better looping
thx @LoveEevee
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d8be781774
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@ -28,7 +28,6 @@
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<script type='application/javascript' src='/src/js/lib/jquery.js'></script>
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<script type='application/javascript' src='/src/js/lib/jquery-ui.js'></script>
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<script type='application/javascript' src='/src/js/lib/fontdetect.min.js'></script>
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<script type='application/javascript' src='/src/js/lib/SeamlessLoop.js'></script>
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<script type='application/javascript' src='/src/js/assets.js'></script>
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<script type='application/javascript' src='/src/js/loader.js'></script>
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@ -44,6 +43,7 @@
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<script type='application/javascript' src='/src/js/circle.js'></script>
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<script type='application/javascript' src='/src/js/main.js'></script>
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<script type='application/javascript' src='/src/js/view.js'></script>
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<script type='application/javascript' src='/src/js/bufferedloop.js'></script>
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</head>
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<body>
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83
src/js/bufferedloop.js
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83
src/js/bufferedloop.js
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@ -0,0 +1,83 @@
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// thx to @LoveEevee for this - https://github.com/LoveEevee
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class BufferedLoop{
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constructor(bgm1,bgm2){
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this.context=new AudioContext()
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this.buffers=[]
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this.sources=new Set()
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this.bufferedTime=0
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this.iteration=0
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this.bgm1=bgm1
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this.bgm2=bgm2
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this.loadSound(bgm1.url,0)
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this.loadSound(bgm2.url,1)
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}
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loadSound(url,number){
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var self=this
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var request=new XMLHttpRequest()
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request.open("GET",url)
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request.responseType="arraybuffer"
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request.onload=function(){
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self.context.decodeAudioData(request.response,function(buffer){
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self.buffers[number]=buffer
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self.setLoaded()
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})
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}
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request.send()
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}
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setLoaded(){
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if(this.buffers[0]&&this.buffers[1]){
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this.loaded=true
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if(this.loadCallback){
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this.loadCallback()
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delete this.loadCallback
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}
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}
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}
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playSound(buffer,time,duration){
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var self=this
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var source=this.context.createBufferSource()
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source.buffer=buffer
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source.connect(this.context.destination)
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source.start(time)
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this.bufferedTime=time+duration
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this.sources.add(source)
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console.log(this.sources)
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setTimeout(function(){
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self.sources.delete(source)
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},duration*1000)
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}
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addLoop(){
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if(this.context.currentTime>this.bufferedTime-1){
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this.playSound(
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this.buffers[1],
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this.start+this.bgm1.duration+this.bgm2.duration*this.iteration,
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this.bgm2.duration
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)
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this.iteration++
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}
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}
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play(){
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var self=this
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if(!this.loaded){
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this.loadCallback=this.play
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return
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}
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this.start=this.context.currentTime+0.1
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this.playSound(
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this.buffers[0],
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this.start,
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this.bgm1.duration
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)
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self.addLoop()
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self.interval=setInterval(function(){
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self.addLoop()
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},100)
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}
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pause(){
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clearInterval(this.interval)
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this.sources.forEach(function(source){
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source.stop(0)
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})
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}
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}
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@ -1,201 +0,0 @@
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/**
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* SeamlessLoop.js 2.0 - Reproduces seamless loops on HTML5/Javascript
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* https://github.com/Hivenfour/SeamlessLoop
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*
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* Copyright (c) 2012 Main Software,
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* Written by Darío Tejedor Rico. Contact mail: hivenfour@gmail.com
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* The source code is freely distributable under the terms of LGPL license.
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* License details at http://www.gnu.org/licenses/lgpl-3.0.txt
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*
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* USAGE:
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* - Create the Seamlessloop object
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* var loop = new SeamlessLoop();
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*
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* - Add as many sounds as you will use, providing duration in miliseconds
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* (sounds must be pre-loaded if you want to update the loop without gaps)
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* loop.addUri(uri, length, "sound1");
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* loop.addUri(uri, length, "sound2");
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* ...
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*
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* - Establish your callback function that will be called when all sounds are pre-loaded
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* loop.callback(soundsLoaded);
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*
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* - Start reproducing the seamless loop:
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* function soundsLoaded() {
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* var n = 1;
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* loop.start("sound" + n);
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* };
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*
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* - Update the looping sound, you can do this
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* synchronously (waiting the loop to finish)
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* or asynchronously (change sound immediately):
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* n++;
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* loop.update("sound" + n, false);
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*
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* - Modify the seamless loop volume:
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* loop.volume(0.5);
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* loop.volume(loop.volume() + 0.1);
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*
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* - Stop the seamless loop:
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* loop.stop();
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*/
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function SeamlessLoop() {
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this.is = {
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ff: Boolean(!(window.mozInnerScreenX == null) && /firefox/.test( navigator.userAgent.toLowerCase() )),
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ie: Boolean(document.all && !window.opera),
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opera: Boolean(window.opera),
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chrome: Boolean(window.chrome),
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safari: Boolean(!window.chrome && /safari/.test( navigator.userAgent.toLowerCase() ) && window.getComputedStyle && !window.globalStorage && !window.opera)
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};
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console.debug("ff: " + this.is.ff);
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console.debug("ie: " + this.is.ie);
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console.debug("opera: " + this.is.opera);
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console.debug("chrome: " + this.is.chrome);
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console.debug("safari: " + this.is.safari);
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this._total = 0;
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this._load = 0;
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this.cb_loaded;
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this.cb_loaded_flag = new Boolean();
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this.timeout;
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this.playDelay = -30;
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this.stopDelay = 30;
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if(this.is.chrome) this.playDelay = -25;
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if(this.is.chrome) this.stopDelay = 25;
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if(this.is.ff) this.playDelay = -25;
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if(this.is.ff) this.stopDelay = 85;
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if(this.is.opera) this.playDelay = 5;
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if(this.is.opera) this.stopDelay = 0;
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console.debug(this.playDelay + ", " + this.stopDelay);
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this.next = 1;
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this.audios = new Array();
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this.actual = new Array();
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this.dropOld = new Boolean();
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this.old;
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this._volume = 1;
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var t = this;
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this._eventCanplaythrough = function(audBool) {
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if(audBool == false) {
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audBool = true;
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t._load++;
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if(t._load == t._total) {
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t.loaded = true;
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if(t.cb_loaded_flag == true) {
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t.cb_loaded();
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t.cb_loaded_flag = false;
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}
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}
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}
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};
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this._eventPlaying = function(audMute) {
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setTimeout(function() {
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audMute.pause();
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try {
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audMute.currentTime = 0;
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} catch (e){console.debug(e.message);};
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}, t.stopDelay);
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if(t.dropOld == true) {
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setTimeout(function() {
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if(t.old.paused == false) {
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t.old.pause();
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try {
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t.old.currentTime = 0;
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} catch (e){console.debug(e.message);};
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}
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}, t.stopDelay);
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t.dropOld = false;
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}
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};
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this._eventEnded = function(aud) {
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aud.volume = this._volume;
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};
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this.doLoop = function() {
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var key = (this.next == 1 ? "_1" : "_2");
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var antikey = (this.next == 1 ? "_2" : "_1");
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var t = this;
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this.timeout = setTimeout(function() {t.doLoop();}, this.actual._length + this.playDelay);
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if(this.is.opera) this.actual[antikey].pause();
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this.actual[key].play();
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this.next *= -1;
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};
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this.isLoaded = function() {
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return Boolean(this._load == this._total);
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};
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}
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SeamlessLoop.prototype.start = function(id) {
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if(id != "") {
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this.actual = this.audios[id];
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}
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this.doLoop();
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};
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SeamlessLoop.prototype.volume = function(vol) {
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if(typeof vol != "undefined") {
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this.actual._1.volume = vol;
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this.actual._2.volume = vol;
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this._volume = vol;
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}
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return vol;
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};
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SeamlessLoop.prototype.stop = function() {
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clearTimeout(this.timeout);
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this.actual._1.currentTime = 0;
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this.actual._1.pause();
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this.actual._2.currentTime = 0;
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this.actual._2.pause();
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};
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SeamlessLoop.prototype.callback = function(cb_loaded) {
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this.cb_loaded = cb_loaded;
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if(this.isLoaded() == true) cb_loaded();
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else this.cb_loaded_flag = true;
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};
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SeamlessLoop.prototype.update = function(id, sync) {
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//var key = (this.next == 1 ? "_1" : "_2");
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var antikey = (this.next == 1 ? "_2" : "_1");
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this.old = this.actual[antikey];
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this.actual = this.audios[id];
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if(sync == false) {
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if(this.old.paused == false) {
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this.dropOld = true;
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if(this.is.opera) this.old.pause();
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}
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clearTimeout(this.timeout);
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this.doLoop();
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}
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};
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SeamlessLoop.prototype.addUri = function(uri, length, id) {
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this.audios[id] = new Array();
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this.audios[id]._length = length;
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var t = this;
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this.audios[id]._1_isLoaded = new Boolean();
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this.audios[id]._2_isLoaded = new Boolean();
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this.audios[id]._1 = new Audio(uri);
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this.audios[id]._2 = new Audio(uri);
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this._total++;
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this.audios[id]._1.addEventListener("canplaythrough", function() {t._eventCanplaythrough(t.audios[id]._1_isLoaded);});
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this.audios[id]._2.addEventListener("canplaythrough", function() {t._eventCanplaythrough(t.audios[id]._2_isLoaded);});
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this.audios[id]._1.addEventListener("playing", function() {t._eventPlaying(t.audios[id]._2);});
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this.audios[id]._2.addEventListener("playing", function() {t._eventPlaying(t.audios[id]._1);});
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this.audios[id]._1.addEventListener("ended", function() {t._eventEnded(t.audios[id]._1);});
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this.audios[id]._2.addEventListener("ended", function() {t._eventEnded(t.audios[id]._2);});
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this.audios[id]._1.load();
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this.audios[id]._2.load();
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this.audios[id]._1.volume = this._volume;
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this.audios[id]._2.volume = this._volume;
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};
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@ -82,13 +82,13 @@ function Scoresheet(controller, score){
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$("#song-select").click(function(){
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assets.sounds["don"].play();
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bgmloop2.stop();
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bgm.stop();
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controller.songSelection();
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});
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$("#replay").click(function(){
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assets.sounds["don"].play();
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bgmloop2.stop();
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bgm.stop();
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controller.restartSong();
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});
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@ -98,14 +98,11 @@ function Scoresheet(controller, score){
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assets.sounds["results"].play();
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console.log('init scoresheet bgm');
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bgmloop2 = new SeamlessLoop();
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bgmloop2.addUri('/assets/audio/bgm_result.ogg', 870, "bgm_result");
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bgmloop2.addUri('/assets/audio/bgm_result_loop.ogg', 16860, "bgm_result_loop");
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bgmloop2.callback(function(){
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bgmloop2.start('bgm_result');
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bgmloop2.update('bgm_result_loop');
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});
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bgm = new BufferedLoop(
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{url: '/assets/audio/bgm_result.ogg', duration: 0.847},
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{url: '/assets/audio/bgm_result_loop.ogg', duration: 16.842}
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);
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bgm.play();
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@ -25,9 +25,8 @@ function SongSelect(){
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_selectedSong.title = $(this).parent().closest('.song').find('.song-title').html();
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_selectedSong.folder = songID+" "+_selectedSong.title;
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bgmloop.stop();
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bgm.pause();
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new loadSong(_selectedSong);
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});
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$(".song").hover(function(){
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@ -87,16 +86,13 @@ function SongSelect(){
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});
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}
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this.createCode = function(){
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bgmloop = new SeamlessLoop();
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bgmloop.addUri('/assets/audio/bgm_songsel.ogg', 1450, "bgm_songsel");
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bgmloop.addUri('/assets/audio/bgm_songsel_loop.ogg', 2085, "bgm_songsel_loop");
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bgmloop.callback(function(){
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bgmloop.start('bgm_songsel');
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bgmloop.update('bgm_songsel_loop')
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});
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this.createCode = function(){
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bgm = new BufferedLoop(
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{url: '/assets/audio/bgm_songsel.ogg', duration: 1.442},
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{url: '/assets/audio/bgm_songsel_loop.ogg', duration: 2.064}
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);
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bgm.play();
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setTimeout(function(){
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assets.sounds["song-select"].play();
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@ -109,8 +105,6 @@ function SongSelect(){
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var songID = titleSplit[0];
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var songTitle = songDir.substr(songID.length+1, songDir.length-(songID.length+1));
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_code += "<div id='song-"+songID+"' class='song'><div class='song-title stroke-sub' alt='"+songTitle+"'>"+songTitle+'</div>';
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_code += "<ul class='difficulties'>";
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