View: Change pause screen
This commit is contained in:
parent
76108d47d6
commit
89e25f237e
@ -15,36 +15,6 @@
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width: 100%;
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height: 100%;
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}
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#pause-menu{
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display: none;
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0;
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left: 0;
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background: rgba(0, 0, 0, 0.75);
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z-index: 5;
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}
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#pause-menu button{
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width: 90%;
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height: 25%;
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display: block;
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margin: 0 auto;
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cursor: pointer;
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border:.5vmin solid #ae7a26;
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background: #fff;
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color: #000;
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font-family: TnT, Meiryo, sans-serif;
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font-size: 3.5vmin;
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border-radius: 1.5vmin;
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outline: none;
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}
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#pause-menu button:hover,
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#pause-menu .window:not(:hover) button.selected{
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color:white;
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background:#0c6577;
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border-color:#fa5d3a;
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}
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#cursor{
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position: fixed;
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width: 1px;
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@ -32,10 +32,12 @@ var assets = {
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"bg_score_p1.png",
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"bg_score_p2.png",
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"bg_settings.png",
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"bg_pause.png",
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"badge_auto.png",
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"touch_drum.png",
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"touch_pause.png",
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"touch_fullscreen.png"
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"touch_fullscreen.png",
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"mimizu.png"
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],
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"audioSfx": [
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"don.wav",
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@ -217,35 +217,33 @@
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var _y = config.y + 3.5
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var _w = config.w - 7
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var _h = config.h - 7
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var rect = () => {
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if(config.radius){
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this.roundedRect({
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ctx: ctx,
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x: _x,
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y: _y,
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w: _w,
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h: _h,
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radius: config.radius
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})
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ctx.stroke()
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}else{
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ctx.strokeRect(_x, _y, _w, _h)
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}
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}
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if(config.animate){
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ctx.globalAlpha = this.fade((this.getMS() - config.animateMS) % 2000 / 2000)
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}else if(config.opacity){
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ctx.globalAlpha = config.opacity
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}
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if(config.radius){
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this.roundedRect({
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ctx: ctx,
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x: _x,
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y: _y,
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w: _w,
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h: _h,
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radius: config.radius
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})
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}else{
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ctx.beginPath()
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ctx.rect(_x, _y, _w, _h)
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}
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ctx.strokeStyle = "rgba(255, 249, 1, 0.45)"
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ctx.lineWidth = 14
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rect()
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ctx.stroke()
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ctx.strokeStyle = "rgba(255, 249, 1, .8)"
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ctx.lineWidth = 8
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rect()
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ctx.stroke()
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ctx.strokeStyle = "#fff"
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ctx.lineWidth = 6
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rect()
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ctx.stroke()
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ctx.restore()
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}
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@ -30,7 +30,6 @@ class Controller{
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this.playedSounds = {}
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}
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run(syncWith){
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this.loadUIEvents()
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this.game.run()
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this.view.run()
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this.startMainLoop()
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@ -47,22 +46,6 @@ class Controller{
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}
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}
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}
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loadUIEvents(){
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this.pauseMenu = document.getElementById("pause-menu")
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this.continueBtn = document.getElementById("continue-butt")
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this.restartBtn = document.getElementById("restart-butt")
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this.songSelBtn = document.getElementById("song-selection-butt")
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pageEvents.add(this.pauseMenu, "touchstart", event => event.preventDefault())
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pageEvents.add(this.continueBtn, ["click", "touchend"], this.togglePauseMenu.bind(this))
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pageEvents.add(this.restartBtn, ["click", "touchend"], () => {
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assets.sounds["don"].play()
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this.restartSong()
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})
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pageEvents.add(this.songSelBtn, ["click", "touchend"], () => {
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assets.sounds["don"].play()
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this.songSelection()
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})
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}
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startMainLoop(){
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this.mainLoopStarted = false
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this.mainLoopRunning = true
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@ -115,15 +98,11 @@ class Controller{
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}
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this.game.playMainMusic()
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}
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this.view.refresh()
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}
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this.view.refresh()
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this.keyboard.checkMenuKeys()
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}
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}
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togglePauseMenu(){
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this.togglePause()
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this.view.togglePauseMenu()
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}
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gameEnded(){
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var score = this.getGlobalScore()
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var vp
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@ -231,15 +210,6 @@ class Controller{
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this.keyboard.clean()
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this.view.clean()
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pageEvents.remove(this.pauseMenu, "touchstart")
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delete this.pauseMenu
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pageEvents.remove(this.continueBtn, ["click", "touchend"])
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delete this.continueBtn
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pageEvents.remove(this.restartBtn, ["click", "touchend"])
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delete this.restartBtn
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pageEvents.remove(this.songSelBtn, ["click", "touchend"])
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delete this.songSelBtn
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if(!this.multiplayer){
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debugObj.controller = null
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if(debugObj.debug){
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@ -325,6 +325,7 @@ class Game{
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this.latestDate = +new Date
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this.mainAsset.stop()
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this.mainMusicPlaying = false
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this.view.pauseMove(0, true)
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}else{
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assets.sounds["cancel"].play()
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this.paused = false
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@ -10,10 +10,16 @@ class Keyboard{
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"ka_r": 75, // K
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"pause": 81, // Q
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"back": 8, // Backspace
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"previous": 38, // Up
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"next": 40, // Down
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"previous": 37, // Left
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"next": 39, // Right
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"confirm": 13 // Enter
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}
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this.kbdAlias = {
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"pause": [27], // Esc
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"previous": [38], // Up
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"next": [40], // Down
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"confirm": [32] // Space
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}
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this.keys = {}
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this.waitKeyupScore = {}
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this.waitKeyupSound = {}
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@ -39,15 +45,26 @@ class Keyboard{
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menuBtn[this.kbd["pause"]] = ["start"]
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this.gamepadMenu = new Gamepad(menuBtn)
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this.kbdSearch = {}
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for(var name in this.kbdAlias){
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var list = this.kbdAlias[name]
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for(var i in list){
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this.kbdSearch[list[i]] = this.kbd[name]
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}
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}
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for(var name in this.kbd){
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this.kbdSearch[this.kbd[name]] = this.kbd[name]
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}
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pageEvents.keyAdd(this, "all", "both", event => {
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if(event.keyCode === 8){
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// Disable back navigation when pressing backspace
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event.preventDefault()
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}
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if(!event.repeat && this.buttonEnabled(event.keyCode)){
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var key = this.kbdSearch[event.keyCode]
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if(key && !event.repeat && this.buttonEnabled(key)){
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var ms = this.game.getAccurateTime()
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this.setKey(event.keyCode, event.type === "keydown", ms)
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this.setKey(key, event.type === "keydown", ms)
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}
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})
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}
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@ -95,7 +112,7 @@ class Keyboard{
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if(this.game.isPaused()){
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if(keyCode === "cancel"){
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return setTimeout(() => {
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this.controller.togglePauseMenu()
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this.controller.togglePause()
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}, 200)
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}
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}
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@ -108,7 +125,7 @@ class Keyboard{
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}
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})
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this.checkKey(this.kbd["pause"], "menu", () => {
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this.controller.togglePauseMenu()
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this.controller.togglePause()
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for(var key in this.keyTime){
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this.keys[key] = null
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this.keyTime[key] = -Infinity
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@ -123,10 +140,7 @@ class Keyboard{
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var moveMenuConfirm = () => {
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if(this.game.isPaused()){
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setTimeout(() => {
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var selected = document.getElementsByClassName("selected")[0]
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if(selected){
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selected.click()
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}
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this.controller.view.pauseConfirm()
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}, 200)
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for(var key in this.keyTime){
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this.keyTime[key] = null
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@ -142,13 +156,7 @@ class Keyboard{
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this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
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if(moveMenu && this.game.isPaused()){
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assets.sounds["ka"].play()
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var selected = document.getElementsByClassName("selected")[0]
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selected.classList.remove("selected")
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var next = selected[(moveMenu === 1 ? "next" : "previous") + "ElementSibling"]
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if(!next){
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next = selected.parentNode[(moveMenu === 1 ? "first" : "last") + "ElementChild"]
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}
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next.classList.add("selected")
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this.controller.view.pauseMove(moveMenu)
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}
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}
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if(this.controller.multiplayer !== 2){
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@ -5,13 +5,18 @@
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this.canvas = document.getElementById("canvas")
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this.ctx = this.canvas.getContext("2d")
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this.pauseMenu = document.getElementById("pause-menu")
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this.cursor = document.getElementById("cursor")
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this.gameDiv = document.getElementById("game")
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this.portraitClass = false
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this.touchp2Class = false
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this.pauseOptions = [
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"演奏をつづける",
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"はじめからやりなおす",
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"「曲をえらぶ」にもどる"
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]
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this.currentScore = {
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ms: -Infinity,
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type: 0
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@ -20,6 +25,12 @@
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small: 0,
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big: 3
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}
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this.state = {
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pausePos: 0,
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moveMS: 0,
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moveHover: null,
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hasPointer: false
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}
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this.nextBeat = 0
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this.gogoTime = 0
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this.drumroll = []
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@ -32,6 +43,7 @@
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this.titleCache = new CanvasCache()
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this.comboCache = new CanvasCache()
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this.pauseCache = new CanvasCache()
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this.multiplayer = this.controller.multiplayer
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@ -39,12 +51,6 @@
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this.touch = -Infinity
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if(this.multiplayer !== 2){
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pageEvents.add(window, "resize", () => {
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if(this.controller.game.isPaused()){
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this.refresh()
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setTimeout(this.refresh.bind(this), 100)
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}
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})
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if(this.controller.touchEnabled){
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this.touchDrumDiv = document.getElementById("touch-drum")
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@ -67,13 +73,16 @@
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this.touchPauseBtn = document.getElementById("touch-pause-btn")
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pageEvents.add(this.touchPauseBtn, "touchend", () => {
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this.controller.togglePauseMenu()
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this.controller.togglePause()
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})
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if(this.multiplayer){
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this.touchPauseBtn.style.display = "none"
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}
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}
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}
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if(!this.multiplayer){
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.onmousedown.bind(this))
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}
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}
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run(){
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this.setBackground()
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@ -122,7 +131,12 @@
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this.titleCache.resize(640, 80, ratio)
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}
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if(!this.multiplayer){
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this.pauseCache.resize(81 * this.pauseOptions.length * 2, 464, ratio)
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}
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this.fillComboCache()
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}else if(this.controller.game.paused && !document.hasFocus()){
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return
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}else if(this.multiplayer !== 2){
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ctx.clearRect(0, 0, winW / ratio, winH / ratio)
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}
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@ -749,6 +763,125 @@
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if(!this.touchEnabled && !this.portrait && !this.multiplayer){
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this.assets.drawAssets("foreground")
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}
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// Pause screen
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if(!this.multiplayer && this.controller.game.paused){
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ctx.fillStyle = "rgba(0, 0, 0, 0.5)"
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ctx.fillRect(0, 0, winW, winH)
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if(this.portrait){
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ctx.save()
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var pauseScale = 720 / 766
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ctx.scale(pauseScale, pauseScale)
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ctx.translate(-257, 328)
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}
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var pauseRect = (ctx, mul) => {
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this.draw.roundedRect({
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ctx: ctx,
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x: (frameLeft + 269) * mul,
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y: (frameTop + 93) * mul,
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w: 742 * mul,
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h: 494 * mul,
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radius: 17 * mul
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})
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}
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pauseRect(ctx, 1)
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ctx.strokeStyle = "#fff"
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ctx.lineWidth = 24
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ctx.stroke()
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ctx.strokeStyle = "#000"
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ctx.lineWidth = 12
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ctx.stroke()
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this.draw.pattern({
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ctx: ctx,
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img: assets.image["bg_pause"],
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shape: pauseRect,
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dx: frameLeft + 68,
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dy: frameTop + 11
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})
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ctx.drawImage(assets.image["mimizu"],
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frameLeft + 313, frameTop + 247,
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136, 315
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)
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var _y = frameTop + 108
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var _w = 80
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var _h = 464
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for(var i = 0; i < this.pauseOptions.length; i++){
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var _x = frameLeft + 520 + 110 * i
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if(this.state.moveHover !== null){
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var selected = i === this.state.moveHover
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}else{
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var selected = i === this.state.pausePos
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}
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if(selected){
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ctx.fillStyle = "#ffb447"
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this.draw.roundedRect({
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ctx: ctx,
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x: _x - _w / 2,
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y: _y,
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w: _w,
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h: _h,
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radius: 30
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})
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ctx.fill()
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}
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this.pauseCache.get({
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ctx: ctx,
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x: _x - _w / 2,
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y: _y,
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w: _w,
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h: _h,
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id: this.pauseOptions[i] + (selected ? "1" : "0")
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}, ctx => {
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var textConfig = {
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ctx: ctx,
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text: this.pauseOptions[i],
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x: _w / 2,
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y: 18,
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width: _w,
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height: _h,
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fontSize: 40,
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fontFamily: this.font,
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letterSpacing: -1
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}
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if(selected){
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textConfig.fill = "#fff"
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textConfig.outline = "#000"
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textConfig.outlineSize = 10
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}else{
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textConfig.fill = "#000"
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}
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this.draw.verticalText(textConfig)
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})
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var highlight = 0
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if(this.state.moveHover === i){
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highlight = 2
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}else if(selected){
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highlight = 1
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}
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if(highlight){
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this.draw.highlight({
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ctx: ctx,
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x: _x - _w / 2 - 3.5,
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y: _y - 3.5,
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w: _w + 7,
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h: _h + 7,
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animate: highlight === 1,
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animateMS: this.state.moveMS,
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opacity: highlight === 2 ? 0.8 : 1,
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radius: 30
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})
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}
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}
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if(this.portrait){
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ctx.restore()
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}
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}
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}
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setBackground(){
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var gameDiv = document.getElementById("game")
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@ -1196,16 +1329,6 @@
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var circleSize = 70 * this.slotPos.size / 106 / 2
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return speed / (140 / circleSize) * ms
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}
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togglePauseMenu(){
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if(this.controller.game.isPaused()){
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this.pauseMenu.style.display = "block"
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this.lastMousemove = this.controller.getElapsedTime()
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this.cursorHidden = false
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this.mouseIdle()
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}else{
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this.pauseMenu.style.display = ""
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}
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}
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drawTouch(){
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if(this.touchEnabled){
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var ms = this.getMS()
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@ -1266,9 +1389,90 @@
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keyboard.setKey(kbd[note], false)
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keyboard.setKey(kbd[note], true, ms)
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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pauseMove(pos, absolute){
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if(absolute){
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this.state.pausePos = pos
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}else{
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||||
this.state.pausePos = this.mod(this.pauseOptions.length, this.state.pausePos + pos)
|
||||
}
|
||||
this.state.moveMS = +new Date - (absolute ? 0 : 500)
|
||||
this.state.moveHover = null
|
||||
}
|
||||
pauseConfirm(pos){
|
||||
if(typeof pos === "undefined"){
|
||||
pos = this.state.pausePos
|
||||
}
|
||||
switch(pos){
|
||||
case 1:
|
||||
return this.controller.restartSong()
|
||||
case 2:
|
||||
return this.controller.songSelection()
|
||||
default:
|
||||
return this.controller.togglePause()
|
||||
}
|
||||
}
|
||||
onmousedown(event){
|
||||
if(this.controller.game.paused){
|
||||
if(event.type === "mousedown"){
|
||||
if(event.which !== 1){
|
||||
return
|
||||
}
|
||||
var mouse = this.mouseOffset(event.offsetX, event.offsetY)
|
||||
}else{
|
||||
event.preventDefault()
|
||||
var mouse = this.mouseOffset(event.touches[0].pageX, event.touches[0].pageY)
|
||||
}
|
||||
var moveTo = this.pauseMouse(mouse.x, mouse.y)
|
||||
if(moveTo !== null){
|
||||
this.pauseConfirm(moveTo)
|
||||
}
|
||||
}
|
||||
}
|
||||
onmousemove(event){
|
||||
this.lastMousemove = this.controller.getElapsedTime()
|
||||
this.cursorHidden = false
|
||||
|
||||
if(!this.multiplayer && this.controller.game.paused){
|
||||
var mouse = this.mouseOffset(event.offsetX, event.offsetY)
|
||||
var moveTo = this.pauseMouse(mouse.x, mouse.y)
|
||||
if(moveTo === null && this.state.moveHover === this.state.pausePos){
|
||||
this.state.moveMS = +new Date - 500
|
||||
}
|
||||
this.state.moveHover = moveTo
|
||||
this.pointer(moveTo !== null)
|
||||
}
|
||||
}
|
||||
mouseOffset(offsetX, offsetY){
|
||||
return {
|
||||
x: (offsetX * this.pixelRatio - this.winW / 2) / this.ratio + (this.portrait ? 720 : 1280) / 2,
|
||||
y: (offsetY * this.pixelRatio - this.winH / 2) / this.ratio + (this.portrait ? 1280 : 720) / 2
|
||||
}
|
||||
}
|
||||
pointer(enabled){
|
||||
if(!this.canvas){
|
||||
return
|
||||
}
|
||||
if(enabled && this.state.hasPointer === false){
|
||||
this.canvas.style.cursor = "pointer"
|
||||
this.state.hasPointer = true
|
||||
}else if(!enabled && this.state.hasPointer === true){
|
||||
this.canvas.style.cursor = ""
|
||||
this.state.hasPointer = false
|
||||
}
|
||||
}
|
||||
pauseMouse(x, y){
|
||||
if(this.portrait){
|
||||
var pauseScale = 766 / 720
|
||||
x = x * pauseScale + 257
|
||||
y = y * pauseScale - 328
|
||||
}
|
||||
if(104 <= y && y <= 575 && 465 <= x && x <= 465 + 110 * this.pauseOptions.length){
|
||||
return Math.floor((x - 465) / 110)
|
||||
}
|
||||
return null
|
||||
}
|
||||
mouseIdle(){
|
||||
var lastMouse = pageEvents.getMouse()
|
||||
@ -1299,7 +1503,6 @@
|
||||
this.comboCache.clean()
|
||||
|
||||
if(this.multiplayer !== 2){
|
||||
pageEvents.remove(window, "resize")
|
||||
if(this.touchEnabled){
|
||||
pageEvents.remove(this.canvas, "touchstart")
|
||||
pageEvents.remove(this.touchFullBtn, "touchend")
|
||||
@ -1312,6 +1515,9 @@
|
||||
delete this.touchPauseBtn
|
||||
}
|
||||
}
|
||||
if(!this.multiplayer){
|
||||
pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
|
||||
}
|
||||
pageEvents.mouseRemove(this)
|
||||
delete this.pauseMenu
|
||||
delete this.cursor
|
||||
|
@ -3,13 +3,6 @@
|
||||
<div id="touch-drum-img"></div>
|
||||
</div>
|
||||
<canvas id="canvas"></canvas>
|
||||
<div id="pause-menu">
|
||||
<div class="window">
|
||||
<button type="button" id="continue-butt" class="selected">Continue</button>
|
||||
<button type="button" id="restart-butt">Restart</button>
|
||||
<button type="button" id="song-selection-butt">Song selection</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="touch-buttons">
|
||||
<div id="touch-full-btn"></div><div id="touch-pause-btn"></div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user