Change note timing
This commit is contained in:
parent
cd694b39c2
commit
01d0a8104f
@ -10,10 +10,11 @@
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<!DOCTYPE html>
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<html>
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<meta charset="UTF-8">
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<head>
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<meta charset="utf-8">
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<title>太鼓の達人ウェブ - Taiko no Tatsujin Web</title>
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<link rel="icon" href="/assets/img/favicon.png" type="image/png">
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<meta name="viewport" content="width=device-width,initial-scale=1">
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<link rel="stylesheet" href="/src/css/main.css"/>
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<link rel="stylesheet" href="/src/css/loader.css">
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@ -46,6 +47,7 @@
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<script src="/src/js/canvasasset.js"></script>
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<script src="/src/js/pageevents.js"></script>
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<script src="/src/js/viewassets.js"></script>
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<script src="/src/js/gamerules.js"></script>
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</head>
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<body>
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@ -6,14 +6,13 @@ class Circle{
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this.type = config.type
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this.text = config.txt
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this.speed = config.speed
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this.endTime = config.endTime || this.ms + 150
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this.endTime = config.endTime || this.ms
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this.isPlayed = 0
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this.animating = false
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this.animT = 0
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this.score = 0
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this.lastFrame = this.ms + 100
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this.animationEnded = false
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this.status = -1
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this.timesHit = 0
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this.requiredHits = config.requiredHits || 0
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this.rendaPlayed = false
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@ -47,12 +46,6 @@ class Circle{
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incAnimT(){
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this.animT += 0.05
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}
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updateStatus(status){
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this.status = status
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}
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getStatus(){
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return this.status
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}
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getPlayed(){
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return this.isPlayed
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}
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@ -64,7 +57,7 @@ class Circle{
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}
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played(score, big){
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this.score = score
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this.isPlayed = big ? 2 : 1
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this.isPlayed = score <= 0 ? score - 1 : (big ? 2 : 1)
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}
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hit(){
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this.timesHit++
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@ -80,7 +80,10 @@ class Controller{
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})
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}
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var ms = this.game.getElapsedTime().ms
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if(!this.game.isPaused()){
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this.keyboard.checkGameKeys()
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if(ms >= 0 && !this.mainLoopStarted){
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this.mainLoopStarted = true
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}
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@ -95,7 +98,6 @@ class Controller{
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this.game.playMainMusic()
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}
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this.view.refresh()
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this.keyboard.checkGameKeys()
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}
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this.keyboard.checkMenuKeys()
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}
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@ -156,8 +158,8 @@ class Controller{
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getKeys(){
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return this.keyboard.getKeys()
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}
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setKey(keyCode, down){
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return this.keyboard.setKey(keyCode, down)
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setKey(keyCode, down, ms){
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return this.keyboard.setKey(keyCode, down, ms)
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}
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getBindings(){
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return this.keyboard.getBindings()
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@ -28,6 +28,8 @@ class Game{
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this.fadeOutStarted = false
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this.currentTimingPoint = 0
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this.offsetTime = 0
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this.rules = new GameRules(this)
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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this.mainAsset = song.sound
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@ -64,45 +66,33 @@ class Game{
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var circles = this.songData.circles
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circles.forEach(circle => {
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if(!circle.getPlayed()){
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var currentTime = this.getElapsedTime().ms
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var startingTime = circle.getMS() - this.timeForDistanceCircle
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// At circle.getMS(), the circle fits the slot
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var hitTime = circle.getMS()
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var endTime = circle.getEndTime()
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var ms = this.getElapsedTime().ms
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var type = circle.getType()
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var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
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var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
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if(currentTime >= startingTime && currentTime <= endTime){
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if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){
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circle.updateStatus(0)
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}else if(currentTime >= hitTime - 30 && currentTime < hitTime){
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circle.updateStatus(230)
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}else if(currentTime >= hitTime && currentTime < endTime){
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circle.updateStatus(450)
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if(ms >= circle.getMS()){
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if(drumrollNotes && !circle.rendaPlayed){
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circle.rendaPlayed = true
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if(this.controller.selectedSong.difficulty === "easy"){
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if(this.rules.difficulty === "easy"){
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assets.sounds["renda"].stop()
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assets.sounds["renda"].play()
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}
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}
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}
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}else if(currentTime > endTime){
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if(ms > endTime){
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if(!this.controller.autoPlayEnabled){
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if(drumrollNotes){
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circle.updateStatus(-1)
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circle.played(0, false)
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circle.played(-1, false)
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this.updateCurrentCircle()
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if(this.controller.multiplayer === 1){
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p2.send("drumroll", {
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pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
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pace: (ms - circle.getMS()) / circle.timesHit
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})
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}
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}else{
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circle.updateStatus(-1)
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var currentScore = 0
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circle.played(currentScore, type === "daiDon" || type === "daiKa")
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circle.played(-1, type === "daiDon" || type === "daiKa")
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this.controller.displayScore(currentScore, true)
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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@ -152,7 +142,7 @@ class Game{
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}
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}
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checkKey(keyCodes, circle, check){
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if(circle && !circle.getPlayed() && circle.getStatus() != -1){
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if(circle && !circle.getPlayed()){
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if(!this.checkScore(circle, check)){
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return
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}
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@ -172,18 +162,33 @@ class Game{
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var typeKa = type === "ka" || type === "daiKa"
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var typeDai = type === "daiDon" || type === "daiKa"
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var keyTime = this.controller.getKeyTime()
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var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
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var relative = currentTime - circle.getMS()
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if(typeDon || typeKa){
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if(-this.rules.bad >= relative || relative >= this.rules.bad){
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return true
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}
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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if(typeDai && !keyDai){
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if(!circle.daiFailed){
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circle.daiFailed = ms
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return false
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}else if(ms < circle.daiFailed + 2000 / 60){
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}else if(ms < circle.daiFailed + this.rules.daiLeniency){
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return false
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}
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}
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var circleStatus = circle.getStatus()
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var circleStatus = -1
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relative = Math.abs(relative)
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if(relative < this.rules.good){
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circleStatus = 450
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}else if(relative < this.rules.ok){
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circleStatus = 230
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}else if(relative < this.rules.bad){
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circleStatus = 0
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}
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if(circleStatus === 230 || circleStatus === 450){
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score = circleStatus
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}
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@ -198,11 +203,15 @@ class Game{
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if(this.controller.multiplayer == 1){
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p2.send("note", {
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score: score,
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ms: circle.getMS() - ms,
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ms: circle.getMS() - currentTime,
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dai: typeDai ? keyDai ? 2 : 1 : 0
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})
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}
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}else if(keysDon && type == "balloon"){
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}else{
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if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
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return true
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}
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if(keysDon && type === "balloon"){
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this.checkBalloon(circle)
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if(check === "daiDon" && !circle.getPlayed()){
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this.checkBalloon(circle)
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@ -213,6 +222,7 @@ class Game{
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this.checkDrumroll(circle)
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}
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}
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}
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return true
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}
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checkBalloon(circle){
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@ -261,7 +271,7 @@ class Game{
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var circles = this.songData.circles
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var lastCircle = circles[circles.length - 1]
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var ms = this.getElapsedTime().ms
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if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 1900){
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if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 2000){
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this.fadeOutStarted = ms
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}
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}
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@ -329,17 +339,21 @@ class Game{
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}
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updateTime(){
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// Refreshed date
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this.currentDate = new Date()
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var currentDate = new Date()
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var ms = this.getElapsedTime().ms
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if(ms >= 0 && !this.started){
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this.startDate = new Date()
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this.elapsedTimeSincePause = 0
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this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime())
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this.setElapsedTime(this.getAccurateTime())
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this.started = true
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}else if(ms < 0 || ms >= 0 && this.started){
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this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause)
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this.setElapsedTime(this.getAccurateTime())
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}
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}
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getAccurateTime(){
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var currentDate = new Date()
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return currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause
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}
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getCircles(){
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return this.songData.circles
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}
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@ -1,5 +1,8 @@
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class Gamepad{
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constructor(keyboard){
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this.keyboard = keyboard
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this.game = this.keyboard.controller.game
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var kbd = keyboard.getBindings()
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this.gameBtn = {}
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this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
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@ -28,9 +31,9 @@ class Gamepad{
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"guide": 16
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}
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this.btn = {}
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this.keyboard = keyboard
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}
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play(menuPlay){
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var ms = this.game.getAccurateTime()
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if("getGamepads" in navigator){
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var gamepads = navigator.getGamepads()
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}else{
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@ -48,7 +51,7 @@ class Gamepad{
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for(var bind in bindings){
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for(var name in bindings[bind]){
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if(btnName === this.b[bindings[bind][name]]){
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this.checkButton(gamepads, btnName, bind)
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this.checkButton(gamepads, btnName, bind, ms)
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break buttonSearch
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}
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}
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@ -59,8 +62,9 @@ class Gamepad{
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}
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}
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}
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checkButton(gamepads, btnName, keyCode){
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checkButton(gamepads, btnName, keyCode, ms){
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var button = false
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var btn = gamepads[i].buttons[btnName]
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@ -72,19 +76,24 @@ class Gamepad{
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}
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}
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}
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var keys = this.keyboard.getKeys()
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var pressed = !this.btn[btnName] && button
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var released = this.btn[btnName] && !button
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if(pressed){
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this.btn[btnName] = true
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}else if(released){
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delete this.btn[btnName]
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}
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if(pressed){
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if(this.keyboard.getKeys()[keyCode]){
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if(keys[keyCode]){
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this.keyboard.setKey(keyCode, false)
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}
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this.keyboard.setKey(keyCode, true)
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}else if(!button && this.keyboard.getKeys()[keyCode]){
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this.keyboard.setKey(keyCode, true, ms)
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}else if(!button && keys[keyCode]){
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if(released){
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this.toRelease[keyCode + "released"] = true
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}
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23
public/src/js/gamerules.js
Normal file
23
public/src/js/gamerules.js
Normal file
@ -0,0 +1,23 @@
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class GameRules{
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constructor(game){
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this.difficulty = game.controller.selectedSong.difficulty
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var frame = 1000 / 60
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switch(this.difficulty){
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case "easy":
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case "normal":
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this.good = 5 / 2 * frame
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this.ok = 13 / 2 * frame
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this.bad = 15 / 2 * frame
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break
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case "hard":
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case "oni":
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this.good = 3 / 2 * frame
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this.ok = 9 / 2 * frame
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this.bad = 13 / 2 * frame
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break
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}
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this.daiLeniency = 2 * frame
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}
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}
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@ -1,6 +1,8 @@
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class Keyboard{
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constructor(controller){
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this.controller = controller
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this.game = this.controller.game
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this.kbd = {
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"don_l": 86, // V
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"don_r": 66, // B
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@ -23,8 +25,9 @@ class Keyboard{
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// Disable back navigation when pressing backspace
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event.preventDefault()
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}
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if(this.buttonEnabled(event.keyCode)){
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this.setKey(event.keyCode, event.type === "keydown")
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if(!event.repeat && this.buttonEnabled(event.keyCode)){
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var ms = this.game.getAccurateTime()
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this.setKey(event.keyCode, event.type === "keydown", ms)
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}
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})
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}
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@ -69,21 +72,20 @@ class Keyboard{
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})
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}
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}
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checkKey(keyCode, keyup, callback){
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if(this.keys[keyCode] && !this.isWaiting(keyCode, keyup)){
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this.waitForKeyup(keyCode, keyup)
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checkKey(keyCode, type, callback){
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if(this.keys[keyCode] && !this.isWaiting(keyCode, type)){
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this.waitForKeyup(keyCode, type)
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callback()
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}
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}
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checkKeySound(keyCode, sound){
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this.checkKey(keyCode, "sound", () => {
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var circles = this.controller.parsedSongData.circles
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var circle = circles[this.controller.game.getCurrentCircle()]
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var circles = this.controller.getCircles()
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var circle = circles[this.controller.getCurrentCircle()]
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if(
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(keyCode === this.kbd["don_l"] || keyCode === this.kbd["don_r"])
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&& circle
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&& !circle.getPlayed()
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&& circle.getStatus() !== -1
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&& circle.getType() === "balloon"
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&& circle.requiredHits - circle.timesHit <= 1
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){
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@ -91,40 +93,39 @@ class Keyboard{
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}else{
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assets.sounds["note_" + sound].play()
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}
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var ms = this.controller.getElapsedTime().ms
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this.keyTime[keyCode] = ms
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this.keyTime[sound] = ms
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this.keyTime[sound] = this.keyTime[keyCode]
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})
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}
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getKeys(){
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return this.keys
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}
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setKey(keyCode, down){
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setKey(keyCode, down, ms){
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if(down){
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this.keys[keyCode] = true
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this.keyTime[keyCode] = ms
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}else{
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delete this.keys[keyCode]
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delete this.waitKeyupScore[keyCode]
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delete this.waitKeyupSound[keyCode]
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delete this.waitKeyupMenu[keyCode]
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this.keys[keyCode] = false
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this.waitKeyupScore[keyCode] = false
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this.waitKeyupSound[keyCode] = false
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this.waitKeyupMenu[keyCode] = false
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}
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}
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isWaiting(key, type){
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isWaiting(keyCode, type){
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if(type === "score"){
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return this.waitKeyupScore[key]
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return this.waitKeyupScore[keyCode]
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}else if(type === "sound"){
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return this.waitKeyupSound[key]
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return this.waitKeyupSound[keyCode]
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}else if(type === "menu"){
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return this.waitKeyupMenu[key]
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return this.waitKeyupMenu[keyCode]
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}
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}
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waitForKeyup(key, type){
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waitForKeyup(keyCode, type){
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if(type === "score"){
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this.waitKeyupScore[key] = true
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this.waitKeyupScore[keyCode] = true
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}else if(type === "sound"){
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this.waitKeyupSound[key] = true
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this.waitKeyupSound[keyCode] = true
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}else if(type === "menu"){
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this.waitKeyupMenu[key] = true
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this.waitKeyupMenu[keyCode] = true
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}
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}
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getKeyTime(){
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@ -3,13 +3,11 @@ class Mekadon{
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this.controller = controller
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this.game = game
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this.lr = false
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this.keys = {}
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this.lastHit = -Infinity
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}
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play(circle){
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var type = circle.getType()
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if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
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circle.updateStatus(-1)
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circle.played(0, false)
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this.game.updateCurrentCircle()
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}
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@ -48,21 +46,29 @@ class Mekadon{
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var type = circle.getType()
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var keyDai = false
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var playDai = !dai || dai === 2
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
|
||||
if(drumrollNotes){
|
||||
var ms = this.getMS()
|
||||
}else{
|
||||
var ms = circle.getMS()
|
||||
}
|
||||
|
||||
if(type == "daiDon" && playDai){
|
||||
this.setKey(kbd["don_l"])
|
||||
this.setKey(kbd["don_r"])
|
||||
this.setKey(kbd["don_l"], ms)
|
||||
this.setKey(kbd["don_r"], ms)
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type == "don" || type == "daiDon" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
|
||||
}else if(type == "don" || type == "daiDon" || drumrollNotes){
|
||||
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"], ms)
|
||||
this.lr = !this.lr
|
||||
}else if(type == "daiKa" && playDai){
|
||||
this.setKey(kbd["ka_l"])
|
||||
this.setKey(kbd["ka_r"])
|
||||
this.setKey(kbd["ka_l"], ms)
|
||||
this.setKey(kbd["ka_r"], ms)
|
||||
this.lr = false
|
||||
keyDai = true
|
||||
}else if(type == "ka" || type == "daiKa"){
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
|
||||
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"], ms)
|
||||
this.lr = !this.lr
|
||||
}
|
||||
if(type === "balloon"){
|
||||
@ -72,37 +78,21 @@ class Mekadon{
|
||||
this.game.checkBalloon(circle)
|
||||
}else if(type === "drumroll" || type === "daiDrumroll"){
|
||||
this.game.checkDrumroll(circle)
|
||||
}else{
|
||||
if(typeof score == "undefined"){
|
||||
score = this.game.checkScore(circle)
|
||||
}else{
|
||||
this.controller.displayScore(score)
|
||||
this.game.updateCombo(score)
|
||||
this.game.updateGlobalScore(score, keyDai ? 2 : 1, circle.gogoTime)
|
||||
this.game.updateCurrentCircle()
|
||||
}
|
||||
circle.updateStatus(score)
|
||||
circle.played(score, keyDai)
|
||||
}
|
||||
this.lastHit = this.getMS()
|
||||
this.lastHit = ms
|
||||
return true
|
||||
}
|
||||
getMS(){
|
||||
return this.controller.getElapsedTime().ms
|
||||
}
|
||||
setKey(keyCode){
|
||||
var self = this
|
||||
if(this.keys[keyCode]){
|
||||
clearTimeout(this.keys[keyCode])
|
||||
self.clearKey(keyCode)
|
||||
}
|
||||
this.controller.setKey(keyCode, true)
|
||||
this.keys[keyCode] = setTimeout(function(){
|
||||
self.clearKey(keyCode)
|
||||
}, 100)
|
||||
}
|
||||
clearKey(keyCode){
|
||||
setKey(keyCode, ms){
|
||||
this.controller.setKey(keyCode, false)
|
||||
delete this.keys[keyCode]
|
||||
this.controller.setKey(keyCode, true, ms)
|
||||
}
|
||||
}
|
||||
|
@ -116,7 +116,14 @@ class P2Connection{
|
||||
play(circle, mekadon){
|
||||
if(this.otherConnected || this.notes.length > 0){
|
||||
var type = circle.getType()
|
||||
if(type === "balloon"|| type === "drumroll" || type === "daiDrumroll"){
|
||||
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
|
||||
|
||||
if(drumrollNotes && mekadon.getMS() > circle.getEndTime()){
|
||||
circle.played(-1, false)
|
||||
mekadon.game.updateCurrentCircle()
|
||||
}
|
||||
|
||||
if(drumrollNotes){
|
||||
mekadon.playDrumrollAt(circle, 0, this.drumrollPace)
|
||||
}else if(this.notes.length === 0){
|
||||
mekadon.play(circle)
|
||||
|
@ -420,8 +420,8 @@ class View{
|
||||
var startingTime = circle.getMS() - timeForDistance
|
||||
var finishTime = circle.getEndTime() + this.posToMs(this.slotX - this.taikoSquareW + this.bigCircleSize * 3, speed)
|
||||
|
||||
if(!circle.getPlayed() || circle.getScore() === 0){
|
||||
if(ms >= startingTime && ms <= finishTime){
|
||||
if(circle.getPlayed() <= 0 || circle.getScore() === 0){
|
||||
if(ms >= startingTime && ms <= finishTime && circle.getPlayed() !== -1){
|
||||
this.drawCircle(circle)
|
||||
}
|
||||
}else if(!circle.isAnimated()){
|
||||
|
@ -1,4 +1,4 @@
|
||||
<div id="title-screen">
|
||||
<img class="logo-big" src="/assets/img/logo-big.png" alt="太鼓の達人ウェブ">
|
||||
<div class="click-to-continue stroke-sub" alt="Click or Press Enter!">Click or Press Enter!</h2>
|
||||
<div class="click-to-continue stroke-sub" alt="Click or Press Enter!">Click or Press Enter!</div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user