Split language and tutorial, add gamepad settings
This commit is contained in:
+37
-49
@@ -1,34 +1,37 @@
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class Tutorial{
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constructor(fromSongSel, songId, touchEnabled){
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constructor(fromSongSel, songId){
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this.fromSongSel = fromSongSel
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this.songId = songId
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this.touchEnabled = touchEnabled
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loader.changePage("tutorial", fromSongSel || !touchEnabled)
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loader.changePage("tutorial", true)
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
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this.endButton = document.getElementById("tutorial-end-button")
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this.endButton = this.getElement("view-end-button")
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this.tutorialTitle = document.getElementById("tutorial-title")
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this.tutorialTitle = this.getElement("view-title")
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this.tutorialDiv = document.createElement("div")
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document.getElementById("tutorial-content").appendChild(this.tutorialDiv)
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this.getElement("view-content").appendChild(this.tutorialDiv)
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this.setStrings()
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if(fromSongSel){
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", event => {
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if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
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// Enter, Esc, Backspace
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this.onEnd.bind(this)
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}
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})
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this.gamepad = new Gamepad({
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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}else{
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new SettingsView(touchEnabled, this)
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}
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
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if(event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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}else if(event.type === "mousedown" && event.which !== 1){
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return
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}
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this.onEnd(true)
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})
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "esc", "don_l", "don_r"]
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}, this.onEnd.bind(this))
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this.gamepad = new Gamepad({
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confirm: ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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pageEvents.send("tutorial")
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}
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getElement(name){
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return loader.screen.getElementsByClassName(name)[0]
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}
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insertText(text, parent){
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parent.appendChild(document.createTextNode(text))
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}
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@@ -37,43 +40,30 @@ class Tutorial{
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kbd.innerText = key
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parent.appendChild(kbd)
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}
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onEnd(event){
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var touched = false
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if(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}else if(event.which !== 1){
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return
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}
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onEnd(pressed, name){
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if(pressed){
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this.clean()
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assets.sounds["se_don"].play()
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localStorage.setItem("tutorial", "true")
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setTimeout(() => {
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new SongSelect(this.fromSongSel ? "tutorial" : false, false, this.touched, this.songId)
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}, 500)
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}
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this.clean()
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assets.sounds["se_don"].play()
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localStorage.setItem("tutorial", "true")
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setTimeout(() => {
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new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
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}, 500)
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}
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setStrings(){
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if(!this.fromSongSel && this.touchEnabled){
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this.tutorialTitle.innerText = strings.gameSettings
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this.tutorialTitle.setAttribute("alt", strings.gameSettings)
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this.endButton.innerText = strings.settings.ok
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this.endButton.setAttribute("alt", strings.settings.ok)
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return
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}
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this.tutorialTitle.innerText = strings.howToPlay
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this.tutorialTitle.setAttribute("alt", strings.howToPlay)
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this.endButton.innerText = strings.tutorial.ok
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this.endButton.setAttribute("alt", strings.tutorial.ok)
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this.tutorialDiv.innerHTML = ""
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var kbdSettings = settings.getItem("keyboardSettings")
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var pauseKey = pageEvents.kbd.indexOf("q") === -1 ? "Q" : "ESC"
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var keys = [
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kbdSettings.don_l[0].toUpperCase(),
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kbdSettings.don_r[0].toUpperCase(),
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kbdSettings.ka_l[0].toUpperCase(),
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kbdSettings.ka_r[0].toUpperCase(),
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"Q", "SHIFT", "CTRL"
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pauseKey, "SHIFT", "CTRL"
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]
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var keyIndex = 0
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strings.tutorial.basics.forEach(string => {
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@@ -105,11 +95,9 @@ class Tutorial{
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this.tutorialDiv.appendChild(par)
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}
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clean(){
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if(this.fromSongSel){
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this.gamepad.clean()
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pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
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pageEvents.keyRemove(this, "all")
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}
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this.keyboard.clean()
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this.gamepad.clean()
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pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
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assets.sounds["bgm_setsume"].stop()
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delete this.tutorialTitle
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delete this.endButton
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