Merge pull request #33 from LoveEevee/two-animations
Add clear and endclear animations
This commit is contained in:
commit
74a9813c14
@ -1,24 +1,17 @@
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@-webkit-keyframes bgscroll{
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from{
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background-position: 0 0;
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}
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to{
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background-position: -200px 0;
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}
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}
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@keyframes bgscroll{
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@keyframes bgscroll{
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from{
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from{
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background-position: 0 0;
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background-position: 0 0;
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}
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}
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to{
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to{
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background-position: -200px 0;
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background-position: -30vmin 0;
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}
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}
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}
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}
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#song-select{
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#song-select{
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width: 100%;
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width: 100%;
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height: 100%;
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height: 100%;
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background: url("/assets/img/bg-pattern-1.png");
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background: url("/assets/img/bg-pattern-1.png");
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animation: bgscroll 3s infinite linear;
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background-size: 30vmin;
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animation: bgscroll 8s infinite linear;
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white-space: nowrap;
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white-space: nowrap;
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}
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}
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#song-container{
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#song-container{
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@ -31,6 +31,8 @@ var assets = {
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"don_anim_10combo.png",
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"don_anim_10combo.png",
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"don_anim_gogo.png",
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"don_anim_gogo.png",
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"don_anim_gogostart.png",
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"don_anim_gogostart.png",
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"don_anim_clear.png",
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"don_anim_endclear.png",
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"fire_anim.png",
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"fire_anim.png",
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"fireworks_anim.png"
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"fireworks_anim.png"
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],
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],
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@ -107,6 +107,7 @@ class Controller{
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this.view.togglePauseMenu()
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this.view.togglePauseMenu()
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}
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}
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gameEnded(){
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gameEnded(){
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this.view.gameEnded()
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var score = this.getGlobalScore()
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var score = this.getGlobalScore()
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var vp
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var vp
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if(score.fail === 0){
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if(score.fail === 0){
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@ -281,7 +281,7 @@ class Game{
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var ms = this.getElapsedTime().ms
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var ms = this.getElapsedTime().ms
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if(this.musicFadeOut === 0){
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if(this.musicFadeOut === 0){
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if(this.controller.multiplayer === 1){
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if(this.controller.multiplayer === 1){
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p2.send("gameresults", this.controller.getGlobalScore())
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p2.send("gameresults", this.getGlobalScore())
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}
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}
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this.musicFadeOut++
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this.musicFadeOut++
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}else if(this.musicFadeOut === 1 && ms >= started + 1600){
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}else if(this.musicFadeOut === 1 && ms >= started + 1600){
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@ -749,7 +749,8 @@ class View{
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})
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})
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}
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}
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}else{
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}else{
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if(this.assets.don.getAnimation() === "gogo"){
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var animation = this.assets.don.getAnimation()
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if(animation === "gogo" || this.controller.getGlobalScore().hp >= 50 && animation === "normal"){
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this.assets.don.normalAnimation()
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this.assets.don.normalAnimation()
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}
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}
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if(ms >= this.gogoTimeStarted + 100){
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if(ms >= this.gogoTimeStarted + 100){
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@ -770,10 +771,24 @@ class View{
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don.setAnimation("10combo")
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don.setAnimation("10combo")
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var ms = this.controller.getElapsedTime().ms
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var ms = this.controller.getElapsedTime().ms
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don.setAnimationStart(ms)
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don.setAnimationStart(ms)
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var length = don.getAnimationLength("normal")
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don.setUpdateSpeed(this.beatInterval / (length / 4))
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var length = don.getAnimationLength("10combo")
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var length = don.getAnimationLength("10combo")
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don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
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don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
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}
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}
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}
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}
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gameEnded(){
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if(this.controller.getGlobalScore().hp >= 50){
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var don = this.assets.don
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don.setAnimation("endclear")
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var ms = this.controller.getElapsedTime().ms
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don.setAnimationStart(ms)
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var length = don.getAnimationLength("normal")
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don.setUpdateSpeed(this.beatInterval / (length / 4))
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var length = don.getAnimationLength("endclear")
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don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
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}
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}
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onmousemove(event){
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onmousemove(event){
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this.lastMousemove = this.controller.getElapsedTime().ms
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this.lastMousemove = this.controller.getElapsedTime().ms
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this.cursorHidden = false
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this.cursorHidden = false
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@ -42,12 +42,20 @@ class ViewAssets{
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var length = this.don.getAnimationLength("gogo")
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var length = this.don.getAnimationLength("gogo")
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this.don.setUpdateSpeed(this.beatInterval / (length / 4))
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this.don.setUpdateSpeed(this.beatInterval / (length / 4))
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this.don.setAnimation("gogo")
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this.don.setAnimation("gogo")
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}else if(this.controller.getGlobalScore().hp >= 50){
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this.don.setAnimationStart(0)
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var length = this.don.getAnimationLength("clear")
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this.don.setUpdateSpeed(this.beatInterval / (length / 2))
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this.don.setAnimation("clear")
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}else{
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}else{
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this.don.setAnimationStart(0)
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this.don.setAnimationStart(0)
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this.don.setUpdateSpeed(this.beatInterval / 16)
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var length = this.don.getAnimationLength("normal")
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this.don.setUpdateSpeed(this.beatInterval / (length / 4))
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this.don.setAnimation("normal")
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this.don.setAnimation("normal")
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}
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}
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}
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}
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this.don.addFrames("clear", 30, "don_anim_clear")
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this.don.addFrames("endclear", 22, "don_anim_endclear")
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this.don.normalAnimation()
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this.don.normalAnimation()
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this.fire = this.createAsset("bar", frame => {
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this.fire = this.createAsset("bar", frame => {
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var imgw = 360
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var imgw = 360
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