View: Blue gauge for second player
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38fee6d556
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b06d6d8412
@ -998,19 +998,19 @@
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ctx.fill()
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if(gaugeFilled <= gaugeClear){
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ctx.fillStyle = "#680000"
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ctx.fillStyle = config.blue ? "#184d55" : "#680000"
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var x = Math.max(0, gaugeFilled - 5)
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ctx.fillRect(x, firstTop, gaugeClear - x + 2, 22)
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}
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if(gaugeFilled > 0){
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var w = Math.min(gaugeClear + 1, gaugeFilled - 4)
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ctx.fillStyle = "#ff3508"
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ctx.fillStyle = config.blue ? "#00edff" : "#ff3408"
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ctx.fillRect(0, firstTop + 2, w, 20)
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ctx.fillStyle = "#ff9e94"
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ctx.fillStyle = config.blue ? "#9cffff" : "#ffa191"
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ctx.fillRect(0, firstTop, w, 3)
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}
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if(gaugeFilled < gaugeW - 4){
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ctx.fillStyle = "#684c00"
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ctx.fillStyle = "#684900"
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var x = Math.max(gaugeClear + 9, gaugeFilled - gaugeClear + 9)
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ctx.fillRect(x, secondTop, gaugeW - 4 - x, 44)
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}
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@ -1021,7 +1021,7 @@
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ctx.fillStyle = "#fff"
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ctx.fillRect(gaugeClear + 9, secondTop, w, 3)
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}
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ctx.fillStyle = cleared ? "#ff0" : "#684c00"
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ctx.fillStyle = cleared ? "#ff0" : "#684900"
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ctx.beginPath()
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if(config.multiplayer){
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this.roundedCorner(ctx, gaugeClear, secondTop + 44, 10, 3)
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@ -454,7 +454,8 @@ class Scoresheet{
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percentage: gaugePercent,
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font: this.font,
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scale: w / 788,
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scoresheet: true
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scoresheet: true,
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blue: p === 1
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})
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this.draw.soul({
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ctx: ctx,
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@ -1621,7 +1621,7 @@ class SongSelect{
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return song.id === id
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})
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currentSong.p2Cursor = diffId
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if(currentSong.stars){
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if(p2.session && currentSong.stars){
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this.selectedSong = index
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this.state.move = 0
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if(this.state.screen !== "difficulty"){
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@ -339,7 +339,8 @@
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percentage: gaugePercent,
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font: this.font,
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scale: 0.7,
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multiplayer: this.multiplayer === 2
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multiplayer: this.multiplayer === 2,
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blue: this.multiplayer === 2
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})
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this.draw.soul({
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ctx: ctx,
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@ -411,7 +412,8 @@
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clear: 25 / 50,
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percentage: gaugePercent,
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font: this.font,
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multiplayer: this.multiplayer === 2
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multiplayer: this.multiplayer === 2,
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blue: this.multiplayer === 2
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})
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this.draw.soul({
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ctx: ctx,
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