Fix tabbing out before drumrolls on auto play
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7958afc0f0
commit
448927ad45
@ -18,7 +18,7 @@ class Game{
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}
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this.HPGain = 100 / this.songData.circles.filter(circle => {
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var type = circle.getType()
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return type == "don" || type == "ka" || type == "daiDon" || type == "daiKa"
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return type === "don" || type === "ka" || type === "daiDon" || type === "daiKa"
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}).length
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this.paused = false
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this.started = false
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@ -89,17 +89,17 @@ class Game{
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}
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}
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}else if(currentTime > endTime){
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if(drumrollNotes){
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circle.updateStatus(-1)
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circle.played(0, false)
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this.updateCurrentCircle()
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
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})
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}
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}else{
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if(!this.controller.autoPlayEnabled){
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if(!this.controller.autoPlayEnabled){
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if(drumrollNotes){
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circle.updateStatus(-1)
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circle.played(0, false)
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this.updateCurrentCircle()
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if(this.controller.multiplayer === 1){
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p2.send("drumroll", {
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pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
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})
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}
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}else{
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circle.updateStatus(-1)
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var currentScore = 0
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circle.played(currentScore, type === "daiDon" || type === "daiKa")
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@ -107,11 +107,11 @@ class Game{
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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this.updateGlobalScore(currentScore, 1)
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}
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if(this.controller.multiplayer === 1){
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p2.send("note", {
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score: -1
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})
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if(this.controller.multiplayer === 1){
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p2.send("note", {
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score: -1
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})
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}
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}
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}
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}
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@ -8,9 +8,15 @@ class Mekadon{
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}
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play(circle){
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var type = circle.getType()
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if(type == "balloon"){
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if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
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circle.updateStatus(-1)
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circle.played(0, false)
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this.game.updateCurrentCircle()
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}
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type = circle.getType()
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if(type === "balloon"){
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this.playDrumrollAt(circle, 0, 30)
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}else if(type == "drumroll" || type == "daiDrumroll"){
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}else if(type === "drumroll" || type === "daiDrumroll"){
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this.playDrumrollAt(circle, 0, 60)
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}else{
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this.playAt(circle, 0, 450)
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@ -59,12 +65,12 @@ class Mekadon{
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this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
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this.lr = !this.lr
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}
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if(type == "balloon"){
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if(type === "balloon"){
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if(circle.requiredHits == 1){
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assets.sounds["balloon"].play()
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}
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this.game.checkBalloon(circle)
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}else if(type == "drumroll" || type == "daiDrumroll"){
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}else if(type === "drumroll" || type === "daiDrumroll"){
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this.game.checkDrumroll(circle)
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}else{
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if(typeof score == "undefined"){
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