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Updated Latency and unlimited frame rates (markdown)
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@ -55,6 +55,8 @@ The process of the game is as such:
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In the future, we hope to also revamp the other frame limiter options to be more similar to osu!(stable), providing "power saving" and "optimised" modes. The current "2x/4x/8x monitor refresh" are quite situational and can actually be pretty bad for higher refresh rate monitors.
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We also hope to make use of various new API available via NVIDIA/DirectX/Vulkan to synchronise frame delivery better, allowing the draw frames to basically be locked to that of your monitor, reducing overhead and latency further.
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## FAQ
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### Does this affect osu!(stable)? Will changes be back-ported?
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