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mirror of https://github.com/ppy/osu.git synced 2024-12-05 09:42:54 +08:00

Created Beatmap class terminology (markdown)

Dean Herbert 2022-07-26 16:02:46 +09:00
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## Models
### Beatmap
### BeatmapInfo
### BeatmapSetInfo
### WorkingBetamap
## Gameplay
The easiest way to obtain a final playable beatmap is to first obtain a `WorkingBeatmap` and then call `GetPlayableBeatmap()`. It will run through the following steps:
### BeatmapConverter
Converts a beatmap from one ruleset to another. Note that this should be run even if there is no conversion (using the actual ruleset of the beatmap). It will generally be a no-op.
### BeatmapProcessor
Takes a post-converted beatmap and applies any final touches to make the beatmap ready for gameplay purposes.
## Importing and processing
### BeatmapManager
### BeatmapUpdater
### BeatmapOnlineLookupQueue
### BackgroundBeatmapProcessor