SongSelect: Translatable song titles
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93d70dabb3
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9
app.py
9
app.py
@ -166,7 +166,7 @@ def route_api_songs():
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categories = {}
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def_category = {'title': None, 'title_en': None}
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for cat in raw_categories:
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categories[cat[0]] = {'title': cat[1], 'title_en': cat[2]}
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categories[cat[0]] = cat[1]
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raw_song_skins = query_db('select * from song_skins')
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song_skins = {}
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@ -185,15 +185,14 @@ def route_api_songs():
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songs_out.append({
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'id': song_id,
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'title': song[1],
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'title_en': song[2],
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'title_lang': song[2],
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'subtitle': song[3],
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'subtitle_en': song[4],
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'subtitle_lang': song[4],
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'stars': [
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song[5], song[6], song[7], song[8], song[9]
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],
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'preview': preview,
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'category': category_out['title'],
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'category_en': category_out['title_en'],
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'category': category_out,
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'type': song_type,
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'offset': song[13],
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'song_skin': song_skin_out
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@ -33,7 +33,8 @@
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max-height: calc(50% + 24vw);
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}
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.touchp2 #songbg{
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height: calc(50% - 5.5vw);
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height: calc(50% - 5.9vw);
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min-height: 39.5%;
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}
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.multiplayer.portrait #songbg{
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height: calc(50% - 37vw);
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@ -89,6 +90,9 @@
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height: calc(50% - 13.7vw);
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min-height: 25.6%;
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}
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.multiplayer .donbg{
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min-height: 27.2%;
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}
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.portrait .donbg{
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height: calc(50% - 48.9vw);
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min-height: 22.5%;
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@ -32,13 +32,15 @@ class Controller{
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this.playedSounds = {}
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}
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run(syncWith){
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if(syncWith){
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this.syncWith = syncWith
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}
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this.game.run()
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this.view.run()
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if(syncWith){
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syncWith.run()
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if(this.multiplayer === 1){
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syncWith.run(this)
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syncWith.game.elapsedTime = this.game.elapsedTime
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syncWith.game.startDate = this.game.startDate
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this.syncWith = syncWith
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}
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requestAnimationFrame(() => {
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this.startMainLoop()
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@ -54,16 +56,20 @@ class Controller{
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this.mainLoopRunning = true
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this.gameLoop()
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this.viewLoop()
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if(this.multiplayer !== 2){
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this.gameInterval = setInterval(this.gameLoop.bind(this), 1000 / 60)
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}
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}
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stopMainLoop(){
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this.mainLoopRunning = false
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this.mainAsset.stop()
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if(this.multiplayer !== 2){
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clearInterval(this.gameInterval)
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}
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}
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gameLoop(){
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if(this.mainLoopRunning){
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if(this.syncWith){
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if(this.multiplayer === 1){
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this.syncWith.game.elapsedTime = this.game.elapsedTime
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this.syncWith.game.startDate = this.game.startDate
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}
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@ -83,6 +89,9 @@ class Controller{
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this.game.playMainMusic()
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}
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}
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if(this.multiplayer === 1){
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this.syncWith.gameLoop()
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}
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}
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}
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viewLoop(){
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@ -90,7 +99,7 @@ class Controller{
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if(this.multiplayer !== 2){
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requestAnimationFrame(() => {
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this.viewLoop()
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if(this.syncWith){
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if(this.multiplayer === 1){
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this.syncWith.viewLoop()
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}
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if(this.scoresheet){
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@ -161,7 +170,7 @@ class Controller{
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this.playSound(soundID + meka, time)
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}
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togglePause(){
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if(this.syncWith){
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if(this.multiplayer === 1){
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this.syncWith.game.togglePause()
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}
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this.game.togglePause()
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@ -207,7 +216,7 @@ class Controller{
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}
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}
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clean(){
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if(this.syncWith){
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if(this.multiplayer === 1){
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this.syncWith.clean()
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}
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this.stopMainLoop()
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@ -43,6 +43,12 @@ class Game{
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initTiming(){
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// Date when the chrono is started (before the game begins)
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var offsetTime = Math.max(0, this.timeForDistanceCircle - this.songData.circles[0].ms) |0
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if(this.controller.multiplayer){
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var syncWith = this.controller.syncWith
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var syncCircles = syncWith.game.songData.circles
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var syncOffsetTime = Math.max(0, this.timeForDistanceCircle - syncCircles[0].ms) |0
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offsetTime = Math.max(offsetTime, syncOffsetTime)
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}
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this.elapsedTime = -offsetTime
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// The real start for the game will start when chrono will reach 0
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this.startDate = Date.now() + offsetTime
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@ -320,7 +326,7 @@ class Game{
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this.musicFadeOut++
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}else if(this.musicFadeOut === 1 && ms >= started + 1600){
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this.controller.gameEnded()
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if(!p2.session){
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if(!p2.session && this.controller.multiplayer === 1){
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p2.send("gameend")
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}
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this.musicFadeOut++
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@ -35,33 +35,23 @@
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"ura": 4
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}
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this.categories = {
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"j-pop": "J-POP",
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"pop": "J-POP",
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"アニメ": "アニメ",
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"anime": "アニメ",
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"アニメ": "アニメ",
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"ボーカロイド™曲": "ボーカロイド™曲",
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"ボーカロイド曲": "ボーカロイド™曲",
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"ボーカロイド": "ボーカロイド™曲",
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"vocaloid™ music": "ボーカロイド™曲",
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"vocaloid music": "ボーカロイド™曲",
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"vocaloid": "ボーカロイド™曲",
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"バラエティ": "バラエティ",
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"バラエティー": "バラエティ",
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"どうよう": "バラエティ",
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"童謡・民謡": "バラエティ",
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"variety": "バラエティ",
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"children": "バラエティ",
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"children/folk": "バラエティ",
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"children-folk": "バラエティ",
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"クラシック": "クラシック",
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"クラッシック": "クラシック",
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"classical": "クラシック",
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"classic": "クラシック",
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"ゲームミュージック": "ゲームミュージック",
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"game music": "ゲームミュージック",
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"ナムコオリジナル": "ナムコオリジナル",
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"namco original": "ナムコオリジナル"
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"classic": "クラシック"
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}
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for(var i in allStrings){
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for(var ja in allStrings[i].categories){
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this.categories[allStrings[i].categories[ja].toLowerCase()] = ja
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}
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}
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for(var i = 0; i < files.length; i++){
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@ -94,11 +94,12 @@ class SongSelect{
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this.songs = []
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for(let song of assets.songs){
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var en = strings.id === "en" && song.title_en
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var title = this.getLocalTitle(song.title, song.title_lang)
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var subtitle = this.getLocalTitle(title === song.title ? song.subtitle : "", song.subtitle_lang)
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this.songs.push({
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id: song.id,
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title: en ? song.title_en : song.title,
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subtitle: en ? song.subtitle_en : song.subtitle,
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title: title,
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subtitle: subtitle,
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skin: song.category in this.songSkin ? this.songSkin[song.category] : this.songSkin.default,
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stars: song.stars,
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category: song.category,
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@ -1325,7 +1326,7 @@ class SongSelect{
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if(this.selectedDiff === 4 + this.diffOptions.length){
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currentDiff = 3
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}
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if(i === currentSong.p2Cursor){
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if(i === currentSong.p2Cursor && p2.socket.readyState === 1){
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this.draw.diffCursor({
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ctx: ctx,
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font: this.font,
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@ -1349,7 +1350,7 @@ class SongSelect{
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font: this.font,
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x: _x,
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y: _y - 65,
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side: currentSong.p2Cursor === currentDiff
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side: currentSong.p2Cursor === currentDiff && p2.socket.readyState === 1
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})
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}
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if(highlight){
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@ -1664,7 +1665,7 @@ class SongSelect{
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})
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}
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this.draw.songFrame(config)
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if(config.song.p2Cursor){
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if(config.song.p2Cursor && p2.socket.readyState === 1){
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this.draw.diffCursor({
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ctx: ctx,
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font: this.font,
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@ -1853,6 +1854,22 @@ class SongSelect{
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return ((index % length) + length) % length
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}
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getLocalTitle(title, titleLang){
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if(titleLang){
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titleLang = titleLang.split("\n")
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titleLang.forEach(line => {
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var space = line.indexOf(" ")
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var id = line.slice(0, space)
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if(id === strings.id){
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title = line.slice(space + 1)
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}else if(titleLang.length === 1 && strings.id === "en" && !(id in allStrings)){
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title = line
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}
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})
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}
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return title
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}
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getMS(){
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return Date.now()
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}
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@ -220,7 +220,7 @@
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this.drawGogoTime()
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if(!touchMultiplayer){
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if(!touchMultiplayer || this.multiplayer === 1 && frameTop >= 0){
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this.assets.drawAssets("background")
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}
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