Fix fire animation and dai notes
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8f4af0e21e
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@ -91,7 +91,7 @@ class Game{
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}else if(currentTime > endTime){
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if(drumrollNotes){
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circle.updateStatus(-1)
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circle.played(0)
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circle.played(0, false)
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this.updateCurrentCircle()
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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@ -102,7 +102,7 @@ class Game{
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if(!this.controller.autoPlayEnabled){
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circle.updateStatus(-1)
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var currentScore = 0
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circle.played(currentScore)
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circle.played(currentScore, type === "daiDon" || type === "daiKa")
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this.controller.displayScore(currentScore, true)
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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@ -31,7 +31,7 @@ class View{
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this.currentScore = 0
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this.special = ""
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this.scoreDispCount = -1
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this.scoreOpacity = 1.0
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this.scoreOpacity = 1
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this.lastMeasure = 0
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this.currentTimingPoint = 0
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@ -418,7 +418,7 @@ class View{
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var timeForDistance = this.posToMs(this.distanceForCircle + this.bigCircleSize / 2, speed)
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var startingTime = circle.getMS() - timeForDistance
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var finishTime = circle.getEndTime() + this.posToMs(this.slotX - this.taikoSquareW + this.bigCircleSize / 2, speed)
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var finishTime = circle.getEndTime() + this.posToMs(this.slotX - this.taikoSquareW + this.bigCircleSize * 3, speed)
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if(!circle.getPlayed() || circle.getScore() === 0){
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if(ms >= startingTime && ms <= finishTime){
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@ -54,9 +54,12 @@ class ViewAssets{
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var imgh = 370
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var scale = 175
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var ms = this.controller.getElapsedTime().ms
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var grow = Math.min(100, ms - this.view.gogoTimeStarted) / 100
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if(!this.view.gogoTime){
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grow = 1 - grow
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var elapsed = ms - this.view.gogoTimeStarted
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if(this.view.gogoTime){
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var grow = 3 - Math.min(200, elapsed) / 100
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this.ctx.globalAlpha = Math.min(200, elapsed) / 200
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}else{
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var grow = 1 - Math.min(100, elapsed) / 100
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}
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var w = (this.view.barH * imgw) / scale * grow
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var h = (this.view.barH * imgh) / scale * grow
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@ -72,6 +75,7 @@ class ViewAssets{
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h: h,
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callback: () => {
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this.ctx.globalCompositeOperation = "source-over"
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this.ctx.globalAlpha = 1
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}
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}
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})
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