Merge pull request #7 from LoveEevee/gameplay-improvements
Fix pressed keys and combo text
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commit
a05787d8e1
@ -101,8 +101,8 @@ class View{
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this.drawScore()
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this.drawCircles()
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this.drawTaikoSquare()
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this.drawPressedKeys()
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this.drawDifficulty()
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this.drawPressedKeys()
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this.drawCombo()
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this.drawGlobalScore()
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this.updateDonFaces()
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@ -212,11 +212,6 @@ class View{
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}
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drawCombo(){
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this.ctx.drawImage(assets.image.taiko,
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this.taikoX, this.taikoY,
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this.taikoW, this.taikoH
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)
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var comboCount = this.controller.getCombo()
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if(comboCount >= 10){
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var comboX = this.taikoX + this.taikoW / 2
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@ -249,14 +244,6 @@ class View{
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)
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}
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var currentTime = this.controller.getEllapsedTime().ms
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if(comboCount % 100 == 0 && !this.comboHasText){
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this.comboHasText = currentTime
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}
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if(currentTime >= this.comboHasText + 2000){
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this.comboHasText = false
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}
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if(this.comboHasText){
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var fontSize = this.taikoH * 0.12
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if(comboCount >= 100){
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var grd = this.ctx.createLinearGradient(0, comboY + fontSize * 0.5, 0, comboY + fontSize * 1.5)
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@ -267,13 +254,11 @@ class View{
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this.ctx.fillStyle = "#fff"
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}
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this.ctx.font = "normal " + fontSize + "px TnT"
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this.ctx.globalAlpha = Math.min(4 - ((currentTime - this.comboHasText) / 500),1)
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this.ctx.lineWidth = fontSize / 5
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this.strokeFillText("コンボ",
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comboX,
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comboY + fontSize * 1.5
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)
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this.ctx.globalAlpha = 1
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}
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this.scoreDispCount++
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}
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@ -547,6 +532,11 @@ class View{
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this.diffX, this.diffY,
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this.diffW, this.diffH
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)
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this.ctx.drawImage(assets.image.taiko,
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this.taikoX, this.taikoY,
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this.taikoW, this.taikoH
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)
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}
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drawTime(){
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