scoresheet: don't wait for results if no crown
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5fbea99d06
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b16f74d252
@ -433,7 +433,8 @@ class Scoresheet{
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if(elapsed >= 1200){
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ctx.save()
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ctx.setTransform(1, 0, 0, 1, 0, 0)
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var noCrownResultWait = -2000;
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for(var p = 0; p < players; p++){
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var results = this.results
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if(p === 1){
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@ -446,6 +447,7 @@ class Scoresheet{
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crownType = "silver"
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}
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if(crownType !== null){
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noCrownResultWait = 0;
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var amount = Math.min(1, (elapsed - 1200) / 450)
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this.draw.alpha(this.draw.easeIn(amount), ctx, ctx => {
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ctx.save()
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@ -494,7 +496,7 @@ class Scoresheet{
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ctx.restore()
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}
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if(elapsed >= 2400){
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if(elapsed >= 2400 + noCrownResultWait){
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ctx.save()
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ctx.translate(frameLeft, frameTop)
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@ -504,7 +506,7 @@ class Scoresheet{
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var lastTime = 0
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for(var p = 0; p < players; p++){
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var results = p === 0 ? this.results : p2.results
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var currentTime = 3100 + results.points.length * 30 * this.frame
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var currentTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame
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if(currentTime > lastTime){
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lastTime = currentTime
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}
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@ -537,7 +539,7 @@ class Scoresheet{
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this.state.countupShown = false
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var points = this.getNumber(results.points, 3100, elapsed)
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var points = this.getNumber(results.points, 3100 + noCrownResultWait, elapsed)
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var scale = 1.3
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ctx.font = "35px " + this.font
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ctx.translate(760, 286)
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@ -555,7 +557,7 @@ class Scoresheet{
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if(!this.state["countupTime" + p]){
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var times = {}
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var lastTime = 3100 + results.points.length * 30 * this.frame + 1000
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var lastTime = 3100 + noCrownResultWait + results.points.length * 30 * this.frame + 1000
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for(var i in printNumbers){
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times[printNumbers[i]] = lastTime + 500
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lastTime = lastTime + 500 + results[printNumbers[i]].length * 30 * this.frame
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