Add renda sound, dai notes scoring, fix music timing
This commit is contained in:
parent
0ee627db9d
commit
a49cc6a3c4
@ -82,7 +82,8 @@ var assets = {
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"note_don.ogg",
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"note_ka.ogg",
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"balloon.ogg"
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"balloon.ogg",
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"renda.ogg"
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],
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"audioMusic": [
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"bgm_songsel.ogg",
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@ -6,7 +6,7 @@ class Circle{
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this.text = text
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this.speed = speed
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this.endTime = endTime ? endTime : ms + 150
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this.isPlayed = false
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this.isPlayed = 0
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this.animating = false
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this.animT = 0
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this.score = 0
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@ -15,6 +15,7 @@ class Circle{
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this.status = -1
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this.timesHit = 0
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this.requiredHits = requiredHits ? requiredHits : 0
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this.rendaPlayed = false
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}
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getMS(){
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return this.ms
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@ -58,9 +59,9 @@ class Circle{
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endAnimation(){
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this.animationEnded = true
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}
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played(score){
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played(score, big){
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this.score = score
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this.isPlayed = true
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this.isPlayed = big ? 2 : 1
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}
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hit(){
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this.timesHit++
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@ -174,8 +174,8 @@ class Controller{
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getCurrentCircle(){
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return this.game.getCurrentCircle()
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}
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isWaitingForKeyup(key, type){
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return this.keyboard.isWaitingForKeyup(key, type)
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isWaiting(key, type){
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return this.keyboard.isWaiting(key, type)
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}
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waitForKeyup(key, type){
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this.keyboard.waitForKeyup(key, type)
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@ -41,7 +41,7 @@ class Game{
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initTiming(){
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// Date when the chrono is started (before the game begins)
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this.offsetDate = new Date()
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this.offsetTime = this.timeForDistanceCircle |0
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this.offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
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this.setElapsedTime(-this.offsetTime)
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// The real start for the game will start when chrono will reach 0
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this.startDate = new Date()
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@ -70,20 +70,26 @@ class Game{
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var hitTime = circle.getMS()
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var endTime = circle.getEndTime()
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var type = circle.getType()
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var normalNotes = type == "don" || type == "daiDon" || type == "ka" || type == "daiKa"
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
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if(currentTime >= startingTime && currentTime <= endTime){
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if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){
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circle.updateStatus(0)
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}else if(currentTime>= hitTime - 30 && currentTime < hitTime){
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}else if(currentTime >= hitTime - 30 && currentTime < hitTime){
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circle.updateStatus(230)
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}else if(currentTime >= hitTime && currentTime < endTime){
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circle.updateStatus(450)
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if(drumrollNotes && !circle.rendaPlayed){
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circle.rendaPlayed = true
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if(this.controller.selectedSong.difficulty === "easy"){
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assets.sounds["renda"].stop()
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assets.sounds["renda"].play()
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}
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}else if(currentTime>endTime){
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if(type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
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}
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}
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}else if(currentTime > endTime){
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if(drumrollNotes){
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circle.updateStatus(-1)
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circle.played(0)
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this.updateCurrentCircle()
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@ -100,9 +106,9 @@ class Game{
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this.controller.displayScore(currentScore, true)
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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this.updateGlobalScore(currentScore)
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this.updateGlobalScore(currentScore, 1)
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}
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if(this.controller.multiplayer == 1){
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if(this.controller.multiplayer === 1){
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p2.send("note", {
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score: -1
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})
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@ -124,42 +130,61 @@ class Game{
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}
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var keys = this.controller.getKeys()
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var kbd = this.controller.getBindings()
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if(keys[kbd["don_l"]]){
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this.checkKey(kbd["don_l"], circle)
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}
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if(keys[kbd["don_r"]]){
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this.checkKey(kbd["don_r"], circle)
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}
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if(keys[kbd["ka_l"]]){
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this.checkKey(kbd["ka_l"], circle)
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}
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if(keys[kbd["ka_r"]]){
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this.checkKey(kbd["ka_r"], circle)
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}
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}
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checkKey(keyCode, circle){
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if(!this.controller.isWaitingForKeyup(keyCode, "score")){
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if(circle && !circle.getPlayed() && circle.getStatus() != -1){
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this.checkScore(circle)
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}
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this.controller.waitForKeyup(keyCode, "score")
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}
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}
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checkScore(circle){
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var keys = this.controller.getKeys()
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var kbd = this.controller.getBindings()
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var keysDon = keys[kbd["don_l"]] || keys[kbd["don_r"]]
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var keysKa = keys[kbd["ka_l"]] || keys[kbd["ka_r"]]
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var don_l = keys[kbd["don_l"]] && !this.controller.isWaiting(kbd["don_l"], "score")
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var don_r = keys[kbd["don_r"]] && !this.controller.isWaiting(kbd["don_r"], "score")
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var ka_l = keys[kbd["ka_l"]] && !this.controller.isWaiting(kbd["ka_l"], "score")
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var ka_r = keys[kbd["ka_r"]] && !this.controller.isWaiting(kbd["ka_r"], "score")
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if(don_l && don_r){
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this.checkKey([kbd["don_l"], kbd["don_r"]], circle, "daiDon")
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}else if(don_l){
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this.checkKey([kbd["don_l"]], circle, "don")
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}else if(don_r){
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this.checkKey([kbd["don_r"]], circle, "don")
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}
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if(ka_l && ka_r){
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this.checkKey([kbd["ka_l"], kbd["ka_r"]], circle, "daiKa")
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}else if(ka_l){
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this.checkKey([kbd["ka_l"]], circle, "ka")
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}else if(ka_r){
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this.checkKey([kbd["ka_r"]], circle, "ka")
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}
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}
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checkKey(keyCodes, circle, check){
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if(circle && !circle.getPlayed() && circle.getStatus() != -1){
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if(!this.checkScore(circle, check)){
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return
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}
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}
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keyCodes.forEach(keyCode => {
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this.controller.waitForKeyup(keyCode, "score")
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})
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}
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checkScore(circle, check){
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var ms = this.getElapsedTime().ms
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var type = circle.getType()
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var typeDon = type == "don" || type == "daiDon"
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var typeKa = type == "ka" || type == "daiKa"
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var keysDon = check === "don" || check === "daiDon"
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var keysKa = check === "ka" || check === "daiKa"
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var keyDai = check === "daiDon" || check === "daiKa"
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var typeDon = type === "don" || type === "daiDon"
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var typeKa = type === "ka" || type === "daiKa"
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var typeDai = type === "daiDon" || type === "daiKa"
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if(typeDon || typeKa){
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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if(typeDai && !keyDai){
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if(!circle.daiFailed){
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circle.daiFailed = ms
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return false
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}else if(ms < circle.daiFailed + 2000 / 60){
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return false
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}
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}
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var circleStatus = circle.getStatus()
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if(circleStatus == 230 || circleStatus == 450){
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if(circleStatus === 230 || circleStatus === 450){
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score = circleStatus
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}
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this.controller.displayScore(score)
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@ -167,21 +192,29 @@ class Game{
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this.controller.displayScore(score, true)
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}
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this.updateCombo(score)
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this.updateGlobalScore(score)
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this.updateGlobalScore(score, typeDai && keyDai ? 2 : 1)
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this.updateCurrentCircle()
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circle.played(score)
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circle.played(score, keyDai)
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if(this.controller.multiplayer == 1){
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p2.send("note", {
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score: score,
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ms: circle.getMS() - this.getElapsedTime().ms
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ms: circle.getMS() - ms,
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dai: typeDai ? keyDai ? 2 : 1 : 0
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})
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}
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}else if(keysDon && type == "balloon"){
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this.checkBalloon(circle)
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}else if((keysDon || keysKa) && (type == "drumroll" || type == "daiDrumroll")){
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if(check === "daiDon" && !circle.getPlayed()){
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this.checkBalloon(circle)
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}
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}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
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this.checkDrumroll(circle)
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if(keyDai){
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this.checkDrumroll(circle)
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}
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}
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return true
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}
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checkBalloon(circle){
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if(circle.timesHit >= circle.requiredHits - 1){
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var score = 5000
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@ -201,20 +234,21 @@ class Game{
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this.globalScore.points += score
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}
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checkDrumroll(circle){
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var dai = circle.getType() === "daiDrumroll"
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var score = 100
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circle.hit()
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var keyTime = this.controller.getKeyTime()
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if(circle.getType() == "drumroll"){
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if(circle.getType() === "drumroll"){
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var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
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}else{
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var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
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}
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var circleAnim = new Circle(0, this.getElapsedTime().ms, sound, "", circle.speed)
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circleAnim.played(score)
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circleAnim.played(score, dai)
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circleAnim.animate()
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this.controller.view.drumroll.push(circleAnim)
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this.globalScore.drumroll ++
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this.globalScore.points += score
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this.globalScore.drumroll++
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this.globalScore.points += score * (dai ? 2 : 1)
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}
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whenLastCirclePlayed(){
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var circles = this.songData.circles
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@ -229,21 +263,15 @@ class Game{
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if(started){
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var ms = this.getElapsedTime().ms
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if(this.musicFadeOut === 0){
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snd.musicGain.fadeOut(1.6)
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if(this.controller.multiplayer === 1){
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p2.send("gameresults", this.controller.getGlobalScore())
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}
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this.musicFadeOut++
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}else if(this.musicFadeOut === 1 && ms >= started + 1600){
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this.controller.gameEnded()
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this.mainAsset.stop()
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p2.send("gameend")
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this.musicFadeOut++
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}else if(this.musicFadeOut === 2 && ms >= started + 2600){
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snd.musicGain.fadeIn()
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snd.musicGain.unmute()
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this.musicFadeOut++
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}else if(this.musicFadeOut === 3 && ms >= started + 8600){
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}else if(this.musicFadeOut === 2 && (ms >= started + 8600 && ms >= this.controller.mainAsset.duration * 1000 + 250)){
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this.controller.displayResults()
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this.musicFadeOut++
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}
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@ -259,7 +287,7 @@ class Game{
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playMainMusic(){
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var ms = this.getElapsedTime().ms
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if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
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if(this.controller.multiplayer != 2){
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if(this.controller.multiplayer !== 2){
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this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
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}
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this.mainMusicPlaying = true
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@ -318,7 +346,7 @@ class Game{
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return this.currentCircle
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}
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updateCombo(score){
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if(score != 0){
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if(score !== 0){
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this.combo++
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}else{
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this.combo = 0
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@ -326,7 +354,7 @@ class Game{
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if(this.combo > this.globalScore.maxCombo){
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this.globalScore.maxCombo = this.combo
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}
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if(this.combo == 50 || this.combo > 0 && this.combo % 100 == 0 && this.combo <= 1400){
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if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 1400){
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this.controller.playSoundMeka("combo-" + this.combo)
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}
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this.controller.view.updateCombo(this.combo)
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@ -337,7 +365,7 @@ class Game{
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getGlobalScore(){
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return this.globalScore
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}
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updateGlobalScore(score){
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updateGlobalScore(score, multiplier){
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// Circle score
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switch(score){
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case 450:
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@ -351,7 +379,7 @@ class Game{
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break
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}
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// HP Update
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if(score != 0){
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if(score !== 0){
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this.globalScore.hp += this.HPGain
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}else if(this.globalScore.hp - this.HPGain > 0){
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this.globalScore.hp -= this.HPGain
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@ -361,6 +389,6 @@ class Game{
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// Points update
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score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
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this.globalScore.points+=score
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this.globalScore.points += score * multiplier
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}
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}
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@ -70,7 +70,7 @@ class Keyboard{
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}
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}
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checkKey(keyCode, keyup, callback){
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if(this.keys[keyCode] && !this.isWaitingForKeyup(keyCode, keyup)){
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if(this.keys[keyCode] && !this.isWaiting(keyCode, keyup)){
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this.waitForKeyup(keyCode, keyup)
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callback()
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}
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@ -109,7 +109,7 @@ class Keyboard{
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delete this.waitKeyupMenu[keyCode]
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}
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}
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isWaitingForKeyup(key, type){
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isWaiting(key, type){
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if(type === "score"){
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return this.waitKeyupScore[key]
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}else if(type === "sound"){
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@ -3,8 +3,6 @@ class loadSong{
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this.selectedSong = selectedSong
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this.multiplayer = multiplayer
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this.autoPlayEnabled = autoPlayEnabled
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this.diff = this.selectedSong.difficulty.slice(0, -4)
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this.songFilePath = "/songs/" + this.selectedSong.folder + "/" + this.selectedSong.difficulty
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loader.changePage("loadsong")
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this.run()
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}
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@ -36,7 +34,7 @@ class loadSong{
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}, reject)
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}
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}))
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promises.push(loader.ajax(this.songFilePath).then(data => {
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promises.push(loader.ajax(this.getOsuPath(this.selectedSong)).then(data => {
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this.songData = data.replace(/\0/g, "").split("\n")
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}))
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Promise.all(promises).then(() => {
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@ -46,6 +44,9 @@ class loadSong{
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alert("An error occurred, please refresh")
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})
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}
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getOsuPath(selectedSong){
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return "/songs/" + selectedSong.folder + "/" + selectedSong.difficulty + ".osu"
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}
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setupMultiplayer(){
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if(this.multiplayer){
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var loadingText = document.getElementsByClassName("loading-text")[0]
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@ -57,15 +58,15 @@ class loadSong{
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this.selectedSong2 = this.selectedSong
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pageEvents.add(p2, "message", event => {
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if(event.type === "gameload"){
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if(event.value === this.diff){
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if(event.value === this.selectedSong.difficulty){
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p2.send("gamestart")
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}else{
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this.selectedSong2 = {
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title: this.selectedSong.title,
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folder: this.selectedSong.folder,
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difficulty: event.value + ".osu"
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difficulty: event.value
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}
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loader.ajax("/songs/" + this.selectedSong2.folder + "/" + this.selectedSong2.difficulty).then(data => {
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loader.ajax(this.getOsuPath(this.selectedSong2)).then(data => {
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this.song2Data = data.replace(/\0/g, "").split("\n")
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p2.send("gamestart")
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}, () => {
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@ -82,7 +83,7 @@ class loadSong{
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})
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p2.send("join", {
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id: this.selectedSong.folder,
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diff: this.diff
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diff: this.selectedSong.difficulty
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})
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}else{
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this.clean()
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@ -16,10 +16,10 @@ class Mekadon{
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this.playAt(circle, 0, 450)
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}
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}
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playAt(circle, ms, score){
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playAt(circle, ms, score, dai){
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var currentMs = circle.getMS() - this.getMS()
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if(ms > currentMs - 10){
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return this.playNow(circle, score)
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return this.playNow(circle, score, dai)
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}
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}
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playDrumrollAt(circle, ms, pace){
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@ -33,27 +33,31 @@ class Mekadon{
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this.controller.displayScore(0, true)
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this.game.updateCurrentCircle()
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this.game.updateCombo(0)
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this.game.updateGlobalScore(0)
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this.game.updateGlobalScore(0, 1)
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return true
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}
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}
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playNow(circle, score){
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playNow(circle, score, dai){
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var kbd = this.controller.getBindings()
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var type = circle.getType()
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if(type == "don" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
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this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
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this.lr = !this.lr
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}else if(type == "daiDon"){
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var keyDai = false
|
||||
var playDai = !dai || dai === 2
|
||||
if(type == "daiDon" && playDai){
|
||||
this.setKey(kbd["don_l"])
|
||||
this.setKey(kbd["don_r"])
|
||||
this.lr = false
|
||||
}else if(type == "ka"){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
|
||||
keyDai = true
|
||||
}else if(type == "don" || type == "daiDon" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
|
||||
this.lr = !this.lr
|
||||
}else if(type == "daiKa"){
|
||||
}else if(type == "daiKa" && playDai){
|
||||
this.setKey(kbd["ka_l"])
|
||||
this.setKey(kbd["ka_r"])
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type == "ka" || type == "daiKa"){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
|
||||
this.lr = !this.lr
|
||||
}
|
||||
if(type == "balloon"){
|
||||
if(circle.requiredHits == 1){
|
||||
@ -68,11 +72,11 @@ class Mekadon{
|
||||
}else{
|
||||
this.controller.displayScore(score)
|
||||
this.game.updateCombo(score)
|
||||
this.game.updateGlobalScore(score)
|
||||
this.game.updateGlobalScore(score, keyDai ? 2 : 1)
|
||||
this.game.updateCurrentCircle()
|
||||
}
|
||||
circle.updateStatus(score)
|
||||
circle.played(score)
|
||||
circle.played(score, keyDai)
|
||||
}
|
||||
this.lastHit = this.getMS()
|
||||
return true
|
||||
|
@ -93,6 +93,7 @@ class P2Connection{
|
||||
this.otherConnected = true
|
||||
this.notes = []
|
||||
this.drumrollPace = 45
|
||||
this.dai = 2
|
||||
this.results = false
|
||||
break
|
||||
case "gameend":
|
||||
@ -103,6 +104,9 @@ class P2Connection{
|
||||
break
|
||||
case "note":
|
||||
this.notes.push(response.value)
|
||||
if(response.value.dai){
|
||||
this.dai = response.value.dai
|
||||
}
|
||||
break
|
||||
case "drumroll":
|
||||
this.drumrollPace = response.value.pace
|
||||
@ -119,7 +123,11 @@ class P2Connection{
|
||||
}else{
|
||||
var note = this.notes[0]
|
||||
if(note.score >= 0){
|
||||
if(mekadon.playAt(circle, note.ms, note.score)){
|
||||
var dai = 1
|
||||
if(circle.getType() === "daiDon" || circle.getType() === "daiKa"){
|
||||
dai = this.dai
|
||||
}
|
||||
if(mekadon.playAt(circle, note.ms, note.score, dai)){
|
||||
this.notes.shift()
|
||||
}
|
||||
}else{
|
||||
|
@ -77,7 +77,7 @@ class SongSelect{
|
||||
var song = target.parentNode.parentNode
|
||||
assets.sounds["don"].play()
|
||||
|
||||
this.selectedSong.difficulty = target.classList[1] + ".osu"
|
||||
this.selectedSong.difficulty = target.classList[1]
|
||||
this.selectedSong.title = song.dataset.title
|
||||
this.selectedSong.folder = song.dataset.songId
|
||||
|
||||
|
@ -1,8 +1,9 @@
|
||||
class View{
|
||||
constructor(controller, bg, title, diff){
|
||||
constructor(controller, bg, songTitle, songDifficulty){
|
||||
this.controller = controller
|
||||
this.bg = bg
|
||||
this.diff = diff
|
||||
this.songTitle = songTitle
|
||||
this.songDifficulty = songDifficulty
|
||||
|
||||
this.pauseMenu = document.getElementById("pause-menu")
|
||||
this.cursor = document.getElementById("cursor")
|
||||
@ -42,9 +43,6 @@ class View{
|
||||
this.currentBigDonFace = 1
|
||||
this.nextBeat = 0
|
||||
|
||||
this.songTitle = title
|
||||
this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
|
||||
|
||||
this.drumroll = []
|
||||
|
||||
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
|
||||
@ -79,10 +77,12 @@ class View{
|
||||
run(){
|
||||
this.ctx.font = "normal 14pt TnT"
|
||||
this.setBackground()
|
||||
|
||||
if(this.controller.multiplayer !== 2){
|
||||
var gameSong = document.getElementsByClassName("game-song")[0]
|
||||
gameSong.appendChild(document.createTextNode(this.songTitle))
|
||||
gameSong.setAttribute("alt", this.songTitle)
|
||||
|
||||
}
|
||||
this.lastMousemove = this.controller.getElapsedTime().ms
|
||||
pageEvents.mouseAdd(this, this.onmousemove.bind(this))
|
||||
|
||||
@ -500,6 +500,7 @@ class View{
|
||||
var endTime = circle.getEndTime()
|
||||
var animated = circle.isAnimated()
|
||||
var speed = circle.getSpeed()
|
||||
var played = circle.getPlayed()
|
||||
|
||||
if(!circlePos){
|
||||
circlePos = {
|
||||
@ -514,34 +515,28 @@ class View{
|
||||
var currentDonFace = this.currentDonFace
|
||||
var currentBigDonFace = this.currentBigDonFace
|
||||
}
|
||||
switch(type){
|
||||
case "don":
|
||||
if(type === "don" || type === "daiDon" && played === 1){
|
||||
fill = "#f34728"
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
break
|
||||
case "ka":
|
||||
}else if(type === "ka" || type === "daiKa" && played === 1){
|
||||
fill = "#65bdbb"
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
break
|
||||
case "daiDon":
|
||||
}else if(type === "daiDon"){
|
||||
fill = "#f34728"
|
||||
size = this.bigCircleSize
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
break
|
||||
case "daiKa":
|
||||
}else if(type === "daiKa"){
|
||||
fill = "#65bdbb"
|
||||
size = this.bigCircleSize
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
break
|
||||
case "balloon":
|
||||
}else if(type === "balloon"){
|
||||
if(animated){
|
||||
fill = "#f34728"
|
||||
size = this.bigCircleSize * 0.8
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
break
|
||||
}
|
||||
}else{
|
||||
fill = "#f87700"
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
@ -557,9 +552,8 @@ class View{
|
||||
h / 61 * 115,
|
||||
h
|
||||
)
|
||||
break
|
||||
case "drumroll":
|
||||
case "daiDrumroll":
|
||||
}
|
||||
}else if(type === "drumroll" || type === "daiDrumroll"){
|
||||
fill = "#f3b500"
|
||||
if(type == "drumroll"){
|
||||
size = this.circleSize
|
||||
@ -579,7 +573,6 @@ class View{
|
||||
this.ctx.lineTo(circlePos.x, circlePos.y + size)
|
||||
this.ctx.fill()
|
||||
this.ctx.stroke()
|
||||
break
|
||||
}
|
||||
// Main circle
|
||||
this.ctx.fillStyle = fill
|
||||
|
Loading…
Reference in New Issue
Block a user