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Update after changes in #10349
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Scoring.md
54
Scoring.md
@ -27,22 +27,22 @@ The `HitResult` class determines which portion(s) of the total score a judgement
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### Score
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| Type | Score | Accuracy portion? | Combo portion?¹ | Bonus portion? | Examples | MinResult² |
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| ------------- | :-----: | :---------------: | :-------------: | :------------: | -------------------------------------------------- | ------------- |
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| IgnoreMiss³ | 0 | ❌ | ❌ | ❌ | Slider, SwellTick, StrongHit, Banana, SpinnerBonus | - |
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| IgnoreHit³ | 0 | ❌ | ❌ | ❌ | Slider, SwellTick | IgnoreMiss |
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| Miss | 0 | ✅ | ✅ | ❌ | HitCircle | - |
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| Meh | 50 | ✅ | ✅ | ❌ | HitCircle | Miss |
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| Ok | 100 | ✅ | ✅ | ❌ | HitCircle | Miss |
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| Good | 200 | ✅ | ✅ | ❌ | HitCircle | Miss |
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| Great | 300 | ✅ | ✅ | ❌ | HitCircle | Miss |
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| Perfect | 350 | ✅ | ✅ | ❌ | HitCircle | Miss |
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| SmallTickMiss | 0 | ✅ | ❌ | ❌ | TinyDroplet, SpinnerTick | - |
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| SmallTickHit | 10 | ✅ | ❌ | ❌ | TinyDroplet, SpinnerTick | SmallTickMiss |
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| LargeTickMiss | 0 | ✅ | ✅ | ❌ | Droplet, SliderTick | - |
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| LargeTickHit | 30 | ✅ | ✅ | ❌ | Droplet, SliderTick | LargeTickMiss |
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| Type | Score | Accuracy portion? | Combo portion?¹ | Bonus portion? | Examples | MinResult² |
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| ------------- | :-----: | :---------------: | :-------------: | :------------: | --------------------------------------------------- | ------------- |
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| IgnoreMiss³ | 0 | ❌ | ❌ | ❌ | Slider, SpinnerBonus, StrongHit, SwellTick, Banana | - |
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| IgnoreHit³ | 0 | ❌ | ❌ | ❌ | Slider, SwellTick | IgnoreMiss |
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| Miss | 0 | ✅ | ✅ | ❌ | HitCircle, Hit, Fruit, Note, TailNote | - |
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| Meh | 50 | ✅ | ✅ | ❌ | HitCircle, Hit, Note, TailNote | Miss |
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| Ok | 100 | ✅ | ✅ | ❌ | HitCircle, Hit, Note, TailNote | Miss |
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| Good | 200 | ✅ | ✅ | ❌ | Note, TailNote | Miss |
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| Great | 300 | ✅ | ✅ | ❌ | HitCircle, Hit, Fruit, Note, TailNote | Miss |
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| Perfect | 350 | ✅ | ✅ | ❌ | Note, TailNote | Miss |
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| SmallTickMiss | 0 | ✅ | ❌ | ❌ | SliderTail, SpinnerTick, DrumRollTick, TinyDroplet | - |
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| SmallTickHit | 10 | ✅ | ❌ | ❌ | SliderTail, SpinnerTick, DrumRollTick, TinyDroplet | SmallTickMiss |
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| LargeTickMiss | 0 | ✅ | ✅ | ❌ | SliderTick, Droplet | - |
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| LargeTickHit | 30 | ✅ | ✅ | ❌ | SliderTick, Droplet | LargeTickMiss |
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| SmallBonus | 10 | ❌ | ❌ | ✅ | StrongHit | IgnoreMiss |
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| LargeBonus | 50 | ❌ | ❌ | ✅ | Banana, SpinnerBonus | IgnoreMiss |
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| LargeBonus | 50 | ❌ | ❌ | ✅ | SpinnerBonus, Banana | IgnoreMiss |
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¹ Contribution to the combo portion also implies the combo is increased or decreased for a hit or miss respectively.
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² The minimum result is provided for reference to be used in later sections that describe hit result application.
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@ -50,24 +50,24 @@ The `HitResult` class determines which portion(s) of the total score a judgement
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### Health
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The amount of health increase or decrease is defined relative to a "Pefect" hit result. By default, a "Perfect" hit result increases HP by 5%.
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The amount of health increase or decrease is defined relative to a "Perfect" hit result. By default, a "Perfect" hit result increases HP by 5%.
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| Type | Relative addition |
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| ------------- | :---------------: |
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| IgnoreMiss | 0% |
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| IgnoreHit | 0% |
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| Miss | -100% |
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| Meh | -50% |
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| Ok | -30% |
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| Good | -10% |
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| Great | 80% |
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| Perfect | 100% |
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| SmallTickMiss | -5% |
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| SmallTickHit | 5% |
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| LargeTickMiss | -10% |
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| LargeTickHit | 10% |
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| SmallBonus | 10% |
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| LargeBonus | 20% |
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| Meh | -5% |
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| Ok | 50% |
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| Good | 75% |
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| Great | 100% |
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| Perfect | 105% |
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| SmallTickMiss | -50% |
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| SmallTickHit | 50% |
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| LargeTickMiss | -100% |
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| LargeTickHit | 100% |
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| SmallBonus | 50% |
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| LargeBonus | 100% |
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These values can be adjusted by deriving `Judgement`:
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