Merge pull request #57 from LoveEevee/add-debug-ui
Add debugging user interface
This commit is contained in:
commit
d6a42c0f38
116
public/src/css/debug.css
Normal file
116
public/src/css/debug.css
Normal file
@ -0,0 +1,116 @@
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#debug{
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position: absolute;
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top: 0;
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left: 0;
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width: 260px;
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background: #fff;
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border: 1px solid #333;
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color: #000;
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z-index: 50;
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font-size: 14px;
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font-family: TnT, Meiryo, sans-serif;
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}
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#debug .title{
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position: relative;
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height: 25px;
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padding: 5px 0 0 5px;
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box-sizing: border-box;
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background: #bbb;
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color: #fff;
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cursor: default;
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z-index: 1
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}
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#debug .title::before{
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left: auto;
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-webkit-text-stroke: 0.25em #555;
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}
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#debug .minimise{
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position: absolute;
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top: 3px;
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right: 3px;
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width: 19px;
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height: 19px;
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background: #d77;
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z-index: 1;
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}
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#debug .content{
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height: calc(100% - 25px);
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overflow-y: auto;
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padding: 8px;
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box-sizing: border-box;
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}
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#debug .input-slider{
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display: flex;
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width: 100%;
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height: 30px;
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margin: 5px 0 15px 0;
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}
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#debug .input-slider>input{
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width: 70%;
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height: 100%;
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box-sizing: border-box;
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font-size: 18px;
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font-family: monospace;
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padding: 2px 4px;
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text-align: center;
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}
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#debug .input-slider>span{
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display: block;
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width: 10%;
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height: 100%;
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opacity: 0.8;
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background: #666;
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color: #fff;
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text-align: center;
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line-height: 2em;
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cursor: pointer;
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}
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#debug .input-slider>span:hover{
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opacity: 1;
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background: #333;
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}
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#debug label{
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display: block;
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margin: 15px 0;
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}
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#debug input[type="checkbox"]{
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margin-right: 1em;
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}
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#debug .bottom-btns{
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display: flex;
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width: 100%;
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justify-content: flex-end;
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}
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#debug .bottom-btns div{
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width: calc(50% - 3px);
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height: 30px;
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opacity: 0.8;
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background: #666;
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color: #fff;
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text-align: center;
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line-height: 2em;
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cursor: pointer;
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}
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#debug .bottom-btns div:hover{
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opacity: 1;
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background: #333;
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}
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#debug .restart-btn{
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display: none;
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margin-right: 3px;
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}
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#debug .exit-btn{
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margin-left: 3px;
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}
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#debug .autoplay-label{
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display: none;
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}
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@ -124,7 +124,8 @@ var assets = {
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"songselect.html",
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"titlescreen.html",
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"tutorial.html",
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"about.html"
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"about.html",
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"debug.html"
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],
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"songs": [],
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@ -3,10 +3,12 @@ class Circle{
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// id, ms, type, text, speed, endTime, requiredHits
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this.id = config.id
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this.ms = config.start
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this.originalMS = this.ms
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this.type = config.type
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this.text = config.txt
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this.speed = config.speed
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this.endTime = config.endTime || this.ms
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this.originalEndTime = this.endTime
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this.isPlayed = 0
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this.animating = false
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this.animT = 0
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@ -38,6 +38,12 @@ class Controller{
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syncWith.startDate = this.game.startDate
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this.syncWith = syncWith
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}
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if(!this.multiplayer){
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debugObj.controller = this
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if(debugObj.debug){
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debugObj.debug.updateStatus()
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}
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}
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}
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loadUIEvents(){
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this.pauseMenu = document.getElementById("pause-menu")
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@ -217,5 +223,12 @@ class Controller{
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delete this.restartBtn
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pageEvents.remove(this.songSelBtn, ["click", "touchend"])
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delete this.songSelBtn
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if(!this.multiplayer){
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debugObj.controller = null
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if(debugObj.debug){
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debugObj.debug.updateStatus()
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}
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}
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}
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}
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305
public/src/js/debug.js
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305
public/src/js/debug.js
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@ -0,0 +1,305 @@
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class Debug{
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constructor(){
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if(!assets.pages["debug"]){
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return
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}
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this.debugDiv = document.createElement("div")
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this.debugDiv.id = "debug"
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this.debugDiv.innerHTML = assets.pages["debug"]
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document.body.appendChild(this.debugDiv)
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this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
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this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
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this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
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this.measureNumDiv = this.debugDiv.getElementsByClassName("measure-num")[0]
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this.restartCheckbox = this.debugDiv.getElementsByClassName("change-restart")[0]
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this.autoplayLabel = this.debugDiv.getElementsByClassName("autoplay-label")[0]
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this.autoplayCheckbox = this.debugDiv.getElementsByClassName("autoplay")[0]
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this.restartBtn = this.debugDiv.getElementsByClassName("restart-btn")[0]
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this.exitBtn = this.debugDiv.getElementsByClassName("exit-btn")[0]
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this.moving = false
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pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
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pageEvents.add(window, "mousemove", this.onMove.bind(this))
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pageEvents.add(this.titleDiv, "mousedown", this.startMove.bind(this))
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pageEvents.add(this.minimiseDiv, "click", this.minimise.bind(this))
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pageEvents.add(this.restartBtn, "click", this.restartSong.bind(this))
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pageEvents.add(this.exitBtn, "click", this.clean.bind(this))
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pageEvents.add(this.autoplayCheckbox, "change", this.toggleAutoplay.bind(this))
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this.offsetSlider = new InputSlider(this.offsetDiv, -60, 60, 3)
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this.offsetSlider.onchange(this.offsetChange.bind(this))
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this.measureNumSlider = new InputSlider(this.measureNumDiv, 0, 1000, 0)
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this.measureNumSlider.onchange(this.measureNumChange.bind(this))
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this.measureNumSlider.set(0)
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this.moveTo(100, 100)
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this.restore()
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this.updateStatus()
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}
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startMove(event){
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if(event.which === 1){
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event.stopPropagation()
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this.moving = {
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x: event.offsetX,
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y: event.offsetY
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}
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}
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}
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onMove(event){
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if(this.moving){
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var x = event.clientX - this.moving.x
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var y = event.clientY - this.moving.y
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this.moveTo(x, y)
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}
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}
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stopMove(event){
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var x = event.clientX - this.moving.x
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var y = event.clientY - this.moving.y
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var w = this.debugDiv.offsetWidth
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var h = this.debugDiv.offsetHeight
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if(x + w > innerWidth){
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x = innerWidth - w
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}
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if(y + h > lastHeight){
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y = lastHeight - h
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}
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if(x < 0){
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x = 0
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}
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if(y < 0){
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y = 0
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}
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this.moveTo(x, y)
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this.moving = false
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}
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moveTo(x, y){
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this.debugDiv.style.transform = "translate(" + x + "px, " + y + "px)"
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}
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restore(){
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debugObj.state = "open"
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this.debugDiv.style.display = ""
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}
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minimise(){
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debugObj.state = "minimised"
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this.debugDiv.style.display = "none"
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}
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updateStatus(){
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if(debugObj.controller && !this.controller){
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this.restartBtn.style.display = "block"
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this.autoplayLabel.style.display = "block"
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this.controller = debugObj.controller
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var selectedSong = this.controller.selectedSong
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this.defaultOffset = selectedSong.offset || 0
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if(this.songFolder === selectedSong.folder){
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this.offsetChange(this.offsetSlider.get(), true)
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}else{
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this.songFolder = selectedSong.folder
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this.offsetSlider.set(this.defaultOffset)
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}
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var measures = this.controller.parsedSongData.measures
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this.measureNumSlider.setMinMax(0, measures.length - 1)
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if(this.measureNum && measures.length > this.measureNum){
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var measureMS = measures[this.measureNum].ms
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var game = this.controller.game
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game.started = true
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var timestamp = +new Date
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var currentDate = timestamp - measureMS
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game.startDate = currentDate
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game.sndTime = timestamp - snd.buffer.getTime() * 1000
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var circles = game.songData.circles
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for(var i in circles){
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game.currentCircle = i
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if(circles[i].endTime >= measureMS){
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break
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}
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}
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}
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this.autoplayCheckbox.checked = this.controller.autoPlayEnabled
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}
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if(this.controller && !debugObj.controller){
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this.restartBtn.style.display = ""
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this.autoplayLabel.style.display = ""
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this.controller = null
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}
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}
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offsetChange(value, noRestart){
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if(this.controller){
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var offset = (this.defaultOffset - value) * 1000
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var songData = this.controller.parsedSongData
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songData.circles.forEach(circle => {
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circle.ms = circle.originalMS + offset
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circle.endTime = circle.originalEndTime + offset
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})
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songData.measures.forEach(measure => {
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measure.ms = measure.originalMS + offset
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})
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if(this.restartCheckbox.checked && !noRestart){
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this.restartSong()
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}
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}
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}
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measureNumChange(value){
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this.measureNum = value
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if(this.restartCheckbox.checked){
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this.restartSong()
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}
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}
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restartSong(){
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if(this.controller){
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this.controller.restartSong()
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}
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}
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toggleAutoplay(){
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if(this.controller){
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this.controller.autoPlayEnabled = this.autoplayCheckbox.checked
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if(!this.controller.autoPlayEnabled){
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var keyboard = debugObj.controller.keyboard
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var kbd = keyboard.getBindings()
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keyboard.setKey(kbd.don_l, false)
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keyboard.setKey(kbd.don_r, false)
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keyboard.setKey(kbd.ka_l, false)
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keyboard.setKey(kbd.ka_r, false)
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}
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}
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}
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clean(){
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this.offsetSlider.clean()
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pageEvents.remove(window, ["mousedown", "mouseup", "mousemove", "blur"])
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pageEvents.remove(this.title, "mousedown")
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pageEvents.remove(this.minimiseDiv, "click")
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pageEvents.remove(this.restartBtn, "click")
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pageEvents.remove(this.exitBtn, "click")
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pageEvents.remove(this.autoplayCheckbox, "change")
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delete this.titleDiv
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delete this.minimiseDiv
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delete this.offsetDiv
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delete this.measureNumDiv
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delete this.restartCheckbox
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delete this.autoplayLabel
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delete this.autoplayCheckbox
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delete this.restartBtn
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delete this.exitBtn
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delete this.controller
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debugObj.state = "closed"
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debugObj.debug = null
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document.body.removeChild(this.debugDiv)
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delete this.debugDiv
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}
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}
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class InputSlider{
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constructor(sliderDiv, min, max, fixedPoint){
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this.fixedPoint = fixedPoint
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this.mul = Math.pow(10, fixedPoint)
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this.min = min * this.mul
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this.max = max * this.mul
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this.input = sliderDiv.getElementsByTagName("input")[0]
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this.reset = sliderDiv.getElementsByClassName("reset")[0]
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this.plus = sliderDiv.getElementsByClassName("plus")[0]
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this.minus = sliderDiv.getElementsByClassName("minus")[0]
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this.value = null
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this.defaultValue = null
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this.callbacks = []
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pageEvents.add(this.plus, "click", this.add.bind(this))
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pageEvents.add(this.minus, "click", this.subtract.bind(this))
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pageEvents.add(this.reset, "click", this.resetValue.bind(this))
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pageEvents.add(this.input, "change", this.manualSet.bind(this))
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pageEvents.add(this.input, "keydown", this.captureKeys.bind(this))
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}
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update(noCallback, force){
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var oldValue = this.input.value
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if(this.value === null){
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this.input.value = ""
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this.input.readOnly = true
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}else{
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if(this.value > this.max){
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this.value = this.max
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}
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if(this.value < this.min){
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this.value = this.min
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}
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this.input.value = this.get().toFixed(this.fixedPoint)
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this.input.readOnly = false
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}
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if(force || !noCallback && oldValue !== this.input.value){
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this.callbacks.forEach(callback => {
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callback(this.get())
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})
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}
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}
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set(number){
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this.value = Math.floor(number * this.mul)
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this.defaultValue = this.value
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this.update(true)
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}
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setMinMax(min, max){
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this.min = min
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this.max = max
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this.update()
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}
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get(){
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if(this.value === null){
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return null
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}else{
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return Math.floor(this.value) / this.mul
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}
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}
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add(event){
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if(this.value !== null){
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var newValue = this.value + this.eventNumber(event)
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if(newValue <= this.max){
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this.value = newValue
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this.update()
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}
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}
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}
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subtract(event){
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if(this.value !== null){
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var newValue = this.value - this.eventNumber(event)
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if(newValue >= this.min){
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this.value = newValue
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this.update()
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}
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}
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}
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eventNumber(event){
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return (event.ctrlKey ? 10 : 1) * (event.shiftKey ? 10 : 1) * (event.altKey ? 10 : 1) * 1
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}
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resetValue(){
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this.value = this.defaultValue
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this.update()
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}
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onchange(callback){
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this.callbacks.push(callback)
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}
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manualSet(){
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var number = parseFloat(this.input.value) * this.mul
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if(Number.isFinite(number) && this.min <= number && number <= this.max){
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this.value = number
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}
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this.update(false, true)
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}
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captureKeys(event){
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event.stopPropagation()
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}
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clean(){
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pageEvents.remove(this.plus, "click")
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pageEvents.remove(this.minus, "click")
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pageEvents.remove(this.reset, "click")
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pageEvents.remove(this.input, ["change", "keydown"])
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delete this.input
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delete this.reset
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delete this.plus
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delete this.minus
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}
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}
|
@ -60,8 +60,10 @@ class Game{
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return this.songData.circles
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}
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updateCirclesStatus(){
|
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var nextSet = false
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var circles = this.songData.circles
|
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circles.forEach(circle => {
|
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for(var i in circles){
|
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var circle = circles[i]
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if(!circle.getPlayed()){
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var ms = this.elapsedTime
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var type = circle.getType()
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@ -69,7 +71,7 @@ class Game{
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var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
|
||||
|
||||
if(ms >= circle.getMS()){
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||||
if(drumrollNotes && !circle.rendaPlayed){
|
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if(drumrollNotes && !circle.rendaPlayed && ms < endTime){
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circle.rendaPlayed = true
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if(this.rules.difficulty === "easy"){
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assets.sounds["renda" + this.controller.snd].stop()
|
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@ -107,9 +109,12 @@ class Game{
|
||||
}
|
||||
}
|
||||
}
|
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}else if(!this.controller.autoPlayEnabled && !nextSet){
|
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nextSet = true
|
||||
this.currentCircle = i
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
setHPGain(gain){
|
||||
this.HPGain = gain
|
||||
|
@ -40,6 +40,19 @@ function resizeRoot(){
|
||||
}
|
||||
}
|
||||
|
||||
function debug(){
|
||||
if(debugObj.state === "open"){
|
||||
debugObj.debug.clean()
|
||||
return "Debug closed"
|
||||
}else if(debugObj.state === "minimised"){
|
||||
debugObj.debug.restore()
|
||||
return "Debug restored"
|
||||
}else{
|
||||
debugObj.debug = new Debug()
|
||||
return "Debug opened"
|
||||
}
|
||||
}
|
||||
|
||||
var root = document.documentElement
|
||||
var fullScreenSupported = "requestFullscreen" in root || "webkitRequestFullscreen" in root || "mozRequestFullScreen" in root
|
||||
|
||||
@ -49,6 +62,10 @@ var p2
|
||||
var disableBlur = false
|
||||
var cancelTouch = true
|
||||
var lastHeight
|
||||
var debugObj = {
|
||||
state: "closed",
|
||||
debug: null
|
||||
}
|
||||
var perf = {
|
||||
blur: 0,
|
||||
allImg: 0,
|
||||
@ -67,6 +84,20 @@ pageEvents.add(versionDiv, ["click", "touchend"], () => {
|
||||
})
|
||||
resizeRoot()
|
||||
setInterval(resizeRoot, 100)
|
||||
pageEvents.keyAdd(debugObj, "all", "down", event => {
|
||||
if(event.keyCode === 186 && event.ctrlKey && event.shiftKey && !event.altKey){
|
||||
if(debugObj.state === "open"){
|
||||
debugObj.debug.minimise()
|
||||
}else if(debugObj.state === "minimised"){
|
||||
debugObj.debug.restore()
|
||||
}else{
|
||||
debugObj.debug = new Debug()
|
||||
}
|
||||
}
|
||||
if(event.keyCode === 82 && debugObj.debug && debugObj.controller){
|
||||
debugObj.controller.restartSong()
|
||||
}
|
||||
})
|
||||
|
||||
var loader = new Loader(() => {
|
||||
new Titlescreen()
|
||||
|
@ -150,6 +150,7 @@ class ParseOsu{
|
||||
if(measureNumber === 0){
|
||||
measures.push({
|
||||
ms: start + this.offset,
|
||||
originalMS: start + this.offset,
|
||||
speed: this.timingPoints[i].sliderMultiplier
|
||||
})
|
||||
}
|
||||
|
@ -140,6 +140,7 @@
|
||||
}
|
||||
this.measures.push({
|
||||
ms: ms,
|
||||
originalMS: ms,
|
||||
speed: speed
|
||||
})
|
||||
if(firstMeasure){
|
||||
@ -148,6 +149,7 @@
|
||||
for(var measureMs = ms - msPerMeasure; measureMs > 0; measureMs -= msPerMeasure){
|
||||
this.measures.push({
|
||||
ms: measureMs,
|
||||
originalMS: ms,
|
||||
speed: speed
|
||||
})
|
||||
}
|
||||
@ -166,6 +168,7 @@
|
||||
note.start = ms
|
||||
if(note.endDrumroll){
|
||||
note.endDrumroll.endTime = ms
|
||||
note.endDrumroll.originalEndTime = ms
|
||||
}
|
||||
var msPerMeasure = 60000 * measure / note.bpm
|
||||
ms += msPerMeasure / currentMeasure.length
|
||||
@ -344,6 +347,7 @@
|
||||
pushMeasure()
|
||||
if(lastDrumroll){
|
||||
lastDrumroll.endTime = ms
|
||||
lastDrumroll.originalEndTime = ms
|
||||
}
|
||||
|
||||
return circles
|
||||
|
18
public/src/views/debug.html
Normal file
18
public/src/views/debug.html
Normal file
@ -0,0 +1,18 @@
|
||||
<div class="title stroke-sub" alt="Debug">Debug</div>
|
||||
<div class="minimise"></div>
|
||||
<div class="content">
|
||||
<div>Song offset:</div>
|
||||
<div class="offset input-slider">
|
||||
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
|
||||
</div>
|
||||
<div>Starting measure:</div>
|
||||
<div class="measure-num input-slider">
|
||||
<span class="reset">x</span><input type="text" value="" readonly><span class="minus">-</span><span class="plus">+</span>
|
||||
</div>
|
||||
<label><input class="change-restart" type="checkbox">Restart on change</label>
|
||||
<label class="autoplay-label"><input class="autoplay" type="checkbox">Auto play</label>
|
||||
<div class="bottom-btns">
|
||||
<div class="restart-btn">Restart song</div>
|
||||
<div class="exit-btn">Exit debug</div>
|
||||
</div>
|
||||
</div>
|
@ -21,6 +21,7 @@
|
||||
<link rel="stylesheet" href="/src/css/titlescreen.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="/src/css/loadsong.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="/src/css/game.css?{{version.commit_short}}">
|
||||
<link rel="stylesheet" href="/src/css/debug.css?{{version.commit_short}}">
|
||||
|
||||
<script src="/src/js/lib/fontdetect.min.js?{{version.commit_short}}"></script>
|
||||
|
||||
@ -52,6 +53,7 @@
|
||||
<script src="/src/js/canvascache.js?{{version.commit_short}}"></script>
|
||||
<script src="/src/js/parsetja.js?{{version.commit_short}}"></script>
|
||||
<script src="/src/js/about.js?{{version.commit_short}}"></script>
|
||||
<script src="/src/js/debug.js?{{version.commit_short}}"></script>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
|
Loading…
Reference in New Issue
Block a user