Parsesong: Fix drumroll timing
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@ -5,7 +5,7 @@
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background-size: cover;
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}
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#game.default-bg{
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background-size: contain;
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background-size: calc(100vh / 720 * 512);
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}
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#canvas{
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position: relative;
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@ -190,17 +190,18 @@ kbd{
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}
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@keyframes bgscroll{
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from{
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background-position: 0 0;
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background-position: 0 center;
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}
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to{
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background-position: calc(-100vh / 720 * 512) 0;
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background-position: calc(-100vh / 720 * 512) center;
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}
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}
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#song-select{
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width: 100%;
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height: 100%;
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background-image: url("/assets/img/bg_genre_0.png");
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background-size: contain;
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background-size: calc(100vh / 720 * 512);
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background-repeat: repeat no-repeat;
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animation: bgscroll 16s infinite linear;
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white-space: nowrap;
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transition: background-image 0.5s;
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@ -8,7 +8,7 @@ class Mekadon{
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play(circle){
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var type = circle.getType()
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if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
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circle.played(0, false)
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circle.played(-1, false)
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this.game.updateCurrentCircle()
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}
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type = circle.getType()
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@ -122,7 +122,8 @@ class ParseSong{
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start: start,
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sliderMultiplier: sliderMultiplier,
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measure: parseInt(values[this.osu.METER]),
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gogoTime: parseInt(values[this.osu.KIAIMODE])
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gogoTime: parseInt(values[this.osu.KIAIMODE]),
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beatLength: msOrPercent
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})
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}
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return timingPoints
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@ -233,12 +234,14 @@ class ParseSong{
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var gogoTime = false
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var osuType = parseInt(values[this.osu.TYPE])
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var hitSound = parseInt(values[this.osu.HITSOUND])
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var beatLength = speed
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for(var j = 0; j < this.timingPoints.length; j++){
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if(this.timingPoints[j].start > start){
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break
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}
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speed = this.timingPoints[j].sliderMultiplier
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beatLength = this.timingPoints[j].beatLength
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gogoTime = this.timingPoints[j].gogoTime
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}
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@ -261,8 +264,14 @@ class ParseSong{
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}else if(osuType & this.osu.SLIDER){
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var extras = values.slice(this.osu.EXTRAS)
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var pixelLength = parseFloat(extras[this.osu.PIXELLENGTH])
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var endTime = start + pixelLength / (speed * 100) * this.beatInfo.beatInterval
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var distance = parseFloat(extras[this.osu.PIXELLENGTH])
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var speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1
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var speedAdjustedBeatLength = this.beatInfo.beatInterval / speedMultiplier
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var taikoVelocity = 100 * this.difficulty.sliderMultiplier / speedAdjustedBeatLength
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var taikoDuration = distance / taikoVelocity
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var endTime = start + taikoDuration
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if(hitSound & this.osu.FINISH){
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type = "daiDrumroll"
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txt = "連打(大)ーっ!!"
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@ -121,6 +121,7 @@ class Scoresheet{
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selected.click()
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}else if(code == 37 || code == 39 || code == 67 || code == 78){
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// Left, Right, C, N
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assets.sounds["ka"].play()
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selected.classList.remove("selected")
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var next = selected.nextElementSibling
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if(!next){
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@ -130,6 +131,7 @@ class Scoresheet{
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}
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}
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clean(){
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this.gamepad.clean()
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assets.sounds["bgm_result"].stop()
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(window, "resize")
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