SongBg: Reduce background resolution on mobile
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@ -22,7 +22,8 @@
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}
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#song-stage{
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height: calc(44 / 720 * 100vh);
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background-position: center;
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background-position: center bottom;
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background-repeat-y: no-repeat;
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}
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.portrait #songbg{
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height: 63.4%;
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@ -350,6 +350,8 @@ class Game{
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this.mainMusicPlaying = false
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this.view.pauseMove(0, true)
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this.view.gameDiv.classList.add("game-paused")
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this.view.lastMousemove = this.view.getMS()
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this.view.cursorHidden = false
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}else{
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assets.sounds["cancel"].play()
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this.paused = false
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@ -357,6 +359,7 @@ class Game{
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this.startDate += currentDate - this.latestDate
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this.sndTime = currentDate - snd.buffer.getTime() * 1000
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this.view.gameDiv.classList.remove("game-paused")
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this.view.pointer()
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}
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}
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isPaused(){
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@ -63,11 +63,31 @@ class loadSong{
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let filenameAb = filename + (i === 0 ? "a" : "b")
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let img = document.createElement("img")
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promises.push(pageEvents.load(img).then(() => {
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if(this.touchEnabled){
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return new Promise((resolve, reject) => {
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var canvas = document.createElement("canvas")
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var w = Math.floor(img.width / 2)
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var h = Math.floor(img.height / 2)
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canvas.width = w
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canvas.height = h
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var ctx = canvas.getContext("2d")
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ctx.drawImage(img, 0, 0, w, h)
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canvas.toBlob(blob => {
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let img2 = document.createElement("img")
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pageEvents.load(img2).then(() => {
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assets.image[filenameAb] = img2
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resolve()
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}, reject)
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img2.src = URL.createObjectURL(blob)
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})
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})
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}else{
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assets.image[filenameAb] = img
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}
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}))
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img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
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}
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return Promise.all(promises).then(resolve, reject)
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Promise.all(promises).then(resolve, reject)
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}
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})
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}
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@ -1523,7 +1523,7 @@
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}
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}
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onmousemove(event){
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this.lastMousemove = this.controller.getElapsedTime()
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this.lastMousemove = this.getMS()
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this.cursorHidden = false
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if(!this.multiplayer && this.controller.game.paused){
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@ -1568,7 +1568,7 @@
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mouseIdle(){
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var lastMouse = pageEvents.getMouse()
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if(lastMouse && !this.cursorHidden){
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if(this.controller.getElapsedTime() >= this.lastMousemove + 2000){
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if(this.getMS() >= this.lastMousemove + 2000){
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this.cursor.style.top = lastMouse.clientY + "px"
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this.cursor.style.left = lastMouse.clientX + "px"
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this.cursor.style.pointerEvents = "auto"
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