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mirror of https://github.com/ppy/osu.git synced 2024-12-05 10:23:20 +08:00

Updated Latency and unlimited frame rates (markdown)

Dean Herbert 2022-06-10 10:44:30 +09:00
parent b7a937f759
commit a2b2d2e6d7

@ -55,6 +55,8 @@ The process of the game is as such:
In the future, we hope to also revamp the other frame limiter options to be more similar to osu!(stable), providing "power saving" and "optimised" modes. The current "2x/4x/8x monitor refresh" are quite situational and can actually be pretty bad for higher refresh rate monitors.
We also hope to make use of various new API available via NVIDIA/DirectX/Vulkan to synchronise frame delivery better, allowing the draw frames to basically be locked to that of your monitor, reducing overhead and latency further.
## FAQ
### Does this affect osu!(stable)? Will changes be back-ported?