Change drum to match Switch, add fullscreen to songsel, fix tutorial
This commit is contained in:
parent
57632a83e5
commit
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@ -47,11 +47,12 @@
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<script src="/src/js/viewassets.js"></script>
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<script src="/src/js/gamerules.js"></script>
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<script src="/src/js/canvasdraw.js"></script>
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<script src="/src/js/loader.js"></script>
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</head>
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<body>
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<div id="assets"></div>
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<div id="screen"></div>
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<script src="/src/js/loader.js"></script>
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<script src="/src/js/main.js"></script>
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</body>
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</html>
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@ -51,50 +51,33 @@
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pointer-events: none;
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z-index: 1;
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}
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#touch-bg{
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#touch-drum{
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display: none;
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position: absolute;
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right: 0;
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bottom: 0;
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left: 0;
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width: 50%;
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height: 50%;
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background: url(/assets/img/touch_bg.png) center bottom;
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background-size: cover;
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overflow: hidden;
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}
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#touch-bg-blue{
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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background: url(/assets/img/touch_bg_blue.png) center bottom;
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background-size: cover;
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opacity: 0;
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}
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#touch-drum{
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position: absolute;
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right: 0;
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bottom: 0;
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left: 0;
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text-align: center;
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margin: auto;
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}
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#touch-drum img{
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#touch-drum-img{
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width: 100%;
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}
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#touch-buttons{
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display: none;
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position: absolute;
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top: 7vh;
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top: 6.5vh;
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right: 2vh;
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opacity: 0.5;
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z-index: 5;
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}
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#touch-buttons img{
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width: 12vh;
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width: 12.5vmin;
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height: 12.5vmin;
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}
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.touch-visible #touch-bg,
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.touch-visible #touch-drum,
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.touch-visible #touch-buttons{
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display: block;
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}
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@ -137,8 +137,9 @@ body{
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border: 5px black solid;
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border-radius: 10px;
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height: 65%;
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width: 50%;
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max-width: 800px;
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padding: 20px;
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margin: 8px;
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font-size: 16pt;
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position: relative;
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}
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@ -214,3 +215,12 @@ kbd{
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left: 0;
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margin: auto;
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}
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#song-select #touch-full-btn{
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display: none;
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position: absolute;
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top: 0;
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right: 0;
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width: 12.5vmin;
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height: 12.5vmin;
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opacity: 0.5;
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}
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@ -40,8 +40,6 @@ var assets = {
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"bg_score_p1.png",
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"bg_score_p2.png",
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"badge_auto.png",
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"touch_bg.png",
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"touch_bg_blue.png",
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"touch_drum.png",
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"touch_pause.png",
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"touch_fullscreen.png"
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@ -131,7 +131,7 @@ class Controller{
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if(!fadeIn){
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this.clean()
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}
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new SongSelect(false, fadeIn)
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new SongSelect(false, fadeIn, this.touchEnabled)
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}
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restartSong(){
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this.clean()
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@ -1,5 +1,6 @@
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class Loader{
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constructor(){
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constructor(callback){
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this.callback = callback
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this.loadedAssets = 0
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this.assetsDiv = document.getElementById("assets")
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this.ajax("src/views/loader.html").then(this.run.bind(this))
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@ -83,7 +84,7 @@ class Loader{
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Promise.all(this.promises).then(() => {
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this.clean()
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new Titlescreen()
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this.callback()
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}, this.errorMsg.bind(this))
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}
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loadSound(name, gain){
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@ -132,8 +133,3 @@ class Loader{
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delete this.promises
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}
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}
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var pageEvents = new PageEvents()
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var loader = new Loader()
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var snd = {}
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var p2
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29
public/src/js/main.js
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29
public/src/js/main.js
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@ -0,0 +1,29 @@
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function toggleFullscreen(){
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var root = document.documentElement
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if("requestFullscreen" in root){
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if(document.fullscreenElement){
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document.exitFullscreen()
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}else{
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root.requestFullscreen()
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}
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}else if("webkitRequestFullscreen" in root){
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if(document.webkitFullscreenElement){
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document.webkitExitFullscreen()
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}else{
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root.webkitRequestFullscreen()
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}
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}else if("mozRequestFullScreen" in root){
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if(document.mozFullScreenElement){
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document.mozCancelFullScreen()
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}else{
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root.mozRequestFullScreen()
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}
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}
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}
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var pageEvents = new PageEvents()
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var snd = {}
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var p2
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var loader = new Loader(() => {
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new Titlescreen()
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})
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@ -58,8 +58,11 @@ class Scoresheet{
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event.preventDefault()
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this.canvas.style.cursor = ""
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this.state.pointerLocked = true
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}else if(event.which !== 1){
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return
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}else{
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this.state.pointerLocked = false
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if(event.which !== 1){
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return
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}
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}
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this.toNext()
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}
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@ -600,7 +603,7 @@ class Scoresheet{
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if(elapsed >= 1000){
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this.clean()
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this.controller.songSelection(true)
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this.controller.songSelection(true, false, this.state.pointerLocked)
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}
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}
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@ -1,5 +1,7 @@
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class SongSelect{
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constructor(fromTutorial, fadeIn){
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constructor(fromTutorial, fadeIn, touchEnabled){
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this.touchEnabled = touchEnabled
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loader.changePage("songselect")
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this.canvas = document.getElementById("song-sel-canvas")
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this.ctx = this.canvas.getContext("2d")
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@ -198,6 +200,11 @@ class SongSelect{
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pageEvents.add(this.canvas, "mousemove", this.mouseMove.bind(this))
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pageEvents.add(this.canvas, "mousedown", this.mouseDown.bind(this))
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pageEvents.add(this.canvas, "touchstart", this.mouseDown.bind(this))
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if(touchEnabled){
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this.touchFullBtn = document.getElementById("touch-full-btn")
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this.touchFullBtn.style.display = "block"
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pageEvents.add(this.touchFullBtn, "click", toggleFullscreen)
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}
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}
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keyDown(event, code){
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@ -1135,6 +1142,11 @@ class SongSelect{
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(this.canvas, "mousemove")
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pageEvents.remove(this.canvas, "mousedown")
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pageEvents.remove(this.canvas, "touchstart")
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if(this.touchEnabled){
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pageEvents.remove(this.touchFullBtn, "click")
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delete this.touchFullBtn
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}
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delete this.ctx
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delete this.canvas
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}
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@ -15,7 +15,11 @@ class Titlescreen{
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}
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})
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}
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onPressed(){
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onPressed(event){
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if(event && event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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}
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this.titleScreen.style.cursor = "auto"
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this.clean()
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assets.sounds["don"].play()
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@ -25,7 +29,7 @@ class Titlescreen{
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if(localStorage.getItem("tutorial") !== "true"){
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new Tutorial()
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}else{
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new SongSelect()
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new SongSelect(false, false, this.touched)
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}
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}
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clean(){
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@ -4,18 +4,26 @@ class Tutorial{
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loader.changePage("tutorial")
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
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this.endButton = document.getElementById("tutorial-end-button")
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pageEvents.once(this.endButton, "click").then(this.onEnd.bind(this))
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pageEvents.once(this.endButton, "mousedown").then(this.onEnd.bind(this))
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pageEvents.once(this.endButton, "touchstart").then(this.onEnd.bind(this))
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pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["start", "b"]
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}, this.onEnd.bind(this))
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}
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onEnd(){
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onEnd(event){
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var touched = false
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if(event && event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}
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this.clean()
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assets.sounds["don"].play()
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localStorage.setItem("tutorial", "true")
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setTimeout(() => {
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new SongSelect(this.fromSongSel)
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new SongSelect(this.fromSongSel, false, touched)
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}, 500)
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}
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clean(){
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@ -51,32 +51,19 @@ class View{
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this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
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this.assets = new ViewAssets(this)
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this.touch = {
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don_l: -Infinity,
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don_r: -Infinity,
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don_c: -Infinity,
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ka_l: -Infinity,
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ka_r: -Infinity,
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ka_c: -Infinity,
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cursor: {
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ms: -Infinity,
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x: 0,
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y: 0
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}
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}
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this.touch = -Infinity
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if(this.controller.touchEnabled){
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this.touchEnabled = true
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this.touchBgDiv = document.getElementById("touch-bg")
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this.touchBgBlueDiv = document.getElementById("touch-bg-blue")
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this.touchDrumDiv = document.getElementById("touch-drum")
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this.touchDrumImg = document.getElementById("touch-drum-img")
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this.gameDiv.classList.add("touch-visible")
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pageEvents.add(this.canvas.canvas, "touchstart", this.ontouch.bind(this))
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this.touchFullBtn = document.getElementById("touch-full-btn")
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pageEvents.add(this.touchFullBtn, "click", this.toggleFullscreen)
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pageEvents.add(this.touchFullBtn, "click", toggleFullscreen)
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this.touchPauseBtn = document.getElementById("touch-pause-btn")
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pageEvents.add(this.touchPauseBtn, "click", () => {
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@ -189,13 +176,11 @@ class View{
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}
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})()
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this.touchCircle = (() => {
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var padTop = this.touchDrum.h * 0.062
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var padLeft = this.touchDrum.h * 0.05
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return {
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x: this.winW / 2,
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y: this.winH + padTop,
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rx: this.touchDrum.w / 2 - padLeft * 2,
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ry: this.touchDrum.h
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y: this.winH + this.touchDrum.h * 0.1,
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rx: this.touchDrum.w / 2 - this.touchDrum.h * 0.03,
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ry: this.touchDrum.h * 1.07
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}
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})()
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}
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@ -880,13 +865,7 @@ class View{
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drawTouch(){
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if(this.touchEnabled){
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var ms = this.controller.getElapsedTime()
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this.ctx.save()
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var bgHeight = (this.winH - (this.barY + this.barH + 5)) / this.canvas.scale
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if(bgHeight !== this.touchBgHeight){
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this.touchBgHeight = bgHeight
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this.touchBgDiv.style.height = bgHeight + "px"
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}
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var drumWidth = this.touchDrum.w / this.canvas.scale
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var drumHeight = this.touchDrum.h / this.canvas.scale
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if(drumHeight !== this.touchDrumHeight || drumWidth !== this.touchDrumWidth){
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@ -895,41 +874,15 @@ class View{
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this.touchDrumDiv.style.width = drumWidth + "px"
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this.touchDrumDiv.style.height = drumHeight + "px"
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}
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var lastKa = this.touch.ka_l > this.touch.ka_r ? this.touch.ka_l : this.touch.ka_r
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if(ms < lastKa + 150){
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if(!this.blueBgShown){
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this.blueBgShown = true
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this.touchBgBlueDiv.style.opacity = 0.5
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if(this.touch > ms - 150){
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if(!this.drumPadding){
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this.drumPadding = true
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this.touchDrumImg.style.paddingTop = "1%"
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}
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}else if(this.blueBgShown){
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this.blueBgShown = false
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this.touchBgBlueDiv.style.opacity = 0
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}else if(this.drumPadding){
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this.drumPadding = false
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this.touchDrumImg.style.paddingTop = ""
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}
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var c = this.touchCircle
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var pi = Math.PI
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var lastDon = this.touch.don_l > this.touch.don_r ? this.touch.don_l : this.touch.don_r
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if(lastDon > ms - 150){
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this.ctx.fillStyle = "rgba(239, 86, 51, 0.5)"
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this.ctx.beginPath()
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this.ctx.ellipse(c.x, c.y, c.rx * 0.9, c.ry * 0.9, 0, pi, 0)
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this.ctx.fill()
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}
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if(this.touch.don_c > ms - 150){
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this.ctx.beginPath()
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this.ctx.ellipse(c.x, c.y, c.rx * 0.6, c.ry * 0.6, 0, pi, 0)
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this.ctx.fill()
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}
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if(this.touch.ka_c > ms - 150){
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this.ctx.fillStyle = "rgba(33, 191, 211, 0.5)"
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this.ctx.beginPath()
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this.ctx.ellipse(c.x, c.y, c.rx * 1.3, c.ry * 1.3, 0, pi, 0)
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this.ctx.ellipse(c.x, c.y, c.rx * 0.9, c.ry * 0.9, 0, 0, pi, true)
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this.ctx.fill()
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}
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this.ctx.restore()
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}
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}
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ontouch(event){
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@ -939,43 +892,24 @@ class View{
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var pageX = touch.pageX * scale
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var pageY = touch.pageY * scale
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this.touch.cursor = {
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ms: this.controller.getElapsedTime(),
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x: pageX,
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y: pageY
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}
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var c = this.touchCircle
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var pi = Math.PI
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var inPath = () => this.ctx.isPointInPath(pageX, pageY)
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this.ctx.beginPath()
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this.ctx.ellipse(c.x, c.y, c.rx * 0.6, c.ry * 0.6, 0, pi, 0)
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this.ctx.ellipse(c.x, c.y, c.rx, c.ry, 0, pi, 0)
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if(inPath()){
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this.touchNote("don_c")
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}else{
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this.ctx.beginPath()
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this.ctx.ellipse(c.x, c.y, c.rx * 0.9, c.ry * 0.9, 0, pi, 0)
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if(inPath()){
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if(pageX < this.winW / 2){
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this.touchNote("don_l")
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}else{
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this.touchNote("don_r")
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}
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if(pageX < this.winW / 2){
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this.touchNote("don_l")
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}else{
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this.ctx.beginPath()
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this.ctx.ellipse(c.x, c.y, c.rx * 1.3, c.ry * 1.3, 0, pi, 0)
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if(inPath()){
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this.touchNote("ka_c")
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}else if(pageX < this.winW / 2){
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this.touchNote("ka_l")
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}else{
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this.touchNote("ka_r")
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}
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this.touchNote("don_r")
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}
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}else{
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if(pageX < this.winW / 2){
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this.touchNote("ka_l")
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}else{
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this.touchNote("ka_r")
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}
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}
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}
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@ -984,39 +918,9 @@ class View{
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var keyboard = this.controller.keyboard
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var kbd = keyboard.getBindings()
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var ms = this.controller.game.getAccurateTime()
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this.touch[note] = ms
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if(note === "don_c"){
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this.touchNote("don_l")
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this.touchNote("don_r")
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}else if(note === "ka_c"){
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this.touchNote("ka_l")
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this.touchNote("ka_r")
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}else{
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keyboard.setKey(kbd[note], false)
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keyboard.setKey(kbd[note], true, ms)
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}
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}
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toggleFullscreen(){
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var root = document.documentElement
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if("requestFullscreen" in root){
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if(document.fullscreenElement){
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document.exitFullscreen()
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}else{
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root.requestFullscreen()
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}
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}else if("webkitRequestFullscreen" in root){
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if(document.webkitFullscreenElement){
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document.webkitExitFullscreen()
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}else{
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root.webkitRequestFullscreen()
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}
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}else if("mozRequestFullScreen" in root){
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||||
if(document.mozFullScreenElement){
|
||||
document.mozCancelFullScreen()
|
||||
}else{
|
||||
root.mozRequestFullScreen()
|
||||
}
|
||||
}
|
||||
this.touch = ms
|
||||
keyboard.setKey(kbd[note], false)
|
||||
keyboard.setKey(kbd[note], true, ms)
|
||||
}
|
||||
onmousemove(event){
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
@ -1049,10 +953,10 @@ class View{
|
||||
pageEvents.remove(this.touchFullBtn, "click")
|
||||
pageEvents.remove(this.touchPauseBtn, "click")
|
||||
this.gameDiv.classList.remove("touch-visible")
|
||||
delete this.touchBgDiv
|
||||
delete this.touchDrumDiv
|
||||
delete this.touchDrumImg
|
||||
delete this.touchFullBtn
|
||||
delete this.touchPauseBtn
|
||||
delete this.touchBgBlueDiv
|
||||
}
|
||||
delete this.pauseMenu
|
||||
delete this.cursor
|
||||
|
@ -1,10 +1,7 @@
|
||||
<div id="game">
|
||||
<h3 alt="" class="stroke-sub game-song"></h3>
|
||||
<div id="touch-bg">
|
||||
<div id="touch-bg-blue"></div>
|
||||
<div id="touch-drum">
|
||||
<img src="/assets/img/touch_drum.png">
|
||||
</div>
|
||||
<div id="touch-drum">
|
||||
<img id="touch-drum-img" src="/assets/img/touch_drum.png">
|
||||
</div>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="pause-menu">
|
||||
|
@ -1,3 +1,4 @@
|
||||
<div id="song-select">
|
||||
<canvas id="song-sel-canvas"></canvas>
|
||||
<img id="touch-full-btn" src="/assets/img/touch_fullscreen.png">
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user