Merge pull request #19 from LoveEevee/all-gamepads
Check all connected gamepads
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commit
f1560bd036
@ -1,6 +1,6 @@
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class Gamepad{
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constructor(keyboard){
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var kbd=keyboard.getBindings()
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var kbd = keyboard.getBindings()
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this.gameBtn = {}
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this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
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this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
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@ -39,30 +39,38 @@ class Gamepad{
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var bindings = menuPlay ? this.menuBtn : this.gameBtn
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var buttons = gamepads[i].buttons
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this.toRelease = {}
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for(var i in bindings){
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this.toRelease[i] = bindings[i].length
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for(var bind in bindings){
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this.toRelease[bind] = bindings[bind].length
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}
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for(var btnName in buttons){
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for(var btnName in gamepads[i].buttons){
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buttonSearch: {
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for(var bind in bindings){
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for(var name in bindings[bind]){
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if(btnName == this.b[bindings[bind][name]]){
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this.checkButton(buttons, btnName, bind)
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if(btnName === this.b[bindings[bind][name]]){
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this.checkButton(gamepads, btnName, bind)
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break buttonSearch
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}
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}
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}
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}
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}
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break
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}
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}
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}
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checkButton(buttons, btnName, keyCode){
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var button = buttons[btnName]
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var pressed = !this.btn[btnName] && button.pressed
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var released = this.btn[btnName] && !button.pressed
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checkButton(gamepads, btnName, keyCode){
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var button = false
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var btnPressed = gamepads[i].buttons[btnName].pressed
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if(btnPressed){
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button = btnPressed
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}
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}
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}
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var pressed = !this.btn[btnName] && button
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var released = this.btn[btnName] && !button
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if(pressed){
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this.btn[btnName] = true
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}else if(released){
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@ -73,12 +81,12 @@ class Gamepad{
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this.keyboard.setKey(keyCode, false)
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}
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this.keyboard.setKey(keyCode, true)
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}else if(!button.pressed && this.keyboard.getKeys()[keyCode]){
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}else if(!button && this.keyboard.getKeys()[keyCode]){
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if(released){
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this.toRelease[keyCode+"released"] = true
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this.toRelease[keyCode + "released"] = true
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}
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this.toRelease[keyCode]--
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if(this.toRelease[keyCode] == 0 && this.toRelease[keyCode+"released"]){
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if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){
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this.keyboard.setKey(keyCode, false)
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}
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}
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