Lots of gameplay improvements
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parent
2405345291
commit
79c4cfcd9d
@ -2,9 +2,12 @@
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width:100%;
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height:100%;
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overflow: hidden;
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background-size:cover;
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}
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#canvas{
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position:relative;
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z-index:1;
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width:100%;
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height:100%;
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}
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@ -16,13 +16,16 @@
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}
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#loader .percentage{
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margin:auto;
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width:100%;
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text-align: center;
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position:absolute;
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top:0;
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right:0;
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bottom:0;
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left:0;
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display:flex;
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justify-content:center;
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align-items:center;
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text-align:center;
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font-family: sans-serif;
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font-size: 5vmin;
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color: white;
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position:fixed;
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top:53%;
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margin-left:-30px;
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}
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@ -98,6 +98,7 @@ var assets = {
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'TnT'
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),
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sounds: {}
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sounds: {},
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image: {}
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};
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@ -1,4 +1,4 @@
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function Circle(id, ms, type){
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function Circle(id, ms, type, text, speed){
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var _id=id;
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var _ms = ms;
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@ -43,15 +43,6 @@ function Circle(id, ms, type){
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return _animating;
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}
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this.setInitPos = function(initPos){
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_pos.x = initPos.x;
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_pos.y = initPos.y
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}
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this.move = function(pxPerFrame){
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_pos.x -= pxPerFrame;
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}
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this.getAnimT = function(){
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return _animT;
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}
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@ -60,15 +51,6 @@ function Circle(id, ms, type){
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_animT+=0.05;
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}
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this.moveTo = function(x, y){
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_pos.x=x;
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_pos.y=y;
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}
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this.getPos = function(){
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return _pos;
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}
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this.updateStatus = function(status){
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_status=status;
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}
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@ -101,4 +83,12 @@ function Circle(id, ms, type){
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this.getID = function(){
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return _id;
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}
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this.getText = function(){
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return text;
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}
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this.getSpeed = function(){
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return speed;
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}
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}
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@ -208,6 +208,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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_keyboard.waitForKeyup(key, type);
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}
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this.getKeyTime = function(){
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return _keyboard.getKeyTime();
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}
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this.updateCombo = function(score){
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_game.updateCombo(score);
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}
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@ -149,9 +149,12 @@ function Game(controller, selectedSong, songData){
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this.checkScore = function(circle){
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var keys = controller.getKeys()
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var kbd = controller.getBindings()
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if(
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((controller.getKeys()[86] || controller.getKeys()[66]) && (circle.getType()=="don" || circle.getType()=="daiDon")) ||
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((controller.getKeys()[67] || controller.getKeys()[78]) && (circle.getType()=="ka" || circle.getType()=="daiKa"))
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((keys[kbd["don_l"]] || keys[kbd["don_r"]]) && (circle.getType()=="don" || circle.getType()=="daiDon")) ||
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((keys[kbd["ka_l"]] || keys[kbd["ka_r"]]) && (circle.getType()=="ka" || circle.getType()=="daiKa"))
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){
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switch(circle.getStatus()){
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@ -13,6 +13,10 @@ function Keyboard(controller){
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var _waitKeyupScore = {};
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var _waitKeyupSound = {};
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var _waitKeyupMenu = {};
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var _keyTime = {
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"don": -Infinity,
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"ka": -Infinity
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}
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this.getBindings = function(){
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return _kbd
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@ -54,10 +58,10 @@ function Keyboard(controller){
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if(!controller.autoPlayEnabled){
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_gamepad.play()
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}
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_this.checkKeySound(_kbd["don_l"], "note_don")
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_this.checkKeySound(_kbd["don_r"], "note_don")
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_this.checkKeySound(_kbd["ka_l"], "note_ka")
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_this.checkKeySound(_kbd["ka_r"], "note_ka")
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_this.checkKeySound(_kbd["don_l"], "don")
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_this.checkKeySound(_kbd["don_r"], "don")
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_this.checkKeySound(_kbd["ka_l"], "ka")
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_this.checkKeySound(_kbd["ka_r"], "ka")
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}
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this.checkMenuKeys = function(){
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@ -80,7 +84,8 @@ function Keyboard(controller){
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this.checkKeySound = function(keyCode, sound){
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_this.checkKey(keyCode, "sound", function(){
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controller.playSound(sound);
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controller.playSound("note_"+sound);
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_keyTime[sound] = controller.getEllapsedTime().ms
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})
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}
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@ -113,4 +118,8 @@ function Keyboard(controller){
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else if(type == "menu") _waitKeyupMenu[key] = true;
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}
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this.getKeyTime = function(){
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return _keyTime;
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}
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}
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@ -4,22 +4,32 @@ function Loader(){
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var _loadedAssets=0;
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var _percentage=0;
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var _nbAssets=assets.audio.length+assets.img.length+assets.fonts.length+1; //+1 for song structures
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var _assetsDiv=document.getElementById("assets")
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var _loaderPercentage
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var _errorCount=0
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this.run = function(){
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_loaderPercentage = document.querySelector("#loader .percentage")
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assets.fonts.forEach(function(name){
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var font = $("<h1 style='font-family:"+name+"'>I am a font</h1>");
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font.appendTo("#assets");
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FontDetect.onFontLoaded (name, _this.assetLoaded, _this.fontFailed, {msTimeout: 90000});
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var font = document.createElement("h1")
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font.style.fontFamily = name
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font.appendChild(document.createTextNode("I am a font"))
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_assetsDiv.appendChild(font)
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FontDetect.onFontLoaded (name, _this.assetLoaded, _this.errorMsg, {msTimeout: 90000});
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});
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assets.img.forEach(function(name){
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var id = name.substr(0, name.length-4);
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var image = $("<img id='"+id+"' src='/assets/img/"+name+"' />");
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image.appendTo("#assets");
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image.load(function(){
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var image = document.createElement("img")
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image.addEventListener("load", event=>{
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_this.assetLoaded();
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});
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})
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image.id = name
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image.src = "/assets/img/" + name
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_assetsDiv.appendChild(image)
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assets.image[id] = image
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});
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assets.audio.forEach(function(name){
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@ -42,29 +52,30 @@ function Loader(){
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});
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$.ajax({
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async:true,
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type:"GET",
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url:"/api/songs",
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success:function(songs){
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url: "/api/songs",
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mimeType: "application/json",
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success: function(songs){
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assets.songs = songs;
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_this.assetLoaded();
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},
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error:function(){
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alert("An error occured, please refresh");
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}
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error: _this.errorMsg
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});
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}
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this.fontFailed = function(){
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alert("An error occured, please refresh");
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this.errorMsg = function(){
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if(_errorCount == 0){
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_loaderPercentage.appendChild(document.createElement("br"))
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_loaderPercentage.appendChild(document.createTextNode("An error occured, please refresh"))
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}
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_errorCount++
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}
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this.assetLoaded = function(){
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_loadedAssets++;
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_percentage=parseInt((_loadedAssets*100)/_nbAssets);
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$("#loader .progress").css("width", _percentage+"%");
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$("#loader .percentage").html(_percentage+"%");
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_loaderPercentage.firstChild.data=_percentage+"%"
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_this.checkIfEverythingLoaded();
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}
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@ -50,6 +50,7 @@ function ParseSong(fileContent){
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case 'SliderMultiplier':
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_difficulty.sliderMultiplier = key;
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_difficulty.originalMultiplier = key;
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break;
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case 'SliderTickRate':
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_difficulty.sliderTickRate = key;
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@ -71,30 +72,40 @@ function ParseSong(fileContent){
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var values = _data[i].split(",");
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var sliderMultiplier;
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var start=parseInt(values[0])
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var msOrPercent=parseFloat(values[1])
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if(i==indexes.start){
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_beatInfo.beatInterval=parseFloat(values[1]);
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start=0
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_beatInfo.beatInterval=msOrPercent;
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_beatInfo.bpm=parseInt((1000/_beatInfo.beatInterval)*60);
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sliderMultiplier=1;
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}
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else{
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sliderMultiplier=Math.abs(parseFloat(values[1]))/100;
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if(msOrPercent<0){
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var sliderMultiplier=_difficulty.originalMultiplier*1/Math.abs(msOrPercent/100);
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}else{
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var sliderMultiplier=500/msOrPercent;
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_difficulty.originalMultiplier=sliderMultiplier
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}
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_timingPoints.push({
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start:parseInt(values[0]),
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start:start,
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sliderMultiplier:sliderMultiplier,
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measure:parseInt(values[2]),
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});
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}
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}
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this.parseMeasures = function(){
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var measureNumber=0;
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for(var i=0; i<_timingPoints.length; i++){
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var limit = (_timingPoints[i+1]) ? _timingPoints[i+1].start : _circles[_circles.length-1].getMS();
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for(var j=_timingPoints[i].start; j<=limit; j+=_beatInfo.beatInterval){
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_measures.push({ms:j, x:$(window).width(), nb:measureNumber});
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_measures.push({
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ms:j,
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nb:measureNumber,
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speed:_timingPoints[i].sliderMultiplier
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});
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measureNumber++;
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if(measureNumber==_timingPoints[i].measure+1){
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measureNumber=0;
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@ -191,6 +202,16 @@ function ParseSong(fileContent){
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var type;
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var txt;
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var emptyValue=false;
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var start=parseInt(values[2])
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var speed=_difficulty.originalMultiplier
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for(var j=0; j<_timingPoints.length; j++){
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if(_timingPoints[j].start<=start){
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speed=_timingPoints[j].sliderMultiplier
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}else{
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break
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}
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}
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switch(parseInt(values[4])){
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case 0:
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@ -203,11 +224,11 @@ function ParseSong(fileContent){
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break;
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case 4:
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type="daiDon";
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txt="ドン";
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txt="ドン(大)";
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break;
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case 6:
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type="daiKa";
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txt="カッ";
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txt="カッ(大)";
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break;
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case 8:
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type="ka";
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@ -219,11 +240,11 @@ function ParseSong(fileContent){
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break;
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case 12:
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type="daiKa";
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txt="カッ";
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txt="カッ(大)";
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break;
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case 14:
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type="daiKa";
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txt="カッ";
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txt="カッ(大)";
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break;
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default:
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console.log('[WARNING] Unknown note type found on line ' + i+1 + ': ' + _data[i]);
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@ -231,16 +252,17 @@ function ParseSong(fileContent){
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break;
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}
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if(!emptyValue)
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_circles.push(new Circle(_circleID, parseInt(values[2]),type,txt));
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_circles.push(new Circle(_circleID,start,type,txt,speed));
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}
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}
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_this.parseGeneralInfo();
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_this.parseMetadata();
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_this.parseCircles();
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_this.parseEditor();
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_this.parseTiming();
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_this.parseDifficulty();
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_this.parseTiming();
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_this.parseCircles();
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_this.parseMeasures();
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this.getData = function(){
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return {
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@ -6,6 +6,12 @@ function SongSelect(){
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var _code="";
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var _preview;
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var _preview_to;
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var _diffNames={
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easy:"かんたん",
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normal:"ふつう",
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hard:"むずかしい",
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oni:"おに"
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}
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this.startPreview = function(id, prvtime, first_open=true) {
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var start = Date.now();
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@ -182,7 +188,7 @@ function SongSelect(){
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};
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_code += "</div><ul class='difficulties'>";
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for(var diff in songDifficulties){
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for(var diff in _diffNames){
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var diffName = diff;
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var diffLevel = songDifficulties[diff];
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if (!diffLevel) {
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@ -194,21 +200,7 @@ function SongSelect(){
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starsDisplay+="★<br>";
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}
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var diffTxt;
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switch(diffName){
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case 'easy':
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diffTxt="かんたん";
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break;
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case 'normal':
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diffTxt="ふつう";
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break;
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case 'hard':
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diffTxt="むずかしい";
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break;
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case 'oni':
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diffTxt="おに";
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break;
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}
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var diffTxt=_diffNames[diffName]
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_code += "<li class='difficulty "+diffName+"'>";
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_code+= "<span class='diffname'>"+diffTxt+"</span>";
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