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Updated Latency and unlimited frame rates (markdown)

Dean Herbert 2022-06-09 19:51:36 +09:00
parent 2fd7361923
commit 94da09dd89

@ -40,7 +40,16 @@ Rather than try and convince you with words, we have decided to create a blind t
The mini-game does explain itself, so if you don't have niggling questions, feel free to carry on and enjoy game. The rest of this page will go over the caveats and reasoning behind the implementation in probably more detail than you need.
/* TODO */
### Methodology
Starting at a very obvious level, the game will present you with a split screen where one of the two halves is running at a reduced update rate. Identify the better side until you no longer can to find the the minimum frame limiter you need to avoid affecting your performance.
The process of the game is as such:
- Play a round of 5. If you get 100%, move on to the next difficulty
- When you get to a difficulty where you can no longer tell the difference, decrease the difficulty once
- Continue to play 20 more rounds to make sure you can tell the difference at this difficulty
- The game will certify you and recommend that you run the game at the **first difficulty you failed** (ie. one above your certification level)
## Going forward