Merge pull request #17 from LoveEevee/balloons-drumrolls
Add balloon and drumroll notes
This commit is contained in:
commit
938931d7af
@ -1,32 +1,29 @@
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#scoresheet{
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width:100%;
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.scoresheet{
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width:100%;
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height:100%;
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background: #e84019;
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color:black;
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font-family: TnT;
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background: url('/assets/img/bg-pattern-2.png');
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background: url("/assets/img/bg-pattern-2.png");
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position: absolute;
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}
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#scoresheet h2{
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.scoresheet h2{
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position:absolute;
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top:1%;
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left:1%;
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font-size: 7vmin;
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margin:0;
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color: white;
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}
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#result-window{
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.result-window{
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width:70%;
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margin:auto;
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}
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#scoresheet button{
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height: 15%;
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width:20%;
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.scoresheet button{
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height: 50%;
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min-width:20%;
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position: absolute;
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display: inline-block;
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cursor: pointer;
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@ -38,45 +35,50 @@
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border-radius: 10px;
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outline: none;
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top:10%;
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white-space: nowrap;
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}
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#replay{
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.scoresheet .replay{
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left:1%;
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}
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#song-select{
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.scoresheet .song-select{
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left:23%;
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}
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#scoresheet button:hover{
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.scoresheet button:hover{
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border-color:#fa5d3a;
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color:white;
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background:#0c6577;
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color:white;
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background:#0c6577;
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}
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#result-bar{
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width: 100%;
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height:40%;
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position:absolute;
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top:10%;
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left:0;
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border-bottom:10px inset #b6361d;
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border-top:5px solid #b23111;
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.scoresheet .result-bar{
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max-width: 120vh;
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height: 71vh;
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min-height: 200px;
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display:flex;
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flex-direction: column;
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justify-content: center;
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align-items: flex-end;
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position: absolute;
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left: 0;
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right: 0;
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margin: auto;
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}
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#score-cont{
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position:absolute;
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.scoresheet .score-cont{
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position:relative;
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right:1%;
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width:60%;
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height:80%;
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background:rgba(255,255,255,0.7);
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border-radius:15px;
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margin: 10px;
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max-height: 33vh;
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}
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#score-hp-bar-bg{
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position: absolute;
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.scoresheet .score-hp-bar-bg{
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position: relative;
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margin-top:2%;
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margin-left:5%;
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background: url("/assets/img/hp-bar-bg.png");
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@ -85,12 +87,12 @@
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}
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#score-hp-bar-colour{
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.scoresheet .score-hp-bar-colour{
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position:absolute;
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padding: 0;
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}
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#score-hp-bar-colour img{
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.scoresheet .score-hp-bar-colour img{
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position:absolute;
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height: 100%;
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width: 100%;
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@ -98,8 +100,8 @@
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padding:0;
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}
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#score-points{
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width:30%;
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.scoresheet .score-points{
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min-width:30%;
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height:18%;
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background:black;
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border:5px solid #ae7a26;
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@ -110,61 +112,95 @@
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color: white;
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font-size: 5vmin;
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text-align: right;
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padding-right:2%;
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padding: .3% 1%;
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white-space: nowrap;
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}
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#score-details{
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.scoresheet .score-details{
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position: absolute;
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right:5%;
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width:50%;
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width:70%;
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height:50%;
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color:white;
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-webkit-text-stroke-width: 2px;
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-webkit-text-stroke-color: black;
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}
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#score-details td{
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.scoresheet .score-details th,
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.scoresheet .score-details td{
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font-size: 3vmin;
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font-weight: normal;
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white-space: nowrap;
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}
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.scoresheet .score-details td{
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text-align: right;
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}
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.floatLeft{
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text-align: left !important;
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.scoresheet .value{
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width: 25%;
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}
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.value{
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width:25%;
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}
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#bottom-part{
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.scoresheet .bottom-part{
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position: fixed;
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width:100%;
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position: absolute;
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height:19vh;
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bottom:0;
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-webkit-box-shadow: inset 0px 10px 20px -5px #ee6d46;
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-moz-box-shadow: inset 0px 10px 20px -5px #ee6d46;
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box-shadow: inset 0px 10px 20px -5px #ee6d46;
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border-top:10px outset #b6361d;
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box-sizing: border-box;
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}
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#score-mark{
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.scoresheet .score-mark{
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position: absolute;
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top: 0;
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bottom: 0;
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right: 105%;
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height: 40%;
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margin: auto;
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}
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.gradient-overlay{
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.scoresheet .gradient-overlay{
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position:absolute;
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width:100%;
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height:100%;
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background: -moz-linear-gradient(top, rgba(0,0,0,0) 0%, rgba(255,165,100,0.64) 62%, rgba(255,165,100,0.65) 63%); /* FF3.6+ */
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(0,0,0,0)), color-stop(62%,rgba(255,165,100,0.64)), color-stop(63%,rgba(255,165,100,0.65))); /* Chrome,Safari4+ */
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background: -webkit-linear-gradient(top, rgba(0,0,0,0) 0%,rgba(255,165,100,0.64) 62%,rgba(255,165,100,0.65) 63%); /* Chrome10+,Safari5.1+ */
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background: -o-linear-gradient(top, rgba(0,0,0,0) 0%,rgba(255,165,100,0.64) 62%,rgba(255,165,100,0.65) 63%); /* Opera 11.10+ */
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background: -ms-linear-gradient(top, rgba(0,0,0,0) 0%,rgba(255,165,100,0.64) 62%,rgba(255,165,100,0.65) 63%); /* IE10+ */
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background: linear-gradient(to bottom, rgba(0,0,0,0) 0%,rgba(255,165,100,0.64) 62%,rgba(255,165,100,0.65) 63%); /* W3C */
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#00000000', endColorstr='#a6ffa564',GradientType=0 ); /* IE6-9 */
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background: linear-gradient(to bottom, rgba(0,0,0,0) 0%, rgba(255,165,100,0.64) 62%, rgba(255,165,100,0.65) 63%);
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}
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#top-part{
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.scoresheet .top-part{
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width:100%;
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height:10%;
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height:10vh;
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background:#e84019;
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border-bottom:5px solid #b23111;
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box-sizing: border-box;
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}
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.header-great,
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.header-fail{
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color: transparent;
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}
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.header-great::after,
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.header-fail::after{
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content: attr(alt);
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color: transparent;
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-webkit-background-clip: text;
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background-clip: text;
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position: absolute;
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width: 100%;
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left: 0;
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}
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.header-great::after{
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background-image: linear-gradient(0deg, #f00 10%, #fe0 70%);
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}
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.header-fail::after{
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background-image: linear-gradient(0deg, #00b3df 30%, #6a62f9 90%);
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}
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.scoresheet .stroke-sub{
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position:relative;
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z-index:1;
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}
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.scoresheet .stroke-sub::before{
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left:auto;
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}
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@ -28,7 +28,8 @@ var assets = {
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'muzu_hard.png',
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'muzu_oni.png',
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'don_anim_normal.png',
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'don_anim_10combo.png'
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'don_anim_10combo.png',
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'balloon.png'
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],
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audioSfx: [
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@ -83,6 +84,7 @@ var assets = {
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'note_don.ogg',
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'note_ka.ogg',
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'balloon.ogg'
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],
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audioMusic:[
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@ -1,94 +1,80 @@
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function Circle(id, ms, type, text, speed){
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var _id=id;
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var _ms = ms;
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var _type = type;
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var _played = false;
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var _pos={x:0, y:0};
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var _animating = false;
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var _animT = 0;
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var _score=0;
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var _lastFrame = ms+100;
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var _animationEnded = false;
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var played=false; //if cirlce has been played
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var _status=-1; //check if circle is playable
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// -1 : Not playable
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// 0 : Playable, giving 0 points if played at current time (fail)
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// 50 : Playable, giving 50 points if played at current time (pass)
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// 100 : Playable, giving 100 points if played at current time (good)
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this.getMS = function(){
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return _ms;
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}
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this.getType = function(){
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return _type;
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}
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this.getLastFrame = function(){
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return _lastFrame;
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class Circle{
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constructor(id, ms, type, text, speed, endTime, requiredHits){
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this.id = id
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this.ms = ms
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this.type = type
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this.text = text
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this.speed = speed
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this.endTime = endTime ? endTime : ms + 150
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this.isPlayed = false
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this.animating = false
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this.animT = 0
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this.score = 0
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this.lastFrame = ms + 100
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this.animationEnded = false
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this.status = -1
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this.timesHit = 0
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this.requiredHits = requiredHits ? requiredHits : 0
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}
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this.incFrame = function(){
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_lastFrame+=20;
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getMS(){
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return this.ms
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}
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this.animate = function(){
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_animating=true;
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getEndTime(){
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return this.endTime
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}
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this.isAnimated = function(){
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return _animating;
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getType(){
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return this.type
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}
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this.getAnimT = function(){
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return _animT;
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getLastFrame(){
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return this.lastFrame
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}
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this.incAnimT = function(){
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_animT+=0.05;
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incFrame(){
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this.lastFrame += 20
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}
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this.updateStatus = function(status){
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_status=status;
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}
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this.getStatus = function(){
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return _status;
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}
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this.getPlayed = function(){
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return _played;
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}
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this.isAnimationFinished = function(){
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return _animationEnded;
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animate(){
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this.animating = true
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}
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this.endAnimation = function(){
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_animationEnded = true;
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isAnimated(){
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return this.animating
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}
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this.played = function(score){
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_score=score;
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_played=true;
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}
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this.getScore = function(){
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return _score;
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getAnimT(){
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return this.animT
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}
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incAnimT(){
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this.animT += 0.05
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}
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updateStatus(status){
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this.status = status
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}
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getStatus(){
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return this.status
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}
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getPlayed(){
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return this.isPlayed
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}
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isAnimationFinished(){
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return this.animationEnded
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}
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endAnimation(){
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this.animationEnded = true
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}
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played(score){
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this.score = score
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this.isPlayed = true
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}
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hit(){
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this.timesHit++
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}
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getScore(){
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return this.score
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}
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getID(){
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return this.id
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}
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getText(){
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return this.text
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}
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getSpeed(){
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return this.speed
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}
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this.getID = function(){
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return _id;
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}
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this.getText = function(){
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return text;
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}
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this.getSpeed = function(){
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return speed;
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}
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}
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@ -57,6 +57,13 @@ class Controller{
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this.mainLoopRunning = true
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this.mainLoop()
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}
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stopMainLoop(){
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this.mainLoopRunning = false
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this.mainAsset.stop()
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if(this.syncWith){
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this.syncWith.stopMainLoop()
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}
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}
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mainLoop(){
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if(this.mainLoopRunning){
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if(this.multiplayer != 2){
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@ -88,9 +95,6 @@ class Controller{
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this.keyboard.checkMenuKeys()
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}
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}
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getDistanceForCircle(){
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return this.view.getDistanceForCircle()
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}
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togglePauseMenu(){
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this.togglePause()
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this.view.togglePauseMenu()
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@ -98,43 +102,41 @@ class Controller{
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displayResults(){
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var score = this.getGlobalScore()
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var vp
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if (score.fail == 0) {
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if(score.fail == 0){
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vp = "fullcombo"
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this.playSoundMeka("fullcombo", 1.350)
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} else if (score.hp >= 50) {
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}else if(score.hp >= 50){
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vp = "clear"
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} else {
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}else{
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vp = "fail"
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}
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assets.sounds["game" + vp].play()
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setTimeout(() => {
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this.mainLoopRunning = false
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if(this.multiplayer != 2){
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new Scoresheet(this, this.getGlobalScore())
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if(this.mainLoopRunning){
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this.stopMainLoop()
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if(this.multiplayer != 2){
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new Scoresheet(this, this.getGlobalScore(), this.multiplayer)
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}
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}
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}, 7000)
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}
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displayScore(score, notPlayed){
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this.view.displayScore(score, notPlayed)
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||||
}
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fadeOutOver(){
|
||||
this.game.fadeOutOver()
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||||
this.displayResults()
|
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}
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getCurrentTimingPoint(){
|
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return this.game.getCurrentTimingPoint()
|
||||
}
|
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songSelection(){
|
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$("#music-bg").remove()
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this.mainLoopRunning = false
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this.stopMainLoop()
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||||
new SongSelect()
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||||
}
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restartSong(){
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this.mainAsset.stop()
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this.mainLoopRunning = false
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this.stopMainLoop()
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$("#screen").load("/src/views/game.html", () => {
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
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taikoGame.run()
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if(this.multiplayer){
|
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new loadSong(this.selectedSong, false, true)
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}else{
|
||||
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
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||||
taikoGame.run()
|
||||
}
|
||||
})
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||||
}
|
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playSoundMeka(soundID, time){
|
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@ -144,27 +146,12 @@ class Controller{
|
||||
}
|
||||
assets.sounds[soundID + meka].play(time)
|
||||
}
|
||||
initTiming(){
|
||||
this.game.initTiming()
|
||||
}
|
||||
setHitcircleSpeed(speed){
|
||||
this.view.setHitcircleSpeed(speed)
|
||||
}
|
||||
getHitcircleSpeed(){
|
||||
return this.game.getHitcircleSpeed()
|
||||
}
|
||||
toggleMainMusic(){
|
||||
this.game.toggleMainMusic()
|
||||
}
|
||||
togglePause(){
|
||||
if(this.syncWith){
|
||||
this.syncWith.game.togglePause()
|
||||
}
|
||||
this.game.togglePause()
|
||||
}
|
||||
isPaused(){
|
||||
return this.game.isPaused()
|
||||
}
|
||||
getKeys(){
|
||||
return this.keyboard.getKeys()
|
||||
}
|
||||
@ -186,9 +173,6 @@ class Controller{
|
||||
getCurrentCircle(){
|
||||
return this.game.getCurrentCircle()
|
||||
}
|
||||
updateCurrentCircle(){
|
||||
this.game.updateCurrentCircle()
|
||||
}
|
||||
isWaitingForKeyup(key, type){
|
||||
return this.keyboard.isWaitingForKeyup(key, type)
|
||||
}
|
||||
@ -198,18 +182,12 @@ class Controller{
|
||||
getKeyTime(){
|
||||
return this.keyboard.getKeyTime()
|
||||
}
|
||||
updateCombo(score){
|
||||
this.game.updateCombo(score)
|
||||
}
|
||||
getCombo(){
|
||||
return this.game.getCombo()
|
||||
}
|
||||
getGlobalScore(){
|
||||
return this.game.getGlobalScore()
|
||||
}
|
||||
updateGlobalScore(score){
|
||||
this.game.updateGlobalScore(score)
|
||||
}
|
||||
autoPlay(circle){
|
||||
if(this.multiplayer){
|
||||
p2.play(circle, this.mekadon)
|
||||
|
@ -1,446 +1,361 @@
|
||||
function Game(controller, selectedSong, songData){
|
||||
|
||||
var _this = this;
|
||||
var _selectedSong = selectedSong;
|
||||
this.elapsedTime = {} //current time in ms from the beginning of the song
|
||||
var _offsetDate; //date when the chrono is started (before the game begins)
|
||||
var _startDate; //real start date (when the chrono will be 0)
|
||||
var _currentDate; // refreshed date
|
||||
var _songData=songData;
|
||||
var _currentCircle=0;
|
||||
var _currentScore=0;
|
||||
var _combo=0;
|
||||
var _globalScore={points:0, great:0, good:0, fail:0, maxCombo:0, hp:0, song:selectedSong.title};
|
||||
var _HPGain= 100/_songData.circles.length;
|
||||
var _paused=false;
|
||||
var _started=false;
|
||||
var _mainMusicPlaying=false;
|
||||
var _latestDate;
|
||||
var _elapsedTimeSincePause=0;
|
||||
var _musicFadeOut=0;
|
||||
var _fadeOutStarted=false;
|
||||
var _currentTimingPoint=0;
|
||||
var _offsetTime=0;
|
||||
var _hitcircleSpeed=_songData.difficulty.sliderMultiplier*8;
|
||||
var _timeForDistanceCircle;
|
||||
var _mainAsset
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == selectedSong.folder){
|
||||
_mainAsset = song.sound
|
||||
}
|
||||
})
|
||||
|
||||
this.run = function(){
|
||||
_timeForDistanceCircle=2500
|
||||
_this.initTiming();
|
||||
}
|
||||
|
||||
this.initTiming = function(){
|
||||
_offsetDate = new Date();
|
||||
_this.setElapsedTime(-_timeForDistanceCircle |0)
|
||||
_offsetTime = _timeForDistanceCircle |0
|
||||
_startDate = new Date();
|
||||
// The real start for the game will start when chrono will reach 0
|
||||
_startDate.setMilliseconds(_startDate.getMilliseconds()+_offsetTime);
|
||||
}
|
||||
|
||||
this.update = function(){
|
||||
|
||||
// Main operations
|
||||
_this.updateTime();
|
||||
_this.checkTiming();
|
||||
_this.updateCirclesStatus();
|
||||
_this.checkPlays();
|
||||
|
||||
// Event operations
|
||||
_this.whenFadeoutMusic();
|
||||
_this.whenLastCirclePlayed();
|
||||
|
||||
}
|
||||
|
||||
this.getCircles = function(){
|
||||
return _songData.circles;
|
||||
}
|
||||
|
||||
this.updateCirclesStatus = function(){
|
||||
|
||||
var circles = _songData.circles;
|
||||
|
||||
circles.forEach(function(circle){
|
||||
|
||||
if(!circle.getPlayed()){
|
||||
|
||||
var currentTime = _this.getElapsedTime().ms;
|
||||
var startingTime = circle.getMS()-_timeForDistanceCircle;
|
||||
// At circle.getMS(), the circle fits the slot
|
||||
var finishTime = circle.getMS();
|
||||
|
||||
if( currentTime >= startingTime && currentTime <= finishTime+200){
|
||||
|
||||
if(currentTime>= finishTime-50 && currentTime < finishTime-30){
|
||||
circle.updateStatus(0);
|
||||
}
|
||||
else if(currentTime>= finishTime-30 && currentTime < finishTime){
|
||||
circle.updateStatus(230);
|
||||
}
|
||||
else if(currentTime >= finishTime && currentTime < finishTime+200){
|
||||
circle.updateStatus(450);
|
||||
}
|
||||
|
||||
}
|
||||
else if(currentTime>finishTime+200 && currentTime<=finishTime+300){
|
||||
if(controller.multiplayer != 2){
|
||||
circle.updateStatus(-1);
|
||||
_currentScore=0;
|
||||
circle.played(_currentScore);
|
||||
controller.displayScore(_currentScore, true);
|
||||
_this.updateCurrentCircle();
|
||||
_this.updateCombo(_currentScore);
|
||||
_this.updateGlobalScore(_currentScore);
|
||||
}
|
||||
if(controller.multiplayer == 1){
|
||||
p2.send("note", {
|
||||
score: -1
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
this.setHPGain = function(gain){
|
||||
_HPGain=gain;
|
||||
}
|
||||
|
||||
this.checkPlays = function(){
|
||||
|
||||
var circles = _songData.circles;
|
||||
var circle = circles[_currentCircle];
|
||||
|
||||
if(circle){
|
||||
if(controller.autoPlayEnabled){
|
||||
return controller.autoPlay(circle)
|
||||
}
|
||||
var keys = controller.getKeys()
|
||||
var kbd = controller.getBindings()
|
||||
if(keys[kbd["don_l"]]){
|
||||
_this.checkKey(kbd["don_l"], circle)
|
||||
}
|
||||
if(keys[kbd["don_r"]]){
|
||||
_this.checkKey(kbd["don_r"], circle)
|
||||
}
|
||||
if(keys[kbd["ka_l"]]){
|
||||
_this.checkKey(kbd["ka_l"], circle)
|
||||
}
|
||||
if(keys[kbd["ka_r"]]){
|
||||
_this.checkKey(kbd["ka_r"], circle)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.checkKey = function(keyCode, circle){
|
||||
if(!circle.getPlayed() && !controller.isWaitingForKeyup(keyCode, "score") && circle.getStatus()!=-1){
|
||||
var score = _this.checkScore(circle);
|
||||
circle.played(score);
|
||||
_this.updateCurrentCircle();
|
||||
controller.waitForKeyup(keyCode, "score");
|
||||
if(controller.multiplayer == 1){
|
||||
p2.send("note", {
|
||||
score: score,
|
||||
ms: circle.getMS() - _this.getElapsedTime().ms
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.checkScore = function(circle){
|
||||
|
||||
var keys = controller.getKeys()
|
||||
var kbd = controller.getBindings()
|
||||
|
||||
if(
|
||||
((keys[kbd["don_l"]] || keys[kbd["don_r"]]) && (circle.getType()=="don" || circle.getType()=="daiDon")) ||
|
||||
((keys[kbd["ka_l"]] || keys[kbd["ka_r"]]) && (circle.getType()=="ka" || circle.getType()=="daiKa"))
|
||||
){
|
||||
|
||||
switch(circle.getStatus()){
|
||||
|
||||
case 230:
|
||||
_currentScore=230;
|
||||
break;
|
||||
|
||||
case 450:
|
||||
_currentScore=450;
|
||||
break;
|
||||
|
||||
}
|
||||
controller.displayScore(_currentScore);
|
||||
|
||||
}
|
||||
else{
|
||||
_currentScore=0;
|
||||
controller.displayScore(_currentScore, true);
|
||||
}
|
||||
|
||||
|
||||
_this.updateCombo(_currentScore);
|
||||
_this.updateGlobalScore(_currentScore);
|
||||
return _currentScore;
|
||||
}
|
||||
|
||||
this.whenLastCirclePlayed = function(){
|
||||
var circles = _songData.circles;
|
||||
var lastCircle = circles[_songData.circles.length-1];
|
||||
if(!_fadeOutStarted && _this.getElapsedTime().ms>=lastCircle.getMS()+2000){
|
||||
_fadeOutStarted=_this.getElapsedTime().ms
|
||||
}
|
||||
}
|
||||
|
||||
this.whenFadeoutMusic = function(){
|
||||
if(_fadeOutStarted){
|
||||
if(_musicFadeOut==0){
|
||||
snd.musicGain.fadeOut(1.6)
|
||||
_musicFadeOut++
|
||||
if(controller.multiplayer == 1){
|
||||
p2.send("gameend")
|
||||
}
|
||||
}
|
||||
if(_musicFadeOut==1 && _this.getElapsedTime().ms>=_fadeOutStarted+1600){
|
||||
controller.fadeOutOver()
|
||||
_mainAsset.stop()
|
||||
_musicFadeOut++
|
||||
setTimeout(() => {
|
||||
snd.musicGain.fadeIn()
|
||||
snd.musicGain.unmute()
|
||||
}, 1000)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.checkTiming = function(){
|
||||
|
||||
if(_songData.timingPoints[_currentTimingPoint+1]){
|
||||
if(_this.getElapsedTime().ms>=_songData.timingPoints[_currentTimingPoint+1].start){
|
||||
_currentTimingPoint++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.getCurrentTimingPoint = function(){
|
||||
return _songData.timingPoints[_currentTimingPoint];
|
||||
}
|
||||
|
||||
this.playMainMusic = function(){
|
||||
var ms = _this.getElapsedTime().ms
|
||||
if(!_mainMusicPlaying && (!_fadeOutStarted || ms<_fadeOutStarted+1600)){
|
||||
if(controller.multiplayer != 2){
|
||||
_mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000));
|
||||
}
|
||||
_mainMusicPlaying=true;
|
||||
}
|
||||
}
|
||||
|
||||
this.fadeOutOver = function(){
|
||||
|
||||
}
|
||||
|
||||
this.getHitcircleSpeed = function(){
|
||||
return _hitcircleSpeed;
|
||||
}
|
||||
|
||||
this.togglePause = function(){
|
||||
if(!_paused){
|
||||
assets.sounds["pause"].play();
|
||||
_paused=true;
|
||||
_latestDate = new Date();
|
||||
_mainAsset.stop();
|
||||
_mainMusicPlaying=false;
|
||||
|
||||
}
|
||||
else{
|
||||
assets.sounds["cancel"].play();
|
||||
_paused=false;
|
||||
var currentDate = new Date();
|
||||
_elapsedTimeSincePause = _elapsedTimeSincePause + currentDate.getTime() - _latestDate.getTime();
|
||||
}
|
||||
}
|
||||
|
||||
this.isPaused = function(){
|
||||
return _paused;
|
||||
}
|
||||
|
||||
this.getElapsedTime = function(){
|
||||
return this.elapsedTime;
|
||||
}
|
||||
|
||||
this.setElapsedTime = function(time){
|
||||
this.elapsedTime.ms = time
|
||||
this.elapsedTime.sec = (this.elapsedTime.ms / 1000 |0) % 60
|
||||
this.elapsedTime.min = (this.elapsedTime.ms / 1000 / 60 |0) % 60
|
||||
this.elapsedTime.hour = (this.elapsedTime.ms / 1000 / 60 / 60 |0) % 60
|
||||
}
|
||||
|
||||
this.updateTime = function(){
|
||||
_currentDate = new Date();
|
||||
var time = _this.getElapsedTime()
|
||||
|
||||
if(time.ms<0){
|
||||
_this.setElapsedTime(_currentDate.getTime() - _startDate.getTime() - _elapsedTimeSincePause)
|
||||
}
|
||||
else if(time.ms>=0 && !_started){
|
||||
_startDate = new Date();
|
||||
_elapsedTimeSincePause = 0;
|
||||
_this.setElapsedTime(_currentDate.getTime() - _startDate.getTime())
|
||||
_started=true;
|
||||
}
|
||||
else if(time.ms>=0 && _started){
|
||||
_this.setElapsedTime(_currentDate.getTime() - _startDate.getTime() - _elapsedTimeSincePause)
|
||||
}
|
||||
}
|
||||
|
||||
this.getCircles = function(){
|
||||
return _songData.circles;
|
||||
}
|
||||
|
||||
this.getSongData = function(){
|
||||
return _songData;
|
||||
}
|
||||
|
||||
this.updateCurrentCircle = function(){
|
||||
_currentCircle++;
|
||||
}
|
||||
|
||||
this.getCurrentCircle = function(){
|
||||
return _currentCircle;
|
||||
}
|
||||
|
||||
this.updateCombo = function(score){
|
||||
|
||||
(score!=0) ? _combo++ : _combo=0;
|
||||
|
||||
if(_combo>_globalScore.maxCombo) _globalScore.maxCombo = _combo;
|
||||
|
||||
switch(_combo){
|
||||
case 50:
|
||||
controller.playSoundMeka("combo-50");
|
||||
break;
|
||||
case 100:
|
||||
controller.playSoundMeka("combo-100");
|
||||
break;
|
||||
case 200:
|
||||
controller.playSoundMeka("combo-200");
|
||||
break;
|
||||
case 300:
|
||||
controller.playSoundMeka("combo-300");
|
||||
break;
|
||||
case 400:
|
||||
controller.playSoundMeka("combo-400");
|
||||
break;
|
||||
case 500:
|
||||
controller.playSoundMeka("combo-500");
|
||||
break;
|
||||
case 600:
|
||||
controller.playSoundMeka("combo-600");
|
||||
break;
|
||||
case 700:
|
||||
controller.playSoundMeka("combo-700");
|
||||
break;
|
||||
case 800:
|
||||
controller.playSoundMeka("combo-800");
|
||||
break;
|
||||
case 900:
|
||||
controller.playSoundMeka("combo-900");
|
||||
break;
|
||||
case 1000:
|
||||
controller.playSoundMeka("combo-1000");
|
||||
break;
|
||||
case 1100:
|
||||
controller.playSoundMeka("combo-1100");
|
||||
break;
|
||||
case 1200:
|
||||
controller.playSoundMeka("combo-1200");
|
||||
break;
|
||||
case 1300:
|
||||
controller.playSoundMeka("combo-1300");
|
||||
break;
|
||||
case 1400:
|
||||
controller.playSoundMeka("combo-1400");
|
||||
break;
|
||||
}
|
||||
|
||||
controller.view.updateCombo(_combo)
|
||||
}
|
||||
|
||||
this.getCombo = function(){
|
||||
return _combo;
|
||||
}
|
||||
|
||||
this.getGlobalScore = function(){
|
||||
return _globalScore;
|
||||
}
|
||||
|
||||
this.updateGlobalScore = function(score){
|
||||
|
||||
/* Circle score */
|
||||
switch(score){
|
||||
case 450:
|
||||
_globalScore.great++;
|
||||
break;
|
||||
case 230:
|
||||
_globalScore.good++;
|
||||
break;
|
||||
case 0:
|
||||
_globalScore.fail++;
|
||||
break;
|
||||
}
|
||||
|
||||
/* HP Update */
|
||||
if(score!=0){
|
||||
_globalScore.hp+=_HPGain;
|
||||
}
|
||||
else{
|
||||
if(_globalScore.hp-_HPGain>0)
|
||||
_globalScore.hp-=_HPGain;
|
||||
else
|
||||
_globalScore.hp=0;
|
||||
}
|
||||
|
||||
/* Points update */
|
||||
if(_combo>=11 && _combo<=20){
|
||||
score+=100;
|
||||
}
|
||||
else if(_combo>=21 && _combo<=30){
|
||||
score+=200;
|
||||
}
|
||||
else if(_combo>=31 && _combo<=40){
|
||||
score+=300;
|
||||
}
|
||||
else if(_combo>=41 && _combo<=50){
|
||||
score+=400;
|
||||
}
|
||||
else if(_combo>=51 && _combo<=60){
|
||||
score+=500;
|
||||
}
|
||||
else if(_combo>=61 && _combo<=70){
|
||||
score+=500;
|
||||
}
|
||||
else if(_combo>=71 && _combo<=80){
|
||||
score+=600;
|
||||
}
|
||||
else if(_combo>=81 && _combo<=90){
|
||||
score+=700;
|
||||
}
|
||||
else if(_combo>=91 && _combo<=100){
|
||||
score+=800;
|
||||
}
|
||||
|
||||
_globalScore.points+=score;
|
||||
|
||||
}
|
||||
|
||||
class Game{
|
||||
constructor(controller, selectedSong, songData){
|
||||
this.controller = controller
|
||||
this.selectedSong = selectedSong
|
||||
this.songData = songData
|
||||
this.elapsedTime = {}
|
||||
this.currentCircle = 0
|
||||
this.combo = 0
|
||||
this.globalScore = {
|
||||
points: 0,
|
||||
great: 0,
|
||||
good: 0,
|
||||
fail: 0,
|
||||
maxCombo: 0,
|
||||
drumroll: 0,
|
||||
hp: 0,
|
||||
song: selectedSong.title
|
||||
}
|
||||
this.HPGain = 100 / this.songData.circles.filter(circle => {
|
||||
var type = circle.getType()
|
||||
return type == "don" || type == "ka" || type == "daiDon" || type == "daiKa"
|
||||
}).length
|
||||
this.paused = false
|
||||
this.started = false
|
||||
this.mainMusicPlaying = false
|
||||
this.elapsedTimeSincePause = 0
|
||||
this.musicFadeOut = 0
|
||||
this.fadeOutStarted = false
|
||||
this.currentTimingPoint = 0
|
||||
this.offsetTime = 0
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == selectedSong.folder){
|
||||
this.mainAsset = song.sound
|
||||
}
|
||||
})
|
||||
}
|
||||
run(){
|
||||
this.timeForDistanceCircle = 2500
|
||||
this.initTiming()
|
||||
}
|
||||
initTiming(){
|
||||
// Date when the chrono is started (before the game begins)
|
||||
this.offsetDate = new Date()
|
||||
this.offsetTime = this.timeForDistanceCircle |0
|
||||
this.setElapsedTime(-this.offsetTime)
|
||||
// The real start for the game will start when chrono will reach 0
|
||||
this.startDate = new Date()
|
||||
this.startDate.setMilliseconds(this.startDate.getMilliseconds() + this.offsetTime)
|
||||
}
|
||||
update(){
|
||||
// Main operations
|
||||
this.updateTime()
|
||||
this.checkTiming()
|
||||
this.updateCirclesStatus()
|
||||
this.checkPlays()
|
||||
// Event operations
|
||||
this.whenFadeoutMusic()
|
||||
this.whenLastCirclePlayed()
|
||||
}
|
||||
getCircles(){
|
||||
return this.songData.circles
|
||||
}
|
||||
updateCirclesStatus(){
|
||||
var circles = this.songData.circles
|
||||
circles.forEach(circle => {
|
||||
if(!circle.getPlayed()){
|
||||
var currentTime = this.getElapsedTime().ms
|
||||
var startingTime = circle.getMS() - this.timeForDistanceCircle
|
||||
// At circle.getMS(), the circle fits the slot
|
||||
var hitTime = circle.getMS()
|
||||
var endTime = circle.getEndTime()
|
||||
var type = circle.getType()
|
||||
var normalNotes = type == "don" || type == "daiDon" || type == "ka" || type == "daiKa"
|
||||
|
||||
if(currentTime >= startingTime && currentTime <= endTime){
|
||||
|
||||
if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){
|
||||
circle.updateStatus(0)
|
||||
}else if(currentTime>= hitTime - 30 && currentTime < hitTime){
|
||||
circle.updateStatus(230)
|
||||
}else if(currentTime >= hitTime && currentTime < endTime){
|
||||
circle.updateStatus(450)
|
||||
}
|
||||
|
||||
}else if(currentTime>endTime){
|
||||
if(type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
|
||||
circle.updateStatus(-1)
|
||||
circle.played(0)
|
||||
this.updateCurrentCircle()
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("drumroll", {
|
||||
pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
|
||||
})
|
||||
}
|
||||
}else{
|
||||
if(!this.controller.autoPlayEnabled){
|
||||
circle.updateStatus(-1)
|
||||
var currentScore = 0
|
||||
circle.played(currentScore)
|
||||
this.controller.displayScore(currentScore, true)
|
||||
this.updateCurrentCircle()
|
||||
this.updateCombo(currentScore)
|
||||
this.updateGlobalScore(currentScore)
|
||||
}
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("note", {
|
||||
score: -1
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
setHPGain(gain){
|
||||
this.HPGain = gain
|
||||
}
|
||||
checkPlays(){
|
||||
var circles = this.songData.circles
|
||||
var circle = circles[this.currentCircle]
|
||||
|
||||
if(circle && this.controller.autoPlayEnabled){
|
||||
return this.controller.autoPlay(circle)
|
||||
}
|
||||
var keys = this.controller.getKeys()
|
||||
var kbd = this.controller.getBindings()
|
||||
if(keys[kbd["don_l"]]){
|
||||
this.checkKey(kbd["don_l"], circle)
|
||||
}
|
||||
if(keys[kbd["don_r"]]){
|
||||
this.checkKey(kbd["don_r"], circle)
|
||||
}
|
||||
if(keys[kbd["ka_l"]]){
|
||||
this.checkKey(kbd["ka_l"], circle)
|
||||
}
|
||||
if(keys[kbd["ka_r"]]){
|
||||
this.checkKey(kbd["ka_r"], circle)
|
||||
}
|
||||
}
|
||||
checkKey(keyCode, circle){
|
||||
if(!this.controller.isWaitingForKeyup(keyCode, "score")){
|
||||
if(circle && !circle.getPlayed() && circle.getStatus() != -1){
|
||||
this.checkScore(circle)
|
||||
}
|
||||
this.controller.waitForKeyup(keyCode, "score")
|
||||
}
|
||||
}
|
||||
checkScore(circle){
|
||||
var keys = this.controller.getKeys()
|
||||
var kbd = this.controller.getBindings()
|
||||
var keysDon = keys[kbd["don_l"]] || keys[kbd["don_r"]]
|
||||
var keysKa = keys[kbd["ka_l"]] || keys[kbd["ka_r"]]
|
||||
|
||||
var type = circle.getType()
|
||||
var typeDon = type == "don" || type == "daiDon"
|
||||
var typeKa = type == "ka" || type == "daiKa"
|
||||
|
||||
if(typeDon || typeKa){
|
||||
var score = 0
|
||||
if(keysDon && typeDon || keysKa && typeKa){
|
||||
var circleStatus = circle.getStatus()
|
||||
if(circleStatus == 230 || circleStatus == 450){
|
||||
score = circleStatus
|
||||
}
|
||||
this.controller.displayScore(score)
|
||||
}else{
|
||||
this.controller.displayScore(score, true)
|
||||
}
|
||||
this.updateCombo(score)
|
||||
this.updateGlobalScore(score)
|
||||
this.updateCurrentCircle()
|
||||
circle.played(score)
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("note", {
|
||||
score: score,
|
||||
ms: circle.getMS() - this.getElapsedTime().ms
|
||||
})
|
||||
}
|
||||
}else if(keysDon && type == "balloon"){
|
||||
this.checkBalloon(circle)
|
||||
}else if((keysDon || keysKa) && (type == "drumroll" || type == "daiDrumroll")){
|
||||
this.checkDrumroll(circle)
|
||||
}
|
||||
}
|
||||
checkBalloon(circle){
|
||||
if(circle.timesHit >= circle.requiredHits - 1){
|
||||
var score = 5000
|
||||
this.updateCurrentCircle()
|
||||
circle.hit()
|
||||
circle.played(score)
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("drumroll", {
|
||||
pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
|
||||
})
|
||||
}
|
||||
}else{
|
||||
var score = 300
|
||||
circle.hit()
|
||||
}
|
||||
this.globalScore.drumroll ++
|
||||
this.globalScore.points += score
|
||||
}
|
||||
checkDrumroll(circle){
|
||||
var score = 100
|
||||
circle.hit()
|
||||
var keyTime = this.controller.getKeyTime()
|
||||
if(circle.getType() == "drumroll"){
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
|
||||
}else{
|
||||
var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
|
||||
}
|
||||
var circleAnim = new Circle(0, this.getElapsedTime().ms, sound, "", circle.speed)
|
||||
circleAnim.played(score)
|
||||
circleAnim.animate()
|
||||
this.controller.view.drumroll.push(circleAnim)
|
||||
this.globalScore.drumroll ++
|
||||
this.globalScore.points += score
|
||||
}
|
||||
whenLastCirclePlayed(){
|
||||
var circles = this.songData.circles
|
||||
var lastCircle = circles[this.songData.circles.length - 1]
|
||||
if(!this.fadeOutStarted && this.getElapsedTime().ms >= lastCircle.getEndTime() + 1900){
|
||||
this.fadeOutStarted=this.getElapsedTime().ms
|
||||
}
|
||||
}
|
||||
whenFadeoutMusic(){
|
||||
if(this.fadeOutStarted){
|
||||
if(this.musicFadeOut==0){
|
||||
snd.musicGain.fadeOut(1.6)
|
||||
if(this.controller.multiplayer == 1){
|
||||
p2.send("gameresults", this.controller.getGlobalScore())
|
||||
}
|
||||
this.musicFadeOut++
|
||||
}
|
||||
if(this.musicFadeOut == 1 && this.getElapsedTime().ms >= this.fadeOutStarted + 1600){
|
||||
this.controller.displayResults()
|
||||
this.mainAsset.stop()
|
||||
p2.send("gameend")
|
||||
setTimeout(() => {
|
||||
snd.musicGain.fadeIn()
|
||||
snd.musicGain.unmute()
|
||||
}, 1000)
|
||||
this.musicFadeOut++
|
||||
}
|
||||
}
|
||||
}
|
||||
checkTiming(){
|
||||
if(this.songData.timingPoints[this.currentTimingPoint + 1]){
|
||||
if(this.getElapsedTime().ms >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
|
||||
this.currentTimingPoint++
|
||||
}
|
||||
}
|
||||
}
|
||||
playMainMusic(){
|
||||
var ms = this.getElapsedTime().ms
|
||||
if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
|
||||
if(this.controller.multiplayer != 2){
|
||||
this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
|
||||
}
|
||||
this.mainMusicPlaying = true
|
||||
}
|
||||
}
|
||||
togglePause(){
|
||||
if(!this.paused){
|
||||
assets.sounds["pause"].play()
|
||||
this.paused = true
|
||||
this.latestDate = new Date()
|
||||
this.mainAsset.stop()
|
||||
this.mainMusicPlaying = false
|
||||
}else{
|
||||
assets.sounds["cancel"].play()
|
||||
this.paused = false
|
||||
var currentDate = new Date()
|
||||
this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate.getTime() - this.latestDate.getTime()
|
||||
}
|
||||
}
|
||||
isPaused(){
|
||||
return this.paused
|
||||
}
|
||||
getElapsedTime(){
|
||||
// Current time in ms from the beginning of the song
|
||||
return this.elapsedTime
|
||||
}
|
||||
setElapsedTime(time){
|
||||
this.elapsedTime.ms = time
|
||||
this.elapsedTime.sec = (this.elapsedTime.ms / 1000 |0) % 60
|
||||
this.elapsedTime.min = (this.elapsedTime.ms / 1000 / 60 |0) % 60
|
||||
this.elapsedTime.hour = (this.elapsedTime.ms / 1000 / 60 / 60 |0) % 60
|
||||
}
|
||||
updateTime(){
|
||||
// Refreshed date
|
||||
this.currentDate = new Date()
|
||||
var ms = this.getElapsedTime().ms
|
||||
if(ms >= 0 && !this.started){
|
||||
this.startDate = new Date()
|
||||
this.elapsedTimeSincePause = 0
|
||||
this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime())
|
||||
this.started = true
|
||||
}else if(ms < 0 || ms >= 0 && this.started){
|
||||
this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause)
|
||||
}
|
||||
}
|
||||
getCircles(){
|
||||
return this.songData.circles
|
||||
}
|
||||
getSongData(){
|
||||
return this.songData
|
||||
}
|
||||
updateCurrentCircle(){
|
||||
this.currentCircle++
|
||||
}
|
||||
getCurrentCircle(){
|
||||
return this.currentCircle
|
||||
}
|
||||
updateCombo(score){
|
||||
if(score != 0){
|
||||
this.combo++
|
||||
}else{
|
||||
this.combo = 0
|
||||
}
|
||||
if(this.combo > this.globalScore.maxCombo){
|
||||
this.globalScore.maxCombo = this.combo
|
||||
}
|
||||
if(this.combo == 50 || this.combo > 0 && this.combo % 100 == 0 && this.combo <= 1400){
|
||||
this.controller.playSoundMeka("combo-" + this.combo)
|
||||
}
|
||||
this.controller.view.updateCombo(this.combo)
|
||||
}
|
||||
getCombo(){
|
||||
return this.combo
|
||||
}
|
||||
getGlobalScore(){
|
||||
return this.globalScore
|
||||
}
|
||||
updateGlobalScore(score){
|
||||
// Circle score
|
||||
switch(score){
|
||||
case 450:
|
||||
this.globalScore.great++
|
||||
break
|
||||
case 230:
|
||||
this.globalScore.good++
|
||||
break
|
||||
case 0:
|
||||
this.globalScore.fail++
|
||||
break
|
||||
}
|
||||
// HP Update
|
||||
if(score != 0){
|
||||
this.globalScore.hp += this.HPGain
|
||||
}else if(this.globalScore.hp - this.HPGain > 0){
|
||||
this.globalScore.hp -= this.HPGain
|
||||
}else{
|
||||
this.globalScore.hp = 0
|
||||
}
|
||||
// Points update
|
||||
score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
|
||||
|
||||
this.globalScore.points+=score
|
||||
}
|
||||
}
|
@ -91,7 +91,20 @@ function Keyboard(controller){
|
||||
|
||||
this.checkKeySound = function(keyCode, sound){
|
||||
_this.checkKey(keyCode, "sound", function(){
|
||||
assets.sounds["note_"+sound].play()
|
||||
var circles = controller.parsedSongData.circles
|
||||
var circle = circles[controller.game.getCurrentCircle()]
|
||||
if(
|
||||
(keyCode == _kbd["don_l"] || keyCode == _kbd["don_r"])
|
||||
&& circle
|
||||
&& !circle.getPlayed()
|
||||
&& circle.getStatus() != -1
|
||||
&& circle.getType() == "balloon"
|
||||
&& circle.requiredHits - circle.timesHit <= 1
|
||||
){
|
||||
assets.sounds["balloon"].play()
|
||||
}else{
|
||||
assets.sounds["note_"+sound].play()
|
||||
}
|
||||
_keyTime[sound] = controller.getElapsedTime().ms
|
||||
})
|
||||
}
|
||||
|
@ -1,73 +1,98 @@
|
||||
class Mekadon{
|
||||
constructor(controller, game){
|
||||
this.controller = controller
|
||||
this.game = game
|
||||
this.lr = false
|
||||
this.keys = {}
|
||||
}
|
||||
play(circle){
|
||||
if(circle.getStatus() == 450){
|
||||
return this.playNow(circle)
|
||||
}
|
||||
}
|
||||
playAt(circle, ms, score){
|
||||
var currentMs = circle.getMS() - this.controller.getElapsedTime().ms
|
||||
if(ms > currentMs - 10){
|
||||
return this.playNow(circle, score)
|
||||
}
|
||||
}
|
||||
miss(circle){
|
||||
var currentMs = circle.getMS() - this.controller.getElapsedTime().ms
|
||||
if(0 > currentMs - 10){
|
||||
this.controller.displayScore(0, true)
|
||||
this.game.updateCurrentCircle()
|
||||
this.game.updateCombo(0)
|
||||
this.game.updateGlobalScore(0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
playNow(circle, score){
|
||||
var kbd = this.controller.getBindings()
|
||||
if(circle.getType() == "don"){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
|
||||
this.lr = !this.lr
|
||||
}else if(circle.getType() == "daiDon"){
|
||||
this.setKey(kbd["don_l"])
|
||||
this.setKey(kbd["don_r"])
|
||||
this.lr = false
|
||||
}else if(circle.getType() == "ka"){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
|
||||
this.lr = !this.lr
|
||||
}else if(circle.getType() == "daiKa"){
|
||||
this.setKey(kbd["ka_l"])
|
||||
this.setKey(kbd["ka_r"])
|
||||
this.lr = false
|
||||
}
|
||||
if(typeof score == "undefined"){
|
||||
score = this.game.checkScore(circle)
|
||||
}else{
|
||||
this.controller.displayScore(score)
|
||||
this.game.updateCombo(score)
|
||||
this.game.updateGlobalScore(score)
|
||||
}
|
||||
circle.updateStatus(score)
|
||||
circle.played(score)
|
||||
this.game.updateCurrentCircle()
|
||||
return true
|
||||
}
|
||||
setKey(keyCode){
|
||||
var self = this
|
||||
if(this.keys[keyCode]){
|
||||
clearTimeout(this.keys[keyCode])
|
||||
self.clearKey(keyCode)
|
||||
}
|
||||
this.controller.setKey(keyCode, true)
|
||||
this.keys[keyCode] = setTimeout(function(){
|
||||
self.clearKey(keyCode)
|
||||
},100)
|
||||
}
|
||||
clearKey(keyCode){
|
||||
this.controller.setKey(keyCode, false)
|
||||
delete this.keys[keyCode]
|
||||
}
|
||||
constructor(controller, game){
|
||||
this.controller = controller
|
||||
this.game = game
|
||||
this.lr = false
|
||||
this.keys = {}
|
||||
this.lastHit = -Infinity
|
||||
}
|
||||
play(circle){
|
||||
var type = circle.getType()
|
||||
if(type == "balloon"){
|
||||
this.playDrumrollAt(circle, 0, 30)
|
||||
}else if(type == "drumroll" || type == "daiDrumroll"){
|
||||
this.playDrumrollAt(circle, 0, 60)
|
||||
}else{
|
||||
this.playAt(circle, 0, 450)
|
||||
}
|
||||
}
|
||||
playAt(circle, ms, score){
|
||||
var currentMs = circle.getMS() - this.getMS()
|
||||
if(ms > currentMs - 10){
|
||||
return this.playNow(circle, score)
|
||||
}
|
||||
}
|
||||
playDrumrollAt(circle, ms, pace){
|
||||
if(pace && this.getMS() >= this.lastHit + pace){
|
||||
this.playAt(circle, ms)
|
||||
}
|
||||
}
|
||||
miss(circle){
|
||||
var currentMs = circle.getMS() - this.getMS()
|
||||
if(0 >= currentMs - 10){
|
||||
this.controller.displayScore(0, true)
|
||||
this.game.updateCurrentCircle()
|
||||
this.game.updateCombo(0)
|
||||
this.game.updateGlobalScore(0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
playNow(circle, score){
|
||||
var kbd = this.controller.getBindings()
|
||||
var type = circle.getType()
|
||||
if(type == "don" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
|
||||
this.lr = !this.lr
|
||||
}else if(type == "daiDon"){
|
||||
this.setKey(kbd["don_l"])
|
||||
this.setKey(kbd["don_r"])
|
||||
this.lr = false
|
||||
}else if(type == "ka"){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
|
||||
this.lr = !this.lr
|
||||
}else if(type == "daiKa"){
|
||||
this.setKey(kbd["ka_l"])
|
||||
this.setKey(kbd["ka_r"])
|
||||
this.lr = false
|
||||
}
|
||||
if(type == "balloon"){
|
||||
if(circle.requiredHits == 1){
|
||||
assets.sounds["balloon"].play()
|
||||
}
|
||||
this.game.checkBalloon(circle)
|
||||
}else if(type == "drumroll" || type == "daiDrumroll"){
|
||||
this.game.checkDrumroll(circle)
|
||||
}else{
|
||||
if(typeof score == "undefined"){
|
||||
score = this.game.checkScore(circle)
|
||||
}else{
|
||||
this.controller.displayScore(score)
|
||||
this.game.updateCombo(score)
|
||||
this.game.updateGlobalScore(score)
|
||||
this.game.updateCurrentCircle()
|
||||
}
|
||||
circle.updateStatus(score)
|
||||
circle.played(score)
|
||||
}
|
||||
this.lastHit = this.getMS()
|
||||
return true
|
||||
}
|
||||
getMS(){
|
||||
return this.controller.getElapsedTime().ms
|
||||
}
|
||||
setKey(keyCode){
|
||||
var self = this
|
||||
if(this.keys[keyCode]){
|
||||
clearTimeout(this.keys[keyCode])
|
||||
self.clearKey(keyCode)
|
||||
}
|
||||
this.controller.setKey(keyCode, true)
|
||||
this.keys[keyCode] = setTimeout(function(){
|
||||
self.clearKey(keyCode)
|
||||
}, 100)
|
||||
}
|
||||
clearKey(keyCode){
|
||||
this.controller.setKey(keyCode, false)
|
||||
delete this.keys[keyCode]
|
||||
}
|
||||
}
|
||||
|
@ -5,18 +5,25 @@ class P2Connection{
|
||||
this.msgCallbacks = {}
|
||||
this.closeCallbacks = new Set()
|
||||
this.openCallbacks = new Set()
|
||||
this.notes = []
|
||||
this.otherConnected = false
|
||||
this.onmessage("gamestart", () => {
|
||||
this.otherConnected = true
|
||||
this.notes = []
|
||||
this.drumrollPace = 45
|
||||
this.results = false
|
||||
})
|
||||
this.onmessage("gameend", () => {
|
||||
this.otherConnected = false
|
||||
})
|
||||
this.onmessage("gameresults", response => {
|
||||
this.results = response
|
||||
})
|
||||
this.onmessage("note", response => {
|
||||
this.notes.push(response)
|
||||
})
|
||||
this.onmessage("drumroll", response => {
|
||||
this.drumrollPace = response.pace
|
||||
})
|
||||
}
|
||||
open(){
|
||||
this.closed = false
|
||||
@ -92,7 +99,7 @@ class P2Connection{
|
||||
this.msgCallbacks[data.type].forEach(obj => {
|
||||
obj.callback(data.value)
|
||||
if(obj.once){
|
||||
delete this.msgCallbacks[obj]
|
||||
this.msgCallbacks[data.type].delete(obj)
|
||||
}
|
||||
})
|
||||
}
|
||||
@ -113,7 +120,10 @@ class P2Connection{
|
||||
}
|
||||
play(circle, mekadon){
|
||||
if(this.otherConnected || this.notes.length > 0){
|
||||
if(this.notes.length == 0){
|
||||
var type = circle.getType()
|
||||
if(type == "balloon"|| type == "drumroll" || type == "daiDrumroll"){
|
||||
mekadon.playDrumrollAt(circle, 0, this.drumrollPace)
|
||||
}else if(this.notes.length == 0){
|
||||
mekadon.play(circle)
|
||||
}else{
|
||||
var note = this.notes[0]
|
||||
|
@ -1,279 +1,311 @@
|
||||
function ParseSong(fileContent){
|
||||
class ParseSong{
|
||||
constructor(fileContent){
|
||||
this.data = fileContent
|
||||
this.osu = {
|
||||
OFFSET: 0,
|
||||
MSPERBEAT: 1,
|
||||
METER: 2,
|
||||
SAMPLESET: 3,
|
||||
SAMPLEINDEX: 4,
|
||||
VOLUME: 5,
|
||||
INHERITED: 6,
|
||||
KIAIMODE: 7,
|
||||
|
||||
var _this = this;
|
||||
var _data = fileContent;
|
||||
var _generalInfo={audioFilename:"", audioWait:0};
|
||||
var _metadata={title:'', artist:''};
|
||||
var _difficulty={sliderMultiplier:0, sliderTickRate:0, approachRate:0};
|
||||
var _beatInfo={beatInterval:0, bpm:0};
|
||||
var _editor={distanceSpacing:0, beatDivisor:0, gridSize:0};
|
||||
var _circleID=0;
|
||||
var _circles=[];
|
||||
var _timingPoints=[];
|
||||
var _measures=[];
|
||||
X: 0,
|
||||
Y: 1,
|
||||
TIME: 2,
|
||||
TYPE: 3,
|
||||
HITSOUND: 4,
|
||||
EXTRAS: 5,
|
||||
ENDTIME: 5,
|
||||
|
||||
this.getStartEndIndexes = function(type){
|
||||
CIRCLE: 1,
|
||||
SLIDER: 2,
|
||||
NEWCOMBO: 4,
|
||||
SPINNER: 8,
|
||||
|
||||
var indexes = {start:0, end:0};
|
||||
NORMAL: 1,
|
||||
WHISTLE: 2,
|
||||
FINISH: 4,
|
||||
CLAP: 8,
|
||||
|
||||
while(indexes.start<_data.length){
|
||||
if(_data[indexes.start].match(type))
|
||||
break;
|
||||
else
|
||||
indexes.start++;
|
||||
}
|
||||
indexes.start++;
|
||||
|
||||
indexes.end = indexes.start;
|
||||
while(indexes.end<_data.length){
|
||||
if(_data[indexes.end].match(/^\s*$/))
|
||||
break;
|
||||
else
|
||||
indexes.end++;
|
||||
}
|
||||
indexes.end--;
|
||||
|
||||
return indexes;
|
||||
}
|
||||
|
||||
this.parseDifficulty = function(){
|
||||
|
||||
var indexes = _this.getStartEndIndexes("Difficulty");
|
||||
|
||||
for(var i=indexes.start; i<= indexes.end; i++){
|
||||
|
||||
var splitted = _data[i].split(":");
|
||||
var item = splitted[0];
|
||||
var key = splitted[1];
|
||||
|
||||
switch(item){
|
||||
|
||||
case 'SliderMultiplier':
|
||||
_difficulty.sliderMultiplier = key;
|
||||
_difficulty.originalMultiplier = key;
|
||||
break;
|
||||
case 'SliderTickRate':
|
||||
_difficulty.sliderTickRate = key;
|
||||
break;
|
||||
case 'ApproachRate':
|
||||
_difficulty.approachRate = key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.parseTiming = function(){
|
||||
|
||||
var indexes = _this.getStartEndIndexes("TimingPoints");
|
||||
var lastBeatInterval = parseInt(_data[indexes.start].split(",")[1]);
|
||||
|
||||
for(var i=indexes.start; i<= indexes.end; i++){
|
||||
|
||||
var values = _data[i].split(",");
|
||||
|
||||
var start=parseInt(values[0])
|
||||
var msOrPercent=parseFloat(values[1])
|
||||
if(i==indexes.start){
|
||||
start=0
|
||||
_beatInfo.beatInterval=msOrPercent;
|
||||
_beatInfo.bpm=parseInt((1000/_beatInfo.beatInterval)*60);
|
||||
}
|
||||
if(msOrPercent<0){
|
||||
var sliderMultiplier=_difficulty.originalMultiplier*1/Math.abs(msOrPercent/100);
|
||||
}else{
|
||||
var sliderMultiplier=500/msOrPercent;
|
||||
_difficulty.originalMultiplier=sliderMultiplier
|
||||
}
|
||||
|
||||
_timingPoints.push({
|
||||
start:start,
|
||||
sliderMultiplier:sliderMultiplier,
|
||||
measure:parseInt(values[2]),
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
this.parseMeasures = function(){
|
||||
var measureNumber=0;
|
||||
for(var i=0; i<_timingPoints.length; i++){
|
||||
var limit = (_timingPoints[i+1]) ? _timingPoints[i+1].start : _circles[_circles.length-1].getMS();
|
||||
for(var j=_timingPoints[i].start; j<=limit; j+=_beatInfo.beatInterval){
|
||||
|
||||
_measures.push({
|
||||
ms:j,
|
||||
nb:measureNumber,
|
||||
speed:_timingPoints[i].sliderMultiplier
|
||||
});
|
||||
measureNumber++;
|
||||
if(measureNumber==_timingPoints[i].measure+1){
|
||||
measureNumber=0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.parseGeneralInfo = function(){
|
||||
|
||||
var indexes = _this.getStartEndIndexes("General");
|
||||
|
||||
for(var i=indexes.start; i<= indexes.end; i++){
|
||||
|
||||
var splitted = _data[i].split(":");
|
||||
var item = splitted[0];
|
||||
var key = splitted[1];
|
||||
|
||||
switch(item){
|
||||
|
||||
case 'SliderMultiple':
|
||||
_generalInfo.audioFilename = key;
|
||||
break;
|
||||
case 'AudioWait':
|
||||
_generalInfo.audioWait = parseInt(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.parseMetadata = function(){
|
||||
|
||||
var indexes = _this.getStartEndIndexes("Metadata");
|
||||
|
||||
for(var i=indexes.start; i<= indexes.end; i++){
|
||||
|
||||
var splitted = _data[i].split(":");
|
||||
var item = splitted[0];
|
||||
var key = splitted[1];
|
||||
|
||||
switch(item){
|
||||
|
||||
case 'TitleUnicode':
|
||||
_metadata.title = key;
|
||||
break;
|
||||
|
||||
case 'ArtistUnicode':
|
||||
_metadata.artist = key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.parseEditor = function(){
|
||||
|
||||
var indexes = _this.getStartEndIndexes("Editor");
|
||||
|
||||
for(var i=indexes.start; i<= indexes.end; i++){
|
||||
|
||||
var splitted = _data[i].split(":");
|
||||
var item = splitted[0];
|
||||
var key = splitted[1];
|
||||
|
||||
switch(item){
|
||||
|
||||
case 'DistanceSpacing':
|
||||
_editor.distanceSpacing = parseFloat(key);
|
||||
break;
|
||||
|
||||
case 'BeatDivisor':
|
||||
_editor.beatDivisor = parseInt(key);
|
||||
break;
|
||||
|
||||
case 'GridSize':
|
||||
_editor.gridSize = parseInt(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.parseCircles = function(){
|
||||
|
||||
var indexes = _this.getStartEndIndexes("HitObjects");
|
||||
|
||||
for(var i=indexes.start; i<= indexes.end; i++){
|
||||
|
||||
_circleID++;
|
||||
var values = _data[i].split(",");
|
||||
|
||||
var type;
|
||||
var txt;
|
||||
var emptyValue=false;
|
||||
var start=parseInt(values[2])
|
||||
var speed=_difficulty.originalMultiplier
|
||||
|
||||
for(var j=0; j<_timingPoints.length; j++){
|
||||
if(_timingPoints[j].start<=start){
|
||||
speed=_timingPoints[j].sliderMultiplier
|
||||
}else{
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
switch(parseInt(values[4])){
|
||||
case 0:
|
||||
type="don";
|
||||
txt="ドン";
|
||||
break;
|
||||
case 2:
|
||||
type="ka";
|
||||
txt="カッ";
|
||||
break;
|
||||
case 4:
|
||||
type="daiDon";
|
||||
txt="ドン(大)";
|
||||
break;
|
||||
case 6:
|
||||
type="daiKa";
|
||||
txt="カッ(大)";
|
||||
break;
|
||||
case 8:
|
||||
type="ka";
|
||||
txt="カッ";
|
||||
break;
|
||||
case 10:
|
||||
type="ka";
|
||||
txt="カッ";
|
||||
break;
|
||||
case 12:
|
||||
type="daiKa";
|
||||
txt="カッ(大)";
|
||||
break;
|
||||
case 14:
|
||||
type="daiKa";
|
||||
txt="カッ(大)";
|
||||
break;
|
||||
default:
|
||||
console.log('[WARNING] Unknown note type found on line ' + i+1 + ': ' + _data[i]);
|
||||
emptyValue=true;
|
||||
break;
|
||||
CURVEPOINTS: 0,
|
||||
REPEAT: 1,
|
||||
PIXELLENGTH: 2,
|
||||
EDGEHITSOUNDS: 3,
|
||||
EDGEADDITIONS: 4
|
||||
}
|
||||
this.beatInfo = {
|
||||
beatInterval: 0,
|
||||
bpm: 0
|
||||
}
|
||||
this.generalInfo = this.parseGeneralInfo()
|
||||
this.metadata = this.parseMetadata()
|
||||
this.editor = this.parseEditor()
|
||||
this.difficulty = this.parseDifficulty()
|
||||
this.timingPoints = this.parseTiming()
|
||||
this.circles = this.parseCircles()
|
||||
this.measures = this.parseMeasures()
|
||||
}
|
||||
getStartEndIndexes(type){
|
||||
var indexes = {
|
||||
start: 0,
|
||||
end: 0
|
||||
}
|
||||
while(indexes.start < this.data.length){
|
||||
if(this.data[indexes.start].match(type)){
|
||||
break
|
||||
}
|
||||
indexes.start++
|
||||
}
|
||||
indexes.start++
|
||||
indexes.end = indexes.start
|
||||
while(indexes.end < this.data.length){
|
||||
if(this.data[indexes.end].match(/^\s*$/)){
|
||||
break
|
||||
}
|
||||
indexes.end++
|
||||
}
|
||||
indexes.end--
|
||||
return indexes
|
||||
}
|
||||
parseDifficulty(){
|
||||
var difficulty = {
|
||||
sliderMultiplier: 0,
|
||||
sliderTickRate: 0,
|
||||
approachRate: 0
|
||||
}
|
||||
var indexes = this.getStartEndIndexes("Difficulty")
|
||||
for(var i = indexes.start; i <= indexes.end; i++){
|
||||
var [item, key] = this.data[i].split(":")
|
||||
switch(item){
|
||||
case "SliderMultiplier":
|
||||
difficulty.sliderMultiplier = key
|
||||
difficulty.originalMultiplier = key
|
||||
break
|
||||
case "SliderTickRate":
|
||||
difficulty.sliderTickRate = key
|
||||
break
|
||||
case "ApproachRate":
|
||||
difficulty.approachRate = key
|
||||
break
|
||||
case "OverallDifficulty":
|
||||
difficulty.overallDifficulty = key
|
||||
break
|
||||
}
|
||||
}
|
||||
return difficulty
|
||||
}
|
||||
parseTiming(){
|
||||
var timingPoints = []
|
||||
var indexes = this.getStartEndIndexes("TimingPoints")
|
||||
var lastBeatInterval = parseInt(this.data[indexes.start].split(",")[1])
|
||||
for(var i = indexes.start; i<= indexes.end; i++){
|
||||
var values = this.data[i].split(",")
|
||||
var start = parseInt(values[this.osu.OFFSET])
|
||||
var msOrPercent = parseFloat(values[this.osu.MSPERBEAT])
|
||||
if(i == indexes.start){
|
||||
start = 0
|
||||
this.beatInfo.beatInterval = msOrPercent
|
||||
this.beatInfo.bpm = Math.floor(1000 / this.beatInfo.beatInterval * 60)
|
||||
}
|
||||
if(msOrPercent < 0){
|
||||
var sliderMultiplier = this.difficulty.lastMultiplier / Math.abs(msOrPercent / 100)
|
||||
}else{
|
||||
var sliderMultiplier = 500 / msOrPercent
|
||||
if(i == 0){
|
||||
this.difficulty.originalMultiplier = sliderMultiplier
|
||||
}
|
||||
if(!emptyValue)
|
||||
_circles.push(new Circle(_circleID,start,type,txt,speed));
|
||||
}
|
||||
}
|
||||
this.difficulty.lastMultiplier = sliderMultiplier
|
||||
}
|
||||
timingPoints.push({
|
||||
start: start,
|
||||
sliderMultiplier: sliderMultiplier,
|
||||
measure: parseInt(values[this.osu.METER])
|
||||
})
|
||||
}
|
||||
return timingPoints
|
||||
}
|
||||
parseMeasures(){
|
||||
var measures = []
|
||||
var measureNumber = 0
|
||||
for(var i = 0; i<this.timingPoints.length; i++){
|
||||
if(this.timingPoints[i + 1]){
|
||||
var limit = this.timingPoints[i + 1].start
|
||||
}else{
|
||||
var limit = this.circles[this.circles.length - 1].getMS()
|
||||
}
|
||||
for(var j = this.timingPoints[i].start; j <= limit; j += this.beatInfo.beatInterval){
|
||||
measures.push({
|
||||
ms: j,
|
||||
nb: measureNumber,
|
||||
speed: this.timingPoints[i].sliderMultiplier
|
||||
})
|
||||
measureNumber++
|
||||
if(measureNumber == this.timingPoints[i].measure + 1){
|
||||
measureNumber = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
return measures
|
||||
}
|
||||
parseGeneralInfo(){
|
||||
var generalInfo = {
|
||||
audioFilename: "",
|
||||
audioWait: 0
|
||||
}
|
||||
var indexes = this.getStartEndIndexes("General")
|
||||
for(var i = indexes.start; i<= indexes.end; i++){
|
||||
var [item, key] = this.data[i].split(":")
|
||||
switch(item){
|
||||
case "SliderMultiple":
|
||||
generalInfo.audioFilename = key
|
||||
break
|
||||
case "AudioWait":
|
||||
generalInfo.audioWait = parseInt(key)
|
||||
break
|
||||
}
|
||||
}
|
||||
return generalInfo
|
||||
}
|
||||
parseMetadata(){
|
||||
var metadata = {
|
||||
title: "",
|
||||
artist: ""
|
||||
}
|
||||
var indexes = this.getStartEndIndexes("Metadata")
|
||||
for(var i = indexes.start; i <= indexes.end; i++){
|
||||
var [item, key] = this.data[i].split(":")
|
||||
switch(item){
|
||||
case "TitleUnicode":
|
||||
metadata.title = key
|
||||
break
|
||||
case "ArtistUnicode":
|
||||
metadata.artist = key
|
||||
break
|
||||
}
|
||||
}
|
||||
return metadata
|
||||
}
|
||||
parseEditor(){
|
||||
var editor = {
|
||||
distanceSpacing: 0,
|
||||
beatDivisor: 0,
|
||||
gridSize: 0
|
||||
}
|
||||
var indexes = this.getStartEndIndexes("Editor")
|
||||
for(var i = indexes.start; i <= indexes.end; i++){
|
||||
var [item, key] = this.data[i].split(":")
|
||||
switch(item){
|
||||
case "DistanceSpacing":
|
||||
editor.distanceSpacing = parseFloat(key)
|
||||
break
|
||||
case "BeatDivisor":
|
||||
editor.beatDivisor = parseInt(key)
|
||||
break
|
||||
case "GridSize":
|
||||
editor.gridSize = parseInt(key)
|
||||
break
|
||||
}
|
||||
}
|
||||
return editor
|
||||
}
|
||||
difficultyRange(difficulty, min, mid, max){
|
||||
if(difficulty > 5){
|
||||
return mid + (max - mid) * (difficulty - 5) / 5
|
||||
}
|
||||
if(difficulty < 5){
|
||||
return mid - (mid - min) * (5 - difficulty) / 5
|
||||
}
|
||||
return mid
|
||||
}
|
||||
parseCircles(){
|
||||
var circles = []
|
||||
var circleID = 0
|
||||
var indexes = this.getStartEndIndexes("HitObjects")
|
||||
for(var i = indexes.start; i <= indexes.end; i++){
|
||||
circleID++
|
||||
var values = this.data[i].split(",")
|
||||
var emptyValue = false
|
||||
var start = parseInt(values[this.osu.TIME])
|
||||
var speed = this.difficulty.originalMultiplier
|
||||
var osuType = parseInt(values[this.osu.TYPE])
|
||||
var hitSound = parseInt(values[this.osu.HITSOUND])
|
||||
|
||||
_this.parseGeneralInfo();
|
||||
_this.parseMetadata();
|
||||
_this.parseEditor();
|
||||
_this.parseDifficulty();
|
||||
_this.parseTiming();
|
||||
_this.parseCircles();
|
||||
_this.parseMeasures();
|
||||
for(var j = 0; j < this.timingPoints.length; j++){
|
||||
if(this.timingPoints[j].start > start){
|
||||
break
|
||||
}
|
||||
speed = this.timingPoints[j].sliderMultiplier
|
||||
}
|
||||
|
||||
this.getData = function(){
|
||||
if(osuType & this.osu.SPINNER){
|
||||
|
||||
var endTime = parseInt(values[this.osu.ENDTIME])
|
||||
var hitMultiplier = this.difficultyRange(this.difficulty.overallDifficulty, 3, 5, 7.5) * 1.65
|
||||
var requiredHits = Math.floor(Math.max(1, (endTime - start) / 1000 * hitMultiplier))
|
||||
circles.push(new Circle(circleID, start, "balloon", "ふうせん", speed, endTime, requiredHits))
|
||||
|
||||
}else if(osuType & this.osu.SLIDER){
|
||||
|
||||
var extras = values.slice(this.osu.EXTRAS)
|
||||
var pixelLength = parseFloat(extras[this.osu.PIXELLENGTH])
|
||||
var endTime = start + pixelLength / (this.difficulty.originalMultiplier * 100) * this.beatInfo.beatInterval
|
||||
if(hitSound & this.osu.FINISH){
|
||||
type = "daiDrumroll"
|
||||
txt = "連打(大)ーっ!!"
|
||||
}else{
|
||||
type = "drumroll"
|
||||
txt = "連打ーっ!!"
|
||||
}
|
||||
circles.push(new Circle(circleID, start, type, txt, speed, endTime))
|
||||
|
||||
}else if(osuType & this.osu.CIRCLE){
|
||||
|
||||
var type
|
||||
var txt
|
||||
if(hitSound & this.osu.FINISH){
|
||||
if(hitSound & this.osu.WHISTLE || hitSound & this.osu.CLAP){
|
||||
type = "daiKa"
|
||||
txt = "カッ(大)"
|
||||
}else if(hitSound & this.osu.NORMAL || hitSound == this.osu.FINISH){
|
||||
type = "daiDon"
|
||||
txt = "ドン(大)"
|
||||
}else{
|
||||
emptyValue = true
|
||||
}
|
||||
}else if(hitSound & this.osu.WHISTLE || hitSound & this.osu.CLAP){
|
||||
type = "ka"
|
||||
txt = "カッ"
|
||||
}else if(hitSound & this.osu.NORMAL || hitSound == 0){
|
||||
type = "don"
|
||||
txt = "ドン"
|
||||
}else{
|
||||
emptyValue = true
|
||||
}
|
||||
if(!emptyValue){
|
||||
circles.push(new Circle(circleID, start, type, txt, speed))
|
||||
}
|
||||
|
||||
}else{
|
||||
emptyValue = true
|
||||
}
|
||||
if(emptyValue){
|
||||
console.warn("Unknown note type found on line " + (i + 1) + ": " + this.data[i])
|
||||
}
|
||||
}
|
||||
return circles
|
||||
}
|
||||
getData(){
|
||||
return {
|
||||
generalInfo: _generalInfo,
|
||||
metaData: _metadata,
|
||||
editor: _editor,
|
||||
beatInfo: _beatInfo,
|
||||
difficulty: _difficulty,
|
||||
timingPoints: _timingPoints,
|
||||
circles: _circles,
|
||||
measures: _measures
|
||||
};
|
||||
generalInfo: this.generalInfo,
|
||||
metaData: this.metadata,
|
||||
editor: this.editor,
|
||||
beatInfo: this.beatInfo,
|
||||
difficulty: this.difficulty,
|
||||
timingPoints: this.timingPoints,
|
||||
circles: this.circles,
|
||||
measures: this.measures
|
||||
}
|
||||
}
|
||||
}
|
@ -1,104 +1,104 @@
|
||||
|
||||
function Scoresheet(controller, score){
|
||||
|
||||
var _this = this;
|
||||
var _score = score;
|
||||
var _mark;
|
||||
|
||||
this.setResults = function(){
|
||||
|
||||
if (_score.fail == 0) {
|
||||
_mark = 'gold';
|
||||
} else if (_score.hp >= 50) {
|
||||
_mark = 'silver';
|
||||
};
|
||||
|
||||
var imgW = (_score.hp*$("#score-hp-bar-colour").width())/100;
|
||||
$("#score-hp-bar-colour img").css("clip", "rect(0, "+imgW+"px, "+$("#score-hp-bar-colour").height()+"px, 0)");
|
||||
|
||||
if (_mark == 'gold') {
|
||||
$("#score-mark").attr("src", '/assets/img/ranking-X.png');
|
||||
} else if (_mark == 'silver') {
|
||||
$("#score-mark").attr("src", '/assets/img/ranking-S.png');
|
||||
} else {
|
||||
$("#score-mark").remove();
|
||||
};
|
||||
|
||||
$("#score-points").html(_score.points+"点");
|
||||
$("#nb-great").html(_score.great);
|
||||
$("#nb-good").html(_score.good);
|
||||
$("#nb-fail").html(_score.fail);
|
||||
$("#max-combo").html(_score.maxCombo);
|
||||
|
||||
$('.result-song').attr('alt', _score.song).html(_score.song);
|
||||
|
||||
class Scoresheet{
|
||||
constructor(controller, score, multiplayer){
|
||||
this.controller = controller
|
||||
this.score = score
|
||||
this.multiplayer = multiplayer
|
||||
$("#screen").load("/src/views/scoresheet.html", () =>{
|
||||
this.run()
|
||||
})
|
||||
}
|
||||
setResults(score, scoreCont){
|
||||
this.positionning(scoreCont)
|
||||
var scoreMark = this.elem("score-mark", scoreCont)
|
||||
var scoreHpBarColour = this.elem("score-hp-bar-colour", scoreCont)
|
||||
|
||||
this.positionning = function(){
|
||||
|
||||
$("#score-cont").css("top", $("#result-bar").height()/2 - ($("#score-cont").height()/2));
|
||||
|
||||
var markSize = 0.1*$("#score-cont").width();
|
||||
var markX = $("#score-cont").offset().left - markSize - (0.5*markSize);
|
||||
var markY = $("#score-cont").offset().top;
|
||||
|
||||
$("#score-mark").width(markSize);
|
||||
$("#score-mark").height(markSize);
|
||||
$("#score-mark").css("left", markX);
|
||||
$("#score-mark").css("top", markY);
|
||||
|
||||
var scoreBarW = 0.9*$("#score-cont").width();
|
||||
|
||||
$("#score-hp-bar-bg").width(scoreBarW);
|
||||
$("#score-hp-bar-bg").height((51/703)*scoreBarW);
|
||||
|
||||
var bgW = $("#score-hp-bar-bg").width();
|
||||
var bgH = $("#score-hp-bar-bg").height();
|
||||
var bgX = $("#score-hp-bar-bg").position().left;
|
||||
var bgY = $("#score-hp-bar-bg").position().top;
|
||||
|
||||
$("#score-hp-bar-colour").css("left", bgX+(0.008*bgW));
|
||||
$("#score-hp-bar-colour").css("top", bgY+(0.15*bgH));
|
||||
$("#score-hp-bar-colour").width(bgW-(0.08*bgW));
|
||||
$("#score-hp-bar-colour").height(bgH-(0.25*bgH));
|
||||
|
||||
$("#score-details").css("top", bgY+bgH+(bgH));
|
||||
|
||||
var barY = $("#result-bar").position().top;
|
||||
var barH = $("#result-bar").height();
|
||||
|
||||
var bottomY = barY+barH+15;
|
||||
var bottomH = $(window).height()-bottomY;
|
||||
|
||||
$("#bottom-part").css("top", bottomY);
|
||||
$("#bottom-part").height(bottomH);
|
||||
if(score.fail == 0){
|
||||
var mark = "gold"
|
||||
}else if (score.hp >= 50){
|
||||
var mark = "silver"
|
||||
}
|
||||
scoreHpBarColour.dataset.hp = score.hp
|
||||
var imgW = score.hp * scoreHpBarColour.offsetWidth / 100
|
||||
var imgH = scoreHpBarColour.offsetHeight
|
||||
scoreHpBarColour.getElementsByTagName("img")[0].style.clip = "rect(0, " + imgW + "px, " + imgH + "px, 0)"
|
||||
|
||||
if(mark == "gold"){
|
||||
scoreMark.src = "/assets/img/ranking-X.png"
|
||||
}else if(mark == "silver"){
|
||||
scoreMark.src = "/assets/img/ranking-S.png"
|
||||
}else{
|
||||
scoreMark.parentNode.removeChild(scoreMark)
|
||||
}
|
||||
this.altText(this.elem("score-points", scoreCont), score.points + "点")
|
||||
this.altText(this.elem("nb-great", scoreCont), score.great)
|
||||
this.altText(this.elem("nb-good", scoreCont), score.good)
|
||||
this.altText(this.elem("nb-fail", scoreCont), score.fail)
|
||||
this.altText(this.elem("max-combo", scoreCont), score.maxCombo)
|
||||
this.altText(this.elem("nb-drumroll", scoreCont), score.drumroll)
|
||||
|
||||
addEventListener("resize", () => {
|
||||
this.positionning(scoreCont)
|
||||
})
|
||||
}
|
||||
|
||||
this.run = function(){
|
||||
_this.positionning();
|
||||
_this.setResults();
|
||||
|
||||
$("#song-select").click(function(){
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["bgm_result"].stop();
|
||||
controller.songSelection();
|
||||
});
|
||||
|
||||
$("#replay").click(function(){
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["bgm_result"].stop();
|
||||
controller.restartSong();
|
||||
});
|
||||
|
||||
$(window).resize(_this.positionning);
|
||||
|
||||
elem(className, parent){
|
||||
return parent.getElementsByClassName(className)[0]
|
||||
}
|
||||
text(string){
|
||||
return document.createTextNode(string)
|
||||
}
|
||||
altText(element, string){
|
||||
element.appendChild(this.text(string))
|
||||
element.setAttribute("alt", string)
|
||||
}
|
||||
positionning(scoreCont){
|
||||
var scoreHpBarBg = this.elem("score-hp-bar-bg", scoreCont)
|
||||
var scoreHpBarColour = this.elem("score-hp-bar-colour", scoreCont)
|
||||
|
||||
assets.sounds["results"].play()
|
||||
assets.sounds["bgm_result"].playLoop(0.1, false, 0, 0.847, 17.689)
|
||||
var scoreBarW = scoreCont.offsetWidth * 0.9
|
||||
var bgW = scoreBarW
|
||||
var bgH = 51 / 703 * scoreBarW
|
||||
|
||||
$("#screen").load("/src/views/scoresheet.html", _this.run);
|
||||
scoreHpBarBg.style.width = bgW + "px"
|
||||
scoreHpBarBg.style.height = bgH + "px"
|
||||
var bgX = scoreHpBarBg.offsetLeft
|
||||
var bgY = scoreHpBarBg.offsetTop
|
||||
|
||||
scoreHpBarColour.style.left = (bgW * 0.008) + "px"
|
||||
scoreHpBarColour.style.top = (bgH * 0.15) + "px"
|
||||
scoreHpBarColour.style.width = (bgW - bgW * 0.08) + "px"
|
||||
scoreHpBarColour.style.height = (bgH - bgH * 0.25) + "px"
|
||||
|
||||
var imgW = scoreHpBarColour.dataset.hp * scoreHpBarColour.offsetWidth / 100
|
||||
var imgH = scoreHpBarColour.offsetHeight
|
||||
scoreHpBarColour.getElementsByTagName("img")[0].style.clip = "rect(0, " + imgW + "px, " + imgH + "px, 0)"
|
||||
}
|
||||
run(){
|
||||
this.scoresheet = document.getElementsByClassName("scoresheet")[0]
|
||||
var scoreCont = this.elem("score-cont", this.scoresheet)
|
||||
var scoreContHtml = scoreCont.innerHTML
|
||||
assets.sounds["results"].play()
|
||||
assets.sounds["bgm_result"].playLoop(0.1, false, 0, 0.847, 17.689)
|
||||
|
||||
this.setResults(this.score, scoreCont)
|
||||
this.altText(this.elem("result-song", this.scoresheet), this.score.song)
|
||||
|
||||
this.elem("song-select", this.scoresheet).addEventListener("click", () => {
|
||||
assets.sounds["don"].play()
|
||||
assets.sounds["bgm_result"].stop()
|
||||
this.controller.songSelection()
|
||||
})
|
||||
this.elem("replay", this.scoresheet).addEventListener("click", () => {
|
||||
assets.sounds["don"].play()
|
||||
assets.sounds["bgm_result"].stop()
|
||||
this.controller.restartSong()
|
||||
})
|
||||
|
||||
if(this.multiplayer && p2.results){
|
||||
var scoreCont2 = document.createElement("div")
|
||||
scoreCont2.classList.add("score-cont")
|
||||
scoreCont2.innerHTML = scoreContHtml
|
||||
scoreCont.parentNode.appendChild(scoreCont2)
|
||||
this.setResults(p2.results, scoreCont2)
|
||||
}
|
||||
}
|
||||
}
|
@ -40,6 +40,8 @@ class View{
|
||||
this.songTitle = title
|
||||
this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
|
||||
|
||||
this.drumroll = []
|
||||
|
||||
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
|
||||
this.assets = []
|
||||
this.don = this.createAsset(frame => {
|
||||
@ -69,22 +71,15 @@ class View{
|
||||
this.don.setAnimation("normal")
|
||||
this.don.setUpdateSpeed(this.beatInterval / 16)
|
||||
}
|
||||
|
||||
run(){
|
||||
this.ctx.font = "normal 14pt TnT"
|
||||
this.setBackground()
|
||||
$(".game-song").attr("alt", this.songTitle).html(this.songTitle)
|
||||
this.refresh()
|
||||
}
|
||||
|
||||
setBackground(){
|
||||
$("#game").css("background-image", "url('" + this.bg + "')")
|
||||
}
|
||||
|
||||
getDistanceForCircle(){
|
||||
return this.distanceForCircle
|
||||
}
|
||||
|
||||
positionning(){
|
||||
this.canvas.rescale()
|
||||
var height = $(window).height()
|
||||
@ -133,7 +128,6 @@ class View{
|
||||
this.diffX = this.taikoX * 0.10
|
||||
this.diffY = this.taikoY * 1.05 + this.taikoH * 0.19
|
||||
}
|
||||
|
||||
refresh(){
|
||||
this.positionning()
|
||||
this.distanceForCircle = this.winW - this.slotX
|
||||
@ -147,7 +141,8 @@ class View{
|
||||
this.drawMeasures()
|
||||
this.drawHPBar()
|
||||
this.drawScore()
|
||||
this.drawCircles()
|
||||
this.drawCircles(this.controller.getCircles())
|
||||
this.drawCircles(this.drumroll)
|
||||
this.drawTaikoSquare()
|
||||
this.drawDifficulty()
|
||||
this.drawPressedKeys()
|
||||
@ -156,7 +151,6 @@ class View{
|
||||
this.updateDonFaces()
|
||||
//this.drawTime()
|
||||
}
|
||||
|
||||
updateDonFaces(){
|
||||
if(this.controller.getElapsedTime().ms >= this.nextBeat){
|
||||
this.nextBeat += this.beatInterval
|
||||
@ -170,7 +164,6 @@ class View{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drawHPBar(){
|
||||
var z = this.canvas.scale
|
||||
|
||||
@ -221,7 +214,6 @@ class View{
|
||||
hpBar.canvasW, this.HPBarColH
|
||||
)
|
||||
}
|
||||
|
||||
getHP(){
|
||||
var circles = this.controller.getCircles()
|
||||
var currentCircle = this.controller.getCurrentCircle()
|
||||
@ -232,7 +224,6 @@ class View{
|
||||
canvasW: width / 650 * this.HPBarColMaxW
|
||||
}
|
||||
}
|
||||
|
||||
drawMeasures(){
|
||||
var measures = this.controller.getSongData().measures
|
||||
var currentTime = this.controller.getElapsedTime().ms
|
||||
@ -248,7 +239,6 @@ class View{
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
drawMeasure(measure){
|
||||
var z = this.canvas.scale
|
||||
var currentTime = this.controller.getElapsedTime().ms
|
||||
@ -261,7 +251,6 @@ class View{
|
||||
this.ctx.closePath()
|
||||
this.ctx.stroke()
|
||||
}
|
||||
|
||||
drawCombo(){
|
||||
var comboCount = this.controller.getCombo()
|
||||
if(comboCount >= 10){
|
||||
@ -314,14 +303,12 @@ class View{
|
||||
this.scoreDispCount++
|
||||
}
|
||||
}
|
||||
|
||||
strokeFillText(text, x, y){
|
||||
this.ctx.strokeText(text, x, y)
|
||||
this.ctx.fillText(text, x, y)
|
||||
}
|
||||
|
||||
drawGlobalScore(){
|
||||
/* Draw score square */
|
||||
// Draw score square
|
||||
this.ctx.fillStyle="#000"
|
||||
this.ctx.beginPath()
|
||||
this.ctx.fillRect(0, this.barY, this.scoreSquareW, this.scoreSquareH - 10)
|
||||
@ -350,7 +337,6 @@ class View{
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
drawPressedKeys(){
|
||||
var keys = this.controller.getKeys()
|
||||
var kbd = this.controller.getBindings()
|
||||
@ -399,14 +385,12 @@ class View{
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
displayScore(score, notPlayed){
|
||||
this.currentScore = score
|
||||
this.special = notPlayed ? "-b" : ""
|
||||
this.scoreDispCount = 0
|
||||
this.scoreOpacity = 1
|
||||
}
|
||||
|
||||
drawScore(){
|
||||
if(this.scoreDispCount >= 0 && this.scoreDispCount <= 20){
|
||||
this.ctx.globalAlpha = this.scoreOpacity
|
||||
@ -427,63 +411,59 @@ class View{
|
||||
}
|
||||
this.ctx.globalAlpha = 1
|
||||
}
|
||||
|
||||
drawCircles(){
|
||||
var circles = this.controller.getCircles()
|
||||
posToMs(pos, speed){
|
||||
return 70 / this.circleSize * pos / speed
|
||||
}
|
||||
msToPos(ms, speed){
|
||||
return speed / (70 / this.circleSize) * ms
|
||||
}
|
||||
drawCircles(circles){
|
||||
for(var i = circles.length; i--;){
|
||||
var circle = circles[i]
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var speed = circle.getSpeed()
|
||||
|
||||
var currentTime = this.controller.getElapsedTime().ms
|
||||
var timeForDistance = 70 / this.circleSize * this.distanceForCircle / circle.getSpeed() + this.bigCircleSize / 2
|
||||
var timeForDistance = this.posToMs(this.distanceForCircle + this.bigCircleSize / 2, speed)
|
||||
var startingTime = circle.getMS() - timeForDistance
|
||||
// At circle.getMS(), the cirlce fits the slot
|
||||
var finishTime = circle.getMS() + 100
|
||||
var finishTime = circle.getEndTime() + this.posToMs(this.slotX - this.taikoSquareW + this.bigCircleSize / 2, speed)
|
||||
|
||||
if(!circle.getPlayed() && currentTime >= startingTime && currentTime <= finishTime){
|
||||
this.drawCircle(circle)
|
||||
}
|
||||
else{
|
||||
// Animate circle to the HP bar
|
||||
|
||||
// Animation in ms
|
||||
var animationDuration = 470
|
||||
|
||||
if(!circle.isAnimated()){
|
||||
if(circle.getScore() != 0){
|
||||
// Start animation to HP bar
|
||||
circle.animate()
|
||||
}
|
||||
if(!circle.getPlayed() || circle.getScore() == 0){
|
||||
if(ms >= startingTime && ms <= finishTime){
|
||||
this.drawCircle(circle)
|
||||
}
|
||||
if(circle.isAnimated()){
|
||||
if(currentTime <= finishTime + animationDuration){
|
||||
var curveDistance = this.HPBarX + this.HPBarW - this.slotX
|
||||
var bezierPoint = this.calcBezierPoint(circle.getAnimT(), [{
|
||||
x: this.slotX,
|
||||
y: this.circleY
|
||||
}, {
|
||||
x: this.slotX + curveDistance * 0.15,
|
||||
y: this.barH * 0.5
|
||||
}, {
|
||||
x: this.slotX + curveDistance * 0.35,
|
||||
y: 0
|
||||
}, {
|
||||
x: this.slotX + curveDistance,
|
||||
y: this.HPbarColY
|
||||
}])
|
||||
this.drawCircle(circle, {x: bezierPoint.x, y: bezierPoint.y})
|
||||
}else if(!circle.isAnimated()){
|
||||
// Start animation to HP bar
|
||||
circle.animate()
|
||||
}
|
||||
if(circle.isAnimated()){
|
||||
var animationDuration = 470
|
||||
if(ms <= finishTime + animationDuration){
|
||||
var curveDistance = this.HPBarX + this.HPBarW - this.slotX
|
||||
var bezierPoint = this.calcBezierPoint(circle.getAnimT(), [{
|
||||
x: this.slotX + this.circleSize * 0.4,
|
||||
y: this.circleY - this.circleSize * 0.8
|
||||
}, {
|
||||
x: this.slotX + curveDistance * 0.15,
|
||||
y: this.barH * 0.5
|
||||
}, {
|
||||
x: this.slotX + curveDistance * 0.35,
|
||||
y: 0
|
||||
}, {
|
||||
x: this.slotX + curveDistance,
|
||||
y: this.HPbarColY
|
||||
}])
|
||||
this.drawCircle(circle, {x: bezierPoint.x, y: bezierPoint.y})
|
||||
|
||||
// Update animation frame
|
||||
circle.incAnimT()
|
||||
circle.incFrame()
|
||||
}
|
||||
else{
|
||||
circle.endAnimation()
|
||||
}
|
||||
// Update animation frame
|
||||
circle.incAnimT()
|
||||
circle.incFrame()
|
||||
}
|
||||
else{
|
||||
circle.endAnimation()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
calcBezierPoint(t, data){
|
||||
var at = 1 - t
|
||||
|
||||
@ -498,72 +478,117 @@ class View{
|
||||
|
||||
return data[0]
|
||||
}
|
||||
|
||||
drawCircle(circle, circlePos){
|
||||
var z = this.canvas.scale
|
||||
|
||||
var fill, size, faceID
|
||||
var type = circle.getType()
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
var circleMs = circle.getMS()
|
||||
var endTime = circle.getEndTime()
|
||||
var animated = circle.isAnimated()
|
||||
var speed = circle.getSpeed()
|
||||
|
||||
if(!circlePos){
|
||||
var currentTime = this.controller.getElapsedTime().ms
|
||||
circlePos = {
|
||||
x: this.slotX + circle.getSpeed() / (70 / this.circleSize) * (circle.getMS() - currentTime),
|
||||
x: this.slotX + this.msToPos(circleMs - ms, speed),
|
||||
y: this.circleY
|
||||
}
|
||||
}
|
||||
|
||||
if(circle.getPlayed()){
|
||||
var currentDonFace = 1
|
||||
if(animated){
|
||||
var currentDonFace = 0
|
||||
var currentBigDonFace = 1
|
||||
}else{
|
||||
var currentDonFace = this.currentDonFace
|
||||
var currentBigDonFace = this.currentBigDonFace
|
||||
}
|
||||
|
||||
switch(circle.getType()){
|
||||
switch(type){
|
||||
case "don":
|
||||
fill = "#f54c25"
|
||||
fill = "#f34728"
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
break
|
||||
case "ka":
|
||||
fill = "#75cee9"
|
||||
fill = "#65bdbb"
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
break
|
||||
case "daiDon":
|
||||
fill = "#f54c25"
|
||||
fill = "#f34728"
|
||||
size = this.bigCircleSize
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
break
|
||||
case "daiKa":
|
||||
fill = "#75cee9"
|
||||
fill = "#65bdbb"
|
||||
size = this.bigCircleSize
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
break
|
||||
case "balloon":
|
||||
if(animated){
|
||||
fill = "#f34728"
|
||||
size = this.bigCircleSize * 0.8
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
break
|
||||
}
|
||||
fill = "#f87700"
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
var h = size * 1.8
|
||||
if(circleMs < ms && ms <= endTime){
|
||||
circlePos.x = this.slotX
|
||||
}else if(ms > endTime){
|
||||
circlePos.x = this.slotX + this.msToPos(endTime - ms, speed)
|
||||
}
|
||||
this.ctx.drawImage(assets.image["balloon"],
|
||||
circlePos.x + size - 3,
|
||||
circlePos.y - h / 2,
|
||||
h / 61 * 115,
|
||||
h
|
||||
)
|
||||
break
|
||||
case "drumroll":
|
||||
case "daiDrumroll":
|
||||
fill = "#f3b500"
|
||||
if(type == "drumroll"){
|
||||
size = this.circleSize
|
||||
faceID = "don-" + currentDonFace
|
||||
}else{
|
||||
size = this.bigCircleSize
|
||||
faceID = "big-don-" + currentBigDonFace
|
||||
}
|
||||
var endX = this.msToPos(endTime - circleMs, speed)
|
||||
this.ctx.fillStyle = fill
|
||||
this.ctx.strokeStyle = "#1f1a17"
|
||||
this.ctx.lineWidth = this.lyricsSize / 10
|
||||
this.ctx.beginPath()
|
||||
this.ctx.moveTo(circlePos.x, circlePos.y - size)
|
||||
this.ctx.lineTo(circlePos.x + endX, circlePos.y - size)
|
||||
this.ctx.arc(circlePos.x + endX, circlePos.y, size, -Math.PI / 2, Math.PI / 2)
|
||||
this.ctx.lineTo(circlePos.x, circlePos.y + size)
|
||||
this.ctx.fill()
|
||||
this.ctx.stroke()
|
||||
break
|
||||
}
|
||||
|
||||
// Main circle
|
||||
this.ctx.fillStyle = fill
|
||||
this.ctx.beginPath()
|
||||
this.ctx.arc(circlePos.x, circlePos.y, size, 0, Math.PI * 2)
|
||||
this.ctx.closePath()
|
||||
this.ctx.fill()
|
||||
|
||||
// Face on circle
|
||||
var face = assets.image[faceID]
|
||||
this.ctx.drawImage(face,
|
||||
this.ctx.drawImage(assets.image[faceID],
|
||||
circlePos.x - size - 2,
|
||||
circlePos.y - size - 4,
|
||||
size * 2 + 5,
|
||||
size * 2 + 6
|
||||
)
|
||||
|
||||
if(!circle.isAnimated()){
|
||||
// Text
|
||||
this.ctx.font = "normal bold " + this.lyricsSize + "px Kozuka"
|
||||
this.ctx.textAlign = "center"
|
||||
this.ctx.strokeStyle = "#000"
|
||||
this.ctx.lineWidth = this.lyricsSize / 5
|
||||
this.ctx.lineWidth = this.lyricsSize / 5
|
||||
this.ctx.fillStyle = "#fff"
|
||||
this.strokeFillText(circle.getText(),
|
||||
circlePos.x,
|
||||
@ -571,7 +596,6 @@ class View{
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
togglePauseMenu(){
|
||||
if($("#pause-menu").is(":visible")){
|
||||
$("#pause-menu").hide()
|
||||
@ -579,7 +603,6 @@ class View{
|
||||
$("#pause-menu").show()
|
||||
}
|
||||
}
|
||||
|
||||
drawDifficulty(){
|
||||
this.ctx.drawImage(assets.image["muzu_" + this.songDifficulty],
|
||||
this.diffX, this.diffY,
|
||||
@ -591,7 +614,6 @@ class View{
|
||||
this.taikoW, this.taikoH
|
||||
)
|
||||
}
|
||||
|
||||
drawTime(){
|
||||
var z = this.canvas.scale
|
||||
var time = this.controller.getElapsedTime()
|
||||
@ -614,7 +636,6 @@ class View{
|
||||
)
|
||||
this.ctx.fillText(time.ms, this.winW - 10 * z, this.winH - 10 * z)
|
||||
}
|
||||
|
||||
drawBar(){
|
||||
this.ctx.strokeStyle = "#000"
|
||||
this.ctx.fillStyle = "#232323"
|
||||
@ -641,7 +662,6 @@ class View{
|
||||
this.ctx.fill()
|
||||
this.ctx.globalAlpha = 1
|
||||
}
|
||||
|
||||
this.ctx.stroke()
|
||||
// Lyrics bar
|
||||
this.ctx.fillStyle = "#888888"
|
||||
@ -651,7 +671,6 @@ class View{
|
||||
this.ctx.fill()
|
||||
this.ctx.stroke()
|
||||
}
|
||||
|
||||
drawSlot(){
|
||||
// Main circle
|
||||
this.ctx.fillStyle = "#6f6f6e"
|
||||
@ -659,7 +678,6 @@ class View{
|
||||
this.ctx.arc(this.slotX, this.circleY, this.circleSize - 0.2 * this.circleSize, 0, 2 * Math.PI)
|
||||
this.ctx.closePath()
|
||||
this.ctx.fill()
|
||||
|
||||
// Big stroke circle
|
||||
this.ctx.strokeStyle = "#9e9f9f"
|
||||
this.ctx.lineWidth = 3
|
||||
@ -667,7 +685,6 @@ class View{
|
||||
this.ctx.arc(this.slotX, this.circleY, this.circleSize, 0, 2 * Math.PI)
|
||||
this.ctx.closePath()
|
||||
this.ctx.stroke()
|
||||
|
||||
// Bigger stroke circle
|
||||
this.ctx.strokeStyle = "#6f6f6e"
|
||||
this.ctx.lineWidth = 3
|
||||
@ -676,7 +693,6 @@ class View{
|
||||
this.ctx.closePath()
|
||||
this.ctx.stroke()
|
||||
}
|
||||
|
||||
drawTaikoSquare(){
|
||||
// Taiko square
|
||||
this.ctx.lineWidth = 7
|
||||
@ -688,13 +704,11 @@ class View{
|
||||
this.ctx.closePath()
|
||||
this.ctx.stroke()
|
||||
}
|
||||
|
||||
createAsset(image, position){
|
||||
var asset = new CanvasAsset(this, image, position)
|
||||
this.assets.push(asset)
|
||||
return asset
|
||||
}
|
||||
|
||||
drawAssets(){
|
||||
if(this.controller.multiplayer != 2){
|
||||
this.assets.forEach(asset => {
|
||||
@ -702,7 +716,6 @@ class View{
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
updateCombo(combo){
|
||||
if(combo > 0 && combo % 10 == 0 && this.don.getAnimation() != "10combo"){
|
||||
this.don.setAnimation("10combo")
|
||||
|
@ -1,43 +1,39 @@
|
||||
<div id='scoresheet'>
|
||||
|
||||
<div id='top-part'>
|
||||
<div class="scoresheet">
|
||||
<div class="top-part">
|
||||
<h2 alt="成績発表" class="stroke-main result-title">成績発表</h2>
|
||||
<h3 alt="" class="stroke-sub result-song"></h3>
|
||||
</div>
|
||||
|
||||
<div id='result-bar'>
|
||||
|
||||
<img id='score-mark' />
|
||||
|
||||
<div id='score-cont'>
|
||||
<div id='score-hp-bar-bg'>
|
||||
<div id='score-hp-bar-colour'>
|
||||
<img src="/assets/img/hp-bar-colour.png" />
|
||||
<div class="result-bar">
|
||||
<div class="score-cont">
|
||||
<img class="score-mark" />
|
||||
<div class="score-hp-bar-bg">
|
||||
<div class="score-hp-bar-colour">
|
||||
<img src="/assets/img/hp-bar-colour.png" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id='score-points'></div>
|
||||
<table id='score-details'>
|
||||
<div class="score-points"></div>
|
||||
<table class="score-details">
|
||||
<tr>
|
||||
<td class='floatLeft'>良</td><td class='value' id='nb-great'></td>
|
||||
<td>最大コンボ数</td><td class='value' id='max-combo'></td>
|
||||
<th class="header-great stroke-sub" alt="良">良</th>
|
||||
<td class="value nb-great stroke-sub"></td>
|
||||
<td class="stroke-sub" alt="最大コンボ数">最大コンボ数</td><td class="value max-combo stroke-sub"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='floatLeft'>可</td><td class='value' id='nb-good'></td>
|
||||
<!--<td>連打数</td><td id='nb-rendasu'></td>-->
|
||||
<th class="header-good stroke-sub" alt="可">可</th>
|
||||
<td class="value nb-good stroke-sub"></td>
|
||||
<td class="stroke-sub" alt="連打数">連打数</td><td class="value nb-drumroll stroke-sub"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class='floatLeft'>不可</td><td class='value' id='nb-fail'></td>
|
||||
<th class="header-fail stroke-sub" alt="不可">不可</th>
|
||||
<td class="value nb-fail stroke-sub"></td>
|
||||
<td></td><td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id='bottom-part'>
|
||||
<div class='gradient-overlay'></div>
|
||||
<button type='button' id='song-select'>Song select</button>
|
||||
<button type='button' id='replay'>Replay</button>
|
||||
<div class="bottom-part">
|
||||
<div class="gradient-overlay"></div>
|
||||
<button type="button" class="song-select">Song select</button>
|
||||
<button type="button" class="replay">Replay</button>
|
||||
</div>
|
||||
|
||||
</div>
|
14
server.py
14
server.py
@ -4,9 +4,9 @@ import asyncio
|
||||
import websockets
|
||||
import json
|
||||
|
||||
users = []
|
||||
server_status = {
|
||||
"waiting": {}
|
||||
"waiting": {},
|
||||
"users": []
|
||||
}
|
||||
|
||||
def msgobj(type, value=None):
|
||||
@ -25,7 +25,7 @@ def status_event():
|
||||
return msgobj("users", value)
|
||||
|
||||
async def notify_status():
|
||||
ready_users = [user for user in users if "ws" in user and user["action"] == "ready"]
|
||||
ready_users = [user for user in server_status["users"] if "ws" in user and user["action"] == "ready"]
|
||||
if ready_users:
|
||||
sent_msg = status_event()
|
||||
await asyncio.wait([user["ws"].send(sent_msg) for user in ready_users])
|
||||
@ -36,7 +36,7 @@ async def connection(ws, path):
|
||||
"ws": ws,
|
||||
"action": "ready"
|
||||
}
|
||||
users.append(user)
|
||||
server_status["users"].append(user)
|
||||
try:
|
||||
# Notify user about other users
|
||||
await ws.send(status_event())
|
||||
@ -126,8 +126,8 @@ async def connection(ws, path):
|
||||
elif action == "playing":
|
||||
# Playing with another user
|
||||
if "other_user" in user and "ws" in user["other_user"]:
|
||||
if type == "note":
|
||||
await user["other_user"]["ws"].send(msgobj("note", value))
|
||||
if type == "note" or type == "drumroll" or type == "gameresults":
|
||||
await user["other_user"]["ws"].send(msgobj(type, value))
|
||||
if type == "gameend":
|
||||
# User wants to disconnect
|
||||
user["action"] = "ready"
|
||||
@ -151,7 +151,7 @@ async def connection(ws, path):
|
||||
finally:
|
||||
# User disconnected
|
||||
del user["ws"]
|
||||
del users[users.index(user)]
|
||||
del server_status["users"][server_status["users"].index(user)]
|
||||
if "other_user" in user and "ws" in user["other_user"]:
|
||||
user["other_user"]["action"] = "ready"
|
||||
await asyncio.wait([
|
||||
|
Loading…
Reference in New Issue
Block a user