Fix backgrounds in multiplayer
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parent
f523700dc4
commit
edd76b55a4
@ -26,6 +26,18 @@
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.portrait #songbg{
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.portrait #songbg{
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height: 63.4%;
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height: 63.4%;
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max-height: calc(50% + 24vw);
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}
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.touchp2 #songbg{
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height: calc(50% - 5.5vw);
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}
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.multiplayer.portrait #songbg{
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height: calc(50% - 37vw);
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min-height: calc(29% + 1px);
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}
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.multiplayer:not(.touchp2):not(.portrait) #songbg,
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.multiplayer:not(.touchp2):not(.portrait) #song-stage{
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display: none;
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}
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}
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.game-paused *{
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.game-paused *{
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animation-play-state: paused !important;
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animation-play-state: paused !important;
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@ -113,12 +113,16 @@
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}
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}
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}
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}
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}
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}
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if(!this.multiplayer){
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if(this.multiplayer){
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this.gameDiv.classList.add("multiplayer")
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}else{
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pageEvents.add(this.canvas, "mousedown", this.onmousedown.bind(this))
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pageEvents.add(this.canvas, "mousedown", this.onmousedown.bind(this))
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}
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}
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}
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}
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run(){
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run(){
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this.setBackground()
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if(this.multiplayer !== 2){
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this.setBackground()
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}
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this.lastMousemove = this.controller.getElapsedTime()
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this.lastMousemove = this.controller.getElapsedTime()
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pageEvents.mouseAdd(this, this.onmousemove.bind(this))
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pageEvents.mouseAdd(this, this.onmousemove.bind(this))
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@ -952,7 +956,6 @@
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}
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}
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}
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}
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setBackground(){
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setBackground(){
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var gameDiv = document.getElementById("game")
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var songBg = document.getElementById("songbg")
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var songBg = document.getElementById("songbg")
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var songStage = document.getElementById("song-stage")
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var songStage = document.getElementById("song-stage")
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@ -962,7 +965,7 @@
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}else{
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}else{
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var catId = this.categories.default.sort
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var catId = this.categories.default.sort
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}
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}
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this.setBgImage(gameDiv, assets.image["bg_genre_" + catId].src)
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this.setBgImage(this.gameDiv, assets.image["bg_genre_" + catId].src)
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if(selectedSong.customBg){
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if(selectedSong.customBg){
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var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
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var bg = gameConfig.songs_baseurl + selectedSong.folder + "/bg.png"
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