even more audio fixes
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90e461b587
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@ -43,6 +43,8 @@ var assets = {
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'cancel.wav',
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'results.wav',
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'note_don.ogg',
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'note_ka.ogg',
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'bgm_songsel.mp3',
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'bgm_results.ogg'
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@ -22,11 +22,16 @@ function Controller(selectedSong, songData){
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this.loadUIEvents = function(){
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$("#song-selection-butt").click(function(){
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assets.sounds["don"].play();
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_this.songSelection();
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});
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$("#restart-butt").click(function(){
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assets.sounds["don"].play();
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_this.restartSong();
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});
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$("#continue-butt").click(function(){
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_this.togglePauseMenu();
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});
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}
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this.startMainLoop = function(){
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@ -40,6 +45,7 @@ function Controller(selectedSong, songData){
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_view.refresh();
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}
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else if(ms>=0 && !started){ //when music shall starts
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assets.sounds["main-music"].volume = 0.7;
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assets.sounds["main-music"].play();
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started=true;
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}
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@ -24,20 +24,20 @@ function Keyboard(controller){
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this.checkGameKeys = function(){
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if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){//if press v, play 'don' sound
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controller.playSound('don');
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controller.playSound('note_don');
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_this.waitForKeyup(86, "sound");
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}
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if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){//if press b, play 'don' sound
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controller.playSound('don');
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controller.playSound('note_don');
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_this.waitForKeyup(66, "sound");
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}
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if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){//if press c, play 'ka' sound
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controller.playSound('ka');
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controller.playSound('note_ka');
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_this.waitForKeyup(67, "sound");
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}
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if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){//if press n, play 'ka' sound
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controller.playSound('ka');
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controller.playSound('note_ka');
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_this.waitForKeyup(78, "sound");
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}
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@ -50,8 +50,8 @@ function Keyboard(controller){
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controller.pauseSound("main-music", true);
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controller.songSelection();
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}
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if(_keys[27] && !_this.isWaitingForKeyup(27, "menu")){//if press escape key, pause the game
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_this.waitForKeyup(27, "menu");
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if(_keys[81] && !_this.isWaitingForKeyup(81, "menu")){//if press p key, pause the game
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_this.waitForKeyup(81, "menu");
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controller.togglePauseMenu();
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}
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@ -71,6 +71,7 @@ function Scoresheet(controller, score){
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}
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this.run = function(){
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assets.sounds["results"].volume = 0.6;
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assets.sounds["results"].play();
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assets.sounds["bgm_results"].volume = 1;
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@ -80,12 +81,14 @@ function Scoresheet(controller, score){
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_this.setResults();
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$("#song-select").click(function(){
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assets.sounds["don"].play();
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assets.sounds["bgm_results"].pause();
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assets.sounds["bgm_songsel"].currentTime = 0;
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controller.songSelection();
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});
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$("#replay").click(function(){
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assets.sounds["don"].play();
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assets.sounds["bgm_results"].pause();
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assets.sounds["bgm_songsel"].currentTime = 0;
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controller.restartSong();
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@ -15,6 +15,7 @@ function SongSelect(){
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$("#song-container").show();
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$(".difficulty").click(function(e){
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assets.sounds["don"].play();
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clearInterval(menuLoop);
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var difficultyElement = (e.target.className=="stars" || e.target.className=="diffname") ? e.target.parentElement : e.target;
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@ -37,8 +38,11 @@ function SongSelect(){
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$(this).css("background", "rgba(255, 220, 47, 0.90)");
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});
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$(".song:not(.opened)").click(function(){
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assets.sounds["ka"].play();
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$(".song:not(.opened)").click(function(e){
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if (!$(e.target).parents('.difficulties').length) {
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assets.sounds["ka"].play();
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};
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$(".difficulty").hide();
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$(".opened").removeClass("opened", 300);
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$(this).addClass("opened", 300, "linear", function(){
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@ -4,6 +4,7 @@
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<div id='pause-menu'>
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<div class='window'>
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<button type='button' id='continue-butt'>Continue</button>
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<button type='button' id='restart-butt'>Restart</button>
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<button type='button' id='song-selection-butt'>Song selection</button>
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</div>
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