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Updated Implementing a ruleset editor (markdown)
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@ -52,4 +52,27 @@ public class TestSceneEditor : EditorTestScene
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}
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```
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Running your visual tests, you should now see the editor in a relatively good visual state.
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Running your visual tests, you should now see the editor in a relatively good visual state. You should also notice that basic object movement in the timeline should work as expected, as long as you are doing all `DrawableHitObject` visual update logic in `UpdateState`. This is because `HitObject`'s `StartTime` bindable handling is done for you.
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## Making selection and movement work in the compose area
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If you are a scrolling ruleset, you will also benefit from selection logic automatically working in the main compose area too.
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If not, *todo*
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## Keeping DrawableHitObjects compatible with the editor
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*todo*
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## Creating a custom selection handler
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*todo*
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## Creating composer blueprints
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*todo*
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## Creating placement tools
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*todo*
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