Change some events, fix p2 sending gameend twice
- Fixed gameend being sent twice in p2 - Add `ready`, `loader-error`, and `song-select-random` events - Fixed `session-start` not firing when invited, added event detail - Fixed `language-change` being fired at startup - Fixed `version-link` and `about-link` firing twice - "#song=" will fire `song-select-difficulty` - Removed `key-events` and `scoresheet-player2`, merged with `scoresheet` and made it more detailed
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@ -152,9 +152,11 @@
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return target.getElementsByTagName("a")[0]
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}
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linkButton(event){
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if(event.target === event.currentTarget){
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this.getLink(event.currentTarget).click()
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pageEvents.send("about-link", event)
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}
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}
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clean(){
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cancelTouch = true
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this.gamepad.clean()
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@ -259,11 +259,5 @@ class Keyboard{
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if(this.controller.multiplayer === 1){
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pageEvents.remove(window, "beforeunload")
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}
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if(this.controller.multiplayer !== 2){
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pageEvents.send("key-events", {
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keyboard: this.keyboardEvents,
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gamepad: this.gamepad.gamepadEvents
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})
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}
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}
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}
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@ -153,6 +153,7 @@ class Loader{
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}
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}))
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var readyEvent = "normal"
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var songId
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var hashLower = location.hash.toLowerCase()
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p2 = new P2Connection()
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@ -160,6 +161,7 @@ class Loader{
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var number = parseInt(location.hash.slice(6))
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if(number > 0){
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songId = number
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readyEvent = "song-id"
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}
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}else if(location.hash.length === 6){
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p2.hashLock = true
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@ -167,10 +169,13 @@ class Loader{
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p2.open()
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pageEvents.add(p2, "message", response => {
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if(response.type === "session"){
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pageEvents.send("session-start", "invited")
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readyEvent = "session-start"
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resolve()
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}else if(response.type === "gameend"){
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p2.hash("")
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p2.hashLock = false
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readyEvent = "session-expired"
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resolve()
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}
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})
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@ -196,6 +201,7 @@ class Loader{
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this.canvasTest.clean()
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this.clean()
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this.callback(songId)
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pageEvents.send("ready", readyEvent)
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})
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}, this.errorMsg.bind(this))
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@ -218,6 +224,7 @@ class Loader{
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}
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errorMsg(error){
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console.error(error)
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pageEvents.send("loader-error", error)
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this.error = true
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this.loaderPercentage.appendChild(document.createElement("br"))
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this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh"))
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@ -18,7 +18,8 @@ class LoadSong{
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pageEvents.send("load-song", {
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selectedSong: selectedSong,
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autoPlayEnabled: autoPlayEnabled,
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multiplayer: multiplayer
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multiplayer: multiplayer,
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touchEnabled: touchEnabled
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})
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}
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run(){
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@ -90,9 +90,11 @@ pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
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})
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var versionDiv = document.getElementById("version")
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var versionLink = document.getElementById("version-link")
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pageEvents.add(versionDiv, ["click", "touchend"], () => {
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pageEvents.add(versionDiv, ["click", "touchend"], event => {
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if(event.target === versionDiv){
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versionLink.click()
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pageEvents.send("version-link")
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}
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})
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resizeRoot()
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setInterval(resizeRoot, 100)
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@ -128,7 +128,6 @@ class P2Connection{
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for(var i in response.value){
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this.results[i] = response.value[i].toString()
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}
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pageEvents.send("scoresheet-player2", this.results)
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break
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case "note":
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this.notes.push(response.value)
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@ -61,8 +61,15 @@ class Scoresheet{
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})
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}
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pageEvents.send("scoresheet", {
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selectedSong: controller.selectedSong,
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autoPlayEnabled: controller.autoPlayEnabled,
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multiplayer: multiplayer,
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touchEnabled: touchEnabled,
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results: this.results,
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multiplayer: multiplayer
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p2results: multiplayer ? p2.results : null,
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keyboardEvents: controller.keyboard.keyboardEvents,
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gamepadEvents: controller.keyboard.gamepad.gamepadEvents,
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touchEvents: controller.view.touchEvents
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})
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}
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keyDown(event, code){
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@ -30,7 +30,7 @@ class Session{
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}else if(response.type === "songsel"){
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p2.clearMessage("users")
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this.onEnd(false, true)
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pageEvents.send("session-start")
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pageEvents.send("session-start", "host")
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}
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})
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p2.send("invite")
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@ -313,6 +313,9 @@ class SongSelect{
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this.redraw()
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pageEvents.send("song-select")
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pageEvents.send("song-select-move", this.songs[this.selectedSong])
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if(songIdIndex !== -1){
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pageEvents.send("song-select-difficulty", this.songs[this.selectedSong])
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}
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}
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keyDown(event, code){
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@ -615,6 +618,7 @@ class SongSelect{
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setTimeout(() => {
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this.moveToSong(moveBy)
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}, 200)
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pageEvents.send("song-select-random")
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}else if(currentSong.action === "tutorial"){
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this.toTutorial()
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}else if(currentSong.action === "about"){
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@ -15,7 +15,7 @@ class Titlescreen{
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this.logo = new Logo()
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}
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this.lang = this.getLang()
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this.setLang(allStrings[this.lang])
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this.setLang(allStrings[this.lang], true)
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if(songId){
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this.goNext()
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@ -106,7 +106,7 @@ class Titlescreen{
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}
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return "ja"
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}
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setLang(lang){
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setLang(lang, initial){
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strings = lang
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loader.screen.style.fontFamily = strings.font
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@ -129,8 +129,10 @@ class Titlescreen{
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this.disclaimerCopyright.setAttribute("alt", strings.titleCopyright)
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this.logo.updateSubtitle()
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if(!initial){
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pageEvents.send("language-change", lang.id)
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}
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}
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addLangs(){
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for(var i in allStrings){
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var option = document.createElement("option")
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@ -74,6 +74,7 @@
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this.nextBeat = 0
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this.gogoTime = 0
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this.drumroll = []
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this.touchEvents = 0
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this.beatInterval = this.controller.parsedSongData.beatInfo.beatInterval
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this.font = strings.font
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@ -1601,6 +1602,7 @@
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this.touchNote("ka_r")
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}
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}
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this.touchEvents++
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}
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}
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}
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@ -210,6 +210,7 @@ async def connection(ws, path):
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user["other_user"]["ws"].send(sent_msg1),
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user["other_user"]["ws"].send(sent_msg2)
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])
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del user["other_user"]["other_user"]
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del user["other_user"]
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else:
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# Other user disconnected
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@ -304,6 +305,7 @@ async def connection(ws, path):
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user["other_user"]["ws"].send(sent_msg1),
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user["other_user"]["ws"].send(sent_msg2)
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])
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del user["other_user"]["other_user"]
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del user["other_user"]
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else:
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# Other user disconnected
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@ -324,6 +326,7 @@ async def connection(ws, path):
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user["other_user"]["ws"].send(msgobj("gameend")),
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user["other_user"]["ws"].send(status_event())
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])
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del user["other_user"]["other_user"]
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if user["action"] == "waiting":
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del server_status["waiting"][user["gameid"]]
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await notify_status()
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