Replace difficulty badges, translate good/ok/bad
This commit is contained in:
parent
6559e8ee28
commit
4cb84c3426
@ -49,8 +49,8 @@
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left: 0;
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background-repeat: no-repeat;
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background-size: auto 70%;
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background-position: center;
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width: 4em;
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background-position: 15% center;
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width: 7em;
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height: 4em;
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}
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#lang:focus-within{
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@ -63,3 +63,15 @@
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width: 100%;
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height: 100%;
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}
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#lang-id{
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position: absolute;
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top: 0;
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bottom: 0;
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left: 2.6em;
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font-family: TnT, Meiryo, sans-serif;
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font-size: 1.5em;
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font-weight: normal;
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color: #fff;
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line-height: 2.75em;
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z-index: 0;
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}
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@ -48,11 +48,7 @@ var assets = {
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"taiko.png",
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"dancing-don.gif",
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"bg-pattern-1.png",
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"muzu_easy.png",
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"muzu_normal.png",
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"muzu_hard.png",
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"muzu_oni.png",
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"muzu_ura.png",
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"difficulty.png",
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"don_anim_normal.png",
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"don_anim_10combo.png",
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"don_anim_gogo.png",
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@ -314,6 +314,8 @@
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}
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}else if(symbol === "…"){
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drawn.push({text: symbol, x: bold ? 9 : 0, y: 5, h: 25, rotate: true})
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}else if(symbol === '"'){
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drawn.push({text: symbol, x: 0, y: 5, h: 20, rotate: true})
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}else if(r.comma.test(symbol)){
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// Comma, full stop
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if(bold){
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@ -1003,11 +1005,12 @@
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if(config.scale){
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ctx.scale(config.scale, config.scale)
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}
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ctx.strokeStyle = "#000"
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ctx.lineWidth = 7
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if(strings.good === "良"){
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if(config.align === "center"){
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ctx.translate(config.score === "bad" ? -49 / 2 : -23 / 2, 0)
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}
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ctx.strokeStyle = "#000"
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ctx.lineWidth = 7
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if(config.score === "good"){
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var grd = ctx.createLinearGradient(0, 0, 0, 29)
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grd.addColorStop(0.3, "#f7fb00")
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@ -1030,6 +1033,38 @@
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ctx.stroke(this.diffPath.ok)
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ctx.fill(this.diffPath.ok)
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}
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}else{
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ctx.font = this.bold(strings.font) + "26px " + strings.font
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if(config.results){
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ctx.textAlign = "left"
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}else{
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ctx.textAlign = "center"
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}
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ctx.textBaseline = "top"
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ctx.miterLimit = 1
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if(config.score === "good"){
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if(config.results && strings.id === "en"){
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ctx.scale(0.75, 1)
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}
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var grd = ctx.createLinearGradient(0, 0, 0, 29)
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grd.addColorStop(0.3, "#f7fb00")
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grd.addColorStop(0.9, "#ff4900")
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ctx.fillStyle = grd
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ctx.strokeText(strings.good, 0, 4)
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ctx.fillText(strings.good, 0, 4)
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}else if(config.score === "ok"){
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ctx.fillStyle = "#fff"
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ctx.strokeText(strings.ok, 0, 4)
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ctx.fillText(strings.ok, 0, 4)
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}else if(config.score === "bad"){
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var grd = ctx.createLinearGradient(0, 0, 0, 27)
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grd.addColorStop(0.1, "#6B5DFF")
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grd.addColorStop(0.7, "#00AEDE")
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ctx.fillStyle = grd
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ctx.strokeText(strings.bad, 0, 4)
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ctx.fillText(strings.bad, 0, 4)
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}
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}
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ctx.restore()
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}
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@ -17,6 +17,7 @@ class Scoresheet{
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this.game.appendChild(this.fadeScreen)
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this.font = strings.font
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this.numbersFont = "TnT, Meiryo, sans-serif"
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this.state = {
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screen: "fadeIn",
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screenMS: this.getMS(),
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@ -34,6 +35,14 @@ class Scoresheet{
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"13": ["a", "b", "start", "ls", "rs"]
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})
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this.difficulty = {
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"easy": 0,
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"normal": 1,
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"hard": 2,
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"oni": 3,
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"ura": 4
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}
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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@ -403,9 +412,10 @@ class Scoresheet{
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ctx.translate(0, p2Offset)
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}
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var imgScale = 1.35
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ctx.drawImage(assets.image["muzu_" + results.difficulty],
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276, 150, imgScale * 176, imgScale * 120
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ctx.drawImage(assets.image["difficulty"],
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0, 144 * this.difficulty[results.difficulty],
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168, 143,
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300, 150, 189, 162
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)
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if(this.controller.autoPlayEnabled){
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@ -458,7 +468,7 @@ class Scoresheet{
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ctx: ctx,
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text: strings.points,
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x: 792,
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y: 253,
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y: strings.id === "ko" ? 260 : 253,
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fontSize: 36,
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fontFamily: this.font,
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align: "right",
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@ -472,19 +482,22 @@ class Scoresheet{
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ctx: ctx,
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score: "good",
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x: 823,
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y: 192
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y: 192,
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results: true
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})
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this.draw.score({
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ctx: ctx,
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score: "ok",
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x: 823,
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y: 233
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y: 233,
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results: true
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})
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this.draw.score({
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ctx: ctx,
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score: "bad",
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x: 823,
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y: 273
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y: 273,
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results: true
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})
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ctx.textAlign = "right"
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@ -512,9 +525,9 @@ class Scoresheet{
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y: 233,
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fontSize: 29,
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fontFamily: this.font,
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letterSpacing: 4,
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align: "right",
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width: 154
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width: 154,
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letterSpacing: strings.id === "ja" ? 4 : 0
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}, [
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{outline: "#000", letterBorder: 8},
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{fill: "#ffc700"}
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@ -689,7 +702,7 @@ class Scoresheet{
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var points = this.getNumber(results.points, 3100 + noCrownResultWait, elapsed)
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var scale = 1.3
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ctx.font = "35px " + this.font
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ctx.font = "35px " + this.numbersFont
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ctx.translate(760, 286)
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ctx.scale(1 / scale, 1 * 1.1)
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ctx.textAlign = "center"
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@ -721,7 +734,7 @@ class Scoresheet{
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x: 971 + 270 * Math.floor(i / 3),
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y: 196 + (40 * (i % 3)),
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fontSize: 26,
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fontFamily: this.font,
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fontFamily: this.numbersFont,
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letterSpacing: 1,
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align: "right"
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}, [
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@ -794,7 +794,8 @@ class SongSelect{
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ratio + 0.2
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)
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this.selectTextCache.resize((280 + 53 + 60 + 1) * 2, this.songAsset.marginTop + 15, ratio + 0.5)
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var textW = strings.id === "en" ? 350 : 280
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this.selectTextCache.resize((textW + 53 + 60 + 1) * 2, this.songAsset.marginTop + 15, ratio + 0.5)
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var categories = 0
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var lastCategory
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@ -872,11 +873,12 @@ class SongSelect{
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}
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if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
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var textW = strings.id === "en" ? 350 : 280
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this.selectTextCache.get({
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ctx: ctx,
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x: frameLeft,
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y: frameTop,
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w: 280 + 53 + 60,
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w: textW + 53 + 60,
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h: this.songAsset.marginTop + 15,
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id: "song"
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}, ctx => {
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@ -887,7 +889,7 @@ class SongSelect{
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fontFamily: this.font,
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x: 53,
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y: 30,
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width: 280,
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width: textW,
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letterSpacing: 2,
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forceShadow: true
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}, [
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@ -1118,11 +1120,12 @@ class SongSelect{
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var opened = ((selectedWidth - this.songAsset.width) / (this.songAsset.selectedWidth - this.songAsset.width))
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var songSel = true
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}else{
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var textW = strings.id === "en" ? 350 : 280
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this.selectTextCache.get({
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ctx: ctx,
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x: x - 144 - 53,
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y: y - 24 - 30,
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w: 280 + 53 + 60,
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w: textW + 53 + 60,
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h: this.songAsset.marginTop + 15,
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id: "difficulty"
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}, ctx => {
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@ -1133,7 +1136,7 @@ class SongSelect{
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fontFamily: this.font,
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x: 53,
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y: 30,
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width: 280,
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width: textW,
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forceShadow: true
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}, [
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{x: -2, y: -2, outline: "#000", letterBorder: 23},
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@ -46,6 +46,9 @@
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}
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this.combo = "コンボ"
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this.clear = "クリア"
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this.good = "良"
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this.ok = "可"
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this.bad = "不可"
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this.pauseOptions = [
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"演奏をつづける",
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"はじめからやりなおす",
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@ -104,6 +107,9 @@ function StringsEn(){
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}
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this.combo = "Combo"
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this.clear = "Clear"
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this.good = "GOOD"
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this.ok = "OK"
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this.bad = "BAD"
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this.pauseOptions = [
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"Continue",
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"Retry",
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@ -162,6 +168,9 @@ function StringsCn(){
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}
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this.combo = "连段"
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this.clear = "通关"
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this.good = "良"
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this.ok = "可"
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this.bad = "不可"
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this.pauseOptions = [
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"继续演奏",
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"从头开始",
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@ -220,6 +229,9 @@ function StringsTw(){
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}
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this.combo = "連段"
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this.clear = "通關"
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this.good = "良"
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this.ok = "可"
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this.bad = "不可"
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this.pauseOptions = [
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"繼續演奏",
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"從頭開始",
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@ -278,6 +290,9 @@ function StringsKo(){
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}
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this.combo = "콤보"
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this.clear = "클리어"
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this.good = "얼쑤"
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this.ok = "좋다"
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this.bad = "에구"
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this.pauseOptions = [
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"연주 계속하기",
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"처음부터 다시",
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@ -5,6 +5,7 @@ class Titlescreen{
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this.titleScreen = document.getElementById("title-screen")
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this.proceed = document.getElementById("title-proceed")
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this.langDropdown = document.getElementById("lang-dropdown")
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this.langId = document.getElementById("lang-id")
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this.lang = this.getLang()
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this.setLang(allStrings[this.lang])
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@ -93,6 +94,8 @@ class Titlescreen{
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strings = lang
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this.proceed.innerText = strings.titleProceed
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this.proceed.setAttribute("alt", strings.titleProceed)
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this.langId.innerText = strings.id.toUpperCase()
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this.langId.setAttribute("alt", strings.id.toUpperCase())
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loader.screen.style.fontFamily = strings.font
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loader.screen.style.fontWeight = strings.font === "Microsoft YaHei, sans-serif" ? "bold" : ""
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}
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@ -49,6 +49,13 @@
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infoFill: "#656565"
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}
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}
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this.difficulty = {
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"easy": 0,
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"normal": 1,
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"hard": 2,
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"oni": 3,
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"ura": 4
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}
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this.currentScore = {
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ms: -Infinity,
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@ -394,13 +401,11 @@
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ctx.fill()
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// Difficulty
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var badgeImg = assets.image["muzu_" + this.controller.selectedSong.difficulty]
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var badgeW = badgeImg.width / badgeImg.height * 53
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ctx.drawImage(badgeImg,
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157 - badgeW / 2,
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this.multiplayer === 2 ? 497 : 228,
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badgeW,
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53
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ctx.drawImage(assets.image["difficulty"],
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0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
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168, 143,
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126, this.multiplayer === 2 ? 497 : 228,
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62, 53
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)
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// Badges
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@ -545,11 +550,11 @@
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ctx.globalAlpha = 1
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// Difficulty
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var badgeImg = assets.image["muzu_" + this.controller.selectedSong.difficulty]
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var badgeW = badgeImg.width / badgeImg.height * 120
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ctx.drawImage(badgeImg,
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87 - badgeW / 2, this.multiplayer === 2 ? 194 : 232,
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badgeW, 120
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ctx.drawImage(assets.image["difficulty"],
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0, 144 * this.difficulty[this.controller.selectedSong.difficulty],
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168, 143,
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16, this.multiplayer === 2 ? 194 : 232,
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141, 120
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)
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// Badges
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@ -3,5 +3,6 @@
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<div class="click-to-continue stroke-sub" id="title-proceed"></div>
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</div>
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<div id="lang">
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<div id="lang-id" class="stroke-sub"></div>
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<select id="lang-dropdown"></select>
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</div>
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