Merge pull request #100 from LoveEevee/scoresheet-add-characters
Scoresheet: Add characters
This commit is contained in:
commit
38ae93f9fb
@ -80,3 +80,17 @@
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background: #fff;
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border-color: #ae7a26;
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}
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.touch-results #touch-pause-btn{
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display: none;
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}
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#fade-screen{
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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background-color: transparent;
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pointer-events: none;
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z-index: 2;
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transition: 1s background-color linear;
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}
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@ -166,3 +166,159 @@
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.donbg-fastscroll .donlayer2{
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animation: 1s linear donbg-scroll infinite;
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}
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#tetsuohana{
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position: absolute;
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right: calc(-12px * var(--scale));
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left: calc(-12px * var(--scale));
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margin: auto;
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z-index: 1;
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overflow: hidden;
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pointer-events: none;
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top: calc(50% - 15px * var(--scale));
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width: calc(1304px * var(--scale));
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height: calc(375px * var(--scale));
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--frame: 0;
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--low: calc(36px * var(--scale));
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}
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#tetsuo,
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#hana{
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position: absolute;
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top: 0;
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width: calc(292px * var(--scale));
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height: calc(425px * var(--scale));
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transform: translateY(calc(360px * var(--scale)));
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}
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#tetsuo-in,
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#hana-in{
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width: 100%;
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height: 100%;
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background-repeat: no-repeat;
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background-size: calc(292px * var(--scale) * 2);
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background-position-y: calc(-425px * var(--frame) * var(--scale));
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}
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#tetsuo{
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left: calc(173px * var(--scale));
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}
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#hana{
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right: calc(178px * var(--scale));
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}
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#hana-in{
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background-position-x: calc(-292px * var(--scale));
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}
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#mikoshi{
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position: absolute;
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top: 0;
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left: calc(390px * var(--scale));
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width: calc(553px * var(--scale));
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height: calc(416px * var(--scale));
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transform: translateY(calc(461px * var(--scale)));
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}
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#mikoshi-in{
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width: 100%;
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height: 100%;
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background-repeat: no-repeat;
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background-size: contain;
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}
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#flowers1,
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#flowers2{
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position: absolute;
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top: calc(218px * var(--scale));
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width: calc(483px * var(--scale));
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height: calc(159px * var(--scale));
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transform: translateY(calc(243px * var(--scale))) scaleX(var(--flip));
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}
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#flowers1-in,
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#flowers2-in{
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width: 100%;
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height: 100%;
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background-repeat: no-repeat;
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background-size: calc(483px * var(--scale));
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background-position-y: calc(-159px * var(--frame) * var(--scale));
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}
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#flowers1{
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left: 0;
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--flip: 1;
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}
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#flowers2{
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right: calc(4px * var(--scale));
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--flip: -1;
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}
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#tetsuohana.fadein,
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#tetsuohana.dance,
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#tetsuohana.failed{
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height: calc(461px * var(--scale));
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}
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#tetsuohana.fadein #tetsuo,
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#tetsuohana.fadein #hana{
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transition: 0.5s transform cubic-bezier(0.2, 0.6, 0.4, 1.2);
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transform: translateY(var(--low));
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}
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@keyframes tetsuohana-dance{
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0%{transform: translateY(var(--low))}
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50%{transform: translateY(0)}
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100%{transform: translateY(0)}
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}
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@keyframes tetsuohana-failed1{
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0%{transform: translateY(calc(10px * var(--scale)))}
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50%{transform: translateY(0)}
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100%{transform: translateY(0)}
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}
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@keyframes tetsuohana-failed2{
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0%{transform: translateY(0)}
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49%{transform: translateY(0)}
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50%{transform: translateY(calc(5px * var(--scale)))}
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100%{transform: translateY(calc(15px * var(--scale)))}
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}
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@keyframes tetsuohana-flowers{
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0%{background-position-y: 0}
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50%{background-position-y: calc(-159px * var(--scale))}
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100%{background-position-y: calc(-318px * var(--scale))}
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}
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@keyframes tetsuohana-mikoshi{
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0%{transform: translateY(calc(425px * var(--scale)))}
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100%{transform: translateY(0)}
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}
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#tetsuohana.dance #tetsuo,
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#tetsuohana.dance #hana{
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--frame: 1;
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transform: translateY(var(--low));
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animation: 0.5s ease-out tetsuohana-dance infinite forwards;
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}
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#tetsuohana.dance #tetsuo-in,
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#tetsuohana.dance #hana-in{
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transform: translateY(0);
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animation: 0.5s ease-out tetsuohana-dance infinite forwards reverse;
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}
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#tetsuohana.dance #flowers1,
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#tetsuohana.dance #flowers2{
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transform: translateY(0) scaleX(var(--flip));
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transition: 0.34s transform ease-out;
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}
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#tetsuohana.dance #flowers1-in,
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#tetsuohana.dance #flowers2-in{
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animation: 0.25s 0.4s step-end tetsuohana-flowers both;
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}
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#tetsuohana.dance #mikoshi-out{
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animation: 0.4s 0.4s ease-out tetsuohana-mikoshi both;
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}
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#tetsuohana.dance #mikoshi{
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transform: translateY(var(--low));
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animation: 0.5s 0.8s ease-out tetsuohana-dance infinite forwards;
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}
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#tetsuohana.dance #mikoshi-in{
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transform: translateY(0);
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animation: 0.5s 0.8s ease-out tetsuohana-dance infinite forwards reverse;
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}
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#tetsuohana.failed #tetsuo,
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#tetsuohana.failed #hana{
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--frame: 2;
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top: calc(26px * var(--scale));
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transform: translateY(calc(46px * var(--scale)));
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animation: 1.25s ease-out tetsuohana-failed1 forwards infinite;
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}
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#tetsuohana.failed #tetsuo-in,
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#tetsuohana.failed #hana-in{
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transform: translateY(0);
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animation: 1.25s ease-in tetsuohana-failed2 forwards infinite;
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}
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@ -41,7 +41,10 @@ var assets = {
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"touch_drum.png",
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"touch_pause.png",
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"touch_fullscreen.png",
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"mimizu.png"
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"mimizu.png",
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"results_flowers.png",
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"results_mikoshi.png",
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"results_tetsuohana.png"
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],
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"audioSfx": [
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"don.wav",
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@ -130,6 +130,7 @@ class Controller{
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if(!fadeIn){
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this.clean()
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}
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loader.screen.classList.remove("view")
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new SongSelect(false, fadeIn, this.touchEnabled)
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}
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restartSong(){
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@ -39,6 +39,9 @@ class LoadSong{
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type: type
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})
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}
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if(type === "don"){
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song.donBg = null
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}
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if(type === "song"){
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song.songBg = null
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}
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@ -10,6 +10,11 @@ class Scoresheet{
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this.canvas = document.getElementById("canvas")
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this.ctx = this.canvas.getContext("2d")
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this.game = document.getElementById("game")
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this.fadeScreen = document.createElement("div")
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this.fadeScreen.id = "fade-screen"
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this.game.appendChild(this.fadeScreen)
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this.font = "TnT, Meiryo, sans-serif"
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this.state = {
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@ -114,6 +119,33 @@ class Scoresheet{
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pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
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pageEvents.add(this.canvas, ["mousedown", "touchstart"], this.mouseDown.bind(this))
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if(!this.multiplayer){
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this.tetsuoHana = document.createElement("div")
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this.tetsuoHana.id = "tetsuohana"
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var flowersBg = "url('" + assets.image["results_flowers"].src + "')"
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var mikoshiBg = "url('" + assets.image["results_mikoshi"].src + "')"
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var tetsuoHanaBg = "url('" + assets.image["results_tetsuohana"].src + "')"
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var id = ["flowers1", "flowers2", "mikoshi", "tetsuo", "hana"]
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var bg = [flowersBg, flowersBg, mikoshiBg, tetsuoHanaBg, tetsuoHanaBg]
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for(var i = 0; i < id.length; i++){
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if(id[i] === "mikoshi"){
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var divOut = document.createElement("div")
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divOut.id = id[i] + "-out"
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this.tetsuoHana.appendChild(divOut)
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}else{
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var divOut = this.tetsuoHana
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}
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var div = document.createElement("div")
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div.id = id[i]
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var divIn = document.createElement("div")
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divIn.id = id[i] + "-in"
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divIn.style.backgroundImage = bg[i]
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div.appendChild(divIn)
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divOut.appendChild(div)
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}
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this.game.appendChild(this.tetsuoHana)
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}
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}
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redraw(){
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@ -156,6 +188,10 @@ class Scoresheet{
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this.canvas.style.height = (winH / this.pixelRatio) + "px"
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this.canvasCache.resize(winW / ratio, 80 + 1, ratio)
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if(!this.multiplayer){
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this.tetsuoHana.style.setProperty("--scale", ratio / this.pixelRatio)
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}
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}else if(!document.hasFocus() && this.state.screen === "scoresShown"){
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return
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}else{
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@ -249,8 +285,48 @@ class Scoresheet{
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if(this.state.screen === "scoresShown" || this.state.screen === "fadeOut"){
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var elapsed = Infinity
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}else{
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}else if(this.redrawing){
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var elapsed = ms - this.state.screenMS - this.state.startDelay
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}else{
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var elapsed = 0
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}
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var gaugePercent = Math.round(this.results.gauge / 2) / 50
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if(players === 2){
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var gauge2 = Math.round(p2.results.gauge / 2) / 50
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if(gauge2 > gaugePercent){
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gaugePercent = gauge2
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}
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}
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var gaugeClear = 25 / 50
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var failedOffset = gaugePercent >= gaugeClear ? 0 : -2000
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if(elapsed >= 3100 + failedOffset){
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for(var p = 0; p < players; p++){
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ctx.save()
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var results = this.results
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if(p === 1){
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results = p2.results
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}
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var resultGauge = Math.round(results.gauge / 2) / 50
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var clear = resultGauge >= gaugeClear
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if(p === 1 || !this.multiplayer && clear){
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ctx.translate(0, 290)
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}
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if(clear){
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ctx.globalCompositeOperation = "lighter"
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}
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ctx.globalAlpha = Math.min(1, Math.max(0, (elapsed - (3100 + failedOffset)) / 500)) * 0.5
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var grd = ctx.createLinearGradient(0, frameTop + 72, 0, frameTop + 368)
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grd.addColorStop(0, "#000")
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if(clear){
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grd.addColorStop(1, "#ffffba")
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}else{
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grd.addColorStop(1, "transparent")
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}
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ctx.fillStyle = grd
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ctx.fillRect(0, frameTop + 72, winW, 286)
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ctx.restore()
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}
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}
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if(elapsed >= 0){
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@ -431,6 +507,23 @@ class Scoresheet{
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ctx.restore()
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}
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if(!this.multiplayer){
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if(elapsed >= 400 && elapsed < 3100 + failedOffset){
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if(this.tetsuoHanaClass !== "fadein"){
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this.tetsuoHana.classList.add("fadein")
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this.tetsuoHanaClass = "fadein"
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}
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}else if(elapsed >= 3100 + failedOffset){
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if(this.tetsuoHanaClass !== "dance"){
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if(this.tetsuoHanaClass){
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this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
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}
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this.tetsuoHana.classList.add(gaugePercent >= gaugeClear ? "dance" : "failed")
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this.tetsuoHanaClass = "dance"
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}
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}
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}
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if(elapsed >= 800){
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ctx.save()
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ctx.setTransform(1, 0, 0, 1, 0, 0)
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@ -646,22 +739,20 @@ class Scoresheet{
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}
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if(this.state.screen === "fadeOut"){
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ctx.save()
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if(this.state.hasPointer === 1){
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this.state.hasPointer = 2
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this.canvas.style.cursor = ""
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}
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if(!this.fadeScreenBlack){
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this.fadeScreenBlack = true
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this.fadeScreen.style.backgroundColor = "#000"
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}
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var elapsed = ms - this.state.screenMS
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ctx.globalAlpha = Math.max(0, Math.min(1, elapsed / 1000))
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ctx.fillStyle = "#000"
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ctx.fillRect(0, 0, winW, winH)
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ctx.restore()
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if(elapsed >= 1000){
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this.clean()
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this.controller.songSelection(true, false, p2.session ? this.touchEnabled : this.state.pointerLocked)
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this.controller.songSelection(true)
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}
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}
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@ -714,10 +805,17 @@ class Scoresheet{
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this.redrawRunning = false
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pageEvents.keyRemove(this, "all")
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pageEvents.remove(this.canvas, ["mousedown", "touchstart"])
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if(this.multiplayer !== 2 && this.touchEnabled){
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pageEvents.remove(document.getElementById("touch-full-btn"), "touchend")
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}
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if(p2.session){
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pageEvents.remove(p2, "message")
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}
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if(!this.multiplayer){
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delete this.tetsuoHana
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}
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delete this.ctx
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delete this.canvas
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delete this.fadeScreen
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}
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}
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@ -7,6 +7,8 @@
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this.cursor = document.getElementById("cursor")
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this.gameDiv = document.getElementById("game")
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this.songBg = document.getElementById("songbg")
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this.songStage = document.getElementById("song-stage")
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this.portraitClass = false
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this.touchp2Class = false
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@ -970,12 +972,9 @@
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}
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}
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setBackground(){
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var songBg = document.getElementById("songbg")
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var songStage = document.getElementById("song-stage")
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var selectedSong = this.controller.selectedSong
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var songSkinName = selectedSong.songSkin.name
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var supportsBlend = "mixBlendMode" in songBg.style
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var supportsBlend = "mixBlendMode" in this.songBg.style
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var songLayers = [document.getElementById("layer1"), document.getElementById("layer2")]
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if(selectedSong.category in this.categories){
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@ -987,24 +986,23 @@
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if(!selectedSong.songSkin.song){
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var id = selectedSong.songBg
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songBg.classList.add("songbg-" + id)
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this.songBg.classList.add("songbg-" + id)
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this.setLayers(songLayers, "bg_song_" + id + (supportsBlend ? "" : "a"), supportsBlend)
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}else if(selectedSong.songSkin.song !== "none"){
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var notStatic = selectedSong.songSkin.song !== "static"
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if(notStatic){
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songBg.classList.add("songbg-" + selectedSong.songSkin.song)
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this.songBg.classList.add("songbg-" + selectedSong.songSkin.song)
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}
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this.setLayers(songLayers, "bg_song_" + songSkinName + (notStatic ? "_" : ""), notStatic)
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}
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if(!selectedSong.songSkin.stage){
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songStage.classList.add("song-stage-" + selectedSong.songStage)
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this.songStage.classList.add("song-stage-" + selectedSong.songStage)
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}else if(selectedSong.songSkin.stage !== "none"){
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this.setBgImage(songStage, assets.image["bg_stage_" + songSkinName].src)
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this.setBgImage(this.songStage, assets.image["bg_stage_" + songSkinName].src)
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}
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}
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setDonBg(){
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var songBg = document.getElementById("songbg")
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var selectedSong = this.controller.selectedSong
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var songSkinName = selectedSong.songSkin.name
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var donLayers = []
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@ -1023,7 +1021,7 @@
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donLayers.push(donLayer)
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}
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}
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songBg.parentNode.insertBefore(this.donBg, songBg)
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this.songBg.parentNode.insertBefore(this.donBg, this.songBg)
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var asset1, asset2
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if(!selectedSong.songSkin.don){
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this.donBg.classList.add("donbg-" + selectedSong.donBg)
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@ -1694,10 +1692,10 @@
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if(this.multiplayer !== 2){
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if(this.touchEnabled){
|
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pageEvents.remove(this.canvas, "touchstart")
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pageEvents.remove(this.touchFullBtn, "touchend")
|
||||
pageEvents.remove(this.touchPauseBtn, "touchend")
|
||||
this.gameDiv.classList.remove("touch-visible")
|
||||
this.gameDiv.classList.add("touch-results")
|
||||
document.getElementById("version").classList.remove("version-hide")
|
||||
this.touchDrumDiv.parentNode.removeChild(this.touchDrumDiv)
|
||||
delete this.touchDrumDiv
|
||||
delete this.touchDrumImg
|
||||
delete this.touchFullBtn
|
||||
@ -1708,8 +1706,12 @@
|
||||
pageEvents.remove(this.canvas, "mousedown")
|
||||
}
|
||||
pageEvents.mouseRemove(this)
|
||||
loader.screen.classList.remove("view")
|
||||
this.donBg.parentNode.removeChild(this.donBg)
|
||||
this.songBg.parentNode.removeChild(this.songBg)
|
||||
this.songStage.parentNode.removeChild(this.songStage)
|
||||
delete this.donBg
|
||||
delete this.songBg
|
||||
delete this.songStage
|
||||
delete this.pauseMenu
|
||||
delete this.cursor
|
||||
delete this.gameDiv
|
||||
|
Loading…
Reference in New Issue
Block a user