"){
|
||||
this.mode = "keyboard"
|
||||
selected.settingBox.style.animation = "none"
|
||||
selected.valueDiv.classList.add("selected")
|
||||
this.keyboardKeys = {}
|
||||
this.keyboardSet()
|
||||
assets.sounds["se_don"].play()
|
||||
return
|
||||
}else if(current.type === "gamepad"){
|
||||
this.mode = "gamepad"
|
||||
this.gamepadSelected = current.options.indexOf(value)
|
||||
this.gamepadSet()
|
||||
assets.sounds["se_don"].play()
|
||||
return
|
||||
}
|
||||
settings.setItem(name, value)
|
||||
this.getValue(name, this.items[this.selected].valueDiv)
|
||||
assets.sounds["se_ka"].play()
|
||||
if(current.type === "language"){
|
||||
this.setLang(allStrings[value])
|
||||
}
|
||||
}
|
||||
keyPressed(pressed, name, event){
|
||||
if(!pressed){
|
||||
return
|
||||
}
|
||||
this.touched = false
|
||||
var selected = this.items[this.selected]
|
||||
if(this.mode === "settings"){
|
||||
if(name === "confirm"){
|
||||
if(selected.id === "back"){
|
||||
this.onEnd()
|
||||
}else if(selected.id === "default"){
|
||||
this.defaultSettings()
|
||||
}else{
|
||||
this.setValue(selected.id)
|
||||
}
|
||||
}else if(name === "up" || name === "previous" || name === "next"){
|
||||
selected.settingBox.classList.remove("selected")
|
||||
do{
|
||||
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
|
||||
}while(this.items[this.selected].id === "default" && name !== "previous")
|
||||
selected = this.items[this.selected]
|
||||
selected.settingBox.classList.add("selected")
|
||||
selected.settingBox.scrollIntoView()
|
||||
assets.sounds["se_ka"].play()
|
||||
}else if(name === "back"){
|
||||
this.onEnd()
|
||||
}
|
||||
}else if(this.mode === "gamepad"){
|
||||
if(name === "confirm"){
|
||||
this.gamepadBack(true)
|
||||
}else if(name === "up" || name === "previous" || name === "next"){
|
||||
this.gamepadSet(name === "next" ? 1 : -1)
|
||||
}else if(name === "back"){
|
||||
this.gamepadBack()
|
||||
}
|
||||
}else if(this.mode === "keyboard"){
|
||||
if(name === "back"){
|
||||
this.keyboardBack(selected)
|
||||
assets.sounds["se_cancel"].play()
|
||||
}else{
|
||||
event.preventDefault()
|
||||
var currentKey = event.key.toLowerCase()
|
||||
for(var i in this.keyboardKeys){
|
||||
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
|
||||
return
|
||||
}
|
||||
}
|
||||
var current = this.keyboardCurrent
|
||||
assets.sounds[current === "ka_l" || current === "ka_r" ? "se_ka" : "se_don"].play()
|
||||
this.keyboardKeys[current] = [currentKey]
|
||||
this.keyboardSet()
|
||||
}
|
||||
}
|
||||
}
|
||||
keyboardSet(){
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
selected.valueDiv.innerHTML = ""
|
||||
for(var i in current.default){
|
||||
var keyDiv = document.createElement("div")
|
||||
keyDiv.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
|
||||
if(this.keyboardKeys[i]){
|
||||
var key = this.keyboardKeys[i][0]
|
||||
for(var j in this.keyboard.substitute){
|
||||
if(this.keyboard.substitute[j] === key){
|
||||
key = j
|
||||
break
|
||||
}
|
||||
}
|
||||
keyDiv.innerText = key.toUpperCase()
|
||||
selected.valueDiv.appendChild(keyDiv)
|
||||
}else{
|
||||
keyDiv.innerText = "[" + strings.settings[selected.id][i] + "]"
|
||||
selected.valueDiv.appendChild(keyDiv)
|
||||
this.keyboardCurrent = i
|
||||
return
|
||||
}
|
||||
}
|
||||
settings.setItem(selected.id, this.keyboardKeys)
|
||||
this.keyboardBack(selected)
|
||||
this.keyboard.update()
|
||||
pageEvents.setKbd()
|
||||
}
|
||||
keyboardBack(selected){
|
||||
this.mode = "settings"
|
||||
selected.settingBox.style.animation = ""
|
||||
selected.valueDiv.classList.remove("selected")
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
}
|
||||
gamepadSet(diff){
|
||||
if(this.mode !== "gamepad"){
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
if(diff){
|
||||
this.gamepadSelected = this.mod(current.options.length, this.gamepadSelected + diff)
|
||||
assets.sounds["se_ka"].play()
|
||||
}
|
||||
var opt = current.options[this.gamepadSelected]
|
||||
var value = strings.settings[selected.id][opt]
|
||||
this.gamepadValue.innerText = value
|
||||
this.gamepadValue.setAttribute("alt", value)
|
||||
this.gamepadButtons.style.backgroundPosition = "0 " + (-318 - 132 * this.gamepadSelected) + "px"
|
||||
this.gamepadSettings.style.display = "block"
|
||||
}
|
||||
gamepadBack(confirm){
|
||||
if(this.mode !== "gamepad"){
|
||||
return
|
||||
}
|
||||
var selected = this.items[this.selected]
|
||||
var current = settings.items[selected.id]
|
||||
settings.setItem(selected.id, current.options[this.gamepadSelected])
|
||||
this.getValue(selected.id, selected.valueDiv)
|
||||
assets.sounds[confirm ? "se_don" : "se_cancel"].play()
|
||||
this.gamepadSettings.style.display = ""
|
||||
this.mode = "settings"
|
||||
}
|
||||
defaultSettings(){
|
||||
if(this.mode === "keyboard"){
|
||||
this.keyboardBack(this.items[this.selected])
|
||||
}
|
||||
for(var i in settings.items){
|
||||
settings.setItem(i, null)
|
||||
}
|
||||
this.setLang(allStrings[settings.getItem("language")])
|
||||
this.keyboard.update()
|
||||
pageEvents.setKbd()
|
||||
assets.sounds["se_don"].play()
|
||||
}
|
||||
onEnd(){
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
setTimeout(() => {
|
||||
if(this.tutorial && !this.touched){
|
||||
new Tutorial(false, this.songId)
|
||||
}else{
|
||||
try{
|
||||
localStorage.setItem("tutorial", "true")
|
||||
}catch(e){}
|
||||
new SongSelect(this.tutorial ? false : "settings", false, this.touched, this.songId)
|
||||
}
|
||||
}, 500)
|
||||
}
|
||||
setLang(lang){
|
||||
settings.setLang(lang)
|
||||
if(failedTests.length !== 0){
|
||||
showUnsupported(strings)
|
||||
}
|
||||
for(var i in this.items){
|
||||
var item = this.items[i]
|
||||
if(item.valueDiv){
|
||||
var name = strings.settings[item.id].name
|
||||
item.nameDiv.innerText = name
|
||||
item.nameDiv.setAttribute("alt", name)
|
||||
this.getValue(item.id, item.valueDiv)
|
||||
}
|
||||
}
|
||||
this.setStrings()
|
||||
}
|
||||
setStrings(){
|
||||
this.viewTitle.innerText = strings.gameSettings
|
||||
this.viewTitle.setAttribute("alt", strings.gameSettings)
|
||||
this.endButton.innerText = strings.settings.ok
|
||||
this.endButton.setAttribute("alt", strings.settings.ok)
|
||||
this.gamepadTitle.innerText = strings.settings.gamepadLayout.name
|
||||
this.gamepadTitle.setAttribute("alt", strings.settings.gamepadLayout.name)
|
||||
this.gamepadEndButton.innerText = strings.settings.ok
|
||||
this.gamepadEndButton.setAttribute("alt", strings.settings.ok)
|
||||
this.defaultButton.innerText = strings.settings.default
|
||||
this.defaultButton.setAttribute("alt", strings.settings.default)
|
||||
}
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
assets.sounds["bgm_settings"].stop()
|
||||
for(var i in this.items){
|
||||
this.removeTouch(this.items[i].settingBox)
|
||||
}
|
||||
if(this.defaultButton){
|
||||
delete this.defaultButton
|
||||
}
|
||||
this.removeTouch(this.gamepadSettings)
|
||||
this.removeTouch(this.gamepadEndButton)
|
||||
this.removeTouch(this.gamepadBox)
|
||||
delete this.tutorialTitle
|
||||
delete this.endButton
|
||||
delete this.items
|
||||
delete this.gamepadSettings
|
||||
delete this.gamepadTitle
|
||||
delete this.gamepadEndButton
|
||||
delete this.gamepadBox
|
||||
delete this.gamepadButtons
|
||||
delete this.gamepadValue
|
||||
if(this.resolution !== settings.getItem("resolution")){
|
||||
for(var i in assets.image){
|
||||
if(i === "touch_drum" || i.startsWith("bg_song_") || i.startsWith("bg_stage_") || i.startsWith("bg_don_")){
|
||||
URL.revokeObjectURL(assets.image[i].src)
|
||||
delete assets.image[i]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
class SongSelect{
|
||||
constructor(fromTutorial, fadeIn, touchEnabled){
|
||||
constructor(fromTutorial, fadeIn, touchEnabled, songId){
|
||||
this.touchEnabled = touchEnabled
|
||||
|
||||
loader.changePage("songselect", false)
|
||||
@ -25,21 +25,27 @@ class SongSelect{
|
||||
},
|
||||
"tutorial": {
|
||||
sort: 7,
|
||||
background: "#9afbe1",
|
||||
border: ["#d6ffff", "#6bae9c"],
|
||||
outline: "#31ae94"
|
||||
background: "#29e8aa",
|
||||
border: ["#86ffbd", "#009a8c"],
|
||||
outline: "#08a28c"
|
||||
},
|
||||
"about": {
|
||||
sort: 7,
|
||||
background: "#91cfff",
|
||||
border: ["#dff0ff", "#6890b2"],
|
||||
outline: "#217abb"
|
||||
background: "#a2d0e7",
|
||||
border: ["#c6dfff", "#4485d9"],
|
||||
outline: "#2390d9"
|
||||
},
|
||||
"settings": {
|
||||
sort: 7,
|
||||
background: "#ce93fa",
|
||||
border: ["#dec4fd", "#a543ef"],
|
||||
outline: "#a741ef"
|
||||
},
|
||||
"browse": {
|
||||
sort: 7,
|
||||
background: "#9791ff",
|
||||
border: ["#e2dfff", "#6d68b2"],
|
||||
outline: "#5350ba"
|
||||
background: "#fab5d3",
|
||||
border: ["#ffe7ef", "#d36aa2"],
|
||||
outline: "#d36aa2"
|
||||
},
|
||||
"J-POP": {
|
||||
sort: 0,
|
||||
@ -107,7 +113,8 @@ class SongSelect{
|
||||
type: song.type,
|
||||
offset: song.offset,
|
||||
songSkin: song.song_skin || {},
|
||||
music: song.music
|
||||
music: song.music,
|
||||
volume: song.volume
|
||||
})
|
||||
}
|
||||
this.songs.sort((a, b) => {
|
||||
@ -148,6 +155,12 @@ class SongSelect{
|
||||
action: "about",
|
||||
category: strings.random
|
||||
})
|
||||
this.songs.push({
|
||||
title: strings.gameSettings,
|
||||
skin: this.songSkin.settings,
|
||||
action: "settings",
|
||||
category: strings.random
|
||||
})
|
||||
if("webkitdirectory" in HTMLInputElement.prototype && !(/Android|iPhone|iPad/.test(navigator.userAgent))){
|
||||
this.browse = document.getElementById("browse")
|
||||
pageEvents.add(this.browse, "change", this.browseChange.bind(this))
|
||||
@ -213,23 +226,32 @@ class SongSelect{
|
||||
this.selectedDiff = 0
|
||||
assets.sounds["bgm_songsel"].playLoop(0.1, false, 0, 1.442, 3.506)
|
||||
|
||||
if(!assets.customSongs && !fromTutorial && !("selectedSong" in localStorage)){
|
||||
if(!assets.customSongs && !fromTutorial && !("selectedSong" in localStorage) && !songId){
|
||||
fromTutorial = touchEnabled ? "about" : "tutorial"
|
||||
}
|
||||
if(p2.session){
|
||||
fromTutorial = false
|
||||
}
|
||||
|
||||
var songIdIndex = -1
|
||||
if(fromTutorial){
|
||||
this.selectedSong = this.songs.findIndex(song => song.action === fromTutorial)
|
||||
this.playBgm(true)
|
||||
}else{
|
||||
if(assets.customSongs){
|
||||
if(songId){
|
||||
songIdIndex = this.songs.findIndex(song => song.id === songId)
|
||||
if(songIdIndex === -1){
|
||||
this.clearHash()
|
||||
}
|
||||
}
|
||||
if(songIdIndex !== -1){
|
||||
this.selectedSong = songIdIndex
|
||||
}else if(assets.customSongs){
|
||||
this.selectedSong = assets.customSelected
|
||||
}else if((!p2.session || fadeIn) && "selectedSong" in localStorage){
|
||||
this.selectedSong = Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length - 1)
|
||||
}
|
||||
assets.sounds["v_songsel"].play()
|
||||
assets.sounds[songIdIndex !== -1 ? "v_diffsel" : "v_songsel"].play()
|
||||
snd.musicGain.fadeOut()
|
||||
this.playBgm(false)
|
||||
}
|
||||
@ -247,7 +269,7 @@ class SongSelect{
|
||||
|
||||
var skipStart = fromTutorial || p2.session
|
||||
this.state = {
|
||||
screen: fadeIn ? "titleFadeIn" : (skipStart ? "song" : "title"),
|
||||
screen: songIdIndex !== -1 ? "difficulty" : (fadeIn ? "titleFadeIn" : (skipStart ? "song" : "title")),
|
||||
screenMS: this.getMS(),
|
||||
move: 0,
|
||||
moveMS: 0,
|
||||
@ -267,23 +289,33 @@ class SongSelect{
|
||||
this.startPreview(true)
|
||||
|
||||
this.pressedKeys = {}
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "don_l", "don_r"],
|
||||
back: ["escape"],
|
||||
left: ["left", "ka_l"],
|
||||
right: ["right", "ka_r"],
|
||||
up: ["up"],
|
||||
down: ["down"],
|
||||
session: ["backspace"],
|
||||
ctrl: ["ctrl"],
|
||||
shift: ["shift"]
|
||||
}, this.keyPress.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
"13": ["b", "start", "ls", "rs"],
|
||||
"27": ["a"],
|
||||
"37": ["l", "lb", "lt", "lsl"],
|
||||
"39": ["r", "rb", "rt", "lsr"],
|
||||
"38": ["u", "lsu"],
|
||||
"40": ["d", "lsd"],
|
||||
"8": ["back"],
|
||||
"ctrl": ["y"],
|
||||
"shift": ["x"]
|
||||
})
|
||||
confirm: ["b", "start", "ls", "rs"],
|
||||
back: ["a"],
|
||||
left: ["l", "lb", "lt", "lsl"],
|
||||
right: ["r", "rb", "rt", "lsr"],
|
||||
up: ["u", "lsu"],
|
||||
down: ["d", "lsd"],
|
||||
session: ["back"],
|
||||
ctrl: ["y"],
|
||||
shift: ["x"]
|
||||
}, this.keyPress.bind(this))
|
||||
|
||||
if(!assets.customSongs){
|
||||
this.startP2()
|
||||
}
|
||||
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
pageEvents.add(loader.screen, "mousemove", this.mouseMove.bind(this))
|
||||
pageEvents.add(loader.screen, "mouseleave", () => {
|
||||
this.state.moveHover = null
|
||||
@ -302,73 +334,54 @@ class SongSelect{
|
||||
this.redrawRunning = true
|
||||
this.redrawBind = this.redraw.bind(this)
|
||||
this.redraw()
|
||||
pageEvents.send("song-select")
|
||||
pageEvents.send("song-select-move", this.songs[this.selectedSong])
|
||||
if(songIdIndex !== -1){
|
||||
pageEvents.send("song-select-difficulty", this.songs[this.selectedSong])
|
||||
}
|
||||
}
|
||||
|
||||
keyDown(event, code){
|
||||
if(code){
|
||||
var modifiers = {
|
||||
shift: this.pressedKeys["shift"],
|
||||
ctrl: this.pressedKeys["ctrl"]
|
||||
keyPress(pressed, name, event){
|
||||
if(pressed){
|
||||
if(!this.pressedKeys[name]){
|
||||
this.pressedKeys[name] = this.getMS() + 300
|
||||
}
|
||||
}else{
|
||||
code = event.keyCode
|
||||
var modifiers = {
|
||||
shift: event.shiftKey,
|
||||
ctrl: event.ctrlKey
|
||||
}
|
||||
}
|
||||
if(code === "ctrl" || code === "shift" || !this.redrawRunning){
|
||||
this.pressedKeys[name] = 0
|
||||
return
|
||||
}
|
||||
|
||||
var key = {
|
||||
confirm: code == 13 || code == 32 || code == 70 || code == 74,
|
||||
// Enter, Space, F, J
|
||||
cancel: code == 27,
|
||||
// Esc
|
||||
session: code == 8,
|
||||
// Backspace
|
||||
left: code == 37 || code == 68,
|
||||
// Left, D
|
||||
right: code == 39 || code == 75,
|
||||
// Right, K
|
||||
up: code == 38,
|
||||
// Up
|
||||
down: code == 40
|
||||
// Down
|
||||
}
|
||||
if(key.cancel && event){
|
||||
event.preventDefault()
|
||||
if(name === "ctrl" || name === "shift" || !this.redrawRunning){
|
||||
return
|
||||
}
|
||||
if(this.state.screen === "song"){
|
||||
if(key.confirm){
|
||||
if(name === "confirm"){
|
||||
this.toSelectDifficulty()
|
||||
}else if(key.cancel){
|
||||
}else if(name === "back"){
|
||||
this.toTitleScreen()
|
||||
}else if(key.session){
|
||||
}else if(name === "session"){
|
||||
this.toSession()
|
||||
}else if(key.left){
|
||||
}else if(name === "left"){
|
||||
this.moveToSong(-1)
|
||||
}else if(key.right){
|
||||
}else if(name === "right"){
|
||||
this.moveToSong(1)
|
||||
}
|
||||
}else if(this.state.screen === "difficulty"){
|
||||
if(key.confirm){
|
||||
if(name === "confirm"){
|
||||
if(this.selectedDiff === 0){
|
||||
this.toSongSelect()
|
||||
}else if(this.selectedDiff === 1){
|
||||
this.toOptions(1)
|
||||
}else{
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, modifiers.shift, modifiers.ctrl)
|
||||
this.toLoadSong(this.selectedDiff - this.diffOptions.length, this.pressedKeys["shift"], this.pressedKeys["ctrl"])
|
||||
}
|
||||
}else if(key.cancel || key.session){
|
||||
}else if(name === "back" || name === "session"){
|
||||
this.toSongSelect()
|
||||
}else if(key.left){
|
||||
}else if(name === "left"){
|
||||
this.moveToDiff(-1)
|
||||
}else if(key.right){
|
||||
}else if(name === "right"){
|
||||
this.moveToDiff(1)
|
||||
}else if(this.selectedDiff === 1 && (key.up || key.down)){
|
||||
this.toOptions(key.up ? -1 : 1)
|
||||
}else if(this.selectedDiff === 1 && (name === "up" || name === "down")){
|
||||
this.toOptions(name === "up" ? -1 : 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -508,7 +521,7 @@ class SongSelect{
|
||||
}else if(550 < x && x < 1050 && 95 < y && y < 524){
|
||||
var moveBy = Math.floor((x - 550) / ((1050 - 550) / 5)) + this.diffOptions.length
|
||||
var currentSong = this.songs[this.selectedSong]
|
||||
if(this.state.ura && moveBy === this.diffOptions + 3 || currentSong.stars[moveBy - this.diffOptions.length]){
|
||||
if(this.state.ura && moveBy === this.diffOptions.length + 3 || currentSong.stars[moveBy - this.diffOptions.length]){
|
||||
return moveBy
|
||||
}
|
||||
}
|
||||
@ -590,6 +603,7 @@ class SongSelect{
|
||||
assets.sounds["se_don"].play()
|
||||
assets.sounds["v_songsel"].stop()
|
||||
assets.sounds["v_diffsel"].play(0.3)
|
||||
pageEvents.send("song-select-difficulty", currentSong)
|
||||
}else if(currentSong.action === "back"){
|
||||
this.clean()
|
||||
this.toTitleScreen()
|
||||
@ -603,10 +617,13 @@ class SongSelect{
|
||||
setTimeout(() => {
|
||||
this.moveToSong(moveBy)
|
||||
}, 200)
|
||||
pageEvents.send("song-select-random")
|
||||
}else if(currentSong.action === "tutorial"){
|
||||
this.toTutorial()
|
||||
}else if(currentSong.action === "about"){
|
||||
this.toAbout()
|
||||
}else if(currentSong.action === "settings"){
|
||||
this.toSettings()
|
||||
}else if(currentSong.action === "browse"){
|
||||
this.toBrowse()
|
||||
}
|
||||
@ -630,6 +647,8 @@ class SongSelect{
|
||||
assets.sounds["v_diffsel"].stop()
|
||||
assets.sounds["se_cancel"].play()
|
||||
}
|
||||
this.clearHash()
|
||||
pageEvents.send("song-select-back")
|
||||
}
|
||||
toLoadSong(difficulty, shift, ctrl, touch){
|
||||
this.clean()
|
||||
@ -703,6 +722,13 @@ class SongSelect{
|
||||
new About(this.touchEnabled)
|
||||
}, 500)
|
||||
}
|
||||
toSettings(){
|
||||
assets.sounds["se_don"].play()
|
||||
this.clean()
|
||||
setTimeout(() => {
|
||||
new SettingsView(this.touchEnabled)
|
||||
}, 500)
|
||||
}
|
||||
toSession(){
|
||||
if(p2.socket.readyState !== 1 || assets.customSongs){
|
||||
return
|
||||
@ -728,6 +754,7 @@ class SongSelect{
|
||||
setTimeout(() => {
|
||||
new SongSelect("browse", false, this.touchEnabled)
|
||||
}, 500)
|
||||
pageEvents.send("import-songs-default")
|
||||
}else{
|
||||
this.browse.click()
|
||||
}
|
||||
@ -740,20 +767,10 @@ class SongSelect{
|
||||
requestAnimationFrame(this.redrawBind)
|
||||
var ms = this.getMS()
|
||||
|
||||
this.gamepad.play((pressed, keyCode) => {
|
||||
if(pressed){
|
||||
if(!this.pressedKeys[keyCode]){
|
||||
this.pressedKeys[keyCode] = ms + 300
|
||||
this.keyDown(false, keyCode)
|
||||
}
|
||||
}else{
|
||||
this.pressedKeys[keyCode] = 0
|
||||
}
|
||||
})
|
||||
for(var key in this.pressedKeys){
|
||||
if(this.pressedKeys[key]){
|
||||
if(ms >= this.pressedKeys[key] + 50){
|
||||
this.keyDown(false, key)
|
||||
this.keyPress(true, key)
|
||||
this.pressedKeys[key] = ms
|
||||
}
|
||||
}
|
||||
@ -770,6 +787,14 @@ class SongSelect{
|
||||
winW = winH / 9 * 32
|
||||
}
|
||||
this.pixelRatio = window.devicePixelRatio || 1
|
||||
var resolution = settings.getItem("resolution")
|
||||
if(resolution === "medium"){
|
||||
this.pixelRatio *= 0.75
|
||||
}else if(resolution === "low"){
|
||||
this.pixelRatio *= 0.5
|
||||
}else if(resolution === "lowest"){
|
||||
this.pixelRatio *= 0.25
|
||||
}
|
||||
winW *= this.pixelRatio
|
||||
winH *= this.pixelRatio
|
||||
var ratioX = winW / 1280
|
||||
@ -783,9 +808,11 @@ class SongSelect{
|
||||
this.canvas.style.height = (winH / this.pixelRatio) + "px"
|
||||
|
||||
var borders = (this.songAsset.border + this.songAsset.innerBorder) * 2
|
||||
var songsLength = Math.ceil(winW / ratio / (this.songAsset.width + this.songAsset.marginLeft)) + 1
|
||||
|
||||
this.songTitleCache.resize(
|
||||
(this.songAsset.width - borders + 1) * Math.ceil(this.songs.length / 3),
|
||||
(this.songAsset.height - borders + 1) * 3,
|
||||
(this.songAsset.width - borders + 1) * songsLength,
|
||||
this.songAsset.height - borders + 1,
|
||||
ratio + 0.2
|
||||
)
|
||||
|
||||
@ -807,7 +834,7 @@ class SongSelect{
|
||||
categories++
|
||||
}
|
||||
})
|
||||
this.categoryCache.resize(280, (this.songAsset.marginTop + 1) * categories , ratio + 0.5)
|
||||
this.categoryCache.resize(280, this.songAsset.marginTop + 1 , ratio + 0.5)
|
||||
|
||||
this.difficultyCache.resize((44 + 56 + 2) * 5, 135 + 10, ratio + 0.5)
|
||||
|
||||
@ -952,7 +979,11 @@ class SongSelect{
|
||||
var elapsed = ms - this.state.moveMS
|
||||
if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
|
||||
assets.sounds["se_ka"].play()
|
||||
var previousSelectedSong = this.selectedSong
|
||||
this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
|
||||
if(previousSelectedSong !== this.selectedSong){
|
||||
pageEvents.send("song-select-move", this.songs[this.selectedSong])
|
||||
}
|
||||
this.state.move = 0
|
||||
this.state.locked = 2
|
||||
|
||||
@ -1299,27 +1330,47 @@ class SongSelect{
|
||||
outlineSize: currentUra ? this.songAsset.letterBorder : 0
|
||||
})
|
||||
})
|
||||
var songStars = currentUra ? currentSong.stars[4] : currentSong.stars[i]
|
||||
for(var j = 0; j < 10; j++){
|
||||
if(songSel){
|
||||
var yPos = _y + 113 + j * 17
|
||||
}else{
|
||||
var yPos = _y + 178 + j * 19.5
|
||||
}
|
||||
if(10 - j > songStars){
|
||||
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
|
||||
ctx.beginPath()
|
||||
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
|
||||
ctx.fill()
|
||||
}else{
|
||||
this.draw.diffStar({
|
||||
ctx: ctx,
|
||||
songSel: songSel,
|
||||
ura: currentUra,
|
||||
x: _x,
|
||||
y: yPos,
|
||||
ratio: ratio
|
||||
})
|
||||
var songStarsArray = (currentUra ? currentSong.stars[4] : currentSong.stars[i]).toString().split(" ")
|
||||
var songStars = songStarsArray[0]
|
||||
var songBranch = songStarsArray[1] === "B"
|
||||
var elapsedMS = this.state.screenMS > this.state.moveMS || !songSel ? this.state.screenMS : this.state.moveMS
|
||||
var fade = ((ms - elapsedMS) % 2000) / 2000
|
||||
if(songBranch && fade > 0.25 && fade < 0.75){
|
||||
this.draw.verticalText({
|
||||
ctx: ctx,
|
||||
text: strings.songBranch,
|
||||
x: _x,
|
||||
y: _y + (songSel ? 110 : 185),
|
||||
width: songSel ? 44 : 56,
|
||||
height: songSel ? 160 : 170,
|
||||
fill: songSel && !currentUra ? "#c85200" : "#fff",
|
||||
fontSize: songSel ? 25 : 27,
|
||||
fontFamily: songSel ? "Meiryo, Microsoft YaHei, sans-serif" : this.font,
|
||||
outline: songSel ? false : "#f22666",
|
||||
outlineSize: songSel ? 0 : this.songAsset.letterBorder
|
||||
})
|
||||
}else{
|
||||
for(var j = 0; j < 10; j++){
|
||||
if(songSel){
|
||||
var yPos = _y + 113 + j * 17
|
||||
}else{
|
||||
var yPos = _y + 178 + j * 19.5
|
||||
}
|
||||
if(10 - j > songStars){
|
||||
ctx.fillStyle = currentUra ? "#187085" : (songSel ? "#e97526" : "#e7e7e7")
|
||||
ctx.beginPath()
|
||||
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
|
||||
ctx.fill()
|
||||
}else{
|
||||
this.draw.diffStar({
|
||||
ctx: ctx,
|
||||
songSel: songSel,
|
||||
ura: currentUra,
|
||||
x: _x,
|
||||
y: yPos,
|
||||
ratio: ratio
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
var currentDiff = this.selectedDiff - this.diffOptions.length
|
||||
@ -1687,55 +1738,45 @@ class SongSelect{
|
||||
if("id" in currentSong){
|
||||
var startLoad = this.getMS()
|
||||
if(loadOnly){
|
||||
var resolveLoading
|
||||
this.previewLoading = currentSong.id
|
||||
var currentId = null
|
||||
}else{
|
||||
var currentId = this.previewId
|
||||
this.previewing = this.selectedSong
|
||||
if(this.previewLoading === currentSong.id){
|
||||
this.previewLoading = null
|
||||
return
|
||||
}
|
||||
}
|
||||
var currentId = this.previewId
|
||||
var songObj = this.previewList.find(song => song && song.id === id)
|
||||
|
||||
if(songObj){
|
||||
if(!loadOnly){
|
||||
this.preview = songObj.preview_sound
|
||||
this.preview.gain = snd.previewGain
|
||||
this.previewLoaded(startLoad, songObj.preview_time)
|
||||
this.previewLoaded(startLoad, songObj.preview_time, currentSong.volume)
|
||||
}
|
||||
}else{
|
||||
songObj = {id: id}
|
||||
|
||||
var previewFilename = prvTime > 0.1 ? "/preview.mp3" : "/main.ogg"
|
||||
var previewFilename = prvTime > 0 ? "/preview.mp3" : "/main.ogg"
|
||||
|
||||
var loadPreview = previewFilename => {
|
||||
return snd.previewGain.load(gameConfig.songs_baseurl + id + previewFilename)
|
||||
}
|
||||
|
||||
new Promise((resolve, reject) => {
|
||||
if(currentSong.music){
|
||||
songObj.preview_time = prvTime
|
||||
snd.previewGain.load(currentSong.music, true).then(resolve, reject)
|
||||
}else{
|
||||
if(!currentSong.music){
|
||||
songObj.preview_time = 0
|
||||
loadPreview(previewFilename).catch(() => {
|
||||
songObj.preview_time = prvTime
|
||||
return loadPreview("/main.ogg")
|
||||
}).then(resolve, reject)
|
||||
}else if(currentSong.music !== "muted"){
|
||||
songObj.preview_time = prvTime
|
||||
snd.previewGain.load(currentSong.music, true).then(resolve, reject)
|
||||
}
|
||||
}).then(sound => {
|
||||
if(currentId === this.previewId){
|
||||
songObj.preview_sound = sound
|
||||
if(!loadOnly || !this.previewLoading){
|
||||
this.previewing = this.selectedSong
|
||||
this.preview = sound
|
||||
this.previewLoaded(startLoad, songObj.preview_time)
|
||||
}
|
||||
if(loadOnly){
|
||||
this.previewLoading = null
|
||||
}
|
||||
this.preview = sound
|
||||
this.previewLoaded(startLoad, songObj.preview_time, currentSong.volume)
|
||||
|
||||
var oldPreview = this.previewList.shift()
|
||||
if(oldPreview){
|
||||
oldPreview.preview_sound.clean()
|
||||
@ -1748,12 +1789,13 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
}
|
||||
previewLoaded(startLoad, prvTime){
|
||||
previewLoaded(startLoad, prvTime, volume){
|
||||
var endLoad = this.getMS()
|
||||
var difference = endLoad - startLoad
|
||||
var minDelay = 300
|
||||
var delay = minDelay - Math.min(minDelay, difference)
|
||||
this.preview.playLoop(delay / 1000, false, prvTime / 1000)
|
||||
snd.previewGain.setVolumeMul(volume || 1)
|
||||
this.preview.playLoop(delay / 1000, false, prvTime)
|
||||
}
|
||||
endPreview(){
|
||||
this.previewId++
|
||||
@ -1880,22 +1922,32 @@ class SongSelect{
|
||||
return title
|
||||
}
|
||||
|
||||
clearHash(){
|
||||
if(location.hash.toLowerCase().startsWith("#song=")){
|
||||
p2.hash("")
|
||||
}
|
||||
}
|
||||
|
||||
getMS(){
|
||||
return Date.now()
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.clearHash()
|
||||
this.draw.clean()
|
||||
this.songTitleCache.clean()
|
||||
this.selectTextCache.clean()
|
||||
this.categoryCache.clean()
|
||||
this.difficultyCache.clean()
|
||||
this.sessionCache.clean()
|
||||
this.currentSongCache.clean()
|
||||
assets.sounds["bgm_songsel"].stop()
|
||||
if(!this.bgmEnabled){
|
||||
snd.musicGain.fadeIn()
|
||||
setTimeout(() => {
|
||||
snd.musicGain.fadeIn()
|
||||
snd.buffer.loadSettings()
|
||||
}, 500)
|
||||
}
|
||||
this.redrawRunning = false
|
||||
@ -1905,7 +1957,6 @@ class SongSelect{
|
||||
song.preview_sound.clean()
|
||||
}
|
||||
})
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(loader.screen, ["mousemove", "mouseleave", "mousedown", "touchstart"])
|
||||
pageEvents.remove(this.canvas, "touchend")
|
||||
pageEvents.remove(p2, "message")
|
||||
|
@ -3,6 +3,7 @@
|
||||
var AudioContext = window.AudioContext || window.webkitAudioContext
|
||||
this.context = new AudioContext()
|
||||
pageEvents.add(window, ["click", "touchend"], this.pageClicked.bind(this))
|
||||
this.gainList = []
|
||||
}
|
||||
load(url, local, gain){
|
||||
if(local){
|
||||
@ -27,7 +28,9 @@
|
||||
})
|
||||
}
|
||||
createGain(channel){
|
||||
return new SoundGain(this, channel)
|
||||
var gain = new SoundGain(this, channel)
|
||||
this.gainList.push(gain)
|
||||
return gain
|
||||
}
|
||||
setCrossfade(gain1, gain2, median){
|
||||
if(!Array.isArray(gain1)){
|
||||
@ -60,6 +63,18 @@
|
||||
this.context.resume()
|
||||
}
|
||||
}
|
||||
saveSettings(){
|
||||
for(var i = 0; i < this.gainList.length; i++){
|
||||
var gain = this.gainList[i]
|
||||
gain.defaultVol = gain.volume
|
||||
}
|
||||
}
|
||||
loadSettings(){
|
||||
for(var i = 0; i < this.gainList.length; i++){
|
||||
var gain = this.gainList[i]
|
||||
gain.setVolume(gain.defaultVol)
|
||||
}
|
||||
}
|
||||
}
|
||||
class SoundGain{
|
||||
constructor(soundBuffer, channel){
|
||||
@ -85,8 +100,11 @@ class SoundGain{
|
||||
this.gainNode.gain.value = amount * amount
|
||||
this.volume = amount
|
||||
}
|
||||
setVolumeMul(amount){
|
||||
this.setVolume(amount * this.defaultVol)
|
||||
}
|
||||
setCrossfade(amount){
|
||||
this.setVolume(Math.pow(Math.sin(Math.PI / 2 * amount), 1 / 4))
|
||||
this.setVolume(Math.sqrt(Math.sin(Math.PI / 2 * amount)))
|
||||
}
|
||||
fadeIn(duration, time, absolute){
|
||||
this.fadeVolume(0, this.volume * this.volume, duration, time, absolute)
|
||||
|
@ -1,7 +1,7 @@
|
||||
function StringsJa(){
|
||||
this.id = "ja"
|
||||
this.name = "日本語"
|
||||
this.regex = /^ja$/
|
||||
this.regex = /^ja$|^ja-/
|
||||
this.font = "TnT, Meiryo, sans-serif"
|
||||
|
||||
this.taikoWeb = "たいこウェブ"
|
||||
@ -24,6 +24,7 @@
|
||||
this.randomSong = "ランダムに曲をえらぶ"
|
||||
this.howToPlay = "あそびかた説明"
|
||||
this.aboutSimulator = "このシミュレータについて"
|
||||
this.gameSettings = "ゲーム設定"
|
||||
this.browse = "参照する…"
|
||||
this.defaultSongList = "デフォルト曲リスト"
|
||||
this.songOptions = "演奏オプション"
|
||||
@ -34,6 +35,7 @@
|
||||
this.normal = "ふつう"
|
||||
this.hard = "むずかしい"
|
||||
this.oni = "おに"
|
||||
this.songBranch = "譜面分岐あり"
|
||||
this.sessionStart = "オンラインセッションを開始する!"
|
||||
this.sessionEnd = "オンラインセッションを終了する"
|
||||
this.loading = "ロード中..."
|
||||
@ -53,6 +55,11 @@
|
||||
this.good = "良"
|
||||
this.ok = "可"
|
||||
this.bad = "不可"
|
||||
this.branch = {
|
||||
"normal": "普通譜面",
|
||||
"advanced": "玄人譜面",
|
||||
"master": "達人譜面"
|
||||
}
|
||||
this.pauseOptions = [
|
||||
"演奏をつづける",
|
||||
"はじめからやりなおす",
|
||||
@ -65,16 +72,16 @@
|
||||
|
||||
this.tutorial = {
|
||||
basics: [
|
||||
"Hit the drum when the notes reach the taiko!",
|
||||
"For red notes, hit the face of the drum (%s or %s)...",
|
||||
"...and for blue notes, hit the rim! (%s or %s)",
|
||||
"USB controllers are also supported!"
|
||||
"流れてくる音符がワクに重なったらバチで太鼓をたたこう!",
|
||||
"赤い音符は面をたたこう(%sまたは%s)",
|
||||
"青い音符はフチをたたこう(%sまたは%s)",
|
||||
"USBコントローラがサポートされています!"
|
||||
],
|
||||
otherControls: "Other controls",
|
||||
otherControls: "他のコントロール",
|
||||
otherTutorial: [
|
||||
"%s \u2014 pause game",
|
||||
"%s while selecting difficulty \u2014 enable autoplay mode",
|
||||
"%s while selecting difficulty \u2014 enable 2P mode"
|
||||
"%sはゲームを一時停止します",
|
||||
"むずかしさをえらぶしながら%sキーを押しながらオートモードを有効",
|
||||
"むずかしさをえらぶしながら%sキーを押しながらネットプレイモードを有効"
|
||||
],
|
||||
ok: "OK"
|
||||
}
|
||||
@ -92,6 +99,38 @@
|
||||
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
|
||||
cancel: "キャンセル"
|
||||
}
|
||||
this.settings = {
|
||||
language: {
|
||||
name: "言語"
|
||||
},
|
||||
resolution: {
|
||||
name: "ゲームの解像度",
|
||||
high: "高",
|
||||
medium: "中",
|
||||
low: "低",
|
||||
lowest: "最低"
|
||||
},
|
||||
touchAnimation: {
|
||||
name: "タッチアニメーション"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "キーボード設定",
|
||||
ka_l: "ふち(左)",
|
||||
don_l: "面(左)",
|
||||
don_r: "面(右)",
|
||||
ka_r: "ふち(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "そうさタイプ設定",
|
||||
a: "タイプA",
|
||||
b: "タイプB",
|
||||
c: "タイプC"
|
||||
},
|
||||
on: "オン",
|
||||
off: "オフ",
|
||||
default: "既定値にリセット",
|
||||
ok: "OK"
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "サポートされていないブラウザを実行しています (%s)",
|
||||
details: "詳しく",
|
||||
@ -125,6 +164,7 @@ function StringsEn(){
|
||||
this.randomSong = "Random Song"
|
||||
this.howToPlay = "How to Play"
|
||||
this.aboutSimulator = "About Simulator"
|
||||
this.gameSettings = "Game Settings"
|
||||
this.browse = "Browse…"
|
||||
this.defaultSongList = "Default Song List"
|
||||
this.songOptions = "Song Options"
|
||||
@ -135,6 +175,7 @@ function StringsEn(){
|
||||
this.normal = "Normal"
|
||||
this.hard = "Hard"
|
||||
this.oni = "Extreme"
|
||||
this.songBranch = "Diverge Notes"
|
||||
this.sessionStart = "Begin an Online Session!"
|
||||
this.sessionEnd = "End Online Session"
|
||||
this.loading = "Loading..."
|
||||
@ -154,6 +195,11 @@ function StringsEn(){
|
||||
this.good = "GOOD"
|
||||
this.ok = "OK"
|
||||
this.bad = "BAD"
|
||||
this.branch = {
|
||||
"normal": "Normal",
|
||||
"advanced": "Professional",
|
||||
"master": "Master"
|
||||
}
|
||||
this.pauseOptions = [
|
||||
"Continue",
|
||||
"Retry",
|
||||
@ -166,8 +212,8 @@ function StringsEn(){
|
||||
|
||||
this.tutorial = {
|
||||
basics: [
|
||||
"Hit the drum when the notes reach the taiko!",
|
||||
"For red notes, hit the face of the drum (%s or %s)...",
|
||||
"When a note overlaps the frame, that is your cue to hit the drum!",
|
||||
"For red notes, hit the surface of the drum (%s or %s)...",
|
||||
"...and for blue notes, hit the rim! (%s or %s)",
|
||||
"USB controllers are also supported!"
|
||||
],
|
||||
@ -193,6 +239,38 @@ function StringsEn(){
|
||||
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
|
||||
cancel: "Cancel"
|
||||
}
|
||||
this.settings = {
|
||||
language: {
|
||||
name: "Language"
|
||||
},
|
||||
resolution: {
|
||||
name: "Game Resolution",
|
||||
high: "High",
|
||||
medium: "Medium",
|
||||
low: "Low",
|
||||
lowest: "Lowest"
|
||||
},
|
||||
touchAnimation: {
|
||||
name: "Touch Animation"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "Keyboard Settings",
|
||||
ka_l: "Left Rim",
|
||||
don_l: "Left Surface",
|
||||
don_r: "Right Surface",
|
||||
ka_r: "Right Rim"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "Gamepad Layout",
|
||||
a: "Type A",
|
||||
b: "Type B",
|
||||
c: "Type C"
|
||||
},
|
||||
on: "On",
|
||||
off: "Off",
|
||||
default: "Reset to Defaults",
|
||||
ok: "OK"
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
@ -226,6 +304,7 @@ function StringsCn(){
|
||||
this.randomSong = "随机选曲"
|
||||
this.howToPlay = "操作说明"
|
||||
this.aboutSimulator = "关于模拟器"
|
||||
this.gameSettings = "游戏设定"
|
||||
this.browse = "浏览…"
|
||||
this.defaultSongList = "默认歌曲列表"
|
||||
this.songOptions = "选项"
|
||||
@ -236,6 +315,7 @@ function StringsCn(){
|
||||
this.normal = "普通"
|
||||
this.hard = "困难"
|
||||
this.oni = "魔王"
|
||||
this.songBranch = "有谱面分歧"
|
||||
this.sessionStart = "开始在线会话!"
|
||||
this.sessionEnd = "结束在线会话"
|
||||
this.loading = "加载中..."
|
||||
@ -255,6 +335,11 @@ function StringsCn(){
|
||||
this.good = "良"
|
||||
this.ok = "可"
|
||||
this.bad = "不可"
|
||||
this.branch = {
|
||||
"normal": "一般谱面",
|
||||
"advanced": "进阶谱面",
|
||||
"master": "达人谱面"
|
||||
}
|
||||
this.pauseOptions = [
|
||||
"继续演奏",
|
||||
"从头开始",
|
||||
@ -267,16 +352,16 @@ function StringsCn(){
|
||||
|
||||
this.tutorial = {
|
||||
basics: [
|
||||
"Hit the drum when the notes reach the taiko!",
|
||||
"For red notes, hit the face of the drum (%s or %s)...",
|
||||
"...and for blue notes, hit the rim! (%s or %s)",
|
||||
"USB controllers are also supported!"
|
||||
"当流动的音符将与框框重叠时就用鼓棒敲打太鼓吧",
|
||||
"遇到红色音符要敲打鼓面(%s或%s)",
|
||||
"遇到蓝色音符则敲打鼓边(%s或%s)",
|
||||
"USB控制器也支持!"
|
||||
],
|
||||
otherControls: "Other controls",
|
||||
otherControls: "其他控制",
|
||||
otherTutorial: [
|
||||
"%s \u2014 pause game",
|
||||
"%s while selecting difficulty \u2014 enable autoplay mode",
|
||||
"%s while selecting difficulty \u2014 enable 2P mode"
|
||||
"%s暂停游戏",
|
||||
"选择难度时按住%s以启用自动模式",
|
||||
"选择难度时按住%s以启用网络对战模式"
|
||||
],
|
||||
ok: "确定"
|
||||
}
|
||||
@ -294,6 +379,38 @@ function StringsCn(){
|
||||
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
|
||||
cancel: "取消"
|
||||
}
|
||||
this.settings = {
|
||||
language: {
|
||||
name: "语言"
|
||||
},
|
||||
resolution: {
|
||||
name: "游戏分辨率",
|
||||
high: "高",
|
||||
medium: "中",
|
||||
low: "低",
|
||||
lowest: "最低"
|
||||
},
|
||||
touchAnimation: {
|
||||
name: "触摸动画"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "键盘设置",
|
||||
ka_l: "边缘(左)",
|
||||
don_l: "表面(左)",
|
||||
don_r: "表面(右)",
|
||||
ka_r: "边缘(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "操作类型设定",
|
||||
a: "类型A",
|
||||
b: "类型B",
|
||||
c: "类型C"
|
||||
},
|
||||
on: "开",
|
||||
off: "关",
|
||||
default: "重置为默认值",
|
||||
ok: "确定"
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
@ -327,6 +444,7 @@ function StringsTw(){
|
||||
this.randomSong = "隨機選曲"
|
||||
this.howToPlay = "操作說明"
|
||||
this.aboutSimulator = "關於模擬器"
|
||||
this.gameSettings = "遊戲設定"
|
||||
this.browse = "開啟檔案…"
|
||||
this.defaultSongList = "默認歌曲列表"
|
||||
this.songOptions = "選項"
|
||||
@ -337,6 +455,7 @@ function StringsTw(){
|
||||
this.normal = "普通"
|
||||
this.hard = "困難"
|
||||
this.oni = "魔王"
|
||||
this.songBranch = "有譜面分歧"
|
||||
this.sessionStart = "開始多人模式!"
|
||||
this.sessionEnd = "結束多人模式"
|
||||
this.loading = "讀取中..."
|
||||
@ -356,6 +475,11 @@ function StringsTw(){
|
||||
this.good = "良"
|
||||
this.ok = "可"
|
||||
this.bad = "不可"
|
||||
this.branch = {
|
||||
"normal": "一般譜面",
|
||||
"advanced": "進階譜面",
|
||||
"master": "達人譜面"
|
||||
}
|
||||
this.pauseOptions = [
|
||||
"繼續演奏",
|
||||
"從頭開始",
|
||||
@ -368,16 +492,16 @@ function StringsTw(){
|
||||
|
||||
this.tutorial = {
|
||||
basics: [
|
||||
"Hit the drum when the notes reach the taiko!",
|
||||
"For red notes, hit the face of the drum (%s or %s)...",
|
||||
"...and for blue notes, hit the rim! (%s or %s)",
|
||||
"USB controllers are also supported!"
|
||||
"當流動的音符將與框框重疊時就用鼓棒敲打太鼓吧",
|
||||
"遇到紅色音符要敲打鼓面(%s或%s)",
|
||||
"遇到藍色音符則敲打鼓邊(%s或%s)",
|
||||
"USB控制器也支持!"
|
||||
],
|
||||
otherControls: "Other controls",
|
||||
otherControls: "其他控制",
|
||||
otherTutorial: [
|
||||
"%s \u2014 pause game",
|
||||
"%s while selecting difficulty \u2014 enable autoplay mode",
|
||||
"%s while selecting difficulty \u2014 enable 2P mode"
|
||||
"%s暫停遊戲",
|
||||
"選擇難度時按住%s以啟用自動模式",
|
||||
"選擇難度時按住%s以啟用網上對打模式"
|
||||
],
|
||||
ok: "確定"
|
||||
}
|
||||
@ -395,6 +519,38 @@ function StringsTw(){
|
||||
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
|
||||
cancel: "取消"
|
||||
}
|
||||
this.settings = {
|
||||
language: {
|
||||
name: "語系"
|
||||
},
|
||||
resolution: {
|
||||
name: "遊戲分辨率",
|
||||
high: "高",
|
||||
medium: "中",
|
||||
low: "低",
|
||||
lowest: "最低"
|
||||
},
|
||||
touchAnimation: {
|
||||
name: "觸摸動畫"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "鍵盤設置",
|
||||
ka_l: "邊緣(左)",
|
||||
don_l: "表面(左)",
|
||||
don_r: "表面(右)",
|
||||
ka_r: "邊緣(右)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "操作類型設定",
|
||||
a: "類型A",
|
||||
b: "類型B",
|
||||
c: "類型C"
|
||||
},
|
||||
on: "開",
|
||||
off: "關",
|
||||
default: "重置為默認值",
|
||||
ok: "確定"
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
@ -428,6 +584,7 @@ function StringsKo(){
|
||||
this.randomSong = "랜덤"
|
||||
this.howToPlay = "지도 시간"
|
||||
this.aboutSimulator = "게임 정보"
|
||||
this.gameSettings = "게임 설정"
|
||||
this.browse = "찾아보기…"
|
||||
this.defaultSongList = "기본 노래 목록"
|
||||
this.songOptions = "옵션"
|
||||
@ -438,6 +595,7 @@ function StringsKo(){
|
||||
this.normal = "보통"
|
||||
this.hard = "어려움"
|
||||
this.oni = "귀신"
|
||||
this.songBranch = "악보 분기 있습니다"
|
||||
this.sessionStart = "온라인 세션 시작!"
|
||||
this.sessionEnd = "온라인 세션 끝내기"
|
||||
this.loading = "로딩 중..."
|
||||
@ -457,6 +615,11 @@ function StringsKo(){
|
||||
this.good = "얼쑤"
|
||||
this.ok = "좋다"
|
||||
this.bad = "에구"
|
||||
this.branch = {
|
||||
"normal": "보통 악보",
|
||||
"advanced": "현인 악보",
|
||||
"master": "달인 악보"
|
||||
}
|
||||
this.pauseOptions = [
|
||||
"연주 계속하기",
|
||||
"처음부터 다시",
|
||||
@ -469,16 +632,16 @@ function StringsKo(){
|
||||
|
||||
this.tutorial = {
|
||||
basics: [
|
||||
"Hit the drum when the notes reach the taiko!",
|
||||
"For red notes, hit the face of the drum (%s or %s)...",
|
||||
"...and for blue notes, hit the rim! (%s or %s)",
|
||||
"USB controllers are also supported!"
|
||||
"이동하는 음표가 테두리와 겹쳐졌을 때 북채로 태고를 두드리자!",
|
||||
"빨간 음표는 면을 두드리자 (%s 또는 %s)",
|
||||
"파란 음표는 테를 두드리자 (%s 또는 %s)",
|
||||
"USB 컨트롤러도 지원됩니다!"
|
||||
],
|
||||
otherControls: "Other controls",
|
||||
otherControls: "기타 컨트롤",
|
||||
otherTutorial: [
|
||||
"%s \u2014 pause game",
|
||||
"%s while selecting difficulty \u2014 enable autoplay mode",
|
||||
"%s while selecting difficulty \u2014 enable 2P mode"
|
||||
"%s \u2014 게임을 일시 중지합니다",
|
||||
"난이도 선택 동안 %s 홀드 \u2014 오토 모드 활성화",
|
||||
"난이도 선택 동안 %s 홀드 \u2014 넷 플레이 모드 활성화"
|
||||
],
|
||||
ok: "확인"
|
||||
}
|
||||
@ -496,6 +659,38 @@ function StringsKo(){
|
||||
linkTutorial: "Share this link with your friend to start playing together! Do not leave this screen while they join.",
|
||||
cancel: "취소"
|
||||
}
|
||||
this.settings = {
|
||||
language: {
|
||||
name: "언어"
|
||||
},
|
||||
resolution: {
|
||||
name: "게임 해상도",
|
||||
high: "높은",
|
||||
medium: "중간",
|
||||
low: "저",
|
||||
lowest: "최저"
|
||||
},
|
||||
touchAnimation: {
|
||||
name: "터치 애니메이션"
|
||||
},
|
||||
keyboardSettings: {
|
||||
name: "키보드 설정",
|
||||
ka_l: "가장자리 (왼쪽)",
|
||||
don_l: "표면 (왼쪽)",
|
||||
don_r: "표면 (오른쪽)",
|
||||
ka_r: "가장자리 (오른쪽)"
|
||||
},
|
||||
gamepadLayout: {
|
||||
name: "조작 타입 설정",
|
||||
a: "타입 A",
|
||||
b: "타입 B",
|
||||
c: "타입 C"
|
||||
},
|
||||
on: "온",
|
||||
off: "오프",
|
||||
default: "기본값으로 재설정",
|
||||
ok: "확인"
|
||||
}
|
||||
this.browserSupport = {
|
||||
browserWarning: "You are running an unsupported browser (%s)",
|
||||
details: "Details...",
|
||||
|
@ -1,146 +1,102 @@
|
||||
class Titlescreen{
|
||||
constructor(){
|
||||
loader.changePage("titlescreen", false)
|
||||
constructor(songId){
|
||||
this.songId = songId
|
||||
|
||||
this.titleScreen = document.getElementById("title-screen")
|
||||
this.proceed = document.getElementById("title-proceed")
|
||||
this.langDropdown = document.getElementById("lang-dropdown")
|
||||
this.langId = document.getElementById("lang-id")
|
||||
this.disclaimerText = document.getElementById("title-disclaimer-text")
|
||||
this.disclaimerCopyright = document.getElementById("title-disclaimer-copyright")
|
||||
document.getElementById("globe-path").setAttribute("d", vectors.globe)
|
||||
|
||||
this.logo = new Logo()
|
||||
this.lang = this.getLang()
|
||||
this.setLang(allStrings[this.lang])
|
||||
this.addLangs()
|
||||
if(!songId){
|
||||
loader.changePage("titlescreen", false)
|
||||
|
||||
this.titleScreen = document.getElementById("title-screen")
|
||||
this.proceed = document.getElementById("title-proceed")
|
||||
this.disclaimerText = document.getElementById("title-disclaimer-text")
|
||||
this.disclaimerCopyright = document.getElementById("title-disclaimer-copyright")
|
||||
this.logo = new Logo()
|
||||
}
|
||||
this.setLang(allStrings[settings.getItem("language")])
|
||||
|
||||
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
|
||||
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], this.onPressed.bind(this))
|
||||
pageEvents.add(this.langDropdown, "change", this.langChange.bind(this))
|
||||
|
||||
assets.sounds["v_title"].play()
|
||||
this.gamepad = new Gamepad({
|
||||
"13": ["a", "b", "x", "y", "start", "ls", "rs"]
|
||||
}, pressed => {
|
||||
if(pressed){
|
||||
this.onPressed()
|
||||
if(songId){
|
||||
if(localStorage.getItem("tutorial") === "true"){
|
||||
new SongSelect(false, false, this.touched, this.songId)
|
||||
}else{
|
||||
new SettingsView(false, true, this.songId)
|
||||
}
|
||||
})
|
||||
if(p2.session){
|
||||
pageEvents.add(p2, "message", response => {
|
||||
if(response.type === "songsel"){
|
||||
this.goNext(true)
|
||||
}else{
|
||||
pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], event => {
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
this.onPressed(true)
|
||||
})
|
||||
|
||||
assets.sounds["v_title"].play()
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "don_l", "don_r"]
|
||||
}, this.onPressed.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
confirm: ["a", "b", "x", "y", "start", "ls", "rs"]
|
||||
}, this.onPressed.bind(this))
|
||||
if(p2.session){
|
||||
pageEvents.add(p2, "message", response => {
|
||||
if(response.type === "songsel"){
|
||||
this.goNext(true)
|
||||
}
|
||||
})
|
||||
}
|
||||
pageEvents.send("title-screen")
|
||||
}
|
||||
}
|
||||
|
||||
keyDown(event, code){
|
||||
if(event && event.target === this.langDropdown){
|
||||
return
|
||||
onPressed(pressed, name){
|
||||
if(pressed){
|
||||
this.titleScreen.style.cursor = "auto"
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
this.goNext()
|
||||
}
|
||||
if(!code){
|
||||
code = event.keyCode
|
||||
}
|
||||
if(code == 13 || code == 32 || code == 70 || code == 74){
|
||||
// Enter, Space, F, J
|
||||
this.onPressed()
|
||||
}
|
||||
}
|
||||
onPressed(event){
|
||||
if(event){
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
}
|
||||
this.titleScreen.style.cursor = "auto"
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
this.goNext()
|
||||
}
|
||||
goNext(fromP2){
|
||||
if(p2.session && !fromP2){
|
||||
p2.send("songsel")
|
||||
}else if(fromP2 || this.touched || localStorage.getItem("tutorial") === "true"){
|
||||
}else if(fromP2 || localStorage.getItem("tutorial") === "true"){
|
||||
if(this.touched){
|
||||
localStorage.setItem("tutorial", "true")
|
||||
}
|
||||
pageEvents.remove(p2, "message")
|
||||
setTimeout(() => {
|
||||
new SongSelect(false, false, this.touched)
|
||||
new SongSelect(false, false, this.touched, this.songId)
|
||||
}, 500)
|
||||
}else{
|
||||
setTimeout(() => {
|
||||
new Tutorial()
|
||||
new SettingsView(this.touched, true, this.songId)
|
||||
}, 500)
|
||||
}
|
||||
}
|
||||
|
||||
getLang(){
|
||||
if(localStorage.lang && localStorage.lang in allStrings){
|
||||
return localStorage.lang
|
||||
setLang(lang, noEvent){
|
||||
settings.setLang(lang, true)
|
||||
if(this.songId){
|
||||
return
|
||||
}
|
||||
if("languages" in navigator){
|
||||
var userLang = navigator.languages.slice()
|
||||
userLang.unshift(navigator.language)
|
||||
for(var i in userLang){
|
||||
for(var j in allStrings){
|
||||
if(allStrings[j].regex.test(userLang[i])){
|
||||
return j
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return "ja"
|
||||
}
|
||||
setLang(lang){
|
||||
strings = lang
|
||||
this.proceed.innerText = strings.titleProceed
|
||||
this.proceed.setAttribute("alt", strings.titleProceed)
|
||||
this.langId.innerText = strings.id.toUpperCase()
|
||||
this.langId.setAttribute("alt", strings.id.toUpperCase())
|
||||
|
||||
this.disclaimerText.innerText = strings.titleDisclaimer
|
||||
this.disclaimerText.setAttribute("alt", strings.titleDisclaimer)
|
||||
this.disclaimerCopyright.innerText = strings.titleCopyright
|
||||
this.disclaimerCopyright.setAttribute("alt", strings.titleCopyright)
|
||||
|
||||
loader.screen.style.fontFamily = strings.font
|
||||
loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : ""
|
||||
if(failedTests.length !== 0){
|
||||
showUnsupported(strings)
|
||||
}
|
||||
this.logo.updateSubtitle()
|
||||
}
|
||||
addLangs(){
|
||||
for(var i in allStrings){
|
||||
var option = document.createElement("option")
|
||||
option.value = i
|
||||
if(i === this.lang){
|
||||
option.selected = true
|
||||
}
|
||||
option.appendChild(document.createTextNode(allStrings[i].name))
|
||||
this.langDropdown.appendChild(option)
|
||||
}
|
||||
}
|
||||
langChange(){
|
||||
this.lang = this.langDropdown.value
|
||||
localStorage.lang = this.lang
|
||||
this.setLang(allStrings[this.lang])
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
this.logo.clean()
|
||||
assets.sounds["v_title"].stop()
|
||||
pageEvents.keyRemove(this, "all")
|
||||
pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
|
||||
pageEvents.remove(this.langDropdown, "change")
|
||||
delete this.titleScreen
|
||||
delete this.proceed
|
||||
delete this.titleDisclaimer
|
||||
delete this.titleCopyright
|
||||
delete this.langDropdown
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,72 @@
|
||||
class Tutorial{
|
||||
constructor(fromSongSel){
|
||||
constructor(fromSongSel, songId){
|
||||
this.fromSongSel = fromSongSel
|
||||
this.songId = songId
|
||||
loader.changePage("tutorial", true)
|
||||
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
|
||||
this.endButton = document.getElementById("tutorial-end-button")
|
||||
this.endButton = this.getElement("view-end-button")
|
||||
|
||||
var tutorialTitle = document.getElementById("tutorial-title")
|
||||
tutorialTitle.innerText = strings.howToPlay
|
||||
tutorialTitle.setAttribute("alt", strings.howToPlay)
|
||||
var tutorialContent = document.getElementById("tutorial-content")
|
||||
var keys = ["F", "J", "D", "K", "Q", "SHIFT", "CTRL"]
|
||||
this.tutorialTitle = this.getElement("view-title")
|
||||
this.tutorialDiv = document.createElement("div")
|
||||
this.getElement("view-content").appendChild(this.tutorialDiv)
|
||||
this.setStrings()
|
||||
|
||||
pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
|
||||
if(event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
this.touched = true
|
||||
}else if(event.type === "mousedown" && event.which !== 1){
|
||||
return
|
||||
}
|
||||
this.onEnd(true)
|
||||
})
|
||||
this.keyboard = new Keyboard({
|
||||
confirm: ["enter", "space", "esc", "don_l", "don_r"]
|
||||
}, this.onEnd.bind(this))
|
||||
this.gamepad = new Gamepad({
|
||||
confirm: ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
|
||||
pageEvents.send("tutorial")
|
||||
}
|
||||
getElement(name){
|
||||
return loader.screen.getElementsByClassName(name)[0]
|
||||
}
|
||||
insertText(text, parent){
|
||||
parent.appendChild(document.createTextNode(text))
|
||||
}
|
||||
insertKey(key, parent){
|
||||
var kbd = document.createElement("kbd")
|
||||
kbd.innerText = key
|
||||
parent.appendChild(kbd)
|
||||
}
|
||||
onEnd(pressed, name){
|
||||
if(pressed){
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
try{
|
||||
localStorage.setItem("tutorial", "true")
|
||||
}catch(e){}
|
||||
setTimeout(() => {
|
||||
new SongSelect(this.fromSongSel ? "tutorial" : false, false, this.touched, this.songId)
|
||||
}, 500)
|
||||
}
|
||||
}
|
||||
setStrings(){
|
||||
this.tutorialTitle.innerText = strings.howToPlay
|
||||
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
|
||||
this.endButton.innerText = strings.tutorial.ok
|
||||
this.endButton.setAttribute("alt", strings.tutorial.ok)
|
||||
this.tutorialDiv.innerHTML = ""
|
||||
var kbdSettings = settings.getItem("keyboardSettings")
|
||||
var pauseKey = pageEvents.kbd.indexOf("q") === -1 ? "Q" : "ESC"
|
||||
var keys = [
|
||||
kbdSettings.don_l[0].toUpperCase(),
|
||||
kbdSettings.don_r[0].toUpperCase(),
|
||||
kbdSettings.ka_l[0].toUpperCase(),
|
||||
kbdSettings.ka_r[0].toUpperCase(),
|
||||
pauseKey, "SHIFT", "CTRL"
|
||||
]
|
||||
var keyIndex = 0
|
||||
strings.tutorial.basics.forEach(string => {
|
||||
var par = document.createElement("p")
|
||||
@ -20,7 +77,7 @@ class Tutorial{
|
||||
}
|
||||
this.insertText(stringKey, par)
|
||||
})
|
||||
tutorialContent.appendChild(par)
|
||||
this.tutorialDiv.appendChild(par)
|
||||
})
|
||||
var par = document.createElement("p")
|
||||
var span = document.createElement("span")
|
||||
@ -37,43 +94,15 @@ class Tutorial{
|
||||
this.insertText(stringKey, par)
|
||||
})
|
||||
})
|
||||
tutorialContent.appendChild(par)
|
||||
this.endButton.innerText = strings.tutorial.ok
|
||||
this.endButton.setAttribute("alt", strings.tutorial.ok)
|
||||
|
||||
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
|
||||
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
|
||||
|
||||
this.gamepad = new Gamepad({
|
||||
"confirm": ["start", "b", "ls", "rs"]
|
||||
}, this.onEnd.bind(this))
|
||||
}
|
||||
insertText(text, parent){
|
||||
parent.appendChild(document.createTextNode(text))
|
||||
}
|
||||
insertKey(key, parent){
|
||||
var kbd = document.createElement("kbd")
|
||||
kbd.innerText = key
|
||||
parent.appendChild(kbd)
|
||||
}
|
||||
onEnd(event){
|
||||
var touched = false
|
||||
if(event && event.type === "touchstart"){
|
||||
event.preventDefault()
|
||||
touched = true
|
||||
}
|
||||
this.clean()
|
||||
assets.sounds["se_don"].play()
|
||||
localStorage.setItem("tutorial", "true")
|
||||
setTimeout(() => {
|
||||
new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched)
|
||||
}, 500)
|
||||
this.tutorialDiv.appendChild(par)
|
||||
}
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
assets.sounds["bgm_setsume"].stop()
|
||||
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
|
||||
pageEvents.keyRemove(this, 13)
|
||||
assets.sounds["bgm_setsume"].stop()
|
||||
delete this.tutorialTitle
|
||||
delete this.endButton
|
||||
delete this.tutorialDiv
|
||||
}
|
||||
}
|
||||
|
@ -74,6 +74,34 @@
|
||||
this.nextBeat = 0
|
||||
this.gogoTime = 0
|
||||
this.drumroll = []
|
||||
this.touchEvents = 0
|
||||
if(this.controller.parsedSongData.branches){
|
||||
this.branch = "normal"
|
||||
this.branchAnimate = {
|
||||
ms: -Infinity,
|
||||
fromBranch: "normal"
|
||||
}
|
||||
this.branchMap = {
|
||||
"normal": {
|
||||
"bg": "rgba(0, 0, 0, 0)",
|
||||
"text": "#d3d3d3",
|
||||
"stroke": "#393939",
|
||||
"shadow": "#000"
|
||||
},
|
||||
"advanced": {
|
||||
"bg": "rgba(29, 129, 189, 0.4)",
|
||||
"text": "#94d7e7",
|
||||
"stroke": "#315973",
|
||||
"shadow": "#082031"
|
||||
},
|
||||
"master": {
|
||||
"bg": "rgba(230, 29, 189, 0.4)",
|
||||
"text": "#f796ef",
|
||||
"stroke": "#7e2e6e",
|
||||
"shadow": "#3e0836"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.beatInterval = this.controller.parsedSongData.beatInfo.beatInterval
|
||||
this.font = strings.font
|
||||
@ -84,11 +112,13 @@
|
||||
this.titleCache = new CanvasCache()
|
||||
this.comboCache = new CanvasCache()
|
||||
this.pauseCache = new CanvasCache()
|
||||
this.branchCache = new CanvasCache()
|
||||
|
||||
this.multiplayer = this.controller.multiplayer
|
||||
|
||||
this.touchEnabled = this.controller.touchEnabled
|
||||
this.touch = -Infinity
|
||||
this.touchAnimation = settings.getItem("touchAnimation")
|
||||
|
||||
if(this.multiplayer !== 2){
|
||||
|
||||
@ -96,6 +126,8 @@
|
||||
this.touchDrumDiv = document.getElementById("touch-drum")
|
||||
this.touchDrumImg = document.getElementById("touch-drum-img")
|
||||
|
||||
this.setBgImage(this.touchDrumImg, assets.image["touch_drum"].src)
|
||||
|
||||
if(this.controller.autoPlayEnabled){
|
||||
this.touchDrumDiv.style.display = "none"
|
||||
}
|
||||
@ -131,7 +163,8 @@
|
||||
}
|
||||
this.setDonBg()
|
||||
|
||||
this.lastMousemove = this.controller.game.getAccurateTime()
|
||||
this.startTime = this.controller.game.getAccurateTime()
|
||||
this.lastMousemove = this.startTime
|
||||
pageEvents.mouseAdd(this, this.onmousemove.bind(this))
|
||||
|
||||
this.refresh()
|
||||
@ -150,6 +183,14 @@
|
||||
var touchMultiplayer = this.touchEnabled && this.multiplayer && !this.portrait
|
||||
|
||||
this.pixelRatio = window.devicePixelRatio || 1
|
||||
var resolution = settings.getItem("resolution")
|
||||
if(resolution === "medium"){
|
||||
this.pixelRatio *= 0.75
|
||||
}else if(resolution === "low"){
|
||||
this.pixelRatio *= 0.5
|
||||
}else if(resolution === "lowest"){
|
||||
this.pixelRatio *= 0.25
|
||||
}
|
||||
winW *= this.pixelRatio
|
||||
winH *= this.pixelRatio
|
||||
if(this.portrait){
|
||||
@ -161,6 +202,7 @@
|
||||
}
|
||||
var ratio = (ratioX < ratioY ? ratioX : ratioY)
|
||||
|
||||
var resized = false
|
||||
if(this.winW !== winW || this.winH !== winH){
|
||||
this.winW = winW
|
||||
this.winH = winH
|
||||
@ -180,6 +222,7 @@
|
||||
}
|
||||
this.fillComboCache()
|
||||
this.setDonBgHeight()
|
||||
resized = true
|
||||
}else if(this.controller.game.paused && !document.hasFocus()){
|
||||
return
|
||||
}else if(this.multiplayer !== 2){
|
||||
@ -668,7 +711,7 @@
|
||||
}
|
||||
ctx.restore()
|
||||
|
||||
// Bar pressed keys
|
||||
// Branch background
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
||||
var padding = this.slotPos.paddingLeft
|
||||
@ -676,12 +719,78 @@
|
||||
var barY = this.slotPos.y - 65 * mul
|
||||
var barH = 130 * mul
|
||||
|
||||
if(this.branchAnimate && ms <= this.branchAnimate.ms + 300){
|
||||
var alpha = Math.max(0, (ms - this.branchAnimate.ms) / 300)
|
||||
ctx.globalAlpha = 1 - alpha
|
||||
ctx.fillStyle = this.branchMap[this.branchAnimate.fromBranch].bg
|
||||
ctx.fillRect(padding, barY, winW - padding, barH)
|
||||
ctx.globalAlpha = alpha
|
||||
}
|
||||
if(this.branch){
|
||||
ctx.fillStyle = this.branchMap[this.branch].bg
|
||||
ctx.fillRect(padding, barY, winW - padding, barH)
|
||||
ctx.globalAlpha = 1
|
||||
}
|
||||
|
||||
// Current branch text
|
||||
if(this.branch){
|
||||
if(resized){
|
||||
this.fillBranchCache()
|
||||
}
|
||||
var textW = Math.floor(260 * mul)
|
||||
var textH = Math.floor(barH)
|
||||
var textX = winW - textW
|
||||
var oldOffset = 0
|
||||
var newOffset = 0
|
||||
var elapsed = ms - this.startTime
|
||||
if(elapsed < 250){
|
||||
textX = winW
|
||||
}else if(elapsed < 500){
|
||||
textX += (1 - this.draw.easeOutBack((elapsed - 250) / 250)) * textW
|
||||
}
|
||||
if(this.branchAnimate && ms - this.branchAnimate.ms < 310 && ms >= this.branchAnimate.ms){
|
||||
var fromBranch = this.branchAnimate.fromBranch
|
||||
var elapsed = ms - this.branchAnimate.ms
|
||||
var reverse = fromBranch === "master" || fromBranch === "advanced" && this.branch === "normal" ? -1 : 1
|
||||
if(elapsed < 65){
|
||||
oldOffset = elapsed / 65 * 12 * mul * reverse
|
||||
ctx.globalAlpha = 1
|
||||
var newAlpha = 0
|
||||
}else if(elapsed < 215){
|
||||
var animPoint = (elapsed - 65) / 150
|
||||
oldOffset = (12 - animPoint * 48) * mul * reverse
|
||||
newOffset = (36 - animPoint * 48) * mul * reverse
|
||||
ctx.globalAlpha = this.draw.easeIn(1 - animPoint)
|
||||
var newAlpha = this.draw.easeIn(animPoint)
|
||||
}else{
|
||||
newOffset = (1 - (elapsed - 215) / 95) * -12 * mul * reverse
|
||||
ctx.globalAlpha = 0
|
||||
var newAlpha = 1
|
||||
}
|
||||
this.branchCache.get({
|
||||
ctx: ctx,
|
||||
x: textX, y: barY + oldOffset,
|
||||
w: textW, h: textH,
|
||||
id: fromBranch
|
||||
})
|
||||
ctx.globalAlpha = newAlpha
|
||||
}
|
||||
this.branchCache.get({
|
||||
ctx: ctx,
|
||||
x: textX, y: barY + newOffset,
|
||||
w: textW, h: textH,
|
||||
id: this.branch
|
||||
})
|
||||
ctx.globalAlpha = 1
|
||||
}
|
||||
|
||||
// Go go time background
|
||||
if(this.gogoTime || ms <= this.gogoTimeStarted + 100){
|
||||
var grd = ctx.createLinearGradient(padding, 0, winW, 0)
|
||||
grd.addColorStop(0, "#512a2c")
|
||||
grd.addColorStop(0.46, "#6f2a2d")
|
||||
grd.addColorStop(0.76, "#8a4763")
|
||||
grd.addColorStop(1, "#2c2a2c")
|
||||
grd.addColorStop(0, "rgba(255, 0, 0, 0.16)")
|
||||
grd.addColorStop(0.45, "rgba(255, 0, 0, 0.28)")
|
||||
grd.addColorStop(0.77, "rgba(255, 83, 157, 0.4)")
|
||||
grd.addColorStop(1, "rgba(255, 83, 157, 0)")
|
||||
ctx.fillStyle = grd
|
||||
if(!this.touchEnabled){
|
||||
var alpha = Math.min(100, ms - this.gogoTimeStarted) / 100
|
||||
@ -692,6 +801,8 @@
|
||||
}
|
||||
ctx.fillRect(padding, barY, winW - padding, barH)
|
||||
}
|
||||
|
||||
// Bar pressed keys
|
||||
if(keyTime[sound] > ms - 130){
|
||||
var gradients = {
|
||||
"don": "255, 0, 0",
|
||||
@ -719,11 +830,10 @@
|
||||
)
|
||||
|
||||
// Taiko pressed keys
|
||||
var kbd = this.controller.getBindings()
|
||||
var keys = ["ka_l", "ka_r", "don_l", "don_r"]
|
||||
|
||||
for(var i = 0; i < keys.length; i++){
|
||||
var keyMS = ms - keyTime[kbd[keys[i]]]
|
||||
var keyMS = ms - keyTime[keys[i]]
|
||||
if(keyMS < 130){
|
||||
if(keyMS > 70 && !this.touchEnabled){
|
||||
ctx.globalAlpha = this.draw.easeOut(1 - (keyMS - 70) / 60)
|
||||
@ -750,7 +860,7 @@
|
||||
comboScale = this.draw.fade(scoreMS / 100)
|
||||
}
|
||||
var glyphW = 51
|
||||
var glyphH = 64
|
||||
var glyphH = 65
|
||||
var letterSpacing = (comboText.length >= 4 ? 38 : 42) * mul
|
||||
var orange = comboCount >= 100 ? "1" : "0"
|
||||
|
||||
@ -789,6 +899,7 @@
|
||||
ctx.lineWidth = 7 * mul
|
||||
ctx.textAlign = "center"
|
||||
ctx.miterLimit = 1
|
||||
ctx.strokeStyle = "#000"
|
||||
ctx.strokeText(strings.combo, comboX, comboTextY)
|
||||
ctx.miterLimit = 10
|
||||
ctx.fillText(strings.combo, comboX, comboTextY)
|
||||
@ -999,7 +1110,7 @@
|
||||
var songSkinName = selectedSong.songSkin.name
|
||||
var supportsBlend = "mixBlendMode" in this.songBg.style
|
||||
var songLayers = [document.getElementById("layer1"), document.getElementById("layer2")]
|
||||
var prefix = selectedSong.songSkin.prefix || ""
|
||||
var prefix = ""
|
||||
|
||||
if(selectedSong.category in this.categories){
|
||||
var catId = this.categories[selectedSong.category].sort
|
||||
@ -1010,8 +1121,9 @@
|
||||
if(!selectedSong.songSkin.song){
|
||||
var id = selectedSong.songBg
|
||||
this.songBg.classList.add("songbg-" + id)
|
||||
this.setLayers(songLayers, prefix + "bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
|
||||
this.setLayers(songLayers, "bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
|
||||
}else if(selectedSong.songSkin.song !== "none"){
|
||||
var prefix = selectedSong.songSkin.prefix || ""
|
||||
var notStatic = selectedSong.songSkin.song !== "static"
|
||||
if(notStatic){
|
||||
this.songBg.classList.add("songbg-" + selectedSong.songSkin.song)
|
||||
@ -1021,7 +1133,9 @@
|
||||
|
||||
if(!selectedSong.songSkin.stage){
|
||||
this.songStage.classList.add("song-stage-" + selectedSong.songStage)
|
||||
this.setBgImage(this.songStage, assets.image["bg_stage_" + selectedSong.songStage].src)
|
||||
}else if(selectedSong.songSkin.stage !== "none"){
|
||||
var prefix = selectedSong.songSkin.prefix || ""
|
||||
this.setBgImage(this.songStage, assets.image[prefix + "bg_stage_" + songSkinName].src)
|
||||
}
|
||||
}
|
||||
@ -1030,7 +1144,7 @@
|
||||
var songSkinName = selectedSong.songSkin.name
|
||||
var donLayers = []
|
||||
var filename = !selectedSong.songSkin.don && this.multiplayer === 2 ? "bg_don2_" : "bg_don_"
|
||||
var prefix = selectedSong.songSkin.prefix || ""
|
||||
var prefix = ""
|
||||
|
||||
this.donBg = document.createElement("div")
|
||||
this.donBg.classList.add("donbg")
|
||||
@ -1049,10 +1163,11 @@
|
||||
var asset1, asset2
|
||||
if(!selectedSong.songSkin.don){
|
||||
this.donBg.classList.add("donbg-" + selectedSong.donBg)
|
||||
this.setLayers(donLayers, prefix + filename + selectedSong.donBg, true)
|
||||
this.setLayers(donLayers, filename + selectedSong.donBg, true)
|
||||
asset1 = filename + selectedSong.donBg + "a"
|
||||
asset2 = filename + selectedSong.donBg + "b"
|
||||
}else if(selectedSong.songSkin.don !== "none"){
|
||||
var prefix = selectedSong.songSkin.prefix || ""
|
||||
var notStatic = selectedSong.songSkin.don !== "static"
|
||||
if(notStatic){
|
||||
this.donBg.classList.add("donbg-" + selectedSong.songSkin.don)
|
||||
@ -1076,6 +1191,11 @@
|
||||
}
|
||||
setDonBgHeight(){
|
||||
this.donBg.style.setProperty("--h", getComputedStyle(this.donBg).height)
|
||||
var gameDiv = this.gameDiv
|
||||
gameDiv.classList.add("fix-animations")
|
||||
setTimeout(()=>{
|
||||
gameDiv.classList.remove("fix-animations")
|
||||
}, 50)
|
||||
}
|
||||
setLayers(elements, file, ab){
|
||||
if(ab){
|
||||
@ -1101,15 +1221,23 @@
|
||||
var timeForDistance = this.posToMs(distanceForCircle, measure.speed)
|
||||
var startingTime = measure.ms - timeForDistance
|
||||
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed)
|
||||
if(ms >= startingTime && ms <= finishTime){
|
||||
if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
|
||||
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms, measure.speed)
|
||||
this.ctx.strokeStyle = "#bdbdbd"
|
||||
this.ctx.strokeStyle = measure.branchFirst ? "#ff0" : "#bdbdbd"
|
||||
this.ctx.lineWidth = 3
|
||||
this.ctx.beginPath()
|
||||
this.ctx.moveTo(measureX, measureY)
|
||||
this.ctx.lineTo(measureX, measureY + measureH)
|
||||
this.ctx.stroke()
|
||||
}
|
||||
if(this.multiplayer !== 2 && ms >= measure.ms && measure.nextBranch && !measure.viewChecked && measure.gameChecked){
|
||||
measure.viewChecked = true
|
||||
if(measure.nextBranch.active !== this.branch){
|
||||
this.branchAnimate.ms = ms
|
||||
this.branchAnimate.fromBranch = this.branch
|
||||
}
|
||||
this.branch = measure.nextBranch.active
|
||||
}
|
||||
})
|
||||
}
|
||||
updateNoteFaces(){
|
||||
@ -1136,21 +1264,21 @@
|
||||
|
||||
for(var i = circles.length; i--;){
|
||||
var circle = circles[i]
|
||||
var speed = circle.getSpeed()
|
||||
var speed = circle.speed
|
||||
|
||||
var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
|
||||
var startingTime = circle.getMS() - timeForDistance
|
||||
var finishTime = circle.getEndTime() + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
|
||||
var startingTime = circle.ms - timeForDistance
|
||||
var finishTime = circle.endTime + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + this.slotPos.size * 2, speed)
|
||||
|
||||
if(circle.getPlayed() <= 0 || circle.getScore() === 0){
|
||||
if(ms >= startingTime && ms <= finishTime && circle.getPlayed() !== -1){
|
||||
if(circle.isPlayed <= 0 || circle.score === 0){
|
||||
if((!circle.branch || circle.branch.active) && ms >= startingTime && ms <= finishTime && circle.isPlayed !== -1){
|
||||
this.drawCircle(circle)
|
||||
}
|
||||
}else if(!circle.isAnimated()){
|
||||
}else if(!circle.animating){
|
||||
// Start animation to gauge
|
||||
circle.animate(ms)
|
||||
}
|
||||
if(ms >= circle.ms && !circle.gogoChecked){
|
||||
if(ms >= circle.ms && !circle.gogoChecked && (!circle.branch || circle.branch.active)){
|
||||
if(this.gogoTime != circle.gogoTime){
|
||||
this.toggleGogoTime(circle)
|
||||
}
|
||||
@ -1164,9 +1292,9 @@
|
||||
for(var i = 0; i < circles.length; i++){
|
||||
var circle = circles[i]
|
||||
|
||||
if(circle.isAnimated()){
|
||||
if(circle.animating){
|
||||
|
||||
var animT = circle.getAnimT()
|
||||
var animT = circle.animT
|
||||
if(ms < animT + 490){
|
||||
|
||||
if(circle.fixedPos){
|
||||
@ -1182,7 +1310,7 @@
|
||||
var pos = this.animateBezier[3]
|
||||
this.drawCircle(circle, pos, (ms - animT - 490) / 160)
|
||||
}else{
|
||||
circle.endAnimation()
|
||||
circle.animationEnded = true
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1210,13 +1338,13 @@
|
||||
var lyricsSize = 20 * mul
|
||||
|
||||
var fill, size, faceID
|
||||
var type = circle.getType()
|
||||
var type = circle.type
|
||||
var ms = this.getMS()
|
||||
var circleMs = circle.getMS()
|
||||
var endTime = circle.getEndTime()
|
||||
var animated = circle.isAnimated()
|
||||
var speed = circle.getSpeed()
|
||||
var played = circle.getPlayed()
|
||||
var circleMs = circle.ms
|
||||
var endTime = circle.endTime
|
||||
var animated = circle.animating
|
||||
var speed = circle.speed
|
||||
var played = circle.isPlayed
|
||||
var drumroll = 0
|
||||
var endX = 0
|
||||
|
||||
@ -1322,9 +1450,9 @@
|
||||
ctx.fill()
|
||||
ctx.globalAlpha = 1
|
||||
}
|
||||
if(!circle.isAnimated()){
|
||||
if(!circle.animating && circle.text){
|
||||
// Text
|
||||
var text = circle.getText()
|
||||
var text = circle.text
|
||||
var textX = circlePos.x
|
||||
var textY = circlePos.y + 83 * mul
|
||||
ctx.font = lyricsSize + "px Kozuka, Microsoft YaHei, sans-serif"
|
||||
@ -1374,8 +1502,8 @@
|
||||
fillComboCache(){
|
||||
var fontSize = 58
|
||||
var letterSpacing = fontSize * 0.67
|
||||
var glyphW = 50
|
||||
var glyphH = 64
|
||||
var glyphW = 51
|
||||
var glyphH = 65
|
||||
var textX = 5
|
||||
var textY = 5
|
||||
var letterBorder = fontSize * 0.15
|
||||
@ -1435,6 +1563,37 @@
|
||||
})
|
||||
this.globalAlpha = 1
|
||||
}
|
||||
fillBranchCache(){
|
||||
var mul = this.slotPos.size / 106
|
||||
var textW = Math.floor(260 * mul)
|
||||
var barH = Math.floor(130 * mul)
|
||||
var branchNames = this.controller.game.branchNames
|
||||
var textX = textW - 33 * mul
|
||||
var textY = 63 * mul
|
||||
var fontSize = (strings.id === "en" ? 33 : (strings.id === "ko" ? 38 : 43)) * mul
|
||||
this.branchCache.resize((textW + 1), (barH + 1) * 3, this.ratio)
|
||||
for(var i in branchNames){
|
||||
this.branchCache.set({
|
||||
w: textW,
|
||||
h: barH,
|
||||
id: branchNames[i]
|
||||
}, ctx => {
|
||||
var currentMap = this.branchMap[branchNames[i]]
|
||||
ctx.font = this.draw.bold(this.font) + fontSize + "px " + this.font
|
||||
ctx.lineJoin = "round"
|
||||
ctx.miterLimit = 1
|
||||
ctx.textAlign = "right"
|
||||
ctx.textBaseline = "middle"
|
||||
ctx.lineWidth = 8 * mul
|
||||
ctx.strokeStyle = currentMap.shadow
|
||||
ctx.strokeText(strings.branch[branchNames[i]], textX, textY + 4 * mul)
|
||||
ctx.strokeStyle = currentMap.stroke
|
||||
ctx.strokeText(strings.branch[branchNames[i]], textX, textY)
|
||||
ctx.fillStyle = currentMap.text
|
||||
ctx.fillText(strings.branch[branchNames[i]], textX, textY)
|
||||
})
|
||||
}
|
||||
}
|
||||
toggleGogoTime(circle){
|
||||
this.gogoTime = circle.gogoTime
|
||||
this.gogoTimeStarted = circle.ms
|
||||
@ -1465,7 +1624,7 @@
|
||||
if(this.gogoTime){
|
||||
var circles = this.controller.parsedSongData.circles
|
||||
var lastCircle = circles[circles.length - 1]
|
||||
var endTime = lastCircle.getEndTime() + 3000
|
||||
var endTime = lastCircle.endTime + 3000
|
||||
if(ms >= endTime){
|
||||
this.toggleGogoTime({
|
||||
gogoTime: 0,
|
||||
@ -1553,14 +1712,16 @@
|
||||
this.touchDrumDiv.style.width = drumWidth + "px"
|
||||
this.touchDrumDiv.style.height = drumHeight + "px"
|
||||
}
|
||||
if(this.touch > ms - 100){
|
||||
if(!this.drumPadding){
|
||||
this.drumPadding = true
|
||||
this.touchDrumImg.style.backgroundPositionY = "7px"
|
||||
if(this.touchAnimation){
|
||||
if(this.touch > ms - 100){
|
||||
if(!this.drumPadding){
|
||||
this.drumPadding = true
|
||||
this.touchDrumImg.style.backgroundPositionY = "7px"
|
||||
}
|
||||
}else if(this.drumPadding){
|
||||
this.drumPadding = false
|
||||
this.touchDrumImg.style.backgroundPositionY = ""
|
||||
}
|
||||
}else if(this.drumPadding){
|
||||
this.drumPadding = false
|
||||
this.touchDrumImg.style.backgroundPositionY = ""
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1601,16 +1762,16 @@
|
||||
this.touchNote("ka_r")
|
||||
}
|
||||
}
|
||||
this.touchEvents++
|
||||
}
|
||||
}
|
||||
}
|
||||
touchNote(note){
|
||||
var keyboard = this.controller.keyboard
|
||||
var kbd = keyboard.getBindings()
|
||||
var ms = this.controller.game.getAccurateTime()
|
||||
this.touch = ms
|
||||
keyboard.setKey(kbd[note], false)
|
||||
keyboard.setKey(kbd[note], true, ms)
|
||||
keyboard.setKey(false, note)
|
||||
keyboard.setKey(true, note, ms)
|
||||
}
|
||||
mod(length, index){
|
||||
return ((index % length) + length) % length
|
||||
@ -1631,12 +1792,17 @@
|
||||
switch(pos){
|
||||
case 1:
|
||||
assets.sounds["se_don"].play()
|
||||
return this.controller.restartSong()
|
||||
this.controller.restartSong()
|
||||
pageEvents.send("pause-restart")
|
||||
break
|
||||
case 2:
|
||||
assets.sounds["se_don"].play()
|
||||
return this.controller.songSelection()
|
||||
this.controller.songSelection()
|
||||
pageEvents.send("pause-song-select")
|
||||
break
|
||||
default:
|
||||
return this.controller.togglePause()
|
||||
this.controller.togglePause()
|
||||
break
|
||||
}
|
||||
}
|
||||
onmousedown(event){
|
||||
@ -1721,6 +1887,8 @@
|
||||
this.assets.clean()
|
||||
this.titleCache.clean()
|
||||
this.comboCache.clean()
|
||||
this.pauseCache.clean()
|
||||
this.branchCache.clean()
|
||||
|
||||
if(this.multiplayer !== 2){
|
||||
if(this.touchEnabled){
|
||||
|
@ -1,9 +1,9 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
<div class="view-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div id="diag-txt"></div>
|
||||
<div id="about-link-btns">
|
||||
<div class="left-buttons">
|
||||
<div id="link-issues" class="taibtn stroke-sub link-btn" alt="Issues">
|
||||
<a target="_blank">Issues</a>
|
||||
</div>
|
||||
@ -11,6 +11,6 @@
|
||||
<a href="mailto:taiko@bui.pm">taiko@bui.pm</a>
|
||||
</div>
|
||||
</div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -9,6 +9,21 @@
|
||||
<div class="measure-num input-slider">
|
||||
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
|
||||
</div>
|
||||
<div class="branch-hide">
|
||||
<div>Branch:</div>
|
||||
<div class="branch-select select">
|
||||
<span class="reset">x</span><select>
|
||||
<option value="auto" selected style="background:#fff">Auto</option>
|
||||
<option value="normal" style="background:#ccc">Normal</option>
|
||||
<option value="advanced" style="background:#bdf">Professional</option>
|
||||
<option value="master" style="background:#ebf">Master</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div>Music volume:</div>
|
||||
<div class="music-volume input-slider">
|
||||
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
|
||||
</div>
|
||||
<label><input class="change-restart" type="checkbox">Restart on change</label>
|
||||
<label class="autoplay-label"><input class="autoplay" type="checkbox">Auto play</label>
|
||||
<div class="bottom-btns">
|
||||
|
@ -1,9 +1,9 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content">
|
||||
<div class="view-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content">
|
||||
<div id="session-invite"></div>
|
||||
</div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div class="view-end-button taibtn stroke-sub"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
24
public/src/views/settings.html
Normal file
24
public/src/views/settings.html
Normal file
@ -0,0 +1,24 @@
|
||||
<div class="view-outer settings-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div class="left-buttons">
|
||||
<div id="settings-default" class="taibtn stroke-sub"></div>
|
||||
</div>
|
||||
<div class="view-end-button taibtn stroke-sub"></div>
|
||||
<div class="view-outer shadow-outer" id="settings-gamepad">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content">
|
||||
<div class="setting-box">
|
||||
<div id="gamepad-bg">
|
||||
<div id="gamepad-value" class="stroke-sub"></div>
|
||||
<div id="gamepad-buttons"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
@ -6,8 +6,3 @@
|
||||
<span class="stroke-sub" id="title-disclaimer-copyright"></span>
|
||||
</div>
|
||||
</div>
|
||||
<div id="lang">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38 38" id="lang-icon"><circle cx="19" cy="19" r="19"/><path id="globe-path" style="fill:none;stroke-width:2;stroke:#fff"/><circle cx="19" cy="19" r="15" style="fill:none;stroke-width:2;stroke:#fff"/></svg>
|
||||
<div id="lang-id" class="stroke-sub"></div>
|
||||
<select id="lang-dropdown"></select>
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div id="tutorial-outer">
|
||||
<div id="tutorial">
|
||||
<div id="tutorial-title" class="stroke-sub"></div>
|
||||
<div id="tutorial-content"></div>
|
||||
<div id="tutorial-end-button" class="taibtn stroke-sub"></div>
|
||||
<div class="view-outer">
|
||||
<div class="view">
|
||||
<div class="view-title stroke-sub"></div>
|
||||
<div class="view-content"></div>
|
||||
<div class="view-end-button taibtn stroke-sub selected"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -185,6 +185,7 @@ async def connection(ws, path):
|
||||
if "other_user" in user and "ws" in user["other_user"]:
|
||||
if type == "note"\
|
||||
or type == "drumroll"\
|
||||
or type == "branch"\
|
||||
or type == "gameresults":
|
||||
await user["other_user"]["ws"].send(msgobj(type, value))
|
||||
elif type == "songsel" and user["session"]:
|
||||
@ -210,6 +211,7 @@ async def connection(ws, path):
|
||||
user["other_user"]["ws"].send(sent_msg1),
|
||||
user["other_user"]["ws"].send(sent_msg2)
|
||||
])
|
||||
del user["other_user"]["other_user"]
|
||||
del user["other_user"]
|
||||
else:
|
||||
# Other user disconnected
|
||||
@ -304,6 +306,7 @@ async def connection(ws, path):
|
||||
user["other_user"]["ws"].send(sent_msg1),
|
||||
user["other_user"]["ws"].send(sent_msg2)
|
||||
])
|
||||
del user["other_user"]["other_user"]
|
||||
del user["other_user"]
|
||||
else:
|
||||
# Other user disconnected
|
||||
@ -324,6 +327,7 @@ async def connection(ws, path):
|
||||
user["other_user"]["ws"].send(msgobj("gameend")),
|
||||
user["other_user"]["ws"].send(status_event())
|
||||
])
|
||||
del user["other_user"]["other_user"]
|
||||
if user["action"] == "waiting":
|
||||
del server_status["waiting"][user["gameid"]]
|
||||
await notify_status()
|
||||
|
Loading…
Reference in New Issue
Block a user