SongBg: Add don backgrounds
This commit is contained in:
parent
c00fc0c615
commit
f25aee9643
4
app.py
4
app.py
@ -164,7 +164,7 @@ def route_api_songs():
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raw_song_skins = query_db('select * from song_skins')
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song_skins = {}
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for skin in raw_song_skins:
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song_skins[skin[0]] = {'name': skin[1], 'song': skin[2], 'stage': skin[3]}
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song_skins[skin[0]] = {'name': skin[1], 'song': skin[2], 'stage': skin[3], 'don': skin[4]}
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songs_out = []
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for song in songs:
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@ -173,7 +173,7 @@ def route_api_songs():
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preview = get_preview(song_id, song_type)
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category_out = categories[song[11]] if song[11] in categories else def_category
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song_skin_out = song_skins[song[14]] if song[14] in categories else None
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song_skin_out = song_skins[song[14]] if song[14] in song_skins else None
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songs_out.append({
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'id': song_id,
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@ -6,6 +6,10 @@
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background-size: calc(100vh / 720 * 512);
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background-position: center;
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}
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#screen.view{
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background-image: none;
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background-color: #000;
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}
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#canvas{
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position: relative;
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z-index: 1;
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@ -41,6 +41,7 @@
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background: #aef;
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font-family: sans-serif;
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font-size: 20px;
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cursor: default;
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z-index: 10;
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}
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#unsupportedBrowser::before{
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@ -76,6 +77,7 @@
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margin: 10px 50px 0 50px;
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border: 3px solid #39a;
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padding: 5px;
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cursor: auto;
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user-select: text;
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}
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#unsupportedHide{
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@ -1,16 +1,16 @@
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#songbg,
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#songbg>*,
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.donbg,
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.donbg *,
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#song-stage{
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position: absolute;
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right: 0;
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bottom: 0;
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left: 0;
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width: 100%;
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max-width: calc(100vh / 9 * 32);
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}
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#songbg{
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max-width: calc(100vh / 9 * 32);
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height: 50.1%;
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background-color: #000;
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}
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#songbg>*{
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top: 0;
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@ -19,11 +19,14 @@
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#songbg>*{
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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bottom: 0;
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}
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#song-stage{
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height: calc(44 / 720 * 100vh);
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background-position: center bottom;
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background-repeat-y: no-repeat;
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bottom: 0;
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}
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.portrait #songbg{
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height: 63.4%;
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@ -81,3 +84,77 @@
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background-image: none;
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animation: none;
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}
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.donbg{
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top: 0;
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height: calc(50% - 13.7vw);
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min-height: 25.6%;
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}
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.portrait .donbg{
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height: calc(50% - 48.9vw);
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min-height: 22.5%;
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}
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.donbg *{
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top: 0;
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bottom: 0;
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background-repeat-y: no-repeat;
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}
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.donbg.donbg-bottom{
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top: auto;
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bottom: 0;
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}
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.portrait .donbg.donbg-bottom {
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top: calc(50% + -1vw);
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bottom: auto;
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}
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@keyframes donbg-scroll{
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from{background-position-x: 0}
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to{background-position-x: calc(var(--h) / var(--sh1) * var(--sw) * -1)}
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}
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@keyframes donbg-raise{
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from{background-position-y: 0}
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to{background-position-y: var(--raised)}
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}
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@keyframes donbg-anim3{
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0%{background-position-y: 0}
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13%{background-position-y: var(--raised)}
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15%{background-position-y: var(--raised)}
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45%{background-position-y: 0}
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50%{background-position-y: 0}
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65%{background-position-y: calc(var(--raised) / 2)}
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80%{background-position-y: 0}
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}
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@keyframes donbg-anim5{
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0%{background-position-y: 0}
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13%{background-position-y: var(--raised)}
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17%{background-position-y: var(--raised)}
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30%{background-position-y: 0}
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}
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.donlayer1{
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animation: 5s linear donbg-scroll infinite;
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background-size: auto 100%;
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}
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.donlayer2{
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background-size: auto calc(var(--sh2) / var(--sh1) * 100%);
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--raised: calc((var(--sh2) - var(--sh1)) / var(--sh2) * var(--h) * -1);
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}
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.donbg-1 .donlayer2,
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.donbg-2 .donlayer2,
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.donbg-4 .donlayer2,
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.donbg-6 .donlayer2,
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.donbg-raise .donlayer2{
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animation: 5s linear donbg-scroll infinite, 1s linear donbg-raise infinite alternate;
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}
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.donbg-3 .donlayer2,
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.donbg-anim3 .donlayer2{
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animation: 3.4s linear donbg-scroll infinite, 1.8s linear donbg-anim3 infinite;
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}
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.donbg-5 .donlayer2,
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.donbg-anim5 .donlayer2{
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animation: 2.7s linear donbg-scroll infinite, 2.2s linear donbg-anim5 infinite;
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}
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.donbg-fastscroll .donlayer1{
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animation: 2s linear donbg-scroll infinite;
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}
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.donbg-fastscroll .donlayer2{
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animation: 1s linear donbg-scroll infinite;
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}
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@ -31,10 +31,19 @@ function browserSupport(){
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}
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return false
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},
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"CSS Calc": function(){
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"CSS calc": function(){
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var el = document.createElement("a")
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el.style.width = "calc(1px)"
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return el.style.length !== 0
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},
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"let statement": function(){
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eval("let a")
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return true
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},
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"CSS custom property": function(){
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var el = document.createElement("a")
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el.style.setProperty("--a", 1)
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return el.style.length !== 0
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}
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}
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var failedTests = []
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@ -16,6 +16,8 @@ class loadSong{
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song.songBg = this.randInt(1, 5)
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song.songStage = this.randInt(1, 3)
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song.donBg = this.randInt(1, 6)
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if(song.songSkin && song.songSkin.name){
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var imgLoad = []
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for(var type in song.songSkin){
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@ -37,6 +39,9 @@ class loadSong{
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type: type
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})
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}
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if(type === "song"){
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song.songBg = null
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}
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}
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}
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var skinBase = gameConfig.assets_baseurl + "song_skins/"
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@ -58,9 +63,8 @@ class loadSong{
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}
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img.src = skinBase + filename + ".png"
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}
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}else{
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promises.push(this.songBg(id))
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}
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promises.push(this.loadSongBg(id))
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promises.push(new Promise((resolve, reject) => {
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var songObj
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@ -89,26 +93,38 @@ class loadSong{
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alert("An error occurred, please refresh")
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})
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}
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songBg(){
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loadSongBg(){
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return new Promise((resolve, reject) => {
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var filename = "bg_song_" + this.selectedSong.songBg
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if(filename + "a" in assets.image && filename + "b" in assets.image){
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resolve()
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}else{
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var promises = []
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for(var i = 0; i < 2; i++){
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let filenameAb = filename + (i === 0 ? "a" : "b")
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var filenames = []
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if(this.selectedSong.songBg !== null){
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filenames.push("bg_song_" + this.selectedSong.songBg)
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}
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if(this.selectedSong.donBg !== null){
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filenames.push("bg_don_" + this.selectedSong.donBg)
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}
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for(var i = 0; i < filenames.length; i++){
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for(var letter = 0; letter < 2; letter++){
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let filenameAb = filenames[i] + (letter === 0 ? "a" : "b")
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if(!(filenameAb in assets.image)){
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let img = document.createElement("img")
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if(filenameAb.startsWith("bg_song_")){
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if(this.touchEnabled){
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img.crossOrigin = "Anonymous"
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}
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promises.push(pageEvents.load(img).then(() => {
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return this.scaleImg(img, filenameAb)
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}))
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}else{
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promises.push(pageEvents.load(img).then(() => {
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assets.image[filenameAb] = img
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}))
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}
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img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
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}
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Promise.all(promises).then(resolve, reject)
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}
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}
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Promise.all(promises).then(resolve, reject)
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})
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}
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scaleImg(img, filename){
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@ -123,6 +123,7 @@
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if(this.multiplayer !== 2){
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this.setBackground()
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}
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this.setDonBg()
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this.lastMousemove = this.controller.getElapsedTime()
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pageEvents.mouseAdd(this, this.onmousemove.bind(this))
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@ -172,6 +173,7 @@
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this.pauseCache.resize(81 * this.pauseOptions.length * 2, 464, ratio)
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}
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this.fillComboCache()
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this.setDonBgHeight()
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}else if(this.controller.game.paused && !document.hasFocus()){
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return
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}else if(this.multiplayer !== 2){
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@ -195,11 +197,13 @@
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if(!this.touchp2Class){
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this.touchp2Class = true
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this.gameDiv.classList.add("touchp2")
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this.setDonBgHeight()
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}
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frameTop -= 90
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}else if(this.touchp2Class){
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this.touchp2Class = false
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this.gameDiv.classList.remove("touchp2")
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this.setDonBgHeight()
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}
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ctx.save()
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@ -288,6 +292,7 @@
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if(!this.portraitClass){
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this.portraitClass = true
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this.gameDiv.classList.add("portrait")
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this.setDonBgHeight()
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}
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this.slotPos = {
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@ -448,6 +453,7 @@
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if(this.portraitClass){
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this.portraitClass = false
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this.gameDiv.classList.remove("portrait")
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this.setDonBgHeight()
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}
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this.slotPos = {
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@ -962,24 +968,25 @@
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var selectedSong = this.controller.selectedSong
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var songSkinName = selectedSong.songSkin.name
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var supportsBlend = "mixBlendMode" in songBg.style
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var songLayers = [document.getElementById("layer1"), document.getElementById("layer2")]
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if(selectedSong.category in this.categories){
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var catId = this.categories[selectedSong.category].sort
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}else{
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var catId = this.categories.default.sort
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}
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this.setBgImage(this.gameDiv, assets.image["bg_genre_" + catId].src)
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loader.screen.classList.add("view")
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if(!selectedSong.songSkin.song){
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var id = selectedSong.songBg
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songBg.classList.add("songbg-" + id)
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this.setLayers("bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
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this.setLayers(songLayers, "bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
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}else if(selectedSong.songSkin.song !== "none"){
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var notStatic = selectedSong.songSkin.song !== "static"
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if(notStatic){
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songBg.classList.add("songbg-" + selectedSong.songSkin.song)
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}
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this.setLayers("bg_song_" + songSkinName + (notStatic ? "_" : ""), notStatic)
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this.setLayers(songLayers, "bg_song_" + songSkinName + (notStatic ? "_" : ""), notStatic)
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}
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if(!selectedSong.songSkin.stage){
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@ -988,12 +995,57 @@
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this.setBgImage(songStage, assets.image["bg_stage_" + songSkinName].src)
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}
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}
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setLayers(file, ab){
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if(ab){
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this.setBgImage(document.getElementById("layer1"), assets.image[file + "a"].src)
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this.setBgImage(document.getElementById("layer2"), assets.image[file + "b"].src)
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setDonBg(){
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var songBg = document.getElementById("songbg")
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var selectedSong = this.controller.selectedSong
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var songSkinName = selectedSong.songSkin.name
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var donLayers = []
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this.donBg = document.createElement("div")
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this.donBg.classList.add("donbg")
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if(this.multiplayer === 2){
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this.donBg.classList.add("donbg-bottom")
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}
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for(var layer = 1; layer <= 2; layer++){
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var donLayer = document.createElement("div")
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donLayer.classList.add("donlayer" + layer)
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this.donBg.appendChild(donLayer)
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donLayers.push(donLayer)
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}
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songBg.parentNode.insertBefore(this.donBg, songBg)
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var asset1, asset2
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if(!selectedSong.songSkin.don){
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this.donBg.classList.add("donbg-" + selectedSong.donBg)
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this.setLayers(donLayers, "bg_don_" + selectedSong.donBg, true)
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asset1 = "bg_don_" + selectedSong.donBg + "a"
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asset2 = "bg_don_" + selectedSong.donBg + "b"
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}else if(selectedSong.songSkin.don !== "none"){
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var notStatic = selectedSong.songSkin.don !== "static"
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if(notStatic){
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this.donBg.classList.add("donbg-" + selectedSong.songSkin.don)
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asset1 = "bg_don_" + songSkinName + "_a"
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asset2 = "bg_don_" + songSkinName + "_b"
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}else{
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this.setBgImage(document.getElementById("layer1"), assets.image[file].src)
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asset1 = "bg_don_" + songSkinName
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asset2 = "bg_don_" + songSkinName
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}
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this.setLayers(donLayers, "bg_don_" + songSkinName + (notStatic ? "_" : ""), notStatic)
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}
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var w1 = assets.image[asset1].width
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var w2 = assets.image[asset2].width
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this.donBg.style.setProperty("--sw", w1 > w2 ? w1 : w2)
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this.donBg.style.setProperty("--sh1", assets.image[asset1].height)
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this.donBg.style.setProperty("--sh2", assets.image[asset2].height)
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}
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setDonBgHeight(){
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this.donBg.style.setProperty("--h", getComputedStyle(this.donBg).height)
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}
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setLayers(elements, file, ab){
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if(ab){
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this.setBgImage(elements[0], assets.image[file + "a"].src)
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this.setBgImage(elements[1], assets.image[file + "b"].src)
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}else{
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this.setBgImage(elements[0], assets.image[file].src)
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}
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}
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setBgImage(element, url){
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@ -1631,6 +1683,8 @@
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pageEvents.remove(this.canvas, "mousedown")
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}
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pageEvents.mouseRemove(this)
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loader.screen.classList.remove("view")
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delete this.donBg
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delete this.pauseMenu
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delete this.cursor
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delete this.gameDiv
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